634 lines
14 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "stdafx.h"
#include "cbase.h"
#include "nodes.h"
#include "soundent.h"
#include "client.h"
#include "decals.h"
#include "skill.h"
#include "effects.h"
#include "player.h"
#include "weapons.h"
#include "gamerules.h"
extern CGraph WorldGraph;
extern CSoundEnt *pSoundEnt;
extern CBaseEntity *g_pLastSpawn;
extern CBaseEntity *g_pLastCTSpawn, *g_pLastTerroristSpawn;
extern char g_szMapBriefingText[512];
DLL_GLOBAL edict_t *g_pBodyQueueHead;
CGlobalState gGlobalState;
extern DLL_GLOBAL int gDisplayTitle;
extern void W_Precache(void);
DLL_DECALLIST gDecals[] =
{
{ "{shot1", 0 },
{ "{shot2", 0 },
{ "{shot3",0 },
{ "{shot4", 0 },
{ "{shot5", 0 },
{ "{lambda01", 0 },
{ "{lambda02", 0 },
{ "{lambda03", 0 },
{ "{lambda04", 0 },
{ "{lambda05", 0 },
{ "{lambda06", 0 },
{ "{scorch1", 0 },
{ "{scorch2", 0 },
{ "{blood1", 0 },
{ "{blood2", 0 },
{ "{blood3", 0 },
{ "{blood4", 0 },
{ "{blood5", 0 },
{ "{blood6", 0 },
{ "{yblood1", 0 },
{ "{yblood2", 0 },
{ "{yblood3", 0 },
{ "{yblood4", 0 },
{ "{yblood5", 0 },
{ "{yblood6", 0 },
{ "{break1", 0 },
{ "{break2", 0 },
{ "{break3", 0 },
{ "{bigshot1", 0 },
{ "{bigshot2", 0 },
{ "{bigshot3", 0 },
{ "{bigshot4", 0 },
{ "{bigshot5", 0 },
{ "{spit1", 0 },
{ "{spit2", 0 },
{ "{bproof1", 0 },
{ "{gargstomp", 0 },
{ "{smscorch1", 0 },
{ "{smscorch2", 0 },
{ "{smscorch3", 0 },
{ "{mommablob", 0 },
{ "{mommablob", 0 }
};
#define SF_DECAL_NOTINDEATHMATCH 2048
class CDecal : public CBaseEntity
{
public:
void Spawn(void);
void KeyValue(KeyValueData *pkvd);
public:
void EXPORT StaticDecal(void);
void EXPORT TriggerDecal(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
};
LINK_ENTITY_TO_CLASS(infodecal, CDecal);
void CDecal::Spawn(void)
{
if (pev->skin < 0 || (gpGlobals->deathmatch && FBitSet(pev->spawnflags, SF_DECAL_NOTINDEATHMATCH)))
{
REMOVE_ENTITY(ENT(pev));
return;
}
if (FStringNull(pev->targetname))
{
SetThink(&CDecal::StaticDecal);
pev->nextthink = gpGlobals->time;
}
else
{
SetThink(&CBaseEntity::SUB_DoNothing);
SetUse(&CDecal::TriggerDecal);
}
}
void CDecal::TriggerDecal(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
TraceResult trace;
UTIL_TraceLine(pev->origin - Vector(5, 5, 5), pev->origin + Vector(5, 5, 5), ignore_monsters, ENT(pev), &trace);
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
WRITE_BYTE(TE_BSPDECAL);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z);
WRITE_SHORT((int)pev->skin);
int entityIndex = (short)ENTINDEX(trace.pHit);
WRITE_SHORT(entityIndex);
if (entityIndex)
WRITE_SHORT((int)VARS(trace.pHit)->modelindex);
MESSAGE_END();
SetThink(&CBaseEntity::SUB_Remove);
pev->nextthink = gpGlobals->time + 0.1;
}
void CDecal::StaticDecal(void)
{
TraceResult trace;
UTIL_TraceLine(pev->origin - Vector(5, 5, 5), pev->origin + Vector(5, 5, 5), ignore_monsters, ENT(pev), &trace);
int entityIndex = (short)ENTINDEX(trace.pHit);
int modelIndex = entityIndex ? (int)VARS(trace.pHit)->modelindex : 0;
g_engfuncs.pfnStaticDecal(pev->origin, (int)pev->skin, entityIndex, modelIndex);
SUB_Remove();
}
void CDecal::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "texture"))
{
pev->skin = DECAL_INDEX(pkvd->szValue);
if (pev->skin >= 0)
return;
ALERT(at_console, "Can't find decal %s\n", pkvd->szValue);
}
else
CBaseEntity::KeyValue(pkvd);
}
#define MAX_BODYQUES 32
class CCorpse : public CBaseEntity
{
public:
int ObjectCaps(void) { return FCAP_DONT_SAVE; }
};
LINK_ENTITY_TO_CLASS(bodyque, CCorpse);
static void InitBodyQue(void)
{
string_t istrClassname = MAKE_STRING("bodyque");
g_pBodyQueueHead = CREATE_NAMED_ENTITY(istrClassname);
entvars_t *pev = VARS(g_pBodyQueueHead);
for (int i = 0; i <= MAX_BODYQUES; i++)
{
pev->owner = CREATE_NAMED_ENTITY(istrClassname);
pev = VARS(pev->owner);
}
pev->owner = g_pBodyQueueHead;
}
void CopyToBodyQue(entvars_t *pev)
{
if (pev->effects & EF_NODRAW)
return;
entvars_t *pevHead = VARS(g_pBodyQueueHead);
pevHead->angles = pev->angles;
pevHead->model = pev->model;
pevHead->modelindex = pev->modelindex;
pevHead->frame = pev->frame;
pevHead->colormap = pev->colormap;
pevHead->movetype = MOVETYPE_TOSS;
pevHead->velocity = pev->velocity;
pevHead->flags = 0;
pevHead->deadflag = pev->deadflag;
pevHead->renderfx = kRenderFxDeadPlayer;
pevHead->renderamt = ENTINDEX(ENT(pev));
pevHead->effects = pev->effects | EF_NOINTERP;
pevHead->sequence = pev->sequence;
pevHead->animtime = pev->animtime;
UTIL_SetOrigin(pevHead, pev->origin);
UTIL_SetSize(pevHead, pev->mins, pev->maxs);
g_pBodyQueueHead = pevHead->owner;
}
void ClearBodyQue(void)
{
entvars_t *pevHead = VARS(g_pBodyQueueHead);
entvars_t *pev = pevHead;
while (pev)
{
pev->model = 0;
pev->modelindex = 0;
pev = VARS(pev->owner);
if (pev == pevHead)
break;
}
}
CGlobalState::CGlobalState(void)
{
Reset();
}
void CGlobalState::Reset(void)
{
m_pList = NULL;
m_listCount = 0;
}
globalentity_t *CGlobalState::Find(string_t globalname)
{
if (!globalname)
return NULL;
globalentity_t *pTest = m_pList;
const char *pEntityName = STRING(globalname);
while (pTest)
{
if (!strcmp(pEntityName, pTest->name))
break;
pTest = pTest->pNext;
}
return pTest;
}
void CGlobalState::DumpGlobals(void)
{
static char *estates[] = { "Off", "On", "Dead" };
globalentity_t *pTest;
ALERT(at_console, "-- Globals --\n");
pTest = m_pList;
while (pTest)
{
ALERT(at_console, "%s: %s (%s)\n", pTest->name, pTest->levelName, estates[pTest->state]);
pTest = pTest->pNext;
}
}
void CGlobalState::EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state)
{
ASSERT(!Find(globalname));
globalentity_t *pNewEntity = (globalentity_t *)calloc(sizeof(globalentity_t), 1);
ASSERT(pNewEntity != NULL);
pNewEntity->pNext = m_pList;
m_pList = pNewEntity;
strcpy(pNewEntity->name, STRING(globalname));
strcpy(pNewEntity->levelName, STRING(mapName));
pNewEntity->state = state;
m_listCount++;
}
void CGlobalState::EntitySetState(string_t globalname, GLOBALESTATE state)
{
globalentity_t *pEnt = Find(globalname);
if (pEnt)
pEnt->state = state;
}
const globalentity_t *CGlobalState::EntityFromTable(string_t globalname)
{
return Find(globalname);
}
GLOBALESTATE CGlobalState::EntityGetState(string_t globalname)
{
globalentity_t *pEnt = Find(globalname);
if (pEnt)
return pEnt->state;
return GLOBAL_OFF;
}
TYPEDESCRIPTION CGlobalState::m_SaveData[] =
{
DEFINE_FIELD(CGlobalState, m_listCount, FIELD_INTEGER)
};
TYPEDESCRIPTION gGlobalEntitySaveData[] =
{
DEFINE_ARRAY(globalentity_t, name, FIELD_CHARACTER, 64),
DEFINE_ARRAY(globalentity_t, levelName, FIELD_CHARACTER, 32),
DEFINE_FIELD(globalentity_t, state, FIELD_INTEGER)
};
int CGlobalState::Save(CSave &save)
{
if (!save.WriteFields("GLOBAL", this, m_SaveData, ARRAYSIZE(m_SaveData)))
return 0;
globalentity_t *pEntity = m_pList;
for (int i = 0; i < m_listCount && pEntity; i++)
{
if (!save.WriteFields("GENT", pEntity, gGlobalEntitySaveData, ARRAYSIZE(gGlobalEntitySaveData)))
return 0;
pEntity = pEntity->pNext;
}
return 1;
}
int CGlobalState::Restore(CRestore &restore)
{
ClearStates();
if (!restore.ReadFields("GLOBAL", this, m_SaveData, ARRAYSIZE(m_SaveData)))
return 0;
int listCount = m_listCount;
m_listCount = 0;
for (int i = 0; i < listCount; i++)
{
globalentity_t tmpEntity;
if (!restore.ReadFields("GENT", &tmpEntity, gGlobalEntitySaveData, ARRAYSIZE(gGlobalEntitySaveData)))
return 0;
EntityAdd(MAKE_STRING(tmpEntity.name), MAKE_STRING(tmpEntity.levelName), tmpEntity.state);
}
return 1;
}
void CGlobalState::EntityUpdate(string_t globalname, string_t mapname)
{
globalentity_t *pEnt = Find(globalname);
if (pEnt)
strcpy(pEnt->levelName, STRING(mapname));
}
void CGlobalState::ClearStates(void)
{
globalentity_t *pFree = m_pList;
while (pFree)
{
globalentity_t *pNext = pFree->pNext;
free(pFree);
pFree = pNext;
}
Reset();
}
void SaveGlobalState(SAVERESTOREDATA *pSaveData)
{
CSave saveHelper(pSaveData);
gGlobalState.Save(saveHelper);
}
void RestoreGlobalState(SAVERESTOREDATA *pSaveData)
{
CRestore restoreHelper(pSaveData);
gGlobalState.Restore(restoreHelper);
}
void ResetGlobalState(void)
{
gGlobalState.ClearStates();
gInitHUD = TRUE;
}
LINK_ENTITY_TO_CLASS(worldspawn, CWorld);
#define SF_WORLD_DARK 0x0001
#define SF_WORLD_TITLE 0x0002
#define SF_WORLD_FORCETEAM 0x0004
extern DLL_GLOBAL BOOL g_fGameOver;
float g_flWeaponCheat;
void CWorld::Spawn(void)
{
EmptyEntityHashTable();
g_fGameOver = FALSE;
Precache();
g_flWeaponCheat = CVAR_GET_FLOAT("sv_cheats");
g_szMapBriefingText[0] = '\0';
int len = 0;
char *buf = (char *)LOAD_FILE_FOR_ME(UTIL_VarArgs("maps/%s.txt", STRING(gpGlobals->mapname)), &len);
if (buf && len)
{
strncpy(g_szMapBriefingText, buf, sizeof(g_szMapBriefingText) - 2);
PRECACHE_GENERIC(UTIL_VarArgs("maps/%s.txt", STRING(gpGlobals->mapname)));
FREE_FILE(buf);
}
else
{
buf = (char *)LOAD_FILE_FOR_ME(UTIL_VarArgs("maps/default.txt"), &len);
if (buf && len)
{
strncpy(g_szMapBriefingText, buf, sizeof(g_szMapBriefingText) - 2);
PRECACHE_GENERIC(UTIL_VarArgs("maps/default.txt"));
}
FREE_FILE(buf);
}
}
void CWorld::Precache(void)
{
g_pLastSpawn = NULL;
g_pLastTerroristSpawn = g_pLastCTSpawn = NULL;
CVAR_SET_STRING("sv_gravity", "800");
CVAR_SET_STRING("sv_maxspeed", "900");
CVAR_SET_STRING("sv_stepsize", "18");
CVAR_SET_STRING("room_type", "0");
if (g_pGameRules)
delete g_pGameRules;
g_pGameRules = (CHalfLifeMultiplay *)InstallGameRules();
pSoundEnt = GetClassPtr((CSoundEnt *)NULL);
if (!pSoundEnt)
ALERT(at_console, "**COULD NOT CREATE SOUNDENT**\n");
pSoundEnt->Spawn();
InitBodyQue();
SENTENCEG_Init();
TEXTURETYPE_Init();
W_Precache();
ClientPrecache();
PRECACHE_SOUND("common/null.wav");
PRECACHE_SOUND("items/suitchargeok1.wav");
PRECACHE_SOUND("items/gunpickup2.wav");
PRECACHE_SOUND("common/bodydrop3.wav");
PRECACHE_SOUND("common/bodydrop4.wav");
g_Language = (int)CVAR_GET_FLOAT("sv_language");
if (g_Language != LANGUAGE_GERMAN)
{
PRECACHE_MODEL("models/hgibs.mdl");
PRECACHE_MODEL("models/agibs.mdl");
}
else
PRECACHE_MODEL("models/germangibs.mdl");
PRECACHE_SOUND("weapons/ric1.wav");
PRECACHE_SOUND("weapons/ric2.wav");
PRECACHE_SOUND("weapons/ric3.wav");
PRECACHE_SOUND("weapons/ric4.wav");
PRECACHE_SOUND("weapons/ric5.wav");
PRECACHE_SOUND("weapons/ric_metal-1.wav");
PRECACHE_SOUND("weapons/ric_metal-2.wav");
PRECACHE_SOUND("weapons/ric_conc-1.wav");
PRECACHE_SOUND("weapons/ric_conc-2.wav");
LIGHT_STYLE(0, "m");
LIGHT_STYLE(1, "mmnmmommommnonmmonqnmmo");
LIGHT_STYLE(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
LIGHT_STYLE(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
LIGHT_STYLE(4, "mamamamamama");
LIGHT_STYLE(5, "jklmnopqrstuvwxyzyxwvutsrqponmlkj");
LIGHT_STYLE(6, "nmonqnmomnmomomno");
LIGHT_STYLE(7, "mmmaaaabcdefgmmmmaaaammmaamm");
LIGHT_STYLE(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
LIGHT_STYLE(9, "aaaaaaaazzzzzzzz");
LIGHT_STYLE(10, "mmamammmmammamamaaamammma");
LIGHT_STYLE(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
LIGHT_STYLE(12, "mmnnmmnnnmmnn");
LIGHT_STYLE(63, "a");
for (int i = 0; i < ARRAYSIZE(gDecals); i++)
gDecals[i].index = DECAL_INDEX(gDecals[i].name);
WorldGraph.InitGraph();
if (WorldGraph.CheckNODFile((char *)STRING(gpGlobals->mapname)))
{
if (!WorldGraph.FLoadGraph((char *)STRING(gpGlobals->mapname)))
{
ALERT(at_console, "*Error opening .NOD file\n");
WorldGraph.AllocNodes();
}
else
ALERT(at_console, "\n*Graph Loaded!\n");
}
else
WorldGraph.AllocNodes();
if (pev->speed > 0)
CVAR_SET_FLOAT("sv_zmax", pev->speed);
else
CVAR_SET_FLOAT("sv_zmax", 4096);
if (pev->netname)
{
ALERT(at_aiconsole, "Chapter title: %s\n", STRING(pev->netname));
CBaseEntity *pEntity = CBaseEntity::Create("env_message", g_vecZero, g_vecZero, NULL);
if (pEntity)
{
pEntity->SetThink(&CBaseEntity::SUB_CallUseToggle);
pEntity->pev->message = pev->netname;
pev->netname = 0;
pEntity->pev->nextthink = gpGlobals->time + 0.3;
pEntity->pev->spawnflags = SF_MESSAGE_ONCE;
}
}
if (pev->spawnflags & SF_WORLD_DARK)
CVAR_SET_FLOAT("v_dark", 1);
else
CVAR_SET_FLOAT("v_dark", 0);
if (pev->spawnflags & SF_WORLD_TITLE)
gDisplayTitle = TRUE;
else
gDisplayTitle = FALSE;
}
void CWorld::KeyValue(KeyValueData *pkvd)
{
if (!strcmp(pkvd->szKeyName, "skyname"))
{
CVAR_SET_STRING("sv_skyname", pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (!strcmp(pkvd->szKeyName, "sounds"))
{
gpGlobals->cdAudioTrack = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (!strcmp(pkvd->szKeyName, "WaveHeight"))
{
pev->scale = atof(pkvd->szValue) * (1.0 / 8);
pkvd->fHandled = TRUE;
CVAR_SET_FLOAT("sv_wateramp", pev->scale);
}
else if (!strcmp(pkvd->szKeyName, "MaxRange"))
{
pev->speed = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (!strcmp(pkvd->szKeyName, "chaptertitle"))
{
pev->netname = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (!strcmp(pkvd->szKeyName, "startdark"))
{
int flag = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
if (flag)
pev->spawnflags |= SF_WORLD_DARK;
}
else if (!strcmp(pkvd->szKeyName, "newunit"))
{
if (atoi(pkvd->szValue))
CVAR_SET_FLOAT("sv_newunit", 1);
pkvd->fHandled = TRUE;
}
else if (!strcmp(pkvd->szKeyName, "gametitle"))
{
if (atoi(pkvd->szValue))
pev->spawnflags |= SF_WORLD_TITLE;
pkvd->fHandled = TRUE;
}
else if (!strcmp(pkvd->szKeyName, "mapteams"))
{
pev->team = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (!strcmp(pkvd->szKeyName, "defaultteam"))
{
if (atoi(pkvd->szValue))
pev->spawnflags |= SF_WORLD_FORCETEAM;
pkvd->fHandled = TRUE;
}
else
CBaseEntity::KeyValue(pkvd);
}