cs16-client-legacy/projects/client.vcxproj

264 lines
14 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\cl_dll\cdll_int.cpp" />
<ClCompile Include="..\cl_dll\cs_wpn\com_weapons.cpp" />
<ClCompile Include="..\cl_dll\cs_wpn\cs_baseentity.cpp" />
<ClCompile Include="..\cl_dll\cs_wpn\cs_objects.cpp" />
<ClCompile Include="..\cl_dll\cs_wpn\cs_weapons.cpp" />
<ClCompile Include="..\cl_dll\demo.cpp" />
<ClCompile Include="..\cl_dll\entity.cpp" />
<ClCompile Include="..\cl_dll\events.cpp" />
<ClCompile Include="..\cl_dll\events\event_ak47.cpp" />
<ClCompile Include="..\cl_dll\events\event_aug.cpp" />
<ClCompile Include="..\cl_dll\events\event_awp.cpp" />
<ClCompile Include="..\cl_dll\events\event_createexplo.cpp" />
<ClCompile Include="..\cl_dll\events\event_createsmoke.cpp" />
<ClCompile Include="..\cl_dll\events\event_deagle.cpp" />
<ClCompile Include="..\cl_dll\events\event_decal_reset.cpp" />
<ClCompile Include="..\cl_dll\events\event_elite_left.cpp" />
<ClCompile Include="..\cl_dll\events\event_elite_right.cpp" />
<ClCompile Include="..\cl_dll\events\event_famas.cpp" />
<ClCompile Include="..\cl_dll\events\event_fiveseven.cpp" />
<ClCompile Include="..\cl_dll\events\event_g3sg1.cpp" />
<ClCompile Include="..\cl_dll\events\event_galil.cpp" />
<ClCompile Include="..\cl_dll\events\event_glock18.cpp" />
<ClCompile Include="..\cl_dll\events\event_knife.cpp" />
<ClCompile Include="..\cl_dll\events\event_m249.cpp" />
<ClCompile Include="..\cl_dll\events\event_m3.cpp" />
<ClCompile Include="..\cl_dll\events\event_m4a1.cpp" />
<ClCompile Include="..\cl_dll\events\event_mac10.cpp" />
<ClCompile Include="..\cl_dll\events\event_mp5n.cpp" />
<ClCompile Include="..\cl_dll\events\event_p228.cpp" />
<ClCompile Include="..\cl_dll\events\event_p90.cpp" />
<ClCompile Include="..\cl_dll\events\event_scout.cpp" />
<ClCompile Include="..\cl_dll\events\event_sg550.cpp" />
<ClCompile Include="..\cl_dll\events\event_sg552.cpp" />
<ClCompile Include="..\cl_dll\events\event_tmp.cpp" />
<ClCompile Include="..\cl_dll\events\event_ump45.cpp" />
<ClCompile Include="..\cl_dll\events\event_usp.cpp" />
<ClCompile Include="..\cl_dll\events\event_vehicle.cpp" />
<ClCompile Include="..\cl_dll\events\event_xm1014.cpp" />
<ClCompile Include="..\cl_dll\events\ev_cs16.cpp" />
<ClCompile Include="..\cl_dll\events\hl_events.cpp" />
<ClCompile Include="..\cl_dll\ev_common.cpp" />
<ClCompile Include="..\cl_dll\hud\ammo.cpp" />
<ClCompile Include="..\cl_dll\hud\ammohistory.cpp" />
<ClCompile Include="..\cl_dll\hud\ammo_secondary.cpp" />
<ClCompile Include="..\cl_dll\hud\battery.cpp" />
<ClCompile Include="..\cl_dll\hud\death.cpp" />
<ClCompile Include="..\cl_dll\hud\flashlight.cpp" />
<ClCompile Include="..\cl_dll\hud\geiger.cpp" />
<ClCompile Include="..\cl_dll\hud\health.cpp" />
<ClCompile Include="..\cl_dll\hud\hud.cpp" />
<ClCompile Include="..\cl_dll\hud\hud_msg.cpp" />
<ClCompile Include="..\cl_dll\hud\hud_redraw.cpp" />
<ClCompile Include="..\cl_dll\hud\hud_spectator.cpp" />
<ClCompile Include="..\cl_dll\hud\hud_update.cpp" />
<ClCompile Include="..\cl_dll\hud\menu.cpp" />
<ClCompile Include="..\cl_dll\hud\message.cpp" />
<ClCompile Include="..\cl_dll\hud\money.cpp" />
<ClCompile Include="..\cl_dll\hud\MOTD.cpp" />
<ClCompile Include="..\cl_dll\hud\nvg.cpp" />
<ClCompile Include="..\cl_dll\hud\radar.cpp" />
<ClCompile Include="..\cl_dll\hud\radio.cpp" />
<ClCompile Include="..\cl_dll\hud\saytext.cpp" />
<ClCompile Include="..\cl_dll\hud\scoreboard.cpp" />
<ClCompile Include="..\cl_dll\hud\sniperscope.cpp" />
<ClCompile Include="..\cl_dll\hud\statusbar.cpp" />
<ClCompile Include="..\cl_dll\hud\status_icons.cpp" />
<ClCompile Include="..\cl_dll\hud\text_message.cpp" />
<ClCompile Include="..\cl_dll\hud\timer.cpp" />
<ClCompile Include="..\cl_dll\hud\train.cpp" />
<ClCompile Include="..\cl_dll\input.cpp" />
<ClCompile Include="..\cl_dll\inputw32.cpp" />
<ClCompile Include="..\cl_dll\in_camera.cpp" />
<ClCompile Include="..\cl_dll\overview.cpp" />
<ClCompile Include="..\cl_dll\parsemsg.cpp" />
<ClCompile Include="..\cl_dll\rain.cpp" />
<ClCompile Include="..\cl_dll\studio\GameStudioModelRenderer.cpp" />
<ClCompile Include="..\cl_dll\studio\StudioModelRenderer.cpp" />
<ClCompile Include="..\cl_dll\studio\studio_util.cpp" />
<ClCompile Include="..\cl_dll\tri.cpp" />
<ClCompile Include="..\cl_dll\unicode_strtools.cpp" />
<ClCompile Include="..\cl_dll\util.cpp" />
<ClCompile Include="..\cl_dll\vgui_parser.cpp" />
<ClCompile Include="..\cl_dll\view.cpp" />
<ClCompile Include="..\common\interface.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_ak47.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_aug.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_awp.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_c4.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_deagle.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_elite.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_famas.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_fiveseven.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_flashbang.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_g3sg1.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_galil.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_glock18.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_hegrenade.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_knife.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_m249.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_m3.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_m4a1.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_mac10.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_mp5navy.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_p228.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_p90.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_scout.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_sg550.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_sg552.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_smokegrenade.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_tmp.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_ump45.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_usp.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_xm1014.cpp" />
<ClCompile Include="..\pm_shared\pm_debug.c" />
<ClCompile Include="..\pm_shared\pm_math.c" />
<ClCompile Include="..\pm_shared\pm_shared.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\cl_dll\include\camera.h" />
<ClInclude Include="..\cl_dll\include\cl_dll.h" />
<ClInclude Include="..\cl_dll\include\cl_util.h" />
<ClInclude Include="..\cl_dll\include\com_weapons.h" />
<ClInclude Include="..\cl_dll\include\demo.h" />
<ClInclude Include="..\cl_dll\include\events.h" />
<ClInclude Include="..\cl_dll\include\eventscripts.h" />
<ClInclude Include="..\cl_dll\include\ev_hldm.h" />
<ClInclude Include="..\cl_dll\include\hud\ammo.h" />
<ClInclude Include="..\cl_dll\include\hud\ammohistory.h" />
<ClInclude Include="..\cl_dll\include\hud\health.h" />
<ClInclude Include="..\cl_dll\include\hud\hud.h" />
<ClInclude Include="..\cl_dll\include\hud\hud_iface.h" />
<ClInclude Include="..\cl_dll\include\hud\hud_spectator.h" />
<ClInclude Include="..\cl_dll\include\hud\radar.h" />
<ClInclude Include="..\cl_dll\include\in_defs.h" />
<ClInclude Include="..\cl_dll\include\kbutton.h" />
<ClInclude Include="..\cl_dll\include\overview.h" />
<ClInclude Include="..\cl_dll\include\parsemsg.h" />
<ClInclude Include="..\cl_dll\include\rain.h" />
<ClInclude Include="..\cl_dll\include\studio\GameStudioModelRenderer.h" />
<ClInclude Include="..\cl_dll\include\studio\StudioModelRenderer.h" />
<ClInclude Include="..\cl_dll\include\studio\studio_util.h" />
<ClInclude Include="..\cl_dll\include\tf_defs.h" />
<ClInclude Include="..\cl_dll\include\unicode_strtools.h" />
<ClInclude Include="..\cl_dll\include\util_vector.h" />
<ClInclude Include="..\cl_dll\include\vgui_parser.h" />
<ClInclude Include="..\cl_dll\include\view.h" />
<ClInclude Include="..\cl_dll\include\wrect.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>hl_cdll</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
<TargetName>client</TargetName>
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
<TargetName>client</TargetName>
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CLIENT_DLL;CLIENT_WEAPONS;HL_DLL;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>..\dlls;..\cl_dll\include\studio;..\cl_dll\include\hud;..\cl_dll\include;..\cl_dll;..\public;..\common;..\pm_shared;..\engine;..\utils\vgui\include;..\game_shared;..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>wsock32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<BaseAddress>
</BaseAddress>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>
</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;CLIENT_DLL;CLIENT_WEAPONS;HL_DLL;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>..\dlls;..\cl_dll\include\studio;..\cl_dll\include\hud;..\cl_dll\include;..\cl_dll;..\public;..\common;..\pm_shared;..\engine;..\utils\vgui\include;..\game_shared;..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>wsock32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<BaseAddress>
</BaseAddress>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>
</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>