Sniper Scope: change flags of scope arc textures, add strokes at screen center

This commit is contained in:
a1batross 2016-03-08 00:00:14 +03:00
parent af2cac2836
commit d23491caaf

View File

@ -39,10 +39,10 @@ int CHudSniperScope::VidInit()
m_iFlags = 0;
return 0;
}
m_iScopeArc[0] = gRenderAPI.GL_LoadTexture("sprites/scope_arc_nw.tga", NULL, 0, TF_NEAREST);
m_iScopeArc[1] = gRenderAPI.GL_LoadTexture("sprites/scope_arc_ne.tga", NULL, 0, TF_NEAREST);
m_iScopeArc[2] = gRenderAPI.GL_LoadTexture("sprites/scope_arc.tga", NULL, 0, TF_NEAREST);
m_iScopeArc[3] = gRenderAPI.GL_LoadTexture("sprites/scope_arc_sw.tga", NULL, 0, TF_NEAREST);
m_iScopeArc[0] = gRenderAPI.GL_LoadTexture("sprites/scope_arc_nw.tga", NULL, 0, TF_NEAREST |TF_NOPICMIP|TF_NOMIPMAP|TF_CLAMP);
m_iScopeArc[1] = gRenderAPI.GL_LoadTexture("sprites/scope_arc_ne.tga", NULL, 0, TF_NEAREST |TF_NOPICMIP|TF_NOMIPMAP|TF_CLAMP);
m_iScopeArc[2] = gRenderAPI.GL_LoadTexture("sprites/scope_arc.tga", NULL, 0, TF_NEAREST |TF_NOPICMIP|TF_NOMIPMAP|TF_CLAMP);
m_iScopeArc[3] = gRenderAPI.GL_LoadTexture("sprites/scope_arc_sw.tga", NULL, 0, TF_NEAREST |TF_NOPICMIP|TF_NOMIPMAP|TF_CLAMP);
blackTex = gRenderAPI.GL_FindTexture("*black");
left = (TrueWidth - TrueHeight)/2;
right = left + TrueHeight;
@ -57,7 +57,7 @@ int CHudSniperScope::Draw(float flTime)
return 1;
gEngfuncs.pTriAPI->RenderMode(kRenderTransColor);
gEngfuncs.pTriAPI->Brightness(1.0);
gEngfuncs.pTriAPI->Color4ub(255, 255, 255, 255);
gEngfuncs.pTriAPI->Color4ub(0, 0, 0, 255);
gEngfuncs.pTriAPI->CullFace(TRI_NONE);
gRenderAPI.GL_Bind(0, m_iScopeArc[0]);
@ -89,5 +89,11 @@ int CHudSniperScope::Draw(float flTime)
Quad(right - 1.0f / TrueWidth, 0, TrueWidth, TrueHeight);
gEngfuncs.pTriAPI->End();
return 0;
FillRGBABlend(0, ScreenHeight/2, ScreenWidth/2 - 20, 1, 0, 0, 0, 255);
FillRGBABlend(ScreenWidth/2 + 20, ScreenHeight/2, ScreenWidth , 1, 0, 0, 0, 255);
FillRGBABlend(ScreenWidth/2, 0 , 1, ScreenHeight/2 - 20, 0, 0, 0, 255);
FillRGBABlend(ScreenWidth/2, ScreenHeight/2 + 20, 1, ScreenHeight , 0, 0, 0, 255);
return 0;
}