Update HUD
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9c57e05b5a
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@ -77,19 +77,17 @@ GHUD_DECLARE_MESSAGE(BombPickup)
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GHUD_DECLARE_MESSAGE(HostagePos)
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GHUD_DECLARE_MESSAGE(ShadowIdx)
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#ifdef _CS16CLIENT_ALLOW_SPECIAL_SCRIPTING
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void __CmdFunc_InputCommandSpecial()
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{
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#ifdef _CS16CLIENT_ALLOW_SPECIAL_SCRIPTING
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gEngfuncs.pfnClientCmd("_special");
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}
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#endif
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}
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// This is called every time the DLL is loaded
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void CHud :: Init( void )
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{
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#ifdef _CS16CLIENT_ALLOW_SPECIAL_SCRIPTING
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HOOK_COMMAND( "special", InputCommandSpecial );
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#endif
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HOOK_MESSAGE( Logo );
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HOOK_MESSAGE( ResetHUD );
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@ -115,9 +113,9 @@ void CHud :: Init( void )
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hud_textmode = CVAR_CREATE( "hud_textmode", "0", FCVAR_ARCHIVE );
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cl_righthand = CVAR_CREATE( "hand", "1", FCVAR_ARCHIVE );
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cl_weather = CVAR_CREATE( "cl_weather", "1", FCVAR_ARCHIVE );
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cl_minmodels = CVAR_CREATE( "cl_minmodels", "1", FCVAR_ARCHIVE );
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cl_minmodels = CVAR_CREATE( "cl_minmodels", "0", FCVAR_ARCHIVE );
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cl_min_t = CVAR_CREATE( "cl_min_t", "1", FCVAR_ARCHIVE );
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cl_min_ct = CVAR_CREATE( "cl_min_ct", "1", FCVAR_ARCHIVE );
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cl_min_ct = CVAR_CREATE( "cl_min_ct", "2", FCVAR_ARCHIVE );
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cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
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cl_shadows = CVAR_CREATE( "cl_shadows", "1", FCVAR_ARCHIVE );
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default_fov = CVAR_CREATE( "default_fov", "90", 0 );
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@ -125,8 +123,6 @@ void CHud :: Init( void )
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m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
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fastsprites = CVAR_CREATE( "fastsprites", "0", FCVAR_ARCHIVE );
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m_iLogo = 0;
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m_iFOV = 0;
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@ -189,6 +185,22 @@ void CHud :: Init( void )
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//ServersInit();
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gEngfuncs.Cvar_SetValue( "hand", 1 );
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gEngfuncs.Cvar_SetValue( "sv_skipshield", 1.0f );
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#ifdef __ANDROID__
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gEngfuncs.Cvar_SetValue( "hud_fastswitch", 1 );
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#endif
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if( g_iMobileAPIVersion )
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{
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static byte color[] = {255, 255, 255, 255};
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gMobileAPI.pfnTouchResetDefaultButtons();
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gMobileAPI.pfnTouchAddDefaultButton("_settings", "touch_defaults/settings.tga", "menu_touchoptions",
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0.4, 0.4, 0.6, 0.6, color, 0, 1.0f, TOUCH_FL_NOEDIT | TOUCH_FL_DEF_SHOW );
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gEngfuncs.pfnClientCmd("alias touch_loaddefaults menu_touchoptions");
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}
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MsgFunc_ResetHUD(0, 0, NULL );
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}
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@ -272,6 +284,7 @@ void CHud :: VidInit( void )
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gEngfuncs.Cvar_SetValue("hud_scale", 1.0f );
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}
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GetScreenInfo(&m_scrinfo);
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m_iRes = 640;
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// Only load this once
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@ -45,14 +45,20 @@ int CHudSniperScope::VidInit()
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{
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if( g_iXash == 0 )
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{
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ConsolePrint("^3No Xash Found Warning^7: CHudSniperScope is disabled! ");
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ConsolePrint("^3No Xash Found Warning^7: CHudSniperScope is disabled!\n");
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m_iFlags = 0;
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return 0;
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}
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m_iScopeArc[0] = gRenderAPI.GL_LoadTexture("sprites/scope_arc_nw.tga", NULL, 0, TF_NEAREST |TF_NOPICMIP|TF_NOMIPMAP|TF_CLAMP);
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m_iScopeArc[1] = gRenderAPI.GL_LoadTexture("sprites/scope_arc_ne.tga", NULL, 0, TF_NEAREST |TF_NOPICMIP|TF_NOMIPMAP|TF_CLAMP);
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m_iScopeArc[2] = gRenderAPI.GL_LoadTexture("sprites/scope_arc.tga", NULL, 0, TF_NEAREST |TF_NOPICMIP|TF_NOMIPMAP|TF_CLAMP);
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m_iScopeArc[3] = gRenderAPI.GL_LoadTexture("sprites/scope_arc_sw.tga", NULL, 0, TF_NEAREST |TF_NOPICMIP|TF_NOMIPMAP|TF_CLAMP);
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if( !m_iScopeArc[0] || !m_iScopeArc[1] || !m_iScopeArc[2] || !m_iScopeArc[3] )
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{
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gRenderAPI.Host_Error( "^3Error^7: Cannot load Sniper Scope arcs. Check sprites/scope_arc*.tga files\n" );
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}
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left = (TrueWidth - TrueHeight)/2;
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right = left + TrueHeight;
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centerx = TrueWidth/2;
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@ -69,6 +75,8 @@ int CHudSniperScope::Draw(float flTime)
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gEngfuncs.pTriAPI->Color4ub(0, 0, 0, 255);
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gEngfuncs.pTriAPI->CullFace(TRI_NONE);
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gRenderAPI.GL_SelectTexture(0);
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gRenderAPI.GL_Bind(0, m_iScopeArc[0]);
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DrawUtils::Draw2DQuad(left, 0, centerx, centery);
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@ -117,7 +117,7 @@ int CHudSpectatorGui::VidInit()
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m_fTextScale = ScreenWidth / 1024.0f;
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if( m_fTextScale < 1.0f )
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m_fTextScale = 1.0f;
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m_hTimerTexture = gRenderAPI.GL_LoadTexture("gfx/vgui/timer.tga", NULL, 0, 0 );
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m_hTimerTexture = gRenderAPI.GL_LoadTexture("gfx/vgui/timer.tga", NULL, 0, TF_NEAREST |TF_NOPICMIP|TF_NOMIPMAP|TF_CLAMP );
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return 1;
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}
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@ -169,7 +169,8 @@ int CHudSpectatorGui::Draw( float flTime )
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{
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if( m_hTimerTexture )
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{
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gRenderAPI.GL_Bind( 0, m_hTimerTexture );
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gRenderAPI.GL_SelectTexture( 0 );
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gRenderAPI.GL_Bind(0, m_hTimerTexture);
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gEngfuncs.pTriAPI->RenderMode( kRenderTransAlpha );
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DrawUtils::Draw2DQuad( INT_XPOS(12.5) + 10, INT_YPOS(2) * 0.5,
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INT_XPOS(12.5) + 10 + gHUD.GetCharHeight() * m_fTextScale, INT_YPOS(2) * 0.5 + gHUD.GetCharHeight() * m_fTextScale );
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