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babe7aba13
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New credits
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2016-02-21 01:46:21 +03:00 |
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4355c377f4
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Various
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2016-02-18 00:52:36 +03:00 |
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c59a9a3082
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-Use Xash3D checks now
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2016-02-18 00:51:25 +03:00 |
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898d909399
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Fix crosshair
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2016-02-18 00:50:19 +03:00 |
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3b3d6f61e5
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Happy weapon spray
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2016-02-18 00:49:33 +03:00 |
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9473200798
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Fix fantom players in scoreboard, some rework of shitty scoreboard code
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2016-02-17 14:07:22 +03:00 |
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bda6a8e68d
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BotProgress fix
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2016-02-17 13:35:40 +03:00 |
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41d814c9ca
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Fix timer flickering fast on low countdown values
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2016-02-17 12:13:27 +03:00 |
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6f8e7e6e66
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Disable reload animation in wpn prediction
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2016-02-17 11:56:44 +03:00 |
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4eef59ea00
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Remove MOTD code from input
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2016-02-17 11:50:07 +03:00 |
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bc01fbaba8
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It's better to use StudioRenderShadow instead of TriAPI, but it's not properly tested, so hide it under macro
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2016-02-17 11:49:17 +03:00 |
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c9bdee1c62
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Fix scout spread
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2016-02-16 10:39:09 +03:00 |
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7376fb2dcb
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Fix m3 event
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2016-02-14 22:26:39 +03:00 |
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a6fe247417
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Fix scoreboard attribute
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2016-02-14 22:19:27 +03:00 |
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95e8efc670
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Rework smoke grenade, fix various bugs
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2016-02-14 22:18:00 +03:00 |
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fe210c20dc
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Enable vibration
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2016-02-11 22:49:29 +06:00 |
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baa405b724
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Fix various crashes
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2016-02-11 22:29:50 +06:00 |
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d083450d70
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Fix #102
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2016-02-11 19:23:21 +06:00 |
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70bc06d509
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Add real screensize if hud_scale is used
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2016-02-11 01:06:43 +06:00 |
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1dfa7b0b14
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Weapon predicting system rework/optimise, ugly fix of reload bug
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2016-02-11 00:20:14 +06:00 |
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d7e7368ff7
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Undefine event origin fix
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2016-02-11 00:19:33 +06:00 |
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6232686127
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Add forgotten macro
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2016-02-09 23:24:42 +06:00 |
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e957a650e4
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HUD Battery fix
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2016-02-09 21:38:56 +06:00 |
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55883b9042
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server list, again
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2016-02-07 22:56:20 +06:00 |
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3d1d46a029
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Update server list
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2016-02-07 22:44:26 +06:00 |
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693e80c846
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Enable it buildpath
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2016-02-07 22:18:59 +06:00 |
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c6b38ff37d
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Normal chat
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2016-02-07 22:16:56 +06:00 |
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1322d92773
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Enable hack from d0f8b49
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2016-02-07 22:16:39 +06:00 |
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4a9fe8e9b9
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It's C++, why not?
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2016-02-07 22:15:56 +06:00 |
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d0f8b498ca
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Fix bullet decal from non-local players(ugly hack)
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2016-02-07 22:15:32 +06:00 |
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6cab8c8d23
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Working shotgun spread
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2016-02-07 18:11:30 +06:00 |
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aa823a0584
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Suppress warning about model sequences
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2016-02-07 17:30:07 +06:00 |
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6e7df969a4
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Disable cs16nd build
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2016-02-07 13:27:45 +06:00 |
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5e3b4e2aa9
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Update YaPB, add regamedll
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2016-02-07 13:23:47 +06:00 |
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dcec73b1da
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Remove old submodules
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2016-02-07 12:54:37 +06:00 |
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2cab3902e9
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Add extras
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2016-02-07 12:53:55 +06:00 |
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9cf28cdf64
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Working shadows
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2016-02-05 21:38:18 +06:00 |
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411dfb5d8c
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Use boolean here
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2016-02-05 21:37:57 +06:00 |
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69f715f87e
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Fix flashlight
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2016-02-05 21:37:30 +06:00 |
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ca2a7f84e0
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Working shadows
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2016-02-03 22:59:21 +06:00 |
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19b520981f
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Use cs-style EV_FireBullets (WIP)
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2016-02-03 22:42:14 +06:00 |
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d81506a752
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Yet another menu update
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2016-02-02 17:26:14 +06:00 |
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7df70a6556
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Update reamde
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2016-02-02 15:12:56 +06:00 |
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a27bd1304a
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Add InstallReceiver class in AndroidManifest.xml
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2016-02-01 22:29:38 +06:00 |
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ed8b632d7e
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Define NDK API level explicitly
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2016-02-01 22:29:38 +06:00 |
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8c0f226218
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Fix VestHelm armor icon, refactor sprites. Now here is a new class: CSprite, which intializes with sprite name and have it's index, sprite handle and rect. Because it's more pretty
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2016-02-01 22:29:38 +06:00 |
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8f6c4b2d65
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Fix ItemPostFrame in client side weapon predicting, remove unneeded HL code
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2016-02-01 22:29:38 +06:00 |
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1cfe709023
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Merge pull request #97 from jeefo/master
Crashes on bot disconnect fixed.
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2016-02-01 12:03:57 +06:00 |
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jeefo
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ea51b4a2c1
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Merge remote-tracking branch 'refs/remotes/SDLash3D/master'
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2016-01-31 17:03:26 +03:00 |
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jeefo
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34b0b7f986
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Update YaPB rev
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2016-01-31 17:03:16 +03:00 |
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