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8b4ac2fd08
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Fix appearing Hostage at 0,0,0 in radar, fix SayText message to allow dead players
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2016-10-18 17:10:37 +03:00 |
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f7ef3bccc4
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#191 fix
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2016-09-29 22:25:54 +03:00 |
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3af732ebc1
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Refactoring. Remove anti-invisible players, models will be checked by server
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2016-08-07 22:49:24 +06:00 |
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e977b69ea6
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Pass Message Name to BufferReader, for debugging. Fix crash in BufferReader::Read<char*>
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2016-07-22 18:11:35 +06:00 |
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ebb7d051ca
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Refactor some things, rewrite parsemsg for using BufferReader class
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2016-07-07 23:37:15 +06:00 |
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c6d49140e1
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Refactor and optimize HUD
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2016-07-04 00:45:00 +06:00 |
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db242eaf07
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Fix CL_IsDead
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2016-04-17 13:21:56 +00:00 |
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b57e0a3408
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Use CL_IsDead() function instead of checking CHudHealth::m_iHealth. Get rid of some VectorCopy()
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2016-04-13 12:43:58 +03:00 |
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8cbf20e501
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Add GoldSrc support, SDL-based input, update CMakeLists
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2016-03-06 21:42:50 +03:00 |
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2df8d31163
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CP1251->UTF-8
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2016-03-05 22:29:55 +03:00 |
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e5cb94038f
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Move drawing utilites into separate class (anti-g(od)HUD)
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2016-02-23 20:14:24 +03:00 |
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a6fe247417
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Fix scoreboard attribute
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2016-02-14 22:19:27 +03:00 |
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fe210c20dc
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Enable vibration
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2016-02-11 22:49:29 +06:00 |
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jeefo
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1a42a5169e
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Fixed MSVC compiler errors
Fixed CS16Nd autobuy & bombdefuse crashes.
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2016-01-30 16:50:08 +03:00 |
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24980b19d3
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Fix #87, #89
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2016-01-29 00:29:48 +06:00 |
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65e4792348
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Reorganize client source code
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2016-01-28 19:06:06 +06:00 |
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