cs16-client-legacy/mainui/menu_creategame.cpp

496 lines
16 KiB
C++

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "extdll.h"
#include "basemenu.h"
#include "utils.h"
#include "keydefs.h"
#include "menu_btnsbmp_table.h"
#define ART_BANNER "gfx/shell/head_creategame"
#define ID_BACKGROUND 0
#define ID_BANNER 1
#define ID_ADVOPTIONS 2
#define ID_DONE 3
#define ID_CANCEL 4
#define ID_MAPLIST 5
#define ID_TABLEHINT 6
#define ID_MAXCLIENTS 7
#define ID_HOSTNAME 8
#define ID_PASSWORD 9
#define ID_HLTV 10
#define ID_DEDICATED 11
#define ID_MSGBOX 12
#define ID_MSGTEXT 13
#define ID_YES 130
#define ID_NO 131
#define MAPNAME_LENGTH 20
#define TITLE_LENGTH 20+MAPNAME_LENGTH
typedef struct
{
char mapName[UI_MAXGAMES][64];
char mapsDescription[UI_MAXGAMES][256];
char *mapsDescriptionPtr[UI_MAXGAMES];
menuFramework_s menu;
menuBitmap_s background;
menuBitmap_s banner;
menuPicButton_s advOptions;
menuPicButton_s done;
menuPicButton_s cancel;
menuField_s maxClients;
menuField_s hostName;
menuField_s password;
menuCheckBox_s hltv;
menuCheckBox_s dedicatedServer;
// newgame prompt dialog
menuAction_s msgBox;
menuAction_s dlgMessage1;
menuAction_s dlgMessage2;
menuPicButton_s yes;
menuPicButton_s no;
menuScrollList_s mapsList;
menuAction_s hintMessage;
char hintText[MAX_HINT_TEXT];
} uiCreateGame_t;
static uiCreateGame_t uiCreateGame;
/*
=================
UI_CreateGame_Begin
=================
*/
static void UI_CreateGame_Begin( void )
{
if( !MAP_IS_VALID( uiCreateGame.mapName[uiCreateGame.mapsList.curItem] ))
return; // bad map
if( CVAR_GET_FLOAT( "host_serverstate" ) && CVAR_GET_FLOAT( "maxplayers" ) == 1 )
HOST_ENDGAME( "end of the game" );
CVAR_SET_FLOAT( "deathmatch", 1.0f ); // start deathmatch as default
CVAR_SET_FLOAT( "maxplayers", atoi( uiCreateGame.maxClients.buffer ));
CVAR_SET_STRING( "hostname", uiCreateGame.hostName.buffer );
CVAR_SET_STRING( "defaultmap", uiCreateGame.mapName[uiCreateGame.mapsList.curItem] );
CVAR_SET_FLOAT( "hltv", uiCreateGame.hltv.enabled );
BACKGROUND_TRACK( NULL, NULL );
// all done, start server
if( uiCreateGame.dedicatedServer.enabled )
{
HOST_WRITECONFIG ( CVAR_GET_STRING( "servercfgfile" ));
char cmd[128];
sprintf( cmd, "#%s", gMenu.m_gameinfo.gamefolder );
// NOTE: dedicated server will be executed "defaultmap"
// from engine after restarting
HOST_CHANGEGAME( cmd, "Starting dedicated server...\n" );
}
else
{
HOST_WRITECONFIG ( CVAR_GET_STRING( "lservercfgfile" ));
char cmd[128];
sprintf( cmd, "exec %s\nmap %s\n", CVAR_GET_STRING( "lservercfgfile" ), CVAR_GET_STRING( "defaultmap" ));
CLIENT_COMMAND( FALSE, cmd );
}
}
static void UI_PromptDialog( void )
{
if( !CVAR_GET_FLOAT( "host_serverstate" ) || CVAR_GET_FLOAT( "cl_background" ))
{
UI_CreateGame_Begin();
return;
}
// toggle main menu between active\inactive
// show\hide quit dialog
uiCreateGame.advOptions.generic.flags ^= QMF_INACTIVE;
uiCreateGame.done.generic.flags ^= QMF_INACTIVE;
uiCreateGame.cancel.generic.flags ^= QMF_INACTIVE;
uiCreateGame.maxClients.generic.flags ^= QMF_INACTIVE;
uiCreateGame.hostName.generic.flags ^= QMF_INACTIVE;
uiCreateGame.password.generic.flags ^= QMF_INACTIVE;
uiCreateGame.dedicatedServer.generic.flags ^= QMF_INACTIVE;
uiCreateGame.hltv.generic.flags ^= QMF_INACTIVE;
uiCreateGame.mapsList.generic.flags ^= QMF_INACTIVE;
uiCreateGame.msgBox.generic.flags ^= QMF_HIDDEN;
uiCreateGame.dlgMessage1.generic.flags ^= QMF_HIDDEN;
uiCreateGame.dlgMessage2.generic.flags ^= QMF_HIDDEN;
uiCreateGame.no.generic.flags ^= QMF_HIDDEN;
uiCreateGame.yes.generic.flags ^= QMF_HIDDEN;
}
/*
=================
UI_CreateGame_KeyFunc
=================
*/
static const char *UI_CreateGame_KeyFunc( int key, int down )
{
if( down && key == K_ESCAPE && !( uiCreateGame.dlgMessage1.generic.flags & QMF_HIDDEN ))
{
UI_PromptDialog();
return uiSoundNull;
}
return UI_DefaultKey( &uiCreateGame.menu, key, down );
}
/*
=================
UI_MsgBox_Ownerdraw
=================
*/
static void UI_MsgBox_Ownerdraw( void *self )
{
menuCommon_s *item = (menuCommon_s *)self;
UI_FillRect( item->x, item->y, item->width, item->height, uiPromptBgColor );
}
/*
=================
UI_CreateGame_GetMapsList
=================
*/
static void UI_CreateGame_GetMapsList( void )
{
char *afile;
if( !CHECK_MAP_LIST( FALSE ) || (afile = (char *)LOAD_FILE( "maps.lst", NULL )) == NULL )
{
uiCreateGame.done.generic.flags |= QMF_GRAYED;
uiCreateGame.mapsList.itemNames = (const char **)uiCreateGame.mapsDescriptionPtr;
Con_Printf( "Cmd_GetMapsList: can't open maps.lst\n" );
return;
}
char *pfile = afile;
char token[1024];
int numMaps = 0;
while(( pfile = COM_ParseFile( pfile, token )) != NULL )
{
if( numMaps >= UI_MAXGAMES ) break;
StringConcat( uiCreateGame.mapName[numMaps], token, sizeof( uiCreateGame.mapName[0] ));
StringConcat( uiCreateGame.mapsDescription[numMaps], token, MAPNAME_LENGTH );
AddSpaces( uiCreateGame.mapsDescription[numMaps], MAPNAME_LENGTH );
if(( pfile = COM_ParseFile( pfile, token )) == NULL ) break; // unexpected end of file
StringConcat( uiCreateGame.mapsDescription[numMaps], token, TITLE_LENGTH );
AddSpaces( uiCreateGame.mapsDescription[numMaps], TITLE_LENGTH );
uiCreateGame.mapsDescriptionPtr[numMaps] = uiCreateGame.mapsDescription[numMaps];
numMaps++;
}
if( !numMaps ) uiCreateGame.done.generic.flags |= QMF_GRAYED;
for( ; numMaps < UI_MAXGAMES; numMaps++ ) uiCreateGame.mapsDescriptionPtr[numMaps] = NULL;
uiCreateGame.mapsList.itemNames = (const char **)uiCreateGame.mapsDescriptionPtr;
FREE_FILE( afile );
}
/*
=================
UI_CreateGame_Callback
=================
*/
static void UI_CreateGame_Callback( void *self, int event )
{
menuCommon_s *item = (menuCommon_s *)self;
switch( item->id )
{
case ID_HLTV:
case ID_DEDICATED:
if( event == QM_PRESSED )
((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_PRESSED;
else ((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_FOCUS;
break;
}
if( event != QM_ACTIVATED )
return;
switch( item->id )
{
case ID_ADVOPTIONS:
// UNDONE: not implemented
break;
case ID_DONE:
UI_PromptDialog();
break;
case ID_CANCEL:
UI_PopMenu();
break;
case ID_YES:
UI_CreateGame_Begin();
break;
case ID_NO:
UI_PromptDialog();
break;
}
}
/*
=================
UI_CreateGame_Init
=================
*/
static void UI_CreateGame_Init( void )
{
memset( &uiCreateGame, 0, sizeof( uiCreateGame_t ));
uiCreateGame.menu.vidInitFunc = UI_CreateGame_Init;
uiCreateGame.menu.keyFunc = UI_CreateGame_KeyFunc;
StringConcat( uiCreateGame.hintText, "Map", MAPNAME_LENGTH );
AddSpaces( uiCreateGame.hintText, MAPNAME_LENGTH );
StringConcat( uiCreateGame.hintText, "Title", TITLE_LENGTH );
AddSpaces( uiCreateGame.hintText, TITLE_LENGTH );
uiCreateGame.background.generic.id = ID_BACKGROUND;
uiCreateGame.background.generic.type = QMTYPE_BITMAP;
uiCreateGame.background.generic.flags = QMF_INACTIVE;
uiCreateGame.background.generic.x = 0;
uiCreateGame.background.generic.y = 0;
uiCreateGame.background.generic.width = uiStatic.width;
uiCreateGame.background.generic.height = 768;
uiCreateGame.background.pic = ART_BACKGROUND;
uiCreateGame.banner.generic.id = ID_BANNER;
uiCreateGame.banner.generic.type = QMTYPE_BITMAP;
uiCreateGame.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE;
uiCreateGame.banner.generic.x = UI_BANNER_POSX;
uiCreateGame.banner.generic.y = UI_BANNER_POSY;
uiCreateGame.banner.generic.width = UI_BANNER_WIDTH;
uiCreateGame.banner.generic.height = UI_BANNER_HEIGHT;
uiCreateGame.banner.pic = ART_BANNER;
uiCreateGame.advOptions.generic.id = ID_ADVOPTIONS;
uiCreateGame.advOptions.generic.type = QMTYPE_BM_BUTTON;
uiCreateGame.advOptions.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_GRAYED;
uiCreateGame.advOptions.generic.x = 72;
uiCreateGame.advOptions.generic.y = 230;
uiCreateGame.advOptions.generic.name = "Adv. Options";
uiCreateGame.advOptions.generic.statusText = "Open the LAN game advanced options menu";
uiCreateGame.advOptions.generic.callback = UI_CreateGame_Callback;
UI_UtilSetupPicButton( &uiCreateGame.advOptions, PC_ADV_OPT );
uiCreateGame.done.generic.id = ID_DONE;
uiCreateGame.done.generic.type = QMTYPE_BM_BUTTON;
uiCreateGame.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
uiCreateGame.done.generic.x = 72;
uiCreateGame.done.generic.y = 280;
uiCreateGame.done.generic.name = "Ok";
uiCreateGame.done.generic.statusText = "Start the multiplayer game";
uiCreateGame.done.generic.callback = UI_CreateGame_Callback;
UI_UtilSetupPicButton( &uiCreateGame.done, PC_OK );
uiCreateGame.cancel.generic.id = ID_CANCEL;
uiCreateGame.cancel.generic.type = QMTYPE_BM_BUTTON;
uiCreateGame.cancel.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
uiCreateGame.cancel.generic.x = 72;
uiCreateGame.cancel.generic.y = 330;
uiCreateGame.cancel.generic.name = "Cancel";
uiCreateGame.cancel.generic.statusText = "Return to LAN game menu";
uiCreateGame.cancel.generic.callback = UI_CreateGame_Callback;
UI_UtilSetupPicButton( &uiCreateGame.cancel, PC_CANCEL );
uiCreateGame.dedicatedServer.generic.id = ID_DEDICATED;
uiCreateGame.dedicatedServer.generic.type = QMTYPE_CHECKBOX;
uiCreateGame.dedicatedServer.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW;
uiCreateGame.dedicatedServer.generic.name = "Dedicated server";
uiCreateGame.dedicatedServer.generic.x = 72;
uiCreateGame.dedicatedServer.generic.y = 685;
uiCreateGame.dedicatedServer.generic.callback = UI_CreateGame_Callback;
uiCreateGame.dedicatedServer.generic.statusText = "faster, but you can't join the server from this machine";
uiCreateGame.hltv.generic.id = ID_HLTV;
uiCreateGame.hltv.generic.type = QMTYPE_CHECKBOX;
uiCreateGame.hltv.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW;
uiCreateGame.hltv.generic.name = "HLTV";
uiCreateGame.hltv.generic.x = 72;
uiCreateGame.hltv.generic.y = 635;
uiCreateGame.hltv.generic.callback = UI_CreateGame_Callback;
uiCreateGame.hltv.generic.statusText = "enable hltv mode in multiplayer";
uiCreateGame.hintMessage.generic.id = ID_TABLEHINT;
uiCreateGame.hintMessage.generic.type = QMTYPE_ACTION;
uiCreateGame.hintMessage.generic.flags = QMF_INACTIVE|QMF_SMALLFONT;
uiCreateGame.hintMessage.generic.color = uiColorHelp;
uiCreateGame.hintMessage.generic.name = uiCreateGame.hintText;
uiCreateGame.hintMessage.generic.x = 590;
uiCreateGame.hintMessage.generic.y = 215;
uiCreateGame.mapsList.generic.id = ID_MAPLIST;
uiCreateGame.mapsList.generic.type = QMTYPE_SCROLLLIST;
uiCreateGame.mapsList.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_SMALLFONT;
uiCreateGame.mapsList.generic.x = 590;
uiCreateGame.mapsList.generic.y = 245;
uiCreateGame.mapsList.generic.width = 410;
uiCreateGame.mapsList.generic.height = 440;
uiCreateGame.mapsList.generic.callback = UI_CreateGame_Callback;
uiCreateGame.hostName.generic.id = ID_HOSTNAME;
uiCreateGame.hostName.generic.type = QMTYPE_FIELD;
uiCreateGame.hostName.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
uiCreateGame.hostName.generic.name = "Server Name:";
uiCreateGame.hostName.generic.x = 350;
uiCreateGame.hostName.generic.y = 260;
uiCreateGame.hostName.generic.width = 205;
uiCreateGame.hostName.generic.height = 32;
uiCreateGame.hostName.generic.callback = UI_CreateGame_Callback;
uiCreateGame.hostName.maxLength = 16;
strcpy( uiCreateGame.hostName.buffer, CVAR_GET_STRING( "hostname" ));
uiCreateGame.maxClients.generic.id = ID_MAXCLIENTS;
uiCreateGame.maxClients.generic.type = QMTYPE_FIELD;
uiCreateGame.maxClients.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NUMBERSONLY;
uiCreateGame.maxClients.generic.name = "Max Players:";
uiCreateGame.maxClients.generic.x = 350;
uiCreateGame.maxClients.generic.y = 360;
uiCreateGame.maxClients.generic.width = 205;
uiCreateGame.maxClients.generic.height = 32;
uiCreateGame.maxClients.maxLength = 3;
if( CVAR_GET_FLOAT( "maxplayers" ) <= 1 )
strcpy( uiCreateGame.maxClients.buffer, "8" );
else sprintf( uiCreateGame.maxClients.buffer, "%i", (int)CVAR_GET_FLOAT( "maxplayers" ));
uiCreateGame.password.generic.id = ID_PASSWORD;
uiCreateGame.password.generic.type = QMTYPE_FIELD;
uiCreateGame.password.generic.flags = QMF_CENTER_JUSTIFY|QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_HIDEINPUT;
uiCreateGame.password.generic.name = "Password:";
uiCreateGame.password.generic.x = 350;
uiCreateGame.password.generic.y = 460;
uiCreateGame.password.generic.width = 205;
uiCreateGame.password.generic.height = 32;
uiCreateGame.password.generic.callback = UI_CreateGame_Callback;
uiCreateGame.password.maxLength = 16;
uiCreateGame.msgBox.generic.id = ID_MSGBOX;
uiCreateGame.msgBox.generic.type = QMTYPE_ACTION;
uiCreateGame.msgBox.generic.flags = QMF_INACTIVE|QMF_HIDDEN;
uiCreateGame.msgBox.generic.ownerdraw = UI_MsgBox_Ownerdraw; // just a fill rectangle
uiCreateGame.msgBox.generic.x = DLG_X + 192;
uiCreateGame.msgBox.generic.y = 256;
uiCreateGame.msgBox.generic.width = 640;
uiCreateGame.msgBox.generic.height = 256;
uiCreateGame.dlgMessage1.generic.id = ID_MSGTEXT;
uiCreateGame.dlgMessage1.generic.type = QMTYPE_ACTION;
uiCreateGame.dlgMessage1.generic.flags = QMF_INACTIVE|QMF_HIDDEN|QMF_DROPSHADOW;
uiCreateGame.dlgMessage1.generic.name = "Starting a new game will exit";
uiCreateGame.dlgMessage1.generic.x = DLG_X + 248;
uiCreateGame.dlgMessage1.generic.y = 280;
uiCreateGame.dlgMessage2.generic.id = ID_MSGTEXT;
uiCreateGame.dlgMessage2.generic.type = QMTYPE_ACTION;
uiCreateGame.dlgMessage2.generic.flags = QMF_INACTIVE|QMF_HIDDEN|QMF_DROPSHADOW;
uiCreateGame.dlgMessage2.generic.name = "any current game, OK to exit?";
uiCreateGame.dlgMessage2.generic.x = DLG_X + 248;
uiCreateGame.dlgMessage2.generic.y = 310;
uiCreateGame.yes.generic.id = ID_YES;
uiCreateGame.yes.generic.type = QMTYPE_BM_BUTTON;
uiCreateGame.yes.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_HIDDEN|QMF_DROPSHADOW;
uiCreateGame.yes.generic.name = "Ok";
uiCreateGame.yes.generic.x = DLG_X + 380;
uiCreateGame.yes.generic.y = 460;
uiCreateGame.yes.generic.callback = UI_CreateGame_Callback;
UI_UtilSetupPicButton( &uiCreateGame.yes, PC_OK );
uiCreateGame.no.generic.id = ID_NO;
uiCreateGame.no.generic.type = QMTYPE_BM_BUTTON;
uiCreateGame.no.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_HIDDEN|QMF_DROPSHADOW;
uiCreateGame.no.generic.name = "Cancel";
uiCreateGame.no.generic.x = DLG_X + 530;
uiCreateGame.no.generic.y = 460;
uiCreateGame.no.generic.callback = UI_CreateGame_Callback;
UI_UtilSetupPicButton( &uiCreateGame.no, PC_CANCEL );
UI_CreateGame_GetMapsList();
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.background );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.banner );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.advOptions );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.done );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.cancel );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.maxClients );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.hostName );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.password );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.dedicatedServer );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.hltv );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.hintMessage );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.mapsList );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.msgBox );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.dlgMessage1 );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.dlgMessage2 );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.no );
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.yes );
}
/*
=================
UI_CreateGame_Precache
=================
*/
void UI_CreateGame_Precache( void )
{
PIC_Load( ART_BACKGROUND );
PIC_Load( ART_BANNER );
}
/*
=================
UI_CreateGame_Menu
=================
*/
void UI_CreateGame_Menu( void )
{
if ( gMenu.m_gameinfo.gamemode == GAME_SINGLEPLAYER_ONLY )
return;
UI_CreateGame_Precache();
UI_CreateGame_Init();
UI_PushMenu( &uiCreateGame.menu );
}