216 lines
4.5 KiB
C++
216 lines
4.5 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// hud_msg.cpp
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//
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#include "hud.h"
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#include "cl_util.h"
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#include "parsemsg.h"
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#include "r_efx.h"
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#include "rain.h"
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#include "com_model.h"
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#include "studio.h"
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#include "studio_util.h"
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#include "StudioModelRenderer.h"
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#include "GameStudioModelRenderer.h"
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#include "com_weapons.h"
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#include <cstring>
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#define MAX_CLIENTS 32
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extern float g_flRoundTime;
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/// USER-DEFINED SERVER MESSAGE HANDLERS
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int CHud :: MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf )
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{
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ASSERT( iSize == 0 );
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// clear all hud data
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HUDLIST *pList = m_pHudList;
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while ( pList )
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{
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if ( pList->p )
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pList->p->Reset();
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pList = pList->pNext;
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}
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// reset sensitivity
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m_flMouseSensitivity = 0;
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// reset concussion effect
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m_iConcussionEffect = 0;
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return 1;
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}
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void CAM_ToFirstPerson(void);
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int CHud :: MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf )
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{
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CAM_ToFirstPerson();
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return 1;
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}
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int CHud :: MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf )
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{
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// prepare all hud data
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HUDLIST *pList = m_pHudList;
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while (pList)
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{
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if ( pList->p )
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pList->p->InitHUDData();
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pList = pList->pNext;
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}
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g_iFreezeTimeOver = 0;
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memset( g_PlayerExtraInfo, 0, sizeof(g_PlayerExtraInfo) );
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ResetRain();
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// reset round time
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g_flRoundTime = 0.0f;
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return 1;
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}
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int CHud :: MsgFunc_GameMode(const char *pszName, int iSize, void *pbuf )
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{
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BEGIN_READ( pbuf, iSize );
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m_Teamplay = READ_BYTE();
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return 1;
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}
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int CHud :: MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf )
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{
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BEGIN_READ( pbuf, iSize );
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m_iConcussionEffect = READ_BYTE();
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if (m_iConcussionEffect)
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this->m_StatusIcons.EnableIcon("dmg_concuss",255,160,0);
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else
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this->m_StatusIcons.DisableIcon("dmg_concuss");
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return 1;
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}
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int CHud::MsgFunc_ReceiveW(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ(pbuf, iSize);
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int iWeatherType = READ_BYTE();
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if( iWeatherType == 0 )
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{
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ResetRain();
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return 1;
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}
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Rain.distFromPlayer = 500;
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Rain.dripsPerSecond = 500;
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Rain.windX = Rain.windY = 30;
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Rain.randX = Rain.randY = 0;
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Rain.weatherMode = iWeatherType - 1;
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Rain.globalHeight = 100;
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return 1;
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}
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int CHud::MsgFunc_BombDrop(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ(pbuf, iSize);
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g_PlayerExtraInfo[33].origin.x = READ_COORD();
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g_PlayerExtraInfo[33].origin.y = READ_COORD();
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g_PlayerExtraInfo[33].origin.z = READ_COORD();
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g_PlayerExtraInfo[33].radarflashon = 1;
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g_PlayerExtraInfo[33].radarflashes = 99999;
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g_PlayerExtraInfo[33].radarflash = gHUD.m_flTime;
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strncpy(g_PlayerExtraInfo[33].teamname, "TERRORIST", MAX_TEAM_NAME);
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g_PlayerExtraInfo[33].dead = 0;
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g_PlayerExtraInfo[33].nextflash = true;
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int Flag = READ_BYTE();
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g_PlayerExtraInfo[33].playerclass = Flag;
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if( Flag ) // bomb planted
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m_Timer.m_iFlags = 0;
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return 1;
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}
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int CHud::MsgFunc_BombPickup(const char *pszName, int iSize, void *pbuf)
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{
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g_PlayerExtraInfo[33].radarflashon = 0;
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g_PlayerExtraInfo[33].radarflash = 0.0f;
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g_PlayerExtraInfo[33].radarflashes = 0;
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g_PlayerExtraInfo[33].dead = 1;
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return 1;
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}
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int CHud::MsgFunc_HostagePos(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ(pbuf, iSize);
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int Flag = READ_BYTE();
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int idx = READ_BYTE();
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if ( idx <= MAX_HOSTAGES )
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{
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g_HostageInfo[idx].origin.x = READ_COORD();
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g_HostageInfo[idx].origin.y = READ_COORD();
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g_HostageInfo[idx].origin.z = READ_COORD();
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if ( Flag == 1 )
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{
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g_HostageInfo[idx].radarflash = gHUD.m_flTime;
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g_HostageInfo[idx].radarflashon = 1;
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g_HostageInfo[idx].radarflashes = 99999;
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}
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strncpy(g_HostageInfo[idx].teamname, "CT", MAX_TEAM_NAME);
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g_HostageInfo[idx].dead = 0;
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}
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return 1;
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}
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int CHud::MsgFunc_HostageK(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ(pbuf, iSize);
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int idx = READ_BYTE();
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if ( idx <= MAX_HOSTAGES )
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{
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g_HostageInfo[idx].dead = 1;
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g_HostageInfo[idx].radarflash = gHUD.m_flTime;
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g_HostageInfo[idx].radarflashes = 15;
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}
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return 1;
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}
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int CHud::MsgFunc_ShadowIdx(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ(pbuf, iSize);
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int idx = READ_BYTE();
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g_StudioRenderer.StudioSetShadowSprite(idx);
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return 1;
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}
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