a1batross
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6c3a5da19d
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Remove uneeded stubs, will be inlined now
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2016-10-10 18:52:20 +03:00 |
a1batross
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a89154a3b0
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Get rid of cs_baseentity.cpp, move client-side prediction stubs to appropriate headers, as server code is not intended to be buildable now.
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2016-10-10 18:43:02 +03:00 |
a1batross
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4543b386a1
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Use pmove system from ReGameDLL_CS
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2016-07-04 00:45:00 +06:00 |
a1batross
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b773e670b1
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Update client code
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2016-04-13 12:31:07 +03:00 |
a1batross
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d6e067029c
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Nothing useless here for coder. Copyrights, warning fixes, et cetera
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2016-03-15 21:42:16 +03:00 |
a1batross
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1677afff9f
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cs16-client now compiles with -Wall
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2016-03-12 23:45:33 +03:00 |
a1batross
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2df8d31163
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CP1251->UTF-8
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2016-03-05 22:29:55 +03:00 |
a1batross
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62b2689f76
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YaWPC. (Yet Another Weapon Prediction Commit)
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2016-03-01 01:28:38 +03:00 |
jeefo
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1a42a5169e
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Fixed MSVC compiler errors
Fixed CS16Nd autobuy & bombdefuse crashes.
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2016-01-30 16:50:08 +03:00 |
a1batross
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7575962505
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Big fixes to client side weapon prediction. (just forgotten flags). M3 still not working
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2015-11-26 00:52:51 +03:00 |
a1batross
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9a036f4b4f
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Remove -fpermissive flag. Very big and not useful commit
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2015-11-01 15:53:45 +03:00 |
mittorn
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6ab75d6332
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HLSDK 2.3 metamod
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2015-10-25 16:13:41 +06:00 |