cs16-client-legacy/dedicated/dedicated.h
2015-10-25 16:13:41 +06:00

24 lines
661 B
C

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
// dedicated.h
#ifndef INC_DEDICATEDH
#define INC_DEDICATEDH
int Eng_Frame ( int fForce, double time );
int Eng_Load ( const char *cmdline, struct exefuncs_s *pef, int memory, void *pmembase, const char *psz, int iSubMode );
void Eng_Unload ( void);
void Eng_SetState ( int );
void Eng_SetSubState ( int );
char *CheckParm ( const char *psz, char **ppszValue = (char **)0 );
extern int gDLLState;
extern int gDLLStateInfo;
#endif