cs16-client-legacy/cl_dll/include/ev_hldm.h

45 lines
1.4 KiB
C

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined ( EV_HLDMH )
#define EV_HLDMH
// bullet types
typedef enum
{
BULLET_NONE = 0,
BULLET_PLAYER_9MM,
BULLET_PLAYER_MP5,
BULLET_PLAYER_357,
BULLET_PLAYER_BUCKSHOT,
BULLET_PLAYER_CROWBAR,
BULLET_MONSTER_9MM,
BULLET_MONSTER_MP5,
BULLET_MONSTER_12MM,
BULLET_PLAYER_45ACP,
BULLET_PLAYER_338MAG,
BULLET_PLAYER_762MM,
BULLET_PLAYER_556MM,
BULLET_PLAYER_50AE,
BULLET_PLAYER_57MM,
BULLET_PLAYER_357SIG
}
Bullet;
void EV_HLDM_GunshotDecalTrace(pmtrace_t *pTrace, char *decalName , char chTextureType);
void EV_HLDM_DecalGunshot(pmtrace_t *pTrace, int iBulletType, float scale, int r, int g, int b, bool bCreateSparks, char cTextureType);
int EV_HLDM_CheckTracer( int idx, float *vecSrc, float *end, float *forward, float *right, int iBulletType, int iTracerFreq, int *tracerCount );
void EV_HLDM_FireBullets(int idx,
float *forward, float *right, float *up,
int cShots,
float *vecSrc, float *vecDirShooting, float *vecSpread,
float flDistance, int iBulletType, int iTracerFreq, int *tracerCount, int iPenetration);
void EV_CS16Client_KillEveryRound( struct tempent_s *te, float frametime, float currenttime );
#endif // EV_HLDMH