496 lines
16 KiB
C++
496 lines
16 KiB
C++
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "extdll.h"
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#include "basemenu.h"
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#include "utils.h"
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#include "keydefs.h"
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#include "menu_btnsbmp_table.h"
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#define ART_BANNER "gfx/shell/head_creategame"
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#define ID_BACKGROUND 0
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#define ID_BANNER 1
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#define ID_ADVOPTIONS 2
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#define ID_DONE 3
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#define ID_CANCEL 4
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#define ID_MAPLIST 5
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#define ID_TABLEHINT 6
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#define ID_MAXCLIENTS 7
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#define ID_HOSTNAME 8
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#define ID_PASSWORD 9
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#define ID_HLTV 10
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#define ID_DEDICATED 11
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#define ID_MSGBOX 12
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#define ID_MSGTEXT 13
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#define ID_YES 130
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#define ID_NO 131
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#define MAPNAME_LENGTH 20
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#define TITLE_LENGTH 20+MAPNAME_LENGTH
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typedef struct
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{
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char mapName[UI_MAXGAMES][64];
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char mapsDescription[UI_MAXGAMES][256];
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char *mapsDescriptionPtr[UI_MAXGAMES];
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menuFramework_s menu;
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menuBitmap_s background;
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menuBitmap_s banner;
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menuPicButton_s advOptions;
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menuPicButton_s done;
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menuPicButton_s cancel;
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menuField_s maxClients;
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menuField_s hostName;
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menuField_s password;
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menuCheckBox_s hltv;
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menuCheckBox_s dedicatedServer;
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// newgame prompt dialog
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menuAction_s msgBox;
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menuAction_s dlgMessage1;
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menuAction_s dlgMessage2;
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menuPicButton_s yes;
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menuPicButton_s no;
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menuScrollList_s mapsList;
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menuAction_s hintMessage;
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char hintText[MAX_HINT_TEXT];
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} uiCreateGame_t;
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static uiCreateGame_t uiCreateGame;
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/*
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=================
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UI_CreateGame_Begin
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=================
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*/
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static void UI_CreateGame_Begin( void )
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{
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if( !MAP_IS_VALID( uiCreateGame.mapName[uiCreateGame.mapsList.curItem] ))
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return; // bad map
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if( CVAR_GET_FLOAT( "host_serverstate" ) && CVAR_GET_FLOAT( "maxplayers" ) == 1 )
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HOST_ENDGAME( "end of the game" );
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CVAR_SET_FLOAT( "deathmatch", 1.0f ); // start deathmatch as default
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CVAR_SET_FLOAT( "maxplayers", atoi( uiCreateGame.maxClients.buffer ));
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CVAR_SET_STRING( "hostname", uiCreateGame.hostName.buffer );
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CVAR_SET_STRING( "defaultmap", uiCreateGame.mapName[uiCreateGame.mapsList.curItem] );
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CVAR_SET_FLOAT( "hltv", uiCreateGame.hltv.enabled );
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BACKGROUND_TRACK( NULL, NULL );
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// all done, start server
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if( uiCreateGame.dedicatedServer.enabled )
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{
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HOST_WRITECONFIG ( CVAR_GET_STRING( "servercfgfile" ));
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char cmd[128];
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sprintf( cmd, "#%s", gMenu.m_gameinfo.gamefolder );
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// NOTE: dedicated server will be executed "defaultmap"
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// from engine after restarting
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HOST_CHANGEGAME( cmd, "Starting dedicated server...\n" );
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}
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else
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{
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HOST_WRITECONFIG ( CVAR_GET_STRING( "lservercfgfile" ));
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char cmd[128];
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sprintf( cmd, "exec %s\nmap %s\n", CVAR_GET_STRING( "lservercfgfile" ), CVAR_GET_STRING( "defaultmap" ));
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CLIENT_COMMAND( FALSE, cmd );
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}
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}
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static void UI_PromptDialog( void )
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{
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if( !CVAR_GET_FLOAT( "host_serverstate" ) || CVAR_GET_FLOAT( "cl_background" ))
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{
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UI_CreateGame_Begin();
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return;
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}
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// toggle main menu between active\inactive
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// show\hide quit dialog
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uiCreateGame.advOptions.generic.flags ^= QMF_INACTIVE;
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uiCreateGame.done.generic.flags ^= QMF_INACTIVE;
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uiCreateGame.cancel.generic.flags ^= QMF_INACTIVE;
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uiCreateGame.maxClients.generic.flags ^= QMF_INACTIVE;
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uiCreateGame.hostName.generic.flags ^= QMF_INACTIVE;
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uiCreateGame.password.generic.flags ^= QMF_INACTIVE;
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uiCreateGame.dedicatedServer.generic.flags ^= QMF_INACTIVE;
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uiCreateGame.hltv.generic.flags ^= QMF_INACTIVE;
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uiCreateGame.mapsList.generic.flags ^= QMF_INACTIVE;
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uiCreateGame.msgBox.generic.flags ^= QMF_HIDDEN;
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uiCreateGame.dlgMessage1.generic.flags ^= QMF_HIDDEN;
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uiCreateGame.dlgMessage2.generic.flags ^= QMF_HIDDEN;
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uiCreateGame.no.generic.flags ^= QMF_HIDDEN;
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uiCreateGame.yes.generic.flags ^= QMF_HIDDEN;
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}
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/*
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=================
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UI_CreateGame_KeyFunc
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=================
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*/
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static const char *UI_CreateGame_KeyFunc( int key, int down )
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{
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if( down && key == K_ESCAPE && !( uiCreateGame.dlgMessage1.generic.flags & QMF_HIDDEN ))
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{
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UI_PromptDialog();
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return uiSoundNull;
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}
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return UI_DefaultKey( &uiCreateGame.menu, key, down );
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}
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/*
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=================
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UI_MsgBox_Ownerdraw
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=================
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*/
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static void UI_MsgBox_Ownerdraw( void *self )
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{
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menuCommon_s *item = (menuCommon_s *)self;
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UI_FillRect( item->x, item->y, item->width, item->height, uiPromptBgColor );
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}
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/*
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=================
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UI_CreateGame_GetMapsList
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=================
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*/
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static void UI_CreateGame_GetMapsList( void )
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{
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char *afile;
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if( !CHECK_MAP_LIST( FALSE ) || (afile = (char *)LOAD_FILE( "maps.lst", NULL )) == NULL )
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{
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uiCreateGame.done.generic.flags |= QMF_GRAYED;
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uiCreateGame.mapsList.itemNames = (const char **)uiCreateGame.mapsDescriptionPtr;
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Con_Printf( "Cmd_GetMapsList: can't open maps.lst\n" );
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return;
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}
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char *pfile = afile;
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char token[1024];
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int numMaps = 0;
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while(( pfile = COM_ParseFile( pfile, token )) != NULL )
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{
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if( numMaps >= UI_MAXGAMES ) break;
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StringConcat( uiCreateGame.mapName[numMaps], token, sizeof( uiCreateGame.mapName[0] ));
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StringConcat( uiCreateGame.mapsDescription[numMaps], token, MAPNAME_LENGTH );
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AddSpaces( uiCreateGame.mapsDescription[numMaps], MAPNAME_LENGTH );
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if(( pfile = COM_ParseFile( pfile, token )) == NULL ) break; // unexpected end of file
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StringConcat( uiCreateGame.mapsDescription[numMaps], token, TITLE_LENGTH );
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AddSpaces( uiCreateGame.mapsDescription[numMaps], TITLE_LENGTH );
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uiCreateGame.mapsDescriptionPtr[numMaps] = uiCreateGame.mapsDescription[numMaps];
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numMaps++;
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}
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if( !numMaps ) uiCreateGame.done.generic.flags |= QMF_GRAYED;
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for( ; numMaps < UI_MAXGAMES; numMaps++ ) uiCreateGame.mapsDescriptionPtr[numMaps] = NULL;
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uiCreateGame.mapsList.itemNames = (const char **)uiCreateGame.mapsDescriptionPtr;
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FREE_FILE( afile );
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}
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/*
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=================
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UI_CreateGame_Callback
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=================
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*/
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static void UI_CreateGame_Callback( void *self, int event )
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{
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menuCommon_s *item = (menuCommon_s *)self;
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switch( item->id )
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{
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case ID_HLTV:
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case ID_DEDICATED:
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if( event == QM_PRESSED )
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((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_PRESSED;
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else ((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_FOCUS;
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break;
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}
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if( event != QM_ACTIVATED )
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return;
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switch( item->id )
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{
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case ID_ADVOPTIONS:
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// UNDONE: not implemented
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break;
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case ID_DONE:
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UI_PromptDialog();
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break;
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case ID_CANCEL:
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UI_PopMenu();
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break;
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case ID_YES:
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UI_CreateGame_Begin();
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break;
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case ID_NO:
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UI_PromptDialog();
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break;
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}
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}
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/*
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=================
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UI_CreateGame_Init
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=================
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*/
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static void UI_CreateGame_Init( void )
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{
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memset( &uiCreateGame, 0, sizeof( uiCreateGame_t ));
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uiCreateGame.menu.vidInitFunc = UI_CreateGame_Init;
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uiCreateGame.menu.keyFunc = UI_CreateGame_KeyFunc;
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StringConcat( uiCreateGame.hintText, "Map", MAPNAME_LENGTH );
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AddSpaces( uiCreateGame.hintText, MAPNAME_LENGTH );
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StringConcat( uiCreateGame.hintText, "Title", TITLE_LENGTH );
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AddSpaces( uiCreateGame.hintText, TITLE_LENGTH );
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uiCreateGame.background.generic.id = ID_BACKGROUND;
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uiCreateGame.background.generic.type = QMTYPE_BITMAP;
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uiCreateGame.background.generic.flags = QMF_INACTIVE;
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uiCreateGame.background.generic.x = 0;
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uiCreateGame.background.generic.y = 0;
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uiCreateGame.background.generic.width = uiStatic.width;
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uiCreateGame.background.generic.height = 768;
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uiCreateGame.background.pic = ART_BACKGROUND;
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uiCreateGame.banner.generic.id = ID_BANNER;
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uiCreateGame.banner.generic.type = QMTYPE_BITMAP;
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uiCreateGame.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE;
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uiCreateGame.banner.generic.x = UI_BANNER_POSX;
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uiCreateGame.banner.generic.y = UI_BANNER_POSY;
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uiCreateGame.banner.generic.width = UI_BANNER_WIDTH;
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uiCreateGame.banner.generic.height = UI_BANNER_HEIGHT;
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uiCreateGame.banner.pic = ART_BANNER;
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uiCreateGame.advOptions.generic.id = ID_ADVOPTIONS;
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uiCreateGame.advOptions.generic.type = QMTYPE_BM_BUTTON;
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uiCreateGame.advOptions.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_GRAYED;
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uiCreateGame.advOptions.generic.x = 72;
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uiCreateGame.advOptions.generic.y = 230;
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uiCreateGame.advOptions.generic.name = "Adv. Options";
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uiCreateGame.advOptions.generic.statusText = "Open the LAN game advanced options menu";
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uiCreateGame.advOptions.generic.callback = UI_CreateGame_Callback;
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UI_UtilSetupPicButton( &uiCreateGame.advOptions, PC_ADV_OPT );
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uiCreateGame.done.generic.id = ID_DONE;
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uiCreateGame.done.generic.type = QMTYPE_BM_BUTTON;
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uiCreateGame.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
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uiCreateGame.done.generic.x = 72;
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uiCreateGame.done.generic.y = 280;
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uiCreateGame.done.generic.name = "Ok";
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uiCreateGame.done.generic.statusText = "Start the multiplayer game";
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uiCreateGame.done.generic.callback = UI_CreateGame_Callback;
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UI_UtilSetupPicButton( &uiCreateGame.done, PC_OK );
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uiCreateGame.cancel.generic.id = ID_CANCEL;
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uiCreateGame.cancel.generic.type = QMTYPE_BM_BUTTON;
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uiCreateGame.cancel.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
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uiCreateGame.cancel.generic.x = 72;
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uiCreateGame.cancel.generic.y = 330;
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uiCreateGame.cancel.generic.name = "Cancel";
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uiCreateGame.cancel.generic.statusText = "Return to LAN game menu";
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uiCreateGame.cancel.generic.callback = UI_CreateGame_Callback;
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UI_UtilSetupPicButton( &uiCreateGame.cancel, PC_CANCEL );
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uiCreateGame.dedicatedServer.generic.id = ID_DEDICATED;
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uiCreateGame.dedicatedServer.generic.type = QMTYPE_CHECKBOX;
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uiCreateGame.dedicatedServer.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW;
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uiCreateGame.dedicatedServer.generic.name = "Dedicated server";
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uiCreateGame.dedicatedServer.generic.x = 72;
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uiCreateGame.dedicatedServer.generic.y = 685;
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uiCreateGame.dedicatedServer.generic.callback = UI_CreateGame_Callback;
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uiCreateGame.dedicatedServer.generic.statusText = "faster, but you can't join the server from this machine";
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uiCreateGame.hltv.generic.id = ID_HLTV;
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uiCreateGame.hltv.generic.type = QMTYPE_CHECKBOX;
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uiCreateGame.hltv.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW;
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uiCreateGame.hltv.generic.name = "HLTV";
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uiCreateGame.hltv.generic.x = 72;
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uiCreateGame.hltv.generic.y = 635;
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uiCreateGame.hltv.generic.callback = UI_CreateGame_Callback;
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uiCreateGame.hltv.generic.statusText = "enable hltv mode in multiplayer";
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uiCreateGame.hintMessage.generic.id = ID_TABLEHINT;
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uiCreateGame.hintMessage.generic.type = QMTYPE_ACTION;
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uiCreateGame.hintMessage.generic.flags = QMF_INACTIVE|QMF_SMALLFONT;
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uiCreateGame.hintMessage.generic.color = uiColorHelp;
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uiCreateGame.hintMessage.generic.name = uiCreateGame.hintText;
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uiCreateGame.hintMessage.generic.x = 590;
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uiCreateGame.hintMessage.generic.y = 215;
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uiCreateGame.mapsList.generic.id = ID_MAPLIST;
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uiCreateGame.mapsList.generic.type = QMTYPE_SCROLLLIST;
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uiCreateGame.mapsList.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_SMALLFONT;
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uiCreateGame.mapsList.generic.x = 590;
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uiCreateGame.mapsList.generic.y = 245;
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uiCreateGame.mapsList.generic.width = 410;
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uiCreateGame.mapsList.generic.height = 440;
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uiCreateGame.mapsList.generic.callback = UI_CreateGame_Callback;
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uiCreateGame.hostName.generic.id = ID_HOSTNAME;
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uiCreateGame.hostName.generic.type = QMTYPE_FIELD;
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uiCreateGame.hostName.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
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uiCreateGame.hostName.generic.name = "Server Name:";
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uiCreateGame.hostName.generic.x = 350;
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uiCreateGame.hostName.generic.y = 260;
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uiCreateGame.hostName.generic.width = 205;
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uiCreateGame.hostName.generic.height = 32;
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uiCreateGame.hostName.generic.callback = UI_CreateGame_Callback;
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uiCreateGame.hostName.maxLength = 16;
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strcpy( uiCreateGame.hostName.buffer, CVAR_GET_STRING( "hostname" ));
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uiCreateGame.maxClients.generic.id = ID_MAXCLIENTS;
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uiCreateGame.maxClients.generic.type = QMTYPE_FIELD;
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uiCreateGame.maxClients.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NUMBERSONLY;
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uiCreateGame.maxClients.generic.name = "Max Players:";
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uiCreateGame.maxClients.generic.x = 350;
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uiCreateGame.maxClients.generic.y = 360;
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uiCreateGame.maxClients.generic.width = 205;
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uiCreateGame.maxClients.generic.height = 32;
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uiCreateGame.maxClients.maxLength = 3;
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if( CVAR_GET_FLOAT( "maxplayers" ) <= 1 )
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strcpy( uiCreateGame.maxClients.buffer, "8" );
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else sprintf( uiCreateGame.maxClients.buffer, "%i", (int)CVAR_GET_FLOAT( "maxplayers" ));
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uiCreateGame.password.generic.id = ID_PASSWORD;
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uiCreateGame.password.generic.type = QMTYPE_FIELD;
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uiCreateGame.password.generic.flags = QMF_CENTER_JUSTIFY|QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_HIDEINPUT;
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uiCreateGame.password.generic.name = "Password:";
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uiCreateGame.password.generic.x = 350;
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uiCreateGame.password.generic.y = 460;
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uiCreateGame.password.generic.width = 205;
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uiCreateGame.password.generic.height = 32;
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uiCreateGame.password.generic.callback = UI_CreateGame_Callback;
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uiCreateGame.password.maxLength = 16;
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uiCreateGame.msgBox.generic.id = ID_MSGBOX;
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uiCreateGame.msgBox.generic.type = QMTYPE_ACTION;
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uiCreateGame.msgBox.generic.flags = QMF_INACTIVE|QMF_HIDDEN;
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uiCreateGame.msgBox.generic.ownerdraw = UI_MsgBox_Ownerdraw; // just a fill rectangle
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uiCreateGame.msgBox.generic.x = DLG_X + 192;
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uiCreateGame.msgBox.generic.y = 256;
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uiCreateGame.msgBox.generic.width = 640;
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uiCreateGame.msgBox.generic.height = 256;
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uiCreateGame.dlgMessage1.generic.id = ID_MSGTEXT;
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uiCreateGame.dlgMessage1.generic.type = QMTYPE_ACTION;
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uiCreateGame.dlgMessage1.generic.flags = QMF_INACTIVE|QMF_HIDDEN|QMF_DROPSHADOW;
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uiCreateGame.dlgMessage1.generic.name = "Starting a new game will exit";
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uiCreateGame.dlgMessage1.generic.x = DLG_X + 248;
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uiCreateGame.dlgMessage1.generic.y = 280;
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uiCreateGame.dlgMessage2.generic.id = ID_MSGTEXT;
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uiCreateGame.dlgMessage2.generic.type = QMTYPE_ACTION;
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uiCreateGame.dlgMessage2.generic.flags = QMF_INACTIVE|QMF_HIDDEN|QMF_DROPSHADOW;
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uiCreateGame.dlgMessage2.generic.name = "any current game, OK to exit?";
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uiCreateGame.dlgMessage2.generic.x = DLG_X + 248;
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uiCreateGame.dlgMessage2.generic.y = 310;
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uiCreateGame.yes.generic.id = ID_YES;
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uiCreateGame.yes.generic.type = QMTYPE_BM_BUTTON;
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uiCreateGame.yes.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_HIDDEN|QMF_DROPSHADOW;
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uiCreateGame.yes.generic.name = "Ok";
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uiCreateGame.yes.generic.x = DLG_X + 380;
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uiCreateGame.yes.generic.y = 460;
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uiCreateGame.yes.generic.callback = UI_CreateGame_Callback;
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UI_UtilSetupPicButton( &uiCreateGame.yes, PC_OK );
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uiCreateGame.no.generic.id = ID_NO;
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|
uiCreateGame.no.generic.type = QMTYPE_BM_BUTTON;
|
|
uiCreateGame.no.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_HIDDEN|QMF_DROPSHADOW;
|
|
uiCreateGame.no.generic.name = "Cancel";
|
|
uiCreateGame.no.generic.x = DLG_X + 530;
|
|
uiCreateGame.no.generic.y = 460;
|
|
uiCreateGame.no.generic.callback = UI_CreateGame_Callback;
|
|
|
|
UI_UtilSetupPicButton( &uiCreateGame.no, PC_CANCEL );
|
|
|
|
UI_CreateGame_GetMapsList();
|
|
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.background );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.banner );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.advOptions );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.done );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.cancel );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.maxClients );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.hostName );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.password );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.dedicatedServer );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.hltv );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.hintMessage );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.mapsList );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.msgBox );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.dlgMessage1 );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.dlgMessage2 );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.no );
|
|
UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.yes );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_CreateGame_Precache
|
|
=================
|
|
*/
|
|
void UI_CreateGame_Precache( void )
|
|
{
|
|
PIC_Load( ART_BACKGROUND );
|
|
PIC_Load( ART_BANNER );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_CreateGame_Menu
|
|
=================
|
|
*/
|
|
void UI_CreateGame_Menu( void )
|
|
{
|
|
if ( gMenu.m_gameinfo.gamemode == GAME_SINGLEPLAYER_ONLY )
|
|
return;
|
|
|
|
UI_CreateGame_Precache();
|
|
UI_CreateGame_Init();
|
|
|
|
UI_PushMenu( &uiCreateGame.menu );
|
|
}
|