634 lines
14 KiB
C++
634 lines
14 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "stdafx.h"
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#include "cbase.h"
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#include "nodes.h"
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#include "soundent.h"
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#include "client.h"
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#include "decals.h"
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#include "skill.h"
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#include "effects.h"
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#include "player.h"
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#include "weapons.h"
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#include "gamerules.h"
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extern CGraph WorldGraph;
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extern CSoundEnt *pSoundEnt;
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extern CBaseEntity *g_pLastSpawn;
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extern CBaseEntity *g_pLastCTSpawn, *g_pLastTerroristSpawn;
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extern char g_szMapBriefingText[512];
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DLL_GLOBAL edict_t *g_pBodyQueueHead;
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CGlobalState gGlobalState;
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extern DLL_GLOBAL int gDisplayTitle;
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extern void W_Precache(void);
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DLL_DECALLIST gDecals[] =
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{
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{ "{shot1", 0 },
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{ "{shot2", 0 },
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{ "{shot3",0 },
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{ "{shot4", 0 },
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{ "{shot5", 0 },
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{ "{lambda01", 0 },
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{ "{lambda02", 0 },
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{ "{lambda03", 0 },
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{ "{lambda04", 0 },
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{ "{lambda05", 0 },
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{ "{lambda06", 0 },
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{ "{scorch1", 0 },
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{ "{scorch2", 0 },
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{ "{blood1", 0 },
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{ "{blood2", 0 },
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{ "{blood3", 0 },
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{ "{blood4", 0 },
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{ "{blood5", 0 },
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{ "{blood6", 0 },
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{ "{yblood1", 0 },
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{ "{yblood2", 0 },
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{ "{yblood3", 0 },
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{ "{yblood4", 0 },
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{ "{yblood5", 0 },
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{ "{yblood6", 0 },
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{ "{break1", 0 },
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{ "{break2", 0 },
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{ "{break3", 0 },
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{ "{bigshot1", 0 },
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{ "{bigshot2", 0 },
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{ "{bigshot3", 0 },
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{ "{bigshot4", 0 },
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{ "{bigshot5", 0 },
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{ "{spit1", 0 },
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{ "{spit2", 0 },
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{ "{bproof1", 0 },
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{ "{gargstomp", 0 },
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{ "{smscorch1", 0 },
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{ "{smscorch2", 0 },
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{ "{smscorch3", 0 },
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{ "{mommablob", 0 },
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{ "{mommablob", 0 }
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};
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#define SF_DECAL_NOTINDEATHMATCH 2048
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class CDecal : public CBaseEntity
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{
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public:
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void Spawn(void);
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void KeyValue(KeyValueData *pkvd);
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public:
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void EXPORT StaticDecal(void);
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void EXPORT TriggerDecal(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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};
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LINK_ENTITY_TO_CLASS(infodecal, CDecal);
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void CDecal::Spawn(void)
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{
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if (pev->skin < 0 || (gpGlobals->deathmatch && FBitSet(pev->spawnflags, SF_DECAL_NOTINDEATHMATCH)))
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{
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REMOVE_ENTITY(ENT(pev));
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return;
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}
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if (FStringNull(pev->targetname))
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{
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SetThink(&CDecal::StaticDecal);
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pev->nextthink = gpGlobals->time;
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}
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else
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{
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SetThink(&CBaseEntity::SUB_DoNothing);
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SetUse(&CDecal::TriggerDecal);
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}
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}
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void CDecal::TriggerDecal(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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TraceResult trace;
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UTIL_TraceLine(pev->origin - Vector(5, 5, 5), pev->origin + Vector(5, 5, 5), ignore_monsters, ENT(pev), &trace);
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MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
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WRITE_BYTE(TE_BSPDECAL);
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WRITE_COORD(pev->origin.x);
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WRITE_COORD(pev->origin.y);
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WRITE_COORD(pev->origin.z);
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WRITE_SHORT((int)pev->skin);
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int entityIndex = (short)ENTINDEX(trace.pHit);
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WRITE_SHORT(entityIndex);
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if (entityIndex)
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WRITE_SHORT((int)VARS(trace.pHit)->modelindex);
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MESSAGE_END();
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SetThink(&CBaseEntity::SUB_Remove);
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pev->nextthink = gpGlobals->time + 0.1;
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}
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void CDecal::StaticDecal(void)
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{
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TraceResult trace;
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UTIL_TraceLine(pev->origin - Vector(5, 5, 5), pev->origin + Vector(5, 5, 5), ignore_monsters, ENT(pev), &trace);
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int entityIndex = (short)ENTINDEX(trace.pHit);
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int modelIndex = entityIndex ? (int)VARS(trace.pHit)->modelindex : 0;
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g_engfuncs.pfnStaticDecal(pev->origin, (int)pev->skin, entityIndex, modelIndex);
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SUB_Remove();
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}
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void CDecal::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "texture"))
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{
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pev->skin = DECAL_INDEX(pkvd->szValue);
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if (pev->skin >= 0)
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return;
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ALERT(at_console, "Can't find decal %s\n", pkvd->szValue);
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}
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else
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CBaseEntity::KeyValue(pkvd);
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}
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#define MAX_BODYQUES 32
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class CCorpse : public CBaseEntity
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{
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public:
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int ObjectCaps(void) { return FCAP_DONT_SAVE; }
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};
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LINK_ENTITY_TO_CLASS(bodyque, CCorpse);
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static void InitBodyQue(void)
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{
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string_t istrClassname = MAKE_STRING("bodyque");
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g_pBodyQueueHead = CREATE_NAMED_ENTITY(istrClassname);
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entvars_t *pev = VARS(g_pBodyQueueHead);
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for (int i = 0; i <= MAX_BODYQUES; i++)
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{
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pev->owner = CREATE_NAMED_ENTITY(istrClassname);
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pev = VARS(pev->owner);
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}
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pev->owner = g_pBodyQueueHead;
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}
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void CopyToBodyQue(entvars_t *pev)
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{
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if (pev->effects & EF_NODRAW)
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return;
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entvars_t *pevHead = VARS(g_pBodyQueueHead);
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pevHead->angles = pev->angles;
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pevHead->model = pev->model;
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pevHead->modelindex = pev->modelindex;
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pevHead->frame = pev->frame;
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pevHead->colormap = pev->colormap;
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pevHead->movetype = MOVETYPE_TOSS;
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pevHead->velocity = pev->velocity;
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pevHead->flags = 0;
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pevHead->deadflag = pev->deadflag;
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pevHead->renderfx = kRenderFxDeadPlayer;
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pevHead->renderamt = ENTINDEX(ENT(pev));
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pevHead->effects = pev->effects | EF_NOINTERP;
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pevHead->sequence = pev->sequence;
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pevHead->animtime = pev->animtime;
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UTIL_SetOrigin(pevHead, pev->origin);
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UTIL_SetSize(pevHead, pev->mins, pev->maxs);
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g_pBodyQueueHead = pevHead->owner;
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}
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void ClearBodyQue(void)
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{
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entvars_t *pevHead = VARS(g_pBodyQueueHead);
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entvars_t *pev = pevHead;
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while (pev)
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{
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pev->model = 0;
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pev->modelindex = 0;
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pev = VARS(pev->owner);
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if (pev == pevHead)
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break;
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}
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}
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CGlobalState::CGlobalState(void)
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{
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Reset();
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}
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void CGlobalState::Reset(void)
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{
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m_pList = NULL;
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m_listCount = 0;
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}
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globalentity_t *CGlobalState::Find(string_t globalname)
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{
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if (!globalname)
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return NULL;
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globalentity_t *pTest = m_pList;
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const char *pEntityName = STRING(globalname);
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while (pTest)
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{
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if (!strcmp(pEntityName, pTest->name))
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break;
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pTest = pTest->pNext;
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}
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return pTest;
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}
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void CGlobalState::DumpGlobals(void)
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{
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static char *estates[] = { "Off", "On", "Dead" };
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globalentity_t *pTest;
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ALERT(at_console, "-- Globals --\n");
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pTest = m_pList;
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while (pTest)
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{
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ALERT(at_console, "%s: %s (%s)\n", pTest->name, pTest->levelName, estates[pTest->state]);
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pTest = pTest->pNext;
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}
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}
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void CGlobalState::EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state)
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{
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ASSERT(!Find(globalname));
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globalentity_t *pNewEntity = (globalentity_t *)calloc(sizeof(globalentity_t), 1);
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ASSERT(pNewEntity != NULL);
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pNewEntity->pNext = m_pList;
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m_pList = pNewEntity;
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strcpy(pNewEntity->name, STRING(globalname));
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strcpy(pNewEntity->levelName, STRING(mapName));
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pNewEntity->state = state;
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m_listCount++;
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}
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void CGlobalState::EntitySetState(string_t globalname, GLOBALESTATE state)
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{
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globalentity_t *pEnt = Find(globalname);
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if (pEnt)
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pEnt->state = state;
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}
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const globalentity_t *CGlobalState::EntityFromTable(string_t globalname)
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{
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return Find(globalname);
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}
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GLOBALESTATE CGlobalState::EntityGetState(string_t globalname)
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{
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globalentity_t *pEnt = Find(globalname);
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if (pEnt)
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return pEnt->state;
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return GLOBAL_OFF;
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}
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TYPEDESCRIPTION CGlobalState::m_SaveData[] =
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{
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DEFINE_FIELD(CGlobalState, m_listCount, FIELD_INTEGER)
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};
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TYPEDESCRIPTION gGlobalEntitySaveData[] =
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{
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DEFINE_ARRAY(globalentity_t, name, FIELD_CHARACTER, 64),
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DEFINE_ARRAY(globalentity_t, levelName, FIELD_CHARACTER, 32),
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DEFINE_FIELD(globalentity_t, state, FIELD_INTEGER)
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};
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int CGlobalState::Save(CSave &save)
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{
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if (!save.WriteFields("GLOBAL", this, m_SaveData, ARRAYSIZE(m_SaveData)))
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return 0;
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globalentity_t *pEntity = m_pList;
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for (int i = 0; i < m_listCount && pEntity; i++)
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{
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if (!save.WriteFields("GENT", pEntity, gGlobalEntitySaveData, ARRAYSIZE(gGlobalEntitySaveData)))
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return 0;
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pEntity = pEntity->pNext;
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}
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return 1;
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}
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int CGlobalState::Restore(CRestore &restore)
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{
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ClearStates();
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if (!restore.ReadFields("GLOBAL", this, m_SaveData, ARRAYSIZE(m_SaveData)))
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return 0;
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int listCount = m_listCount;
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m_listCount = 0;
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for (int i = 0; i < listCount; i++)
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{
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globalentity_t tmpEntity;
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if (!restore.ReadFields("GENT", &tmpEntity, gGlobalEntitySaveData, ARRAYSIZE(gGlobalEntitySaveData)))
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return 0;
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EntityAdd(MAKE_STRING(tmpEntity.name), MAKE_STRING(tmpEntity.levelName), tmpEntity.state);
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}
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return 1;
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}
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void CGlobalState::EntityUpdate(string_t globalname, string_t mapname)
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{
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globalentity_t *pEnt = Find(globalname);
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if (pEnt)
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strcpy(pEnt->levelName, STRING(mapname));
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}
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void CGlobalState::ClearStates(void)
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{
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globalentity_t *pFree = m_pList;
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while (pFree)
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{
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globalentity_t *pNext = pFree->pNext;
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free(pFree);
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pFree = pNext;
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}
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Reset();
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}
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void SaveGlobalState(SAVERESTOREDATA *pSaveData)
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{
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CSave saveHelper(pSaveData);
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gGlobalState.Save(saveHelper);
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}
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void RestoreGlobalState(SAVERESTOREDATA *pSaveData)
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{
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CRestore restoreHelper(pSaveData);
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gGlobalState.Restore(restoreHelper);
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}
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void ResetGlobalState(void)
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{
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gGlobalState.ClearStates();
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gInitHUD = TRUE;
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}
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LINK_ENTITY_TO_CLASS(worldspawn, CWorld);
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#define SF_WORLD_DARK 0x0001
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#define SF_WORLD_TITLE 0x0002
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#define SF_WORLD_FORCETEAM 0x0004
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extern DLL_GLOBAL BOOL g_fGameOver;
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float g_flWeaponCheat;
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void CWorld::Spawn(void)
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{
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EmptyEntityHashTable();
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g_fGameOver = FALSE;
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Precache();
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g_flWeaponCheat = CVAR_GET_FLOAT("sv_cheats");
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g_szMapBriefingText[0] = '\0';
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int len = 0;
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char *buf = (char *)LOAD_FILE_FOR_ME(UTIL_VarArgs("maps/%s.txt", STRING(gpGlobals->mapname)), &len);
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if (buf && len)
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{
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strncpy(g_szMapBriefingText, buf, sizeof(g_szMapBriefingText) - 2);
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PRECACHE_GENERIC(UTIL_VarArgs("maps/%s.txt", STRING(gpGlobals->mapname)));
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FREE_FILE(buf);
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}
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else
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{
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buf = (char *)LOAD_FILE_FOR_ME(UTIL_VarArgs("maps/default.txt"), &len);
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if (buf && len)
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{
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strncpy(g_szMapBriefingText, buf, sizeof(g_szMapBriefingText) - 2);
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PRECACHE_GENERIC(UTIL_VarArgs("maps/default.txt"));
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}
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FREE_FILE(buf);
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}
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}
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void CWorld::Precache(void)
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{
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g_pLastSpawn = NULL;
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g_pLastTerroristSpawn = g_pLastCTSpawn = NULL;
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CVAR_SET_STRING("sv_gravity", "800");
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CVAR_SET_STRING("sv_maxspeed", "900");
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CVAR_SET_STRING("sv_stepsize", "18");
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CVAR_SET_STRING("room_type", "0");
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if (g_pGameRules)
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delete g_pGameRules;
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g_pGameRules = (CHalfLifeMultiplay *)InstallGameRules();
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pSoundEnt = GetClassPtr((CSoundEnt *)NULL);
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if (!pSoundEnt)
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ALERT(at_console, "**COULD NOT CREATE SOUNDENT**\n");
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pSoundEnt->Spawn();
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InitBodyQue();
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SENTENCEG_Init();
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TEXTURETYPE_Init();
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W_Precache();
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ClientPrecache();
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PRECACHE_SOUND("common/null.wav");
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PRECACHE_SOUND("items/suitchargeok1.wav");
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PRECACHE_SOUND("items/gunpickup2.wav");
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PRECACHE_SOUND("common/bodydrop3.wav");
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PRECACHE_SOUND("common/bodydrop4.wav");
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g_Language = (int)CVAR_GET_FLOAT("sv_language");
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if (g_Language != LANGUAGE_GERMAN)
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{
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PRECACHE_MODEL("models/hgibs.mdl");
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PRECACHE_MODEL("models/agibs.mdl");
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}
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else
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PRECACHE_MODEL("models/germangibs.mdl");
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PRECACHE_SOUND("weapons/ric1.wav");
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PRECACHE_SOUND("weapons/ric2.wav");
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PRECACHE_SOUND("weapons/ric3.wav");
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PRECACHE_SOUND("weapons/ric4.wav");
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PRECACHE_SOUND("weapons/ric5.wav");
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PRECACHE_SOUND("weapons/ric_metal-1.wav");
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PRECACHE_SOUND("weapons/ric_metal-2.wav");
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PRECACHE_SOUND("weapons/ric_conc-1.wav");
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PRECACHE_SOUND("weapons/ric_conc-2.wav");
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LIGHT_STYLE(0, "m");
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LIGHT_STYLE(1, "mmnmmommommnonmmonqnmmo");
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LIGHT_STYLE(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
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LIGHT_STYLE(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
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LIGHT_STYLE(4, "mamamamamama");
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LIGHT_STYLE(5, "jklmnopqrstuvwxyzyxwvutsrqponmlkj");
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LIGHT_STYLE(6, "nmonqnmomnmomomno");
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LIGHT_STYLE(7, "mmmaaaabcdefgmmmmaaaammmaamm");
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LIGHT_STYLE(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
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LIGHT_STYLE(9, "aaaaaaaazzzzzzzz");
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LIGHT_STYLE(10, "mmamammmmammamamaaamammma");
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LIGHT_STYLE(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
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LIGHT_STYLE(12, "mmnnmmnnnmmnn");
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LIGHT_STYLE(63, "a");
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for (int i = 0; i < ARRAYSIZE(gDecals); i++)
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gDecals[i].index = DECAL_INDEX(gDecals[i].name);
|
|
|
|
WorldGraph.InitGraph();
|
|
|
|
if (WorldGraph.CheckNODFile((char *)STRING(gpGlobals->mapname)))
|
|
{
|
|
if (!WorldGraph.FLoadGraph((char *)STRING(gpGlobals->mapname)))
|
|
{
|
|
ALERT(at_console, "*Error opening .NOD file\n");
|
|
WorldGraph.AllocNodes();
|
|
}
|
|
else
|
|
ALERT(at_console, "\n*Graph Loaded!\n");
|
|
}
|
|
else
|
|
WorldGraph.AllocNodes();
|
|
|
|
if (pev->speed > 0)
|
|
CVAR_SET_FLOAT("sv_zmax", pev->speed);
|
|
else
|
|
CVAR_SET_FLOAT("sv_zmax", 4096);
|
|
|
|
if (pev->netname)
|
|
{
|
|
ALERT(at_aiconsole, "Chapter title: %s\n", STRING(pev->netname));
|
|
CBaseEntity *pEntity = CBaseEntity::Create("env_message", g_vecZero, g_vecZero, NULL);
|
|
|
|
if (pEntity)
|
|
{
|
|
pEntity->SetThink(&CBaseEntity::SUB_CallUseToggle);
|
|
pEntity->pev->message = pev->netname;
|
|
pev->netname = 0;
|
|
pEntity->pev->nextthink = gpGlobals->time + 0.3;
|
|
pEntity->pev->spawnflags = SF_MESSAGE_ONCE;
|
|
}
|
|
}
|
|
|
|
if (pev->spawnflags & SF_WORLD_DARK)
|
|
CVAR_SET_FLOAT("v_dark", 1);
|
|
else
|
|
CVAR_SET_FLOAT("v_dark", 0);
|
|
|
|
if (pev->spawnflags & SF_WORLD_TITLE)
|
|
gDisplayTitle = TRUE;
|
|
else
|
|
gDisplayTitle = FALSE;
|
|
}
|
|
|
|
void CWorld::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
if (!strcmp(pkvd->szKeyName, "skyname"))
|
|
{
|
|
CVAR_SET_STRING("sv_skyname", pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (!strcmp(pkvd->szKeyName, "sounds"))
|
|
{
|
|
gpGlobals->cdAudioTrack = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (!strcmp(pkvd->szKeyName, "WaveHeight"))
|
|
{
|
|
pev->scale = atof(pkvd->szValue) * (1.0 / 8);
|
|
pkvd->fHandled = TRUE;
|
|
CVAR_SET_FLOAT("sv_wateramp", pev->scale);
|
|
}
|
|
else if (!strcmp(pkvd->szKeyName, "MaxRange"))
|
|
{
|
|
pev->speed = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (!strcmp(pkvd->szKeyName, "chaptertitle"))
|
|
{
|
|
pev->netname = ALLOC_STRING(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (!strcmp(pkvd->szKeyName, "startdark"))
|
|
{
|
|
int flag = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
|
|
if (flag)
|
|
pev->spawnflags |= SF_WORLD_DARK;
|
|
}
|
|
else if (!strcmp(pkvd->szKeyName, "newunit"))
|
|
{
|
|
if (atoi(pkvd->szValue))
|
|
CVAR_SET_FLOAT("sv_newunit", 1);
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (!strcmp(pkvd->szKeyName, "gametitle"))
|
|
{
|
|
if (atoi(pkvd->szValue))
|
|
pev->spawnflags |= SF_WORLD_TITLE;
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (!strcmp(pkvd->szKeyName, "mapteams"))
|
|
{
|
|
pev->team = ALLOC_STRING(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (!strcmp(pkvd->szKeyName, "defaultteam"))
|
|
{
|
|
if (atoi(pkvd->szValue))
|
|
pev->spawnflags |= SF_WORLD_FORCETEAM;
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseEntity::KeyValue(pkvd);
|
|
} |