cs16-client-legacy/cl_dll/events/event_p90.cpp

92 lines
2.8 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "events.h"
enum p90_e
{
P90_IDLE1,
P90_RELOAD,
P90_DRAW,
P90_SHOOT1,
P90_SHOOT2,
P90_SHOOT3
};
static const char *SOUNDS_NAME = "weapons/p90-1.wav";
void EV_FireP90(event_args_s *args)
{
vec3_t ShellVelocity, ShellOrigin;
vec3_t vecSrc, vecAiming;
int idx = args->entindex;
Vector origin( args->origin );
Vector angles(
args->iparam1 / 100.0f + args->angles[0],
args->iparam2 / 100.0f + args->angles[1],
args->angles[2]
);
Vector velocity( args->velocity );
Vector forward, right, up;
AngleVectors( angles, forward, right, up );
if ( EV_IsLocal( args->entindex ) )
{
++g_iShotsFired;
gEngfuncs.pEventAPI->EV_WeaponAnimation(Com_RandomLong(P90_SHOOT1, P90_SHOOT3), 2);
EV_MuzzleFlash();
if( !gHUD.cl_righthand->value )
{
EV_GetDefaultShellInfo( args, origin, velocity, ShellVelocity, ShellOrigin, forward, right, up, 35.0, -16.0, -22.0, 0);
}
else
{
EV_GetDefaultShellInfo( args, origin, velocity, ShellVelocity, ShellOrigin, forward, right, up, 35.0, -16.0, 22.0, 0);
}
}
else
{
EV_GetDefaultShellInfo( args, origin, velocity, ShellVelocity, ShellOrigin, forward, right, up, 20.0, -12.0, 4.0, 0);
}
EV_EjectBrass(ShellOrigin, ShellVelocity, angles[ YAW ], g_iRShell, TE_BOUNCE_SHELL);
PLAY_EVENT_SOUND( SOUNDS_NAME );
EV_GetGunPosition( args, vecSrc, origin );
VectorCopy( forward, vecAiming );
Vector vSpread;
vSpread.x = args->fparam1;
vSpread.y = args->fparam2;
EV_HLDM_FireBullets( idx,
forward, right, up,
1, vecSrc, vecAiming,
vSpread, 8192.0, BULLET_PLAYER_57MM,
2 );
}