Commit Graph

348 Commits

Author SHA1 Message Date
babe7aba13 New credits 2016-02-21 01:46:21 +03:00
4355c377f4 Various 2016-02-18 00:52:36 +03:00
c59a9a3082 -Use Xash3D checks now 2016-02-18 00:51:25 +03:00
898d909399 Fix crosshair 2016-02-18 00:50:19 +03:00
3b3d6f61e5 Happy weapon spray 2016-02-18 00:49:33 +03:00
9473200798 Fix fantom players in scoreboard, some rework of shitty scoreboard code 2016-02-17 14:07:22 +03:00
bda6a8e68d BotProgress fix 2016-02-17 13:35:40 +03:00
41d814c9ca Fix timer flickering fast on low countdown values 2016-02-17 12:13:27 +03:00
6f8e7e6e66 Disable reload animation in wpn prediction 2016-02-17 11:56:44 +03:00
4eef59ea00 Remove MOTD code from input 2016-02-17 11:50:07 +03:00
bc01fbaba8 It's better to use StudioRenderShadow instead of TriAPI, but it's not properly tested, so hide it under macro 2016-02-17 11:49:17 +03:00
c9bdee1c62 Fix scout spread 2016-02-16 10:39:09 +03:00
7376fb2dcb Fix m3 event 2016-02-14 22:26:39 +03:00
a6fe247417 Fix scoreboard attribute 2016-02-14 22:19:27 +03:00
95e8efc670 Rework smoke grenade, fix various bugs 2016-02-14 22:18:00 +03:00
fe210c20dc Enable vibration 2016-02-11 22:49:29 +06:00
baa405b724 Fix various crashes 2016-02-11 22:29:50 +06:00
d083450d70 Fix #102 2016-02-11 19:23:21 +06:00
70bc06d509 Add real screensize if hud_scale is used 2016-02-11 01:06:43 +06:00
1dfa7b0b14 Weapon predicting system rework/optimise, ugly fix of reload bug 2016-02-11 00:20:14 +06:00
d7e7368ff7 Undefine event origin fix 2016-02-11 00:19:33 +06:00
6232686127 Add forgotten macro 2016-02-09 23:24:42 +06:00
e957a650e4 HUD Battery fix 2016-02-09 21:38:56 +06:00
55883b9042 server list, again 2016-02-07 22:56:20 +06:00
3d1d46a029 Update server list 2016-02-07 22:44:26 +06:00
693e80c846 Enable it buildpath 2016-02-07 22:18:59 +06:00
c6b38ff37d Normal chat 2016-02-07 22:16:56 +06:00
1322d92773 Enable hack from d0f8b49 2016-02-07 22:16:39 +06:00
4a9fe8e9b9 It's C++, why not? 2016-02-07 22:15:56 +06:00
d0f8b498ca Fix bullet decal from non-local players(ugly hack) 2016-02-07 22:15:32 +06:00
6cab8c8d23 Working shotgun spread 2016-02-07 18:11:30 +06:00
aa823a0584 Suppress warning about model sequences 2016-02-07 17:30:07 +06:00
6e7df969a4 Disable cs16nd build 2016-02-07 13:27:45 +06:00
5e3b4e2aa9 Update YaPB, add regamedll 2016-02-07 13:23:47 +06:00
dcec73b1da Remove old submodules 2016-02-07 12:54:37 +06:00
2cab3902e9 Add extras 2016-02-07 12:53:55 +06:00
9cf28cdf64 Working shadows 2016-02-05 21:38:18 +06:00
411dfb5d8c Use boolean here 2016-02-05 21:37:57 +06:00
69f715f87e Fix flashlight 2016-02-05 21:37:30 +06:00
ca2a7f84e0 Working shadows 2016-02-03 22:59:21 +06:00
19b520981f Use cs-style EV_FireBullets (WIP) 2016-02-03 22:42:14 +06:00
d81506a752 Yet another menu update 2016-02-02 17:26:14 +06:00
7df70a6556 Update reamde 2016-02-02 15:12:56 +06:00
a27bd1304a Add InstallReceiver class in AndroidManifest.xml 2016-02-01 22:29:38 +06:00
ed8b632d7e Define NDK API level explicitly 2016-02-01 22:29:38 +06:00
8c0f226218 Fix VestHelm armor icon, refactor sprites. Now here is a new class: CSprite, which intializes with sprite name and have it's index, sprite handle and rect. Because it's more pretty 2016-02-01 22:29:38 +06:00
8f6c4b2d65 Fix ItemPostFrame in client side weapon predicting, remove unneeded HL code 2016-02-01 22:29:38 +06:00
1cfe709023 Merge pull request #97 from jeefo/master
Crashes on bot disconnect fixed.
2016-02-01 12:03:57 +06:00
jeefo
ea51b4a2c1 Merge remote-tracking branch 'refs/remotes/SDLash3D/master' 2016-01-31 17:03:26 +03:00
jeefo
34b0b7f986 Update YaPB rev 2016-01-31 17:03:16 +03:00