cs16-client-legacy/dlls/cbase.h

695 lines
21 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#define FCAP_CUSTOMSAVE 0x00000001
#define FCAP_ACROSS_TRANSITION 0x00000002
#define FCAP_MUST_SPAWN 0x00000004
#define FCAP_DONT_SAVE 0x80000000
#define FCAP_IMPULSE_USE 0x00000008
#define FCAP_CONTINUOUS_USE 0x00000010
#define FCAP_ONOFF_USE 0x00000020
#define FCAP_DIRECTIONAL_USE 0x00000040
#define FCAP_MASTER 0x00000080
#define FCAP_FORCE_TRANSITION 0x00000080
#include "saverestore.h"
#include "schedule.h"
#ifndef MONSTEREVENT_H
#include "monsterevent.h"
#endif
#include <tier1/UtlVector.h>
#undef CREATE_NAMED_ENTITY
#undef REMOVE_ENTITY
edict_t *CREATE_NAMED_ENTITY(int iClass);
void REMOVE_ENTITY(edict_t *e);
void CONSOLE_ECHO(char *pszMsg, ...);
void CONSOLE_ECHO_LOGGED(char *pszMsg, ...);
#ifdef _WIN32
#define EXPORT _declspec(dllexport)
#else
#define EXPORT
#endif
extern "C" EXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion);
extern "C" EXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion);
extern "C" EXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion);
typedef enum
{
CLASSNAME
}
hash_types_e;
typedef struct hash_item_s
{
entvars_t *pev;
struct hash_item_s *next;
struct hash_item_s *lastHash;
int pevIndex;
}
hash_item_t;
extern CUtlVector<hash_item_t> stringsHashTable;
int CaseInsensitiveHash(const char *string, int iBounds);
void EmptyEntityHashTable(void);
void AddEntityHashValue(struct entvars_s *pev, const char *value, hash_types_e fieldType);
void RemoveEntityHashValue(struct entvars_s *pev, const char *value, hash_types_e fieldType);
void printEntities(void);
void loopPerformance(void);
extern int DispatchSpawn(edict_t *pent);
extern void DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd);
extern void DispatchTouch(edict_t *pentTouched, edict_t *pentOther);
extern void DispatchUse(edict_t *pentUsed, edict_t *pentOther);
extern void DispatchThink(edict_t *pent);
extern void DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther);
extern void DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData);
extern int DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity);
extern void DispatchObjectCollsionBox(edict_t *pent);
extern void SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
extern void SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
extern void SaveGlobalState(SAVERESTOREDATA *pSaveData);
extern void RestoreGlobalState(SAVERESTOREDATA *pSaveData);
extern void ResetGlobalState(void);
typedef enum
{
USE_OFF,
USE_ON,
USE_SET,
USE_TOGGLE
}
USE_TYPE;
extern void FireTargets(const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
typedef void (CBaseEntity::*BASEPTR)(void);
typedef void (CBaseEntity::*ENTITYFUNCPTR)(CBaseEntity *pOther);
typedef void (CBaseEntity::*USEPTR)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
#define CLASS_NONE 0
#define CLASS_MACHINE 1
#define CLASS_PLAYER 2
#define CLASS_HUMAN_PASSIVE 3
#define CLASS_HUMAN_MILITARY 4
#define CLASS_ALIEN_MILITARY 5
#define CLASS_ALIEN_PASSIVE 6
#define CLASS_ALIEN_MONSTER 7
#define CLASS_ALIEN_PREY 8
#define CLASS_ALIEN_PREDATOR 9
#define CLASS_INSECT 10
#define CLASS_PLAYER_ALLY 11
#define CLASS_PLAYER_BIOWEAPON 12
#define CLASS_ALIEN_BIOWEAPON 13
#define CLASS_VEHICLE 14
#define CLASS_BARNACLE 99
class CBaseEntity;
class CBaseMonster;
class CBasePlayerItem;
class CSquadMonster;
#define SF_NORESPAWN (1<<30)
class EHANDLE
{
public:
edict_t *Get(void);
edict_t *Set(edict_t *pent);
operator int ();
operator CBaseEntity *();
CBaseEntity *operator = (CBaseEntity *pEntity);
CBaseEntity *operator ->();
private:
edict_t *m_pent;
int m_serialnumber;
};
class CBaseEntity
{
public:
virtual void Spawn(void) {}
virtual void Precache(void) {}
virtual void Restart(void) {}
virtual void KeyValue(KeyValueData *pkvd) { pkvd->fHandled = FALSE; }
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual int ObjectCaps(void) { return FCAP_ACROSS_TRANSITION; }
virtual void Activate(void) {}
virtual void SetObjectCollisionBox(void);
virtual int Classify(void) { return CLASS_NONE; }
virtual void DeathNotice(entvars_t *pevChild) {}
virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, const Vector &vecDir, TraceResult *ptr, int bitsDamageType);
virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
virtual int TakeHealth(float flHealth, int bitsDamageType);
virtual void Killed(entvars_t *pevAttacker, int iGib);
virtual int BloodColor(void) { return DONT_BLEED; }
virtual void TraceBleed(float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
virtual BOOL IsTriggered(CBaseEntity *pActivator) { return TRUE; }
virtual CBaseMonster *MyMonsterPointer(void) { return NULL; }
virtual CSquadMonster *MySquadMonsterPointer(void) { return NULL; }
virtual int GetToggleState(void) { return TS_AT_TOP; }
virtual void AddPoints(int score, BOOL bAllowNegativeScore) {}
virtual void AddPointsToTeam(int score, BOOL bAllowNegativeScore) {}
virtual BOOL AddPlayerItem(CBasePlayerItem *pItem) { return 0; }
virtual BOOL RemovePlayerItem(CBasePlayerItem *pItem) { return 0; }
virtual int GiveAmmo(int iAmount, char *szName, int iMax) { return -1; }
virtual float GetDelay(void) { return 0; }
virtual int IsMoving(void) { return pev->velocity != g_vecZero; }
virtual void OverrideReset(void) {}
virtual int DamageDecal(int bitsDamageType);
virtual void SetToggleState(int state) {}
virtual void StartSneaking(void) {}
virtual void StopSneaking(void) {}
virtual BOOL OnControls(entvars_t *onpev) { return FALSE; }
virtual BOOL IsSneaking(void) { return FALSE; }
virtual BOOL IsAlive(void) { return (pev->deadflag == DEAD_NO) && pev->health > 0; }
virtual BOOL IsBSPModel(void) { return pev->solid == SOLID_BSP || pev->movetype == MOVETYPE_PUSHSTEP; }
virtual BOOL ReflectGauss(void) { return IsBSPModel() && !pev->takedamage; }
virtual BOOL HasTarget(string_t targetname) { return FStrEq(STRING(targetname), STRING(pev->targetname)); }
virtual BOOL IsInWorld(void);
virtual BOOL IsPlayer(void) { return FALSE; }
virtual BOOL IsNetClient(void) { return FALSE; }
virtual const char *TeamID(void) { return ""; }
virtual CBaseEntity *GetNextTarget(void);
virtual void Think(void) { if (m_pfnThink) (this->*m_pfnThink)(); }
virtual void Touch(CBaseEntity *pOther) { if (m_pfnTouch) (this->*m_pfnTouch)(pOther); }
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (m_pfnUse) (this->*m_pfnUse)(pActivator, pCaller, useType, value); }
virtual void Blocked(CBaseEntity *pOther) { if (m_pfnBlocked) (this->*m_pfnBlocked)(pOther); }
virtual CBaseEntity *Respawn(void) { return NULL; }
virtual void UpdateOwner(void) {}
virtual BOOL FBecomeProne(void) { return FALSE; }
virtual Vector Center(void) { return (pev->absmax + pev->absmin) * 0.5; }
virtual Vector EyePosition(void) { return pev->origin + pev->view_ofs; }
virtual Vector EarPosition(void) { return pev->origin + pev->view_ofs; }
virtual Vector BodyTarget(const Vector &posSrc) { return Center(); }
virtual int Illumination(void) { return GETENTITYILLUM(ENT(pev)); }
virtual BOOL FVisible(CBaseEntity *pEntity);
virtual BOOL FVisible(const Vector &vecOrigin);
public:
void EXPORT SUB_Remove(void);
void EXPORT SUB_DoNothing(void);
void EXPORT SUB_StartFadeOut(void);
void EXPORT SUB_FadeOut(void);
void EXPORT SUB_CallUseToggle(void) { Use(this, this, USE_TOGGLE, 0); }
void SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value);
public:
void UpdateOnRemove(void);
int ShouldToggle(USE_TYPE useType, BOOL currentState);
void FireBullets(ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq = 4, int iDamage = 0, entvars_t *pevAttacker = NULL);
Vector FireBullets3(Vector vecSrc, Vector vecDirShooting, float flSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand = 0);
int Intersects(CBaseEntity *pOther);
void MakeDormant(void);
int IsDormant(void);
BOOL IsLockedByMaster(void) { return FALSE; }
public:
static CBaseEntity *Instance(edict_t *pent) { return (CBaseEntity *)GET_PRIVATE(pent ? pent : ENT(0)); }
static CBaseEntity *Instance(entvars_t *instpev) { return Instance(ENT(instpev)); }
static CBaseEntity *Instance(int inst_eoffset) { return Instance(ENT(inst_eoffset)); }
CBaseMonster *GetMonsterPointer(entvars_t *pevMonster)
{
CBaseEntity *pEntity = Instance(pevMonster);
if (pEntity)
return pEntity->MyMonsterPointer();
return NULL;
}
CBaseMonster *GetMonsterPointer(edict_t *pentMonster)
{
CBaseEntity *pEntity = Instance(pentMonster);
if (pEntity)
return pEntity->MyMonsterPointer();
return NULL;
}
#ifdef _DEBUG
void FunctionCheck(void *pFunction, char *name)
{
if (pFunction && !NAME_FOR_FUNCTION((unsigned long)(pFunction)))
{
ALERT(at_error, "No EXPORT: %s:%s (%08lx)\n", STRING(pev->classname), name, (unsigned long)pFunction);
UTIL_LogPrintf("No EXPORT: %s:%s (%08lx)\n", STRING(pev->classname), name, (unsigned long)pFunction);
}
else
{
if (pFunction)
UTIL_LogPrintf("Has EXPORT: %s:%s (%08lx)\n", STRING(pev->classname), name, (unsigned long)pFunction);
}
}
BASEPTR ThinkSet(BASEPTR func, char *name)
{
m_pfnThink = func;
FunctionCheck((void *)*((int *)((char *)this + (offsetof(CBaseEntity, m_pfnThink)))), name);
return func;
}
ENTITYFUNCPTR TouchSet(ENTITYFUNCPTR func, char *name)
{
m_pfnTouch = func;
FunctionCheck((void *)*((int *)((char *)this + (offsetof(CBaseEntity, m_pfnTouch)))), name);
return func;
}
USEPTR UseSet(USEPTR func, char *name)
{
m_pfnUse = func;
FunctionCheck((void *)*((int *)((char *)this + (offsetof(CBaseEntity, m_pfnUse)))), name);
return func;
}
ENTITYFUNCPTR BlockedSet(ENTITYFUNCPTR func, char *name)
{
m_pfnBlocked = func;
FunctionCheck((void *)*((int *)((char *)this + (offsetof(CBaseEntity, m_pfnBlocked)))), name);
return func;
}
#endif
static CBaseEntity *Create(char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner = NULL);
edict_t *edict(void) { return ENT(pev); }
EOFFSET eoffset(void) { return OFFSET(pev); }
int entindex(void) { return ENTINDEX(edict()); }
public:
void *operator new(size_t stAllocateBlock, entvars_t *newpev) { return ALLOC_PRIVATE(ENT(newpev), stAllocateBlock); }
#if defined(_MSC_VER) && _MSC_VER >= 1200
void operator delete(void *pMem, entvars_t *pev) { pev->flags |= FL_KILLME; }
#endif
public:
static TYPEDESCRIPTION m_SaveData[];
public:
entvars_t *pev;
CBaseEntity *m_pGoalEnt;
CBaseEntity *m_pLink;
void (CBaseEntity::*m_pfnThink)(void);
void (CBaseEntity::*m_pfnTouch)(CBaseEntity *pOther);
void (CBaseEntity::*m_pfnUse)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void (CBaseEntity::*m_pfnBlocked)(CBaseEntity *pOther);
int current_ammo;
int currentammo;
int maxammo_buckshot;
int ammo_buckshot;
int maxammo_9mm;
int ammo_9mm;
int maxammo_556nato;
int ammo_556nato;
int maxammo_556natobox;
int ammo_556natobox;
int maxammo_762nato;
int ammo_762nato;
int maxammo_45acp;
int ammo_45acp;
int maxammo_50ae;
int ammo_50ae;
int maxammo_338mag;
int ammo_338mag;
int maxammo_57mm;
int ammo_57mm;
int maxammo_357sig;
int ammo_357sig;
float m_flStartThrow;
float m_flReleaseThrow;
int m_iSwing;
bool has_disconnected;
};
#ifdef _DEBUG
#define SetThink(a) ThinkSet(static_cast <void (CBaseEntity::*)(void)>(a), #a)
#define SetTouch(a) TouchSet(static_cast <void (CBaseEntity::*)(CBaseEntity *)>(a), #a)
#define SetUse(a) UseSet(static_cast <void (CBaseEntity::*)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)>(a), #a)
#define SetBlocked(a) BlockedSet(static_cast <void (CBaseEntity::*)(CBaseEntity *)>(a), #a)
#else
#define SetThink(a) m_pfnThink = static_cast<void (CBaseEntity::*)(void)>(a)
#define SetTouch(a) m_pfnTouch = static_cast<void (CBaseEntity::*)(CBaseEntity *)>(a)
#define SetUse(a) m_pfnUse = static_cast<void (CBaseEntity::*)(CBaseEntity *, CBaseEntity *, USE_TYPE, float)>(a)
#define SetBlocked(a) m_pfnBlocked = static_cast<void (CBaseEntity::*)(CBaseEntity *)>(a)
#endif
class CPointEntity : public CBaseEntity
{
public:
void Spawn(void);
int ObjectCaps(void) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
};
typedef struct locksounds
{
string_t sLockedSound;
string_t sLockedSentence;
string_t sUnlockedSound;
string_t sUnlockedSentence;
int iLockedSentence;
int iUnlockedSentence;
float flwaitSound;
float flwaitSentence;
BYTE bEOFLocked;
BYTE bEOFUnlocked;
}
locksound_t;
void PlayLockSounds(entvars_t *pev, locksound_t *pls, int flocked, int fbutton);
#define MAX_MULTI_TARGETS 16
#define MS_MAX_TARGETS 32
class CMultiSource : public CPointEntity
{
public:
void Spawn(void);
void KeyValue(KeyValueData *pkvd);
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
int ObjectCaps(void) { return (CPointEntity::ObjectCaps() | FCAP_MASTER); }
BOOL IsTriggered(CBaseEntity *pActivator);
int Save(CSave &save);
int Restore(CRestore &restore);
public:
void EXPORT Register(void);
public:
static TYPEDESCRIPTION m_SaveData[];
public:
EHANDLE m_rgEntities[MS_MAX_TARGETS];
int m_rgTriggered[MS_MAX_TARGETS];
int m_iTotal;
string_t m_globalstate;
};
class CBaseDelay : public CBaseEntity
{
public:
void KeyValue(KeyValueData *pkvd);
int Save(CSave &save);
int Restore(CRestore &restore);
public:
void SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value);
public:
void EXPORT DelayThink(void);
public:
static TYPEDESCRIPTION m_SaveData[];
public:
float m_flDelay;
int m_iszKillTarget;
};
class CBaseAnimating : public CBaseDelay
{
public:
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual void HandleAnimEvent(MonsterEvent_t *pEvent) {}
public:
float StudioFrameAdvance(float flInterval = 0);
int GetSequenceFlags(void);
int LookupActivity(int activity);
int LookupActivityHeaviest(int activity);
int LookupSequence(const char *label);
void ResetSequenceInfo(void);
void DispatchAnimEvents(float flFutureInterval = 0.1);
float SetBoneController(int iController, float flValue);
void InitBoneControllers(void);
float SetBlending(int iBlender, float flValue);
void GetBonePosition(int iBone, Vector &origin, Vector &angles);
void GetAutomovement(Vector &origin, Vector &angles, float flInterval = 0.1);
int FindTransition(int iEndingSequence, int iGoalSequence, int *piDir);
void GetAttachment(int iAttachment, Vector &origin, Vector &angles);
void SetBodygroup(int iGroup, int iValue);
int GetBodygroup(int iGroup);
int ExtractBbox(int sequence, float *mins, float *maxs);
void SetSequenceBox(void);
public:
static TYPEDESCRIPTION m_SaveData[];
public:
float m_flFrameRate;
float m_flGroundSpeed;
float m_flLastEventCheck;
BOOL m_fSequenceFinished;
BOOL m_fSequenceLoops;
};
#define SF_ITEM_USE_ONLY 256
class CBaseToggle : public CBaseAnimating
{
public:
void KeyValue(KeyValueData *pkvd);
int Save(CSave &save);
int Restore(CRestore &restore);
int GetToggleState(void) { return m_toggle_state; }
float GetDelay(void) { return m_flWait; }
public:
void LinearMove(Vector vecDest, float flSpeed);
void EXPORT LinearMoveDone(void);
void AngularMove(Vector vecDestAngle, float flSpeed);
void EXPORT AngularMoveDone(void);
BOOL IsLockedByMaster(void);
public:
static float AxisValue(int flags, const Vector &angles);
static void AxisDir(entvars_t *pev);
static float AxisDelta(int flags, const Vector &angle1, const Vector &angle2);
public:
static TYPEDESCRIPTION m_SaveData[];
public:
TOGGLE_STATE m_toggle_state;
float m_flActivateFinished;
float m_flMoveDistance;
float m_flWait;
float m_flLip;
float m_flTWidth;
float m_flTLength;
Vector m_vecPosition1;
Vector m_vecPosition2;
Vector m_vecAngle1;
Vector m_vecAngle2;
int m_cTriggersLeft;
float m_flHeight;
EHANDLE m_hActivator;
void (CBaseToggle::*m_pfnCallWhenMoveDone)(void);
Vector m_vecFinalDest;
Vector m_vecFinalAngle;
int m_bitsDamageInflict;
string_t m_sMaster;
};
#define SetMoveDone(a) m_pfnCallWhenMoveDone = static_cast<void (CBaseToggle::*)(void)>(a)
#define GIB_HEALTH_VALUE -30
#define ROUTE_SIZE 8
#define MAX_OLD_ENEMIES 4
#define bits_CAP_DUCK (1<<0)
#define bits_CAP_JUMP (1<<1)
#define bits_CAP_STRAFE (1<<2)
#define bits_CAP_SQUAD (1<<3)
#define bits_CAP_SWIM (1<<4)
#define bits_CAP_CLIMB (1<<5)
#define bits_CAP_USE (1<<6)
#define bits_CAP_HEAR (1<<7)
#define bits_CAP_AUTO_DOORS (1<<8)
#define bits_CAP_OPEN_DOORS (1<<9)
#define bits_CAP_TURN_HEAD (1<<10)
#define bits_CAP_RANGE_ATTACK1 (1<<11)
#define bits_CAP_RANGE_ATTACK2 (1<<12)
#define bits_CAP_MELEE_ATTACK1 (1<<13)
#define bits_CAP_MELEE_ATTACK2 (1<<14)
#define bits_CAP_FLY (1<<15)
#define bits_CAP_DOORS_GROUP (bits_CAP_USE | bits_CAP_AUTO_DOORS | bits_CAP_OPEN_DOORS)
#define DMG_GENERIC 0
#define DMG_CRUSH (1<<0)
#define DMG_BULLET (1<<1)
#define DMG_SLASH (1<<2)
#define DMG_BURN (1<<3)
#define DMG_FREEZE (1<<4)
#define DMG_FALL (1<<5)
#define DMG_BLAST (1<<6)
#define DMG_CLUB (1<<7)
#define DMG_SHOCK (1<<8)
#define DMG_SONIC (1<<9)
#define DMG_ENERGYBEAM (1<<10)
#define DMG_NEVERGIB (1<<12)
#define DMG_ALWAYSGIB (1<<13)
#define DMG_DROWN (1<<14)
#define DMG_TIMEBASED (~(0x3FFF))
#define DMG_PARALYZE (1<<15)
#define DMG_NERVEGAS (1<<16)
#define DMG_POISON (1<<17)
#define DMG_RADIATION (1<<18)
#define DMG_DROWNRECOVER (1<<19)
#define DMG_ACID (1<<20)
#define DMG_SLOWBURN (1<<21)
#define DMG_SLOWFREEZE (1<<22)
#define DMG_MORTAR (1<<23)
#define DMG_EXPLOSION (1<<24)
#define DMG_GIB_CORPSE (DMG_CRUSH | DMG_FALL | DMG_BLAST | DMG_SONIC | DMG_CLUB)
#define DMG_SHOWNHUD (DMG_POISON | DMG_ACID | DMG_FREEZE | DMG_SLOWFREEZE | DMG_DROWN | DMG_BURN | DMG_SLOWBURN | DMG_NERVEGAS | DMG_RADIATION | DMG_SHOCK)
#define PARALYZE_DURATION 2
#define PARALYZE_DAMAGE 1.0
#define NERVEGAS_DURATION 2
#define NERVEGAS_DAMAGE 5.0
#define POISON_DURATION 5
#define POISON_DAMAGE 2.0
#define RADIATION_DURATION 2
#define RADIATION_DAMAGE 1.0
#define ACID_DURATION 2
#define ACID_DAMAGE 5.0
#define SLOWBURN_DURATION 2
#define SLOWBURN_DAMAGE 1.0
#define SLOWFREEZE_DURATION 2
#define SLOWFREEZE_DAMAGE 1.0
#define itbd_Paralyze 0
#define itbd_NerveGas 1
#define itbd_Poison 2
#define itbd_Radiation 3
#define itbd_DrownRecover 4
#define itbd_Acid 5
#define itbd_SlowBurn 6
#define itbd_SlowFreeze 7
#define CDMG_TIMEBASED 8
#define GIB_NORMAL 0
#define GIB_NEVER 1
#define GIB_ALWAYS 2
class CBaseMonster;
class CCineMonster;
class CSound;
#include "basemonster.h"
char *ButtonSound(int sound);
class CBaseButton : public CBaseToggle
{
public:
void Spawn(void);
void Precache(void);
void KeyValue(KeyValueData* pkvd);
int ObjectCaps(void) { return (CBaseToggle:: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | (pev->takedamage ? 0 : FCAP_IMPULSE_USE); }
int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
int Save(CSave &save);
int Restore(CRestore &restore);
public:
void RotSpawn(void);
void ButtonActivate(void);
void SparkSoundCache(void);
void EXPORT ButtonShot(void);
void EXPORT ButtonTouch(CBaseEntity *pOther);
void EXPORT ButtonSpark(void);
void EXPORT TriggerAndWait(void);
void EXPORT ButtonReturn(void);
void EXPORT ButtonBackHome(void);
void EXPORT ButtonUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
enum BUTTON_CODE { BUTTON_NOTHING, BUTTON_ACTIVATE, BUTTON_RETURN };
BUTTON_CODE ButtonResponseToTouch(void);
public:
static TYPEDESCRIPTION m_SaveData[];
public:
BOOL m_fStayPushed;
BOOL m_fRotating;
string_t m_strChangeTarget;
locksound_t m_ls;
BYTE m_bLockedSound;
BYTE m_bLockedSentence;
BYTE m_bUnlockedSound;
BYTE m_bUnlockedSentence;
int m_sounds;
};
template <class T> T *GetClassPtr(T *a)
{
entvars_t *pev = (entvars_t *)a;
if (pev == NULL)
pev = VARS(CREATE_ENTITY());
a = (T *)GET_PRIVATE(ENT(pev));
if (a == NULL)
{
a = new(pev) T;
a->pev = pev;
}
return a;
}
class CWorld : public CBaseEntity
{
public:
void Spawn(void);
void Precache(void);
void KeyValue(KeyValueData *pkvd);
};
class CClientFog : public CBaseEntity
{
public:
void Spawn(void);
void KeyValue(KeyValueData *pkvd);
public:
int m_iStartDist, m_iEndDist;
float m_fDensity;
};