459 lines
18 KiB
C++
459 lines
18 KiB
C++
#ifndef util_h__
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#define util_h__
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include <string.h>
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#ifndef ACTIVITY_H
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#include "activity.h"
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#endif
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#ifndef ENGINECALLBACK_H
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#include "enginecallback.h"
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#endif
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#include <tier1/UtlVector.h>
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inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent);
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extern globalvars_t *gpGlobals;
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#define STRING(offset) reinterpret_cast<const char *>(gpGlobals->pStringBase + (uintp)offset)
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#define MAKE_STRING(str) (reinterpret_cast<uintp>(str) - reinterpret_cast<uintp>(STRING(0)))
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inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName)
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{
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return FIND_ENTITY_BY_STRING(entStart, "classname", pszName);
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}
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inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName)
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{
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return FIND_ENTITY_BY_STRING(entStart, "targetname", pszName);
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}
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inline edict_t *FIND_ENTITY_BY_TARGET(edict_t *entStart, const char *pszName)
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{
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return FIND_ENTITY_BY_STRING(entStart, "target", pszName);
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}
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#define WRITEKEY_INT(pf, szKeyName, iKeyValue) ENGINE_FPRINTF(pf, "\"%s\" \"%d\"\n", szKeyName, iKeyValue)
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#define WRITEKEY_FLOAT(pf, szKeyName, flKeyValue) ENGINE_FPRINTF(pf, "\"%s\" \"%f\"\n", szKeyName, flKeyValue)
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#define WRITEKEY_STRING(pf, szKeyName, szKeyValue) ENGINE_FPRINTF(pf, "\"%s\" \"%s\"\n", szKeyName, szKeyValue)
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#define WRITEKEY_VECTOR(pf, szKeyName, flX, flY, flZ) ENGINE_FPRINTF(pf, "\"%s\" \"%f %f %f\"\n", szKeyName, flX, flY, flZ)
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#define SetBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) | (bits))
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#define ClearBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) & ~(bits))
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#define FBitSet(flBitVector, bit) ((int)(flBitVector) & (bit))
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#define FILE_GLOBAL static
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#define DLL_GLOBAL
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#define CONSTANT
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typedef int EOFFSET;
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typedef int BOOL;
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#define M_PI 3.14159265358979323846
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#define DECLARE_GLOBAL_METHOD(MethodName) extern void DLLEXPORT MethodName(void)
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#define GLOBAL_METHOD(funcname) void DLLEXPORT funcname(void)
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#ifdef _WIN32
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#define LINK_ENTITY_TO_CLASS(mapClassName, DLLClassName) \
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extern "C" _declspec(dllexport) void mapClassName(entvars_t *pev); \
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void mapClassName(entvars_t *pev) { GetClassPtr((DLLClassName *)pev); }
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#else
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#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) extern "C" void mapClassName(entvars_t *pev); void mapClassName(entvars_t *pev) { GetClassPtr((DLLClassName *)pev); }
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#endif
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#ifdef DEBUG
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extern edict_t *DBG_EntOfVars(const entvars_t *pev);
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inline edict_t *ENT(const entvars_t *pev) { return DBG_EntOfVars(pev); }
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#else
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inline edict_t *ENT(const entvars_t *pev) { return pev->pContainingEntity; }
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#endif
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inline edict_t *ENT(edict_t *pent) { return pent; }
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inline edict_t *ENT(EOFFSET eoffset) { return (*g_engfuncs.pfnPEntityOfEntOffset)(eoffset); }
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inline EOFFSET OFFSET(EOFFSET eoffset) { return eoffset; }
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inline EOFFSET OFFSET(const edict_t *pent)
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{
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#if _DEBUG
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if (!pent)
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ALERT(at_error, "Bad ent in OFFSET()\n");
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#endif
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return (*g_engfuncs.pfnEntOffsetOfPEntity)(pent);
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}
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inline EOFFSET OFFSET(entvars_t *pev)
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{
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#if _DEBUG
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if (!pev)
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ALERT(at_error, "Bad pev in OFFSET()\n");
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#endif
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return OFFSET(ENT(pev));
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}
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inline entvars_t *VARS(entvars_t *pev) { return pev; }
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inline entvars_t *VARS(edict_t *pent)
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{
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if (!pent)
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return NULL;
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return &pent->v;
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}
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inline entvars_t *VARS(EOFFSET eoffset) { return VARS(ENT(eoffset)); }
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inline int ENTINDEX(edict_t *pEdict) { return (*g_engfuncs.pfnIndexOfEdict)(pEdict); }
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inline edict_t *INDEXENT(int iEdictNum) { return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum); }
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inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent) { (*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ENT(ent)); }
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#define eoNullEntity 0
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inline BOOL FNullEnt(EOFFSET eoffset) { return eoffset == 0; }
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inline BOOL FNullEnt(const edict_t *pent) { return pent == NULL || FNullEnt(OFFSET(pent)); }
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inline BOOL FNullEnt(entvars_t *pev) { return pev == NULL || FNullEnt(OFFSET(pev)); }
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#define iStringNull 0
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inline BOOL FStringNull(int iString) { return iString == iStringNull; }
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#define cchMapNameMost 32
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#define VIEW_FIELD_FULL (float)-1
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#define VIEW_FIELD_WIDE (float)-0.7
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#define VIEW_FIELD_NARROW (float)0.7
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#define VIEW_FIELD_ULTRA_NARROW (float)0.9
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#define DONT_BLEED -1
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#define BLOOD_COLOR_RED (BYTE)247
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#define BLOOD_COLOR_YELLOW (BYTE)195
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#define BLOOD_COLOR_GREEN BLOOD_COLOR_YELLOW
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typedef enum
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{
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MONSTERSTATE_NONE = 0,
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MONSTERSTATE_IDLE,
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MONSTERSTATE_COMBAT,
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MONSTERSTATE_ALERT,
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MONSTERSTATE_HUNT,
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MONSTERSTATE_PRONE,
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MONSTERSTATE_SCRIPT,
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MONSTERSTATE_PLAYDEAD,
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MONSTERSTATE_DEAD
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}
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MONSTERSTATE;
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typedef enum
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{
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TS_AT_TOP,
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TS_AT_BOTTOM,
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TS_GOING_UP,
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TS_GOING_DOWN
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}
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TOGGLE_STATE;
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inline BOOL FStrEq(const char *sz1, const char *sz2) { return (!strcmp(sz1, sz2)); }
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inline BOOL FClassnameIs(edict_t *pent, const char *szClassname) { return FStrEq(STRING(VARS(pent)->classname), szClassname); }
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inline BOOL FClassnameIs(entvars_t *pev, const char *szClassname) { return FStrEq(STRING(pev->classname), szClassname); }
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class CBaseEntity;
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extern void UTIL_SetSize(entvars_t *pev, const Vector &vecMin, const Vector &vecMax);
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extern float UTIL_VecToYaw(const Vector &vec);
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extern Vector UTIL_VecToAngles(const Vector &vec);
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extern float UTIL_AngleMod(float a);
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extern float UTIL_AngleDiff(float destAngle, float srcAngle);
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extern CBaseEntity *UTIL_FindEntityInSphere(CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius);
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extern CBaseEntity *UTIL_FindEntityByString_Old(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue);
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extern CBaseEntity *UTIL_FindEntityByString(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue);
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extern CBaseEntity *UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, const char *szName);
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extern CBaseEntity *UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, const char *szName);
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extern CBaseEntity *UTIL_FindEntityGeneric(const char *szName, Vector &vecSrc, float flRadius);
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extern CBaseEntity *UTIL_PlayerByIndex(int playerIndex);
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#define UTIL_EntitiesInPVS(pent) (*g_engfuncs.pfnEntitiesInPVS)(pent)
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extern void UTIL_MakeVectors(const Vector &vecAngles);
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extern int UTIL_MonstersInSphere(CBaseEntity **pList, int listMax, const Vector ¢er, float radius);
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extern int UTIL_EntitiesInBox(CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask);
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inline void UTIL_MakeVectorsPrivate(const Vector &vecAngles, float *p_vForward, float *p_vRight, float *p_vUp) { g_engfuncs.pfnAngleVectors(vecAngles, p_vForward, p_vRight, p_vUp); }
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extern void UTIL_MakeAimVectors(const Vector &vecAngles);
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extern void UTIL_MakeInvVectors(const Vector &vec, globalvars_t *pgv);
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extern void UTIL_SetOrigin(entvars_t *pev, const Vector &vecOrigin);
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extern void UTIL_EmitAmbientSound(edict_t *entity, const Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch);
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extern void UTIL_ParticleEffect(const Vector &vecOrigin, const Vector &vecDirection, ULONG ulColor, ULONG ulCount);
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extern void UTIL_ScreenShake(const Vector ¢er, float amplitude, float frequency, float duration, float radius);
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extern void UTIL_ScreenShakeAll(const Vector ¢er, float amplitude, float frequency, float duration);
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extern void UTIL_ShowMessageArgs(const char *pString, CBaseEntity *pPlayer, CUtlVector<char *> *args, bool isHint);
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extern void UTIL_ShowMessage(const char *pString, CBaseEntity *pPlayer);
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extern void UTIL_ShowMessageAll(const char *pString);
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extern void UTIL_ScreenFadeAll(const Vector &color, float fadeTime, float holdTime, int alpha, int flags);
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extern void UTIL_ScreenFade(CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags);
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typedef enum { ignore_monsters = 1, dont_ignore_monsters = 0, missile = 2 } IGNORE_MONSTERS;
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typedef enum { ignore_glass = 1, dont_ignore_glass = 0 } IGNORE_GLASS;
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extern void UTIL_TraceLine(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr);
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extern void UTIL_TraceLine(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr);
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typedef enum { point_hull = 0, human_hull = 1, large_hull = 2, head_hull = 3 } HULL_TYPE;
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extern void UTIL_TraceHull(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr);
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extern TraceResult UTIL_GetGlobalTrace(void);
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extern void UTIL_TraceModel(const Vector &vecStart, const Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr);
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extern Vector UTIL_GetAimVector(edict_t *pent, float flSpeed);
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extern int UTIL_PointContents(const Vector &vec);
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extern int UTIL_IsMasterTriggered(string_t sMaster, CBaseEntity *pActivator);
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extern void UTIL_BloodStream(const Vector &origin, const Vector &direction, int color, int amount);
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extern void UTIL_BloodDrips(const Vector &origin, const Vector &direction, int color, int amount);
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extern Vector UTIL_RandomBloodVector(void);
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extern BOOL UTIL_ShouldShowBlood(int bloodColor);
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extern void UTIL_BloodDecalTrace(TraceResult *pTrace, int bloodColor);
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extern void UTIL_DecalTrace(TraceResult *pTrace, int decalNumber);
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extern void UTIL_PlayerDecalTrace(TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom);
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extern void UTIL_GunshotDecalTrace(TraceResult *pTrace, int decalNumber);
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extern void UTIL_Sparks(const Vector &position);
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extern void UTIL_Ricochet(const Vector &position, float scale);
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extern void UTIL_StringToVector(float *pVector, const char *pString);
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extern void UTIL_StringToIntArray(int *pVector, int count, const char *pString);
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extern Vector UTIL_ClampVectorToBox(const Vector &input, const Vector &clampSize);
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extern float UTIL_Approach(float target, float value, float speed);
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extern float UTIL_ApproachAngle(float target, float value, float speed);
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extern float UTIL_AngleDistance(float next, float cur);
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extern char *UTIL_VarArgs(char *format, ...);
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extern void UTIL_Remove(CBaseEntity *pEntity);
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extern BOOL UTIL_IsValidEntity(edict_t *pent);
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extern BOOL UTIL_TeamsMatch(const char *pTeamName1, const char *pTeamName2);
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extern float UTIL_SplineFraction(float value, float scale);
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extern float UTIL_WaterLevel(const Vector &position, float minz, float maxz);
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extern void UTIL_Bubbles(Vector mins, Vector maxs, int count);
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extern void UTIL_BubbleTrail(Vector from, Vector to, int count);
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extern void UTIL_PrecacheOther(const char *szClassname);
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extern void UTIL_ClientPrintAll(int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL);
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inline void UTIL_CenterPrintAll(const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL)
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{
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UTIL_ClientPrintAll(HUD_PRINTCENTER, msg_name, param1, param2, param3, param4);
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}
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class CBasePlayerItem;
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class CBasePlayer;
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extern BOOL UTIL_GetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon);
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extern void ClientPrint(entvars_t *client, int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL);
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extern void UTIL_SayText(const char *pText, CBaseEntity *pEntity);
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extern void UTIL_SayTextAll(const char *pText, CBaseEntity *pEntity);
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typedef struct hudtextparms_s
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{
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float x;
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float y;
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int effect;
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byte r1, g1, b1, a1;
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byte r2, g2, b2, a2;
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float fadeinTime;
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float fadeoutTime;
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float holdTime;
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float fxTime;
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int channel;
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}
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hudtextparms_t;
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extern void UTIL_HudMessageAll(const hudtextparms_t &textparms, const char *pMessage);
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extern void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage);
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extern char *UTIL_dtos1(int d);
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extern char *UTIL_dtos2(int d);
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extern char *UTIL_dtos3(int d);
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extern char *UTIL_dtos4(int d);
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extern void UTIL_LogPrintf(char *fmt, ...);
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extern float UTIL_DotPoints(const Vector &vecSrc, const Vector &vecCheck, const Vector &vecDir);
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extern void UTIL_StripToken(const char *pKey, char *pDest);
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extern char UTIL_TextureHit(TraceResult *ptrHit, Vector vecSrc, Vector vecEnd);
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extern bool UTIL_IsGame(const char *gameName);
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extern float UTIL_GetPlayerGaitYaw(int playerIndex);
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extern int UTIL_HumansInGame(bool ignoreSpectators);
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extern void SetMovedir(entvars_t *pev);
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extern Vector VecBModelOrigin(entvars_t *pevBModel);
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extern int BuildChangeList(LEVELLIST *pLevelList, int maxList);
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#ifdef DEBUG
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void DBG_AssertFunction(BOOL fExpr, const char *szExpr, const char *szFile, int szLine, const char *szMessage);
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#define ASSERT(f) DBG_AssertFunction(f, #f, __FILE__, __LINE__, NULL)
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#define ASSERTSZ(f, sz) DBG_AssertFunction(f, #f, __FILE__, __LINE__, sz)
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#else
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#define ASSERT(f)
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#define ASSERTSZ(f, sz)
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#endif
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extern DLL_GLOBAL const Vector g_vecZero;
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#define LANGUAGE_ENGLISH 0
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#define LANGUAGE_GERMAN 1
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#define LANGUAGE_FRENCH 2
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#define LANGUAGE_BRITISH 3
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extern DLL_GLOBAL int g_Language;
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#define AMBIENT_SOUND_STATIC 0
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#define AMBIENT_SOUND_EVERYWHERE 1
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#define AMBIENT_SOUND_SMALLRADIUS 2
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#define AMBIENT_SOUND_MEDIUMRADIUS 4
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#define AMBIENT_SOUND_LARGERADIUS 8
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#define AMBIENT_SOUND_START_SILENT 16
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#define AMBIENT_SOUND_NOT_LOOPING 32
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#define SPEAKER_START_SILENT 1
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#define SND_SPAWNING (1<<8)
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#define SND_STOP (1<<5)
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#define SND_CHANGE_VOL (1<<6)
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#define SND_CHANGE_PITCH (1<<7)
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#define LFO_SQUARE 1
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#define LFO_TRIANGLE 2
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#define LFO_RANDOM 3
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#define SF_BRUSH_ROTATE_Y_AXIS 0
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#define SF_BRUSH_ROTATE_INSTANT 1
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#define SF_BRUSH_ROTATE_BACKWARDS 2
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#define SF_BRUSH_ROTATE_Z_AXIS 4
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#define SF_BRUSH_ROTATE_X_AXIS 8
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#define SF_PENDULUM_AUTO_RETURN 16
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#define SF_PENDULUM_PASSABLE 32
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#define SF_BRUSH_ROTATE_SMALLRADIUS 128
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#define SF_BRUSH_ROTATE_MEDIUMRADIUS 256
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#define SF_BRUSH_ROTATE_LARGERADIUS 512
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#define PUSH_BLOCK_ONLY_X 1
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#define PUSH_BLOCK_ONLY_Y 2
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#define VEC_HULL_MIN Vector(-16, -16, -36)
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#define VEC_HULL_MAX Vector(16, 16, 36)
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#define VEC_HUMAN_HULL_MIN Vector(-16, -16, 0)
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#define VEC_HUMAN_HULL_MAX Vector(16, 16, 72)
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#define VEC_HUMAN_HULL_DUCK Vector(16, 16, 36)
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#define VEC_VIEW Vector(0, 0, 17)
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#define VEC_DUCK_HULL_MIN Vector(-16, -16, -18)
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#define VEC_DUCK_HULL_MAX Vector(16, 16, 32)
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#define VEC_DUCK_VIEW Vector(0, 0, 12)
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#define SVC_TEMPENTITY 23
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#define SVC_INTERMISSION 30
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#define SVC_CDTRACK 32
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#define SVC_WEAPONANIM 35
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#define SVC_ROOMTYPE 37
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#define SVC_DIRECTOR 51
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#define SF_TRIGGER_ALLOWMONSTERS 1
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#define SF_TRIGGER_NOCLIENTS 2
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#define SF_TRIGGER_PUSHABLES 4
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#define SF_BREAK_TRIGGER_ONLY 1
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#define SF_BREAK_TOUCH 2
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#define SF_BREAK_PRESSURE 4
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#define SF_BREAK_CROWBAR 256
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#define SF_PUSH_BREAKABLE 128
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#define SF_LIGHT_START_OFF 1
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#define SPAWNFLAG_NOMESSAGE 1
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#define SPAWNFLAG_NOTOUCH 1
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#define SPAWNFLAG_DROIDONLY 4
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#define SPAWNFLAG_USEONLY 1
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#define TELE_PLAYER_ONLY 1
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#define TELE_SILENT 2
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#define SF_TRIG_PUSH_ONCE 1
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#define CBSENTENCENAME_MAX 16
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#define CVOXFILESENTENCEMAX 1536
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extern char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX];
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extern int gcallsentences;
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int USENTENCEG_Pick(int isentenceg, char *szfound);
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int USENTENCEG_PickSequential(int isentenceg, char *szfound, int ipick, int freset);
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void USENTENCEG_InitLRU(unsigned char *plru, int count);
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void SENTENCEG_Init(void);
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void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick);
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int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, float attenuation, int flags, int pitch);
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int SENTENCEG_PlayRndSz(edict_t *entity, const char *szrootname, float volume, float attenuation, int flags, int pitch);
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int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szrootname, float volume, float attenuation, int flags, int pitch, int ipick, int freset);
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int SENTENCEG_GetIndex(const char *szrootname);
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int SENTENCEG_Lookup(const char *sample, char *sentencenum);
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void TEXTURETYPE_Init(void);
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char TEXTURETYPE_Find(char *name);
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float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType);
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void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch);
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inline void EMIT_SOUND(edict_t *entity, int channel, const char *sample, float volume, float attenuation)
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{
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EMIT_SOUND_DYN(entity, channel, sample, volume, attenuation, 0, PITCH_NORM);
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}
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inline void STOP_SOUND(edict_t *entity, int channel, const char *sample)
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{
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EMIT_SOUND_DYN(entity, channel, sample, 0, 0, SND_STOP, PITCH_NORM);
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}
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void EMIT_SOUND_SUIT(edict_t *entity, const char *sample);
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void EMIT_GROUPID_SUIT(edict_t *entity, int isentenceg);
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void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname);
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#define PRECACHE_SOUND_ARRAY(a) \
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{ for (int i = 0; i < (int)(ARRAYSIZE(a)); i++) PRECACHE_SOUND((char *) a [i]); }
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#define EMIT_SOUND_ARRAY_DYN(chan, array) \
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EMIT_SOUND_DYN(ENT(pev), chan, array[RANDOM_LONG(0,A RRAYSIZE(array) - 1)], 1, ATTN_NORM, 0, RANDOM_LONG(95, 105));
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#define RANDOM_SOUND_ARRAY(array) (array)[RANDOM_LONG(0, ARRAYSIZE((array)) - 1)]
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#define PLAYBACK_EVENT(flags, who, index) PLAYBACK_EVENT_FULL(flags, who, index, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0);
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#define PLAYBACK_EVENT_DELAY(flags, who, index, delay) PLAYBACK_EVENT_FULL(flags, who, index, delay, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0);
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#define GROUP_OP_AND 0
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#define GROUP_OP_NAND 1
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extern int g_groupmask;
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extern int g_groupop;
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class UTIL_GroupTrace
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{
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public:
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UTIL_GroupTrace(int groupmask, int op);
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~UTIL_GroupTrace(void);
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private:
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int m_oldgroupmask, m_oldgroupop;
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};
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void UTIL_SetGroupTrace(int groupmask, int op);
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void UTIL_UnsetGroupTrace(void);
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int UTIL_SharedRandomLong(unsigned int seed, int low, int high);
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float UTIL_SharedRandomFloat(unsigned int seed, float low, float high);
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float UTIL_WeaponTimeBase(void);
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#endif // util_h__
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