179 lines
4.1 KiB
C++
179 lines
4.1 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "stdafx.h"
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#include "cbase.h"
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#include "saverestore.h"
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#include "skill.h"
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#include "gamerules.h"
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class CRecharge : public CBaseToggle
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{
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public:
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void Spawn(void);
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void Precache(void);
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void KeyValue(KeyValueData *pkvd);
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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int ObjectCaps(void) { return (CBaseToggle::ObjectCaps() | FCAP_CONTINUOUS_USE) & ~FCAP_ACROSS_TRANSITION; }
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int Save(CSave &save);
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int Restore(CRestore &restore);
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public:
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void EXPORT Off(void);
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void EXPORT Recharge(void);
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public:
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static TYPEDESCRIPTION m_SaveData[];
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public:
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float m_flNextCharge;
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int m_iReactivate;
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int m_iJuice;
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int m_iOn;
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float m_flSoundTime;
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};
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TYPEDESCRIPTION CRecharge::m_SaveData[] =
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{
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DEFINE_FIELD(CRecharge, m_flNextCharge, FIELD_TIME),
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DEFINE_FIELD(CRecharge, m_iReactivate, FIELD_INTEGER),
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DEFINE_FIELD(CRecharge, m_iJuice, FIELD_INTEGER),
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DEFINE_FIELD(CRecharge, m_iOn, FIELD_INTEGER),
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DEFINE_FIELD(CRecharge, m_flSoundTime, FIELD_TIME),
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};
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IMPLEMENT_SAVERESTORE(CRecharge, CBaseEntity);
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LINK_ENTITY_TO_CLASS(func_recharge, CRecharge);
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void CRecharge::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "style") || FStrEq(pkvd->szKeyName, "height") || FStrEq(pkvd->szKeyName, "value1") || FStrEq(pkvd->szKeyName, "value2") || FStrEq(pkvd->szKeyName, "value3"))
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{
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "dmdelay"))
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{
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m_iReactivate = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CBaseToggle::KeyValue(pkvd);
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}
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void CRecharge::Spawn(void)
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{
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Precache();
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pev->solid = SOLID_BSP;
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pev->movetype = MOVETYPE_PUSH;
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UTIL_SetOrigin(pev, pev->origin);
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UTIL_SetSize(pev, pev->mins, pev->maxs);
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SET_MODEL(ENT(pev), STRING(pev->model));
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m_iJuice = (int)gSkillData.suitchargerCapacity;
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pev->frame = 0;
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}
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void CRecharge::Precache(void)
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{
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PRECACHE_SOUND("items/suitcharge1.wav");
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PRECACHE_SOUND("items/suitchargeno1.wav");
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PRECACHE_SOUND("items/suitchargeok1.wav");
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}
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void CRecharge::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!FClassnameIs(pActivator->pev, "player"))
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return;
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if (m_iJuice <= 0)
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{
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pev->frame = 1;
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Off();
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}
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if ((m_iJuice <= 0) || (!(pActivator->pev->weapons & (1 << WEAPON_SUIT))))
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{
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if (m_flSoundTime <= gpGlobals->time)
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{
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m_flSoundTime = gpGlobals->time + 0.62;
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/suitchargeno1.wav", 0.85, ATTN_NORM);
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}
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return;
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}
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pev->nextthink = pev->ltime + 0.25;
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SetThink(&CRecharge::Off);
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if (m_flNextCharge >= gpGlobals->time)
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return;
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if (!pActivator)
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return;
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m_hActivator = pActivator;
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if (!m_hActivator->IsPlayer())
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return;
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if (!m_iOn)
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{
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m_iOn++;
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/suitchargeok1.wav", 0.85, ATTN_NORM);
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m_flSoundTime = 0.56 + gpGlobals->time;
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}
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if ((m_iOn == 1) && (m_flSoundTime <= gpGlobals->time))
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{
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m_iOn++;
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EMIT_SOUND(ENT(pev), CHAN_STATIC, "items/suitcharge1.wav", 0.85, ATTN_NORM);
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}
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if (m_hActivator->pev->armorvalue < 100)
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{
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m_iJuice--;
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m_hActivator->pev->armorvalue += 1;
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if (m_hActivator->pev->armorvalue > 100)
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m_hActivator->pev->armorvalue = 100;
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}
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m_flNextCharge = gpGlobals->time + 0.1;
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}
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void CRecharge::Recharge(void)
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{
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m_iJuice = (int)gSkillData.suitchargerCapacity;
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pev->frame = 0;
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SetThink(&CBaseEntity::SUB_DoNothing);
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}
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void CRecharge::Off(void)
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{
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if (m_iOn > 1)
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STOP_SOUND(ENT(pev), CHAN_STATIC, "items/suitcharge1.wav");
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m_iOn = 0;
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if ((!m_iJuice) && ((m_iReactivate = (int)g_pGameRules->FlHEVChargerRechargeTime()) > 0))
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{
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pev->nextthink = pev->ltime + m_iReactivate;
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SetThink(&CRecharge::Recharge);
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}
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else
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SetThink(&CBaseEntity::SUB_DoNothing);
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} |