92 lines
2.9 KiB
C++
92 lines
2.9 KiB
C++
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
#include "events.h"
|
|
|
|
enum ump45_e
|
|
{
|
|
UMP45_IDLE1,
|
|
UMP45_RELOAD,
|
|
UMP45_DRAW,
|
|
UMP45_SHOOT1,
|
|
UMP45_SHOOT2,
|
|
UMP45_SHOOT3
|
|
};
|
|
|
|
static const char *SOUNDS_NAME = "weapons/ump45-1.wav";
|
|
|
|
void EV_FireUMP45(event_args_s *args)
|
|
{
|
|
vec3_t ShellVelocity;
|
|
vec3_t ShellOrigin;
|
|
vec3_t vecSrc, vecAiming;
|
|
int idx = args->entindex;
|
|
Vector origin( args->origin );
|
|
Vector angles(
|
|
args->iparam1 / 100.0f + args->angles[0],
|
|
args->iparam2 / 100.0f + args->angles[1],
|
|
args->angles[2]
|
|
);
|
|
Vector velocity( args->velocity );
|
|
Vector forward, right, up;
|
|
|
|
AngleVectors( angles, forward, right, up );
|
|
|
|
if ( EV_IsLocal( idx ) )
|
|
{
|
|
++g_iShotsFired;
|
|
EV_MuzzleFlash();
|
|
gEngfuncs.pEventAPI->EV_WeaponAnimation(Com_RandomLong(UMP45_SHOOT1, UMP45_SHOOT3), 2);
|
|
if( !gHUD.cl_righthand->value )
|
|
{
|
|
EV_GetDefaultShellInfo( args, origin, velocity, ShellVelocity, ShellOrigin, forward, right, up, 34.0, -10.0, -11.0, 0);
|
|
}
|
|
else
|
|
{
|
|
EV_GetDefaultShellInfo( args, origin, velocity, ShellVelocity, ShellOrigin, forward, right, up, 34.0, -10.0, 11.0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
EV_GetDefaultShellInfo( args, origin, velocity, ShellVelocity, ShellOrigin, forward, right, up, 20.0, -12.0, 4.0, 0);
|
|
}
|
|
|
|
EV_EjectBrass(ShellOrigin, ShellVelocity, angles[ YAW ], g_iPShell, TE_BOUNCE_SHELL);
|
|
PLAY_EVENT_SOUND( SOUNDS_NAME );
|
|
EV_GetGunPosition( args, vecSrc, origin );
|
|
VectorCopy( forward, vecAiming );
|
|
Vector vSpread;
|
|
|
|
vSpread.x = args->fparam1;
|
|
vSpread.y = args->fparam2;
|
|
EV_HLDM_FireBullets( idx,
|
|
forward, right, up,
|
|
1, vecSrc, vecAiming,
|
|
vSpread, 8192.0, BULLET_PLAYER_45ACP,
|
|
2 );
|
|
}
|