120 lines
3.1 KiB
C++
120 lines
3.1 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef TRAINS_H
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#define TRAINS_H
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#define SF_TRACKTRAIN_NOPITCH 0x0001
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#define SF_TRACKTRAIN_NOCONTROL 0x0002
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#define SF_TRACKTRAIN_FORWARDONLY 0x0004
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#define SF_TRACKTRAIN_PASSABLE 0x0008
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#define SF_PATH_DISABLED 0x00000001
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#define SF_PATH_FIREONCE 0x00000002
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#define SF_PATH_ALTREVERSE 0x00000004
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#define SF_PATH_DISABLE_TRAIN 0x00000008
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#define SF_PATH_ALTERNATE 0x00008000
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#define SF_CORNER_WAITFORTRIG 0x001
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#define SF_CORNER_TELEPORT 0x002
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#define SF_CORNER_FIREONCE 0x004
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class CPathTrack : public CPointEntity
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{
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public:
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void Spawn(void);
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void Activate(void);
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void KeyValue(KeyValueData *pkvd);
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int Save(CSave &save);
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int Restore(CRestore &restore);
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void SetPrevious(CPathTrack *pprevious);
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void Link(void);
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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CPathTrack *ValidPath(CPathTrack *ppath, int testFlag);
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void Project(CPathTrack *pstart, CPathTrack *pend, Vector *origin, float dist);
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public:
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static CPathTrack *Instance(edict_t *pent);
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public:
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CPathTrack *LookAhead(Vector *origin, float dist, int move);
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CPathTrack *Nearest(Vector origin);
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CPathTrack *GetNext(void);
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CPathTrack *GetPrevious(void);
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public:
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static TYPEDESCRIPTION m_SaveData[];
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public:
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float m_length;
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string_t m_altName;
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CPathTrack *m_pnext;
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CPathTrack *m_pprevious;
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CPathTrack *m_paltpath;
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};
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class CFuncTrackTrain : public CBaseEntity
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{
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public:
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void Spawn(void);
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void Restart(void);
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void Precache(void);
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void Blocked(CBaseEntity *pOther);
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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void KeyValue(KeyValueData *pkvd);
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int Save(CSave &save);
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int Restore(CRestore &restore);
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int ObjectCaps(void) { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; }
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void OverrideReset(void);
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public:
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void EXPORT Next(void);
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void EXPORT Find(void);
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void EXPORT NearestPath(void);
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void EXPORT DeadEnd(void);
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public:
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void NextThink(float thinkTime, BOOL alwaysThink);
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void SetTrack(CPathTrack *track) { m_ppath = track->Nearest(pev->origin); }
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void SetControls(entvars_t *pevControls);
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BOOL OnControls(entvars_t *pev);
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void StopSound(void);
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void UpdateSound(void);
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public:
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static CFuncTrackTrain *Instance(edict_t *pent);
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public:
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static TYPEDESCRIPTION m_SaveData[];
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public:
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CPathTrack *m_ppath;
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float m_length;
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float m_height;
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float m_speed;
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float m_dir;
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float m_startSpeed;
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Vector m_controlMins;
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Vector m_controlMaxs;
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int m_soundPlaying;
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int m_sounds;
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float m_flVolume;
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float m_flBank;
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float m_oldSpeed;
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private:
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unsigned short m_usAdjustPitch;
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};
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#endif |