cs16-client-legacy/cl_dll/hud/menu.cpp

357 lines
8.8 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// menu.cpp
//
// generic menu handler
//
#include "hud.h"
#include "cl_util.h"
#include "parsemsg.h"
#include <string.h>
#include <stdio.h>
//#include "vgui_TeamFortressViewport.h"
#define MAX_MENU_STRING 512
char g_szMenuString[MAX_MENU_STRING];
char g_szPrelocalisedMenuString[MAX_MENU_STRING];
int KB_ConvertString( char *in, char **ppout );
DECLARE_MESSAGE( m_Menu, ShowMenu );
DECLARE_MESSAGE( m_Menu, VGUIMenu );
DECLARE_MESSAGE( m_Menu, BuyClose );
DECLARE_MESSAGE( m_Menu, AllowSpec );
DECLARE_COMMAND( m_Menu, OldStyleMenuOpen );
DECLARE_COMMAND( m_Menu, OldStyleMenuClose );
DECLARE_COMMAND( m_Menu, ShowVGUIMenu );
int CHudMenu :: Init( void )
{
gHUD.AddHudElem( this );
HOOK_MESSAGE( ShowMenu );
HOOK_MESSAGE( VGUIMenu );
HOOK_MESSAGE( BuyClose );
HOOK_MESSAGE( AllowSpec );
HOOK_COMMAND( "client_buy_open", OldStyleMenuOpen );
HOOK_COMMAND( "client_buy_close", OldStyleMenuClose );
HOOK_COMMAND( "showvguimenu", ShowVGUIMenu );
_extended_menus = CVAR_CREATE("_extended_menus", "0", FCVAR_ARCHIVE);
InitHUDData();
m_bAllowSpec = true; // by default, spectating is allowed
return 1;
}
void CHudMenu :: InitHUDData( void )
{
m_fMenuDisplayed = 0;
m_bitsValidSlots = 0;
Reset();
}
void CHudMenu :: Reset( void )
{
g_szPrelocalisedMenuString[0] = 0;
m_fWaitingForMore = FALSE;
}
int CHudMenu :: VidInit( void )
{
return 1;
}
int CHudMenu :: Draw( float flTime )
{
// check for if menu is set to disappear
if ( m_flShutoffTime > 0 )
{
if ( m_flShutoffTime <= gHUD.m_flTime )
{ // times up, shutoff
m_fMenuDisplayed = 0;
m_iFlags &= ~HUD_ACTIVE;
return 1;
}
}
// don't draw the menu if the scoreboard is being shown
//if ( gViewPort && gViewPort->IsScoreBoardVisible() )
//return 1;
// draw the menu, along the left-hand side of the screen
// count the number of newlines
int nlc = 0;
int i;
for ( i = 0; i < MAX_MENU_STRING && g_szMenuString[i] != '\0'; i++ )
{
if ( g_szMenuString[i] == '\n' )
nlc++;
}
// center it
int y = (ScreenHeight/2) - ((nlc/2)*12) - 40; // make sure it is above the say text
int x = 20;
i = 0;
while ( i < MAX_MENU_STRING && g_szMenuString[i] != '\0' )
{
DrawUtils::DrawHudString( x, y, 320, g_szMenuString + i, 255, 255, 255 );
y += 24;
while ( i < MAX_MENU_STRING && g_szMenuString[i] != '\0' && g_szMenuString[i] != '\n' )
i++;
if ( g_szMenuString[i] == '\n' )
i++;
}
return 1;
}
// selects an item from the menu
void CHudMenu :: SelectMenuItem( int menu_item )
{
// if menu_item is in a valid slot, send a menuselect command to the server
if ( (menu_item > 0) && (m_bitsValidSlots & (1 << (menu_item-1))) )
{
char szbuf[32];
sprintf( szbuf, "menuselect %d\n", menu_item );
ClientCmd( szbuf );
// remove the menu
m_fMenuDisplayed = 0;
m_iFlags &= ~HUD_ACTIVE;
}
}
// Message handler for ShowMenu message
// takes four values:
// short: a bitfield of keys that are valid input
// char : the duration, in seconds, the menu should stay up. -1 means is stays until something is chosen.
// byte : a boolean, TRUE if there is more string yet to be received before displaying the menu, FALSE if it's the last string
// string: menu string to display
// if this message is never received, then scores will simply be the combined totals of the players.
int CHudMenu :: MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf )
{
char *temp = NULL, *menustring;
BEGIN_READ( pbuf, iSize );
m_bitsValidSlots = READ_SHORT();
int DisplayTime = READ_CHAR();
int NeedMore = READ_BYTE();
if ( DisplayTime > 0 )
m_flShutoffTime = DisplayTime + gHUD.m_flTime;
else
m_flShutoffTime = -1;
if ( !m_bitsValidSlots )
{
m_fMenuDisplayed = 0; // no valid slots means that the menu should be turned off
m_iFlags &= ~HUD_ACTIVE;
ClientCmd("touch_removebutton _menu_*");
return 1;
}
menustring = READ_STRING();
// menu will be replaced by scripted touch config
// so execute it and exit
if( _extended_menus->value != 0.0f )
{
if( !strcmp(menustring, "#RadioA") )
{
ShowVGUIMenu(MENU_RADIOA);
return 1;
}
else if( !strcmp(menustring, "#RadioB"))
{
ShowVGUIMenu(MENU_RADIOB);
return 1;
}
else if( !strcmp(menustring, "#RadioC"))
{
ShowVGUIMenu(MENU_RADIOC);
return 1;
}
}
if ( !m_fWaitingForMore ) // this is the start of a new menu
{
strncpy( g_szPrelocalisedMenuString, menustring, MAX_MENU_STRING );
}
else
{ // append to the current menu string
strncat( g_szPrelocalisedMenuString, menustring, MAX_MENU_STRING - strlen(g_szPrelocalisedMenuString) );
}
g_szPrelocalisedMenuString[MAX_MENU_STRING-1] = 0; // ensure null termination (strncat/strncpy does not)
if ( !NeedMore )
{ // we have the whole string, so we can localise it now
strncpy( g_szMenuString, gHUD.m_TextMessage.BufferedLocaliseTextString( g_szPrelocalisedMenuString ), MAX_MENU_STRING );
// Swap in characters
if ( KB_ConvertString( g_szMenuString, &temp ) )
{
strncpy( g_szMenuString, temp, MAX_MENU_STRING );
free( temp );
}
}
m_fMenuDisplayed = 1;
m_iFlags |= HUD_ACTIVE;
m_fWaitingForMore = NeedMore;
return 1;
}
int CHudMenu::MsgFunc_VGUIMenu( const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ(pbuf, iSize);
int menuType = READ_BYTE();
m_bitsValidSlots = READ_SHORT(); // is ignored
ShowVGUIMenu(menuType);
return 1;
}
int CHudMenu::MsgFunc_BuyClose(const char *pszName, int iSize, void *pbuf)
{
UserCmd_OldStyleMenuClose();
ClientCmd("touch_removebutton _menu_*");
return 1;
}
int CHudMenu::MsgFunc_AllowSpec(const char *pszName, int iSize, void *pbuf)
{
BEGIN_READ( pbuf, iSize );
m_bAllowSpec = !!READ_BYTE();
return 1;
}
void CHudMenu::UserCmd_OldStyleMenuOpen()
{
m_flShutoffTime = -1; // stay open until user will not close it
strncpy( g_szMenuString, gHUD.m_TextMessage.BufferedLocaliseTextString("Buy"), MAX_MENU_STRING );
}
void CHudMenu::UserCmd_OldStyleMenuClose()
{
m_fMenuDisplayed = 0; // no valid slots means that the menu should be turned off
m_iFlags &= ~HUD_ACTIVE;
ClientCmd("touch_removebutton _menu_*");
}
// lol, no real VGUI here
// it's really good only for touchscreen
void CHudMenu::ShowVGUIMenu( int menuType )
{
char *szCmd;
switch(menuType)
{
case MENU_TEAM:
szCmd = "exec touch/chooseteam.cfg";
break;
case MENU_CLASS_T:
szCmd = "exec touch/chooseteam_tr.cfg";
break;
case MENU_CLASS_CT:
szCmd = "exec touch/chooseteam_ct.cfg";
break;
case MENU_BUY:
szCmd = "exec touch/buy.cfg";
break;
case MENU_BUY_PISTOL:
if( g_PlayerExtraInfo[gHUD.m_Scoreboard.m_iPlayerNum].teamnumber == TEAM_TERRORIST )
szCmd = "exec touch/buy_pistol_t.cfg";
else szCmd = "exec touch/buy_pistol_ct.cfg";
break;
case MENU_BUY_SHOTGUN:
if( g_PlayerExtraInfo[gHUD.m_Scoreboard.m_iPlayerNum].teamnumber == TEAM_TERRORIST )
szCmd = "exec touch/buy_shotgun_t.cfg";
else szCmd = "exec touch/buy_shotgun_ct.cfg";
break;
case MENU_BUY_RIFLE:
if( g_PlayerExtraInfo[gHUD.m_Scoreboard.m_iPlayerNum].teamnumber == TEAM_TERRORIST )
szCmd = "exec touch/buy_rifle_t.cfg";
else szCmd ="exec touch/buy_rifle_ct.cfg";
break;
case MENU_BUY_SUBMACHINEGUN:
if( g_PlayerExtraInfo[gHUD.m_Scoreboard.m_iPlayerNum].teamnumber == TEAM_TERRORIST )
szCmd = "exec touch/buy_submachinegun_t.cfg";
else szCmd = "exec touch/buy_submachinegun_ct.cfg";
break;
case MENU_BUY_MACHINEGUN:
if( g_PlayerExtraInfo[gHUD.m_Scoreboard.m_iPlayerNum].teamnumber == 1 )
szCmd = "exec touch/buy_machinegun_t.cfg";
else szCmd = "exec touch/buy_machinegun_ct.cfg";
break;
case MENU_BUY_ITEM:
if( g_PlayerExtraInfo[gHUD.m_Scoreboard.m_iPlayerNum].teamnumber == 1 )
szCmd = "exec touch/buy_item_t.cfg";
else szCmd = "exec touch/buy_item_ct.cfg";
break;
case MENU_RADIOA:
szCmd = "exec touch/radioa.cfg";
break;
case MENU_RADIOB:
szCmd = "exec touch/radiob.cfg";
break;
case MENU_RADIOC:
szCmd = "exec touch/radioc.cfg";
break;
case MENU_RADIOSELECTOR:
szCmd = "exec touch/radioselector.cfg";
break;
default:
szCmd = "touch_removebutton _menu_*"; // back to the default touch page
m_fMenuDisplayed = 0;
break;
}
m_fMenuDisplayed = 1;
ClientCmd(szCmd);
}
void CHudMenu::UserCmd_ShowVGUIMenu()
{
if( gEngfuncs.Cmd_Argc() != 1 )
{
ConsolePrint("usage: showvguimenu <menuType>\n");
}
if( gEngfuncs.pfnGetCvarFloat("_vgui_menus") == 0.0f )
return;
int menuType = atoi(gEngfuncs.Cmd_Argv(1));
ShowVGUIMenu(menuType);
}