cs16-client-legacy/dlls/func_tank.cpp

944 lines
23 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "stdafx.h"
#include "cbase.h"
#include "effects.h"
#include "weapons.h"
#include "explode.h"
#include "player.h"
#define SF_TANK_ACTIVE 0x0001
#define SF_TANK_PLAYER 0x0002
#define SF_TANK_HUMANS 0x0004
#define SF_TANK_ALIENS 0x0008
#define SF_TANK_LINEOFSIGHT 0x0010
#define SF_TANK_CANCONTROL 0x0020
#define SF_TANK_SOUNDON 0x8000
enum TANKBULLET
{
TANK_BULLET_NONE = 0,
TANK_BULLET_9MM = 1,
TANK_BULLET_MP5 = 2,
TANK_BULLET_12MM = 3,
};
class CFuncTank : public CBaseEntity
{
public:
virtual void Spawn(void);
virtual void Precache(void);
virtual void KeyValue(KeyValueData *pkvd);
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
virtual void Think(void);
virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
virtual Vector UpdateTargetPosition(CBaseEntity *pTarget) { return pTarget->BodyTarget(pev->origin); }
virtual int ObjectCaps(void) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
public:
void TrackTarget(void);
void StartRotSound(void);
void StopRotSound(void);
BOOL InRange(float range);
edict_t *FindTarget(edict_t *pPlayer);
void TankTrace(const Vector &vecStart, const Vector &vecForward, const Vector &vecSpread, TraceResult &tr);
Vector BarrelPosition(void)
{
Vector forward, right, up;
UTIL_MakeVectorsPrivate(pev->angles, forward, right, up);
return pev->origin + (forward * m_barrelPos.x) + (right * m_barrelPos.y) + (up * m_barrelPos.z);
}
void AdjustAnglesForBarrel(Vector &angles, float distance);
BOOL OnControls(entvars_t *pevTest);
BOOL StartControl(CBasePlayer *pController);
void StopControl(void);
void ControllerPostFrame(void);
public:
inline BOOL IsActive(void) { return (pev->spawnflags & SF_TANK_ACTIVE)?TRUE:FALSE; }
inline void TankActivate(void) { pev->spawnflags |= SF_TANK_ACTIVE; pev->nextthink = pev->ltime + 0.1; m_fireLast = 0; }
inline void TankDeactivate(void) { pev->spawnflags &= ~SF_TANK_ACTIVE; m_fireLast = 0; StopRotSound(); }
inline BOOL CanFire(void) { return (gpGlobals->time - m_lastSightTime) < m_persist; }
public:
static TYPEDESCRIPTION m_SaveData[];
protected:
CBasePlayer *m_pController;
float m_flNextAttack;
Vector m_vecControllerUsePos;
float m_yawCenter;
float m_yawRate;
float m_yawRange;
float m_yawTolerance;
float m_pitchCenter;
float m_pitchRate;
float m_pitchRange;
float m_pitchTolerance;
float m_fireLast;
float m_fireRate;
float m_lastSightTime;
float m_persist;
float m_minRange;
float m_maxRange;
Vector m_barrelPos;
float m_spriteScale;
int m_iszSpriteSmoke;
int m_iszSpriteFlash;
TANKBULLET m_bulletType;
int m_iBulletDamage;
Vector m_sightOrigin;
int m_spread;
int m_iszMaster;
};
TYPEDESCRIPTION CFuncTank::m_SaveData[] =
{
DEFINE_FIELD(CFuncTank, m_yawCenter, FIELD_FLOAT),
DEFINE_FIELD(CFuncTank, m_yawRate, FIELD_FLOAT),
DEFINE_FIELD(CFuncTank, m_yawRange, FIELD_FLOAT),
DEFINE_FIELD(CFuncTank, m_yawTolerance, FIELD_FLOAT),
DEFINE_FIELD(CFuncTank, m_pitchCenter, FIELD_FLOAT),
DEFINE_FIELD(CFuncTank, m_pitchRate, FIELD_FLOAT),
DEFINE_FIELD(CFuncTank, m_pitchRange, FIELD_FLOAT),
DEFINE_FIELD(CFuncTank, m_pitchTolerance, FIELD_FLOAT),
DEFINE_FIELD(CFuncTank, m_fireLast, FIELD_TIME),
DEFINE_FIELD(CFuncTank, m_fireRate, FIELD_FLOAT),
DEFINE_FIELD(CFuncTank, m_lastSightTime, FIELD_TIME),
DEFINE_FIELD(CFuncTank, m_persist, FIELD_FLOAT),
DEFINE_FIELD(CFuncTank, m_minRange, FIELD_FLOAT),
DEFINE_FIELD(CFuncTank, m_maxRange, FIELD_FLOAT),
DEFINE_FIELD(CFuncTank, m_barrelPos, FIELD_VECTOR),
DEFINE_FIELD(CFuncTank, m_spriteScale, FIELD_FLOAT),
DEFINE_FIELD(CFuncTank, m_iszSpriteSmoke, FIELD_STRING),
DEFINE_FIELD(CFuncTank, m_iszSpriteFlash, FIELD_STRING),
DEFINE_FIELD(CFuncTank, m_bulletType, FIELD_INTEGER),
DEFINE_FIELD(CFuncTank, m_sightOrigin, FIELD_VECTOR),
DEFINE_FIELD(CFuncTank, m_spread, FIELD_INTEGER),
DEFINE_FIELD(CFuncTank, m_pController, FIELD_CLASSPTR),
DEFINE_FIELD(CFuncTank, m_vecControllerUsePos, FIELD_VECTOR),
DEFINE_FIELD(CFuncTank, m_flNextAttack, FIELD_TIME),
DEFINE_FIELD(CFuncTank, m_iBulletDamage, FIELD_INTEGER),
DEFINE_FIELD(CFuncTank, m_iszMaster, FIELD_STRING),
};
IMPLEMENT_SAVERESTORE(CFuncTank, CBaseEntity);
static Vector gTankSpread[] =
{
Vector(0, 0, 0),
Vector(0.025, 0.025, 0.025),
Vector(0.05, 0.05, 0.05),
Vector(0.1, 0.1, 0.1),
Vector(0.25, 0.25, 0.25),
};
#define MAX_FIRING_SPREADS ARRAYSIZE(gTankSpread)
void CFuncTank::Spawn(void)
{
Precache();
pev->movetype = MOVETYPE_PUSH;
pev->solid = SOLID_BSP;
SET_MODEL(ENT(pev), STRING(pev->model));
m_yawCenter = pev->angles.y;
m_pitchCenter = pev->angles.x;
if (IsActive())
pev->nextthink = pev->ltime + 1;
m_sightOrigin = BarrelPosition();
if (m_fireRate <= 0)
m_fireRate = 1;
if (m_spread > (int)(MAX_FIRING_SPREADS))
m_spread = 0;
pev->oldorigin = pev->origin;
}
void CFuncTank::Precache(void)
{
if (m_iszSpriteSmoke)
PRECACHE_MODEL((char *)STRING(m_iszSpriteSmoke));
if (m_iszSpriteFlash)
PRECACHE_MODEL((char *)STRING(m_iszSpriteFlash));
if (pev->noise)
PRECACHE_SOUND((char *)STRING(pev->noise));
}
void CFuncTank::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "yawrate"))
{
m_yawRate = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "yawrange"))
{
m_yawRange = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "yawtolerance"))
{
m_yawTolerance = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "pitchrange"))
{
m_pitchRange = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "pitchrate"))
{
m_pitchRate = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "pitchtolerance"))
{
m_pitchTolerance = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "firerate"))
{
m_fireRate = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "barrel"))
{
m_barrelPos.x = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "barrely"))
{
m_barrelPos.y = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "barrelz"))
{
m_barrelPos.z = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "spritescale"))
{
m_spriteScale = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "spritesmoke"))
{
m_iszSpriteSmoke = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "spriteflash"))
{
m_iszSpriteFlash = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "rotatesound"))
{
pev->noise = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "persistence"))
{
m_persist = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "bullet"))
{
m_bulletType = (TANKBULLET)atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "bullet_damage"))
{
m_iBulletDamage = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "firespread"))
{
m_spread = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "minRange"))
{
m_minRange = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "maxRange"))
{
m_maxRange = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "master"))
{
m_iszMaster = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseEntity::KeyValue(pkvd);
}
BOOL CFuncTank::OnControls(entvars_t *pevTest)
{
if (!(pev->spawnflags & SF_TANK_CANCONTROL))
return FALSE;
Vector offset = pevTest->origin - pev->origin;
if ((m_vecControllerUsePos - pevTest->origin).Length() < 30)
return TRUE;
return FALSE;
}
BOOL CFuncTank::StartControl(CBasePlayer *pController)
{
if (m_pController != NULL)
return FALSE;
if (m_iszMaster && !UTIL_IsMasterTriggered(m_iszMaster, pController))
return FALSE;
ALERT(at_console, "using TANK!\n");
m_pController = pController;
if (m_pController->m_pActiveItem)
{
m_pController->m_pActiveItem->Holster();
m_pController->pev->weaponmodel = 0;
}
m_pController->m_iHideHUD |= HIDEHUD_WEAPONS;
m_vecControllerUsePos = m_pController->pev->origin;
pev->nextthink = pev->ltime + 0.1;
return TRUE;
}
void CFuncTank::StopControl(void)
{
if (!m_pController)
return;
if (m_pController->m_pActiveItem)
m_pController->m_pActiveItem->Deploy();
ALERT(at_console, "stopped using TANK\n");
m_pController->m_iHideHUD &= ~HIDEHUD_WEAPONS;
pev->nextthink = 0;
m_pController = NULL;
if (IsActive())
pev->nextthink = pev->ltime + 1;
}
void CFuncTank::ControllerPostFrame(void)
{
ASSERT(m_pController != NULL);
if (gpGlobals->time < m_flNextAttack)
return;
if (m_pController&&m_pController->pev->button & IN_ATTACK)
{
Vector vecForward;
UTIL_MakeVectorsPrivate(pev->angles, vecForward, NULL, NULL);
m_fireLast = gpGlobals->time - (1 / m_fireRate) - 0.01;
Fire(BarrelPosition(), vecForward, m_pController->pev);
if (m_pController && m_pController->IsPlayer())
((CBasePlayer *)m_pController)->m_iWeaponVolume = LOUD_GUN_VOLUME;
m_flNextAttack = gpGlobals->time + (1 / m_fireRate);
}
}
void CFuncTank::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (pev->spawnflags & SF_TANK_CANCONTROL)
{
if (pActivator->Classify() != CLASS_PLAYER)
return;
if (value == 2 && useType == USE_SET)
{
ControllerPostFrame();
}
else if (!m_pController && useType != USE_OFF)
{
((CBasePlayer *)pActivator)->m_pTank = this;
StartControl((CBasePlayer *)pActivator);
}
else
StopControl();
}
else
{
if (!ShouldToggle(useType, IsActive()))
return;
if (IsActive())
TankDeactivate();
else
TankActivate();
}
}
edict_t *CFuncTank::FindTarget(edict_t *pPlayer)
{
return pPlayer;
}
BOOL CFuncTank::InRange(float range)
{
if (range < m_minRange)
return FALSE;
if (m_maxRange > 0 && range > m_maxRange)
return FALSE;
return TRUE;
}
void CFuncTank::Think(void)
{
pev->avelocity = g_vecZero;
TrackTarget();
if (fabs(pev->avelocity.x) > 1 || fabs(pev->avelocity.y) > 1)
StartRotSound();
else
StopRotSound();
}
void CFuncTank::TrackTarget(void)
{
TraceResult tr;
edict_t *pPlayer = FIND_CLIENT_IN_PVS(edict());
BOOL updateTime = FALSE, lineOfSight;
Vector angles, direction, targetPosition, barrelEnd;
edict_t *pTarget = NULL;
if (m_pController)
{
angles = m_pController->pev->v_angle;
angles[0] = 0 - angles[0];
pev->nextthink = pev->ltime + 0.05;
}
else
{
if (IsActive())
pev->nextthink = pev->ltime + 0.1;
else
return;
if (FNullEnt(pPlayer))
{
if (IsActive())
pev->nextthink = pev->ltime + 2;
return;
}
pTarget = FindTarget(pPlayer);
if (!pTarget)
return;
barrelEnd = BarrelPosition();
targetPosition = pTarget->v.origin + pTarget->v.view_ofs;
float range = (targetPosition - barrelEnd).Length();
if (!InRange(range))
return;
UTIL_TraceLine(barrelEnd, targetPosition, dont_ignore_monsters, edict(), &tr);
lineOfSight = FALSE;
if (tr.flFraction == 1 || tr.pHit == pTarget)
{
lineOfSight = TRUE;
CBaseEntity *pInstance = CBaseEntity::Instance(pTarget);
if (InRange(range) && pInstance && pInstance->IsAlive())
{
updateTime = TRUE;
m_sightOrigin = UpdateTargetPosition(pInstance);
}
}
direction = m_sightOrigin - pev->origin;
angles = UTIL_VecToAngles(direction);
AdjustAnglesForBarrel(angles, direction.Length());
}
angles.x = -angles.x;
angles.y = m_yawCenter + UTIL_AngleDistance(angles.y, m_yawCenter);
angles.x = m_pitchCenter + UTIL_AngleDistance(angles.x, m_pitchCenter);
if (angles.y > m_yawCenter + m_yawRange)
{
angles.y = m_yawCenter + m_yawRange;
updateTime = FALSE;
}
else if (angles.y < (m_yawCenter - m_yawRange))
{
angles.y = (m_yawCenter - m_yawRange);
updateTime = FALSE;
}
if (updateTime)
m_lastSightTime = gpGlobals->time;
float distY = UTIL_AngleDistance(angles.y, pev->angles.y);
pev->avelocity.y = distY * 10;
if (pev->avelocity.y > m_yawRate)
pev->avelocity.y = m_yawRate;
else if (pev->avelocity.y < -m_yawRate)
pev->avelocity.y = -m_yawRate;
if (angles.x > m_pitchCenter + m_pitchRange)
angles.x = m_pitchCenter + m_pitchRange;
else if (angles.x < m_pitchCenter - m_pitchRange)
angles.x = m_pitchCenter - m_pitchRange;
float distX = UTIL_AngleDistance(angles.x, pev->angles.x);
pev->avelocity.x = distX * 10;
if (pev->avelocity.x > m_pitchRate)
pev->avelocity.x = m_pitchRate;
else if (pev->avelocity.x < -m_pitchRate)
pev->avelocity.x = -m_pitchRate;
if (m_pController)
return;
if (CanFire() && ((fabs(distX) < m_pitchTolerance && fabs(distY) < m_yawTolerance) || (pev->spawnflags & SF_TANK_LINEOFSIGHT)))
{
BOOL fire = FALSE;
Vector forward;
UTIL_MakeVectorsPrivate(pev->angles, forward, NULL, NULL);
if (pev->spawnflags & SF_TANK_LINEOFSIGHT)
{
float length = direction.Length();
UTIL_TraceLine(barrelEnd, barrelEnd + forward * length, dont_ignore_monsters, edict(), &tr);
if (tr.pHit == pTarget)
fire = TRUE;
}
else
fire = TRUE;
if (fire)
Fire(BarrelPosition(), forward, pev);
else
m_fireLast = 0;
}
else
m_fireLast = 0;
}
void CFuncTank::AdjustAnglesForBarrel(Vector &angles, float distance)
{
float r2, d2;
if (m_barrelPos.y != 0 || m_barrelPos.z != 0)
{
distance -= m_barrelPos.z;
d2 = distance * distance;
if (m_barrelPos.y)
{
r2 = m_barrelPos.y * m_barrelPos.y;
angles.y += (180.0 / M_PI) * atan2(m_barrelPos.y, sqrt(d2 - r2));
}
if (m_barrelPos.z)
{
r2 = m_barrelPos.z * m_barrelPos.z;
angles.x += (180.0 / M_PI) * atan2(-m_barrelPos.z, sqrt(d2 - r2));
}
}
}
void CFuncTank::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker)
{
if (m_fireLast != 0)
{
if (m_iszSpriteSmoke)
{
CSprite *pSprite = CSprite::SpriteCreate(STRING(m_iszSpriteSmoke), barrelEnd, TRUE);
pSprite->AnimateAndDie(RANDOM_FLOAT(15, 20));
pSprite->SetTransparency(kRenderTransAlpha, (int)pev->rendercolor.x, (int)pev->rendercolor.y, (int)pev->rendercolor.z, 255, kRenderFxNone);
pSprite->pev->velocity.z = RANDOM_FLOAT(40, 80);
pSprite->SetScale(m_spriteScale);
}
if (m_iszSpriteFlash)
{
CSprite *pSprite = CSprite::SpriteCreate(STRING(m_iszSpriteFlash), barrelEnd, TRUE);
pSprite->AnimateAndDie(60);
pSprite->SetTransparency(kRenderTransAdd, 255, 255, 255, 255, kRenderFxNoDissipation);
pSprite->SetScale(m_spriteScale);
pSprite->pev->nextthink += 0.1;
}
SUB_UseTargets(this, USE_TOGGLE, 0);
}
m_fireLast = gpGlobals->time;
}
void CFuncTank::TankTrace(const Vector &vecStart, const Vector &vecForward, const Vector &vecSpread, TraceResult &tr)
{
float x, y, z;
do
{
x = RANDOM_FLOAT(-0.5, 0.5) + RANDOM_FLOAT(-0.5, 0.5);
y = RANDOM_FLOAT(-0.5, 0.5) + RANDOM_FLOAT(-0.5, 0.5);
z = x * x + y * y;
}
while (z > 1);
Vector vecDir = vecForward + x * vecSpread.x * gpGlobals->v_right + y * vecSpread.y * gpGlobals->v_up;
Vector vecEnd = vecStart + vecDir * 4096;
UTIL_TraceLine(vecStart, vecEnd, dont_ignore_monsters, edict(), &tr);
}
void CFuncTank::StartRotSound(void)
{
if (!pev->noise || (pev->spawnflags & SF_TANK_SOUNDON))
return;
pev->spawnflags |= SF_TANK_SOUNDON;
EMIT_SOUND(edict(), CHAN_STATIC, (char *)STRING(pev->noise), 0.85, ATTN_NORM);
}
void CFuncTank::StopRotSound(void)
{
if (pev->spawnflags & SF_TANK_SOUNDON)
STOP_SOUND(edict(), CHAN_STATIC, (char *)STRING(pev->noise));
pev->spawnflags &= ~SF_TANK_SOUNDON;
}
class CFuncTankGun : public CFuncTank
{
public:
void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
};
LINK_ENTITY_TO_CLASS(func_tank, CFuncTankGun);
void CFuncTankGun::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker)
{
if (m_fireLast != 0)
{
UTIL_MakeAimVectors(pev->angles);
int bulletCount = (int)((gpGlobals->time - m_fireLast) * m_fireRate);
if (bulletCount > 0)
{
for (int i = 0; i < bulletCount; i++)
{
switch (m_bulletType)
{
case TANK_BULLET_9MM: FireBullets(1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_9MM, 1, m_iBulletDamage, pevAttacker); break;
case TANK_BULLET_MP5: FireBullets(1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_MP5, 1, m_iBulletDamage, pevAttacker); break;
case TANK_BULLET_12MM: FireBullets(1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_12MM, 1, m_iBulletDamage, pevAttacker); break;
default:
case TANK_BULLET_NONE: break;
}
}
CFuncTank::Fire(barrelEnd, forward, pevAttacker);
}
}
else
CFuncTank::Fire(barrelEnd, forward, pevAttacker);
}
class CFuncTankLaser : public CFuncTank
{
public:
void Activate(void);
void KeyValue(KeyValueData *pkvd);
void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
void Think(void);
CLaser *GetLaser(void);
int Save(CSave &save);
int Restore(CRestore &restore);
public:
static TYPEDESCRIPTION m_SaveData[];
private:
CLaser *m_pLaser;
float m_laserTime;
};
LINK_ENTITY_TO_CLASS(func_tanklaser, CFuncTankLaser);
TYPEDESCRIPTION CFuncTankLaser::m_SaveData[] =
{
DEFINE_FIELD(CFuncTankLaser, m_pLaser, FIELD_CLASSPTR),
DEFINE_FIELD(CFuncTankLaser, m_laserTime, FIELD_TIME),
};
IMPLEMENT_SAVERESTORE(CFuncTankLaser, CFuncTank);
void CFuncTankLaser::Activate(void)
{
if (!GetLaser())
{
UTIL_Remove(this);
ALERT(at_error, "Laser tank with no env_laser!\n");
}
else
m_pLaser->TurnOff();
}
void CFuncTankLaser::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "laserentity"))
{
pev->message = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CFuncTank::KeyValue(pkvd);
}
CLaser *CFuncTankLaser::GetLaser(void)
{
if (m_pLaser)
return m_pLaser;
edict_t *pentLaser = FIND_ENTITY_BY_TARGETNAME(NULL, STRING(pev->message));
while (!FNullEnt(pentLaser))
{
if (FClassnameIs(pentLaser, "env_laser"))
{
m_pLaser = (CLaser *)CBaseEntity::Instance(pentLaser);
break;
}
else
pentLaser = FIND_ENTITY_BY_TARGETNAME(pentLaser, STRING(pev->message));
}
return m_pLaser;
}
void CFuncTankLaser::Think(void)
{
if (m_pLaser && (gpGlobals->time > m_laserTime))
m_pLaser->TurnOff();
CFuncTank::Think();
}
void CFuncTankLaser::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker)
{
if (m_fireLast != 0 && GetLaser())
{
UTIL_MakeAimVectors(pev->angles);
int bulletCount = (int)((gpGlobals->time - m_fireLast) * m_fireRate);
if (bulletCount)
{
for (int i = 0; i < bulletCount; i++)
{
m_pLaser->pev->origin = barrelEnd;
TraceResult tr;
TankTrace(barrelEnd, forward, gTankSpread[m_spread], tr);
m_laserTime = gpGlobals->time;
m_pLaser->TurnOn();
m_pLaser->pev->dmgtime = gpGlobals->time - 1;
m_pLaser->FireAtPoint(tr);
m_pLaser->pev->nextthink = 0;
}
CFuncTank::Fire(barrelEnd, forward, pev);
}
}
else
CFuncTank::Fire(barrelEnd, forward, pev);
}
class CFuncTankRocket : public CFuncTank
{
public:
void Precache(void);
void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
};
LINK_ENTITY_TO_CLASS(func_tankrocket, CFuncTankRocket);
void CFuncTankRocket::Precache(void)
{
UTIL_PrecacheOther("rpg_rocket");
CFuncTank::Precache();
}
void CFuncTankRocket::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker)
{
if (m_fireLast != 0)
{
int bulletCount = (int)((gpGlobals->time - m_fireLast) * m_fireRate);
if (bulletCount > 0)
{
for (int i = 0; i < bulletCount; i++)
CBaseEntity::Create("rpg_rocket", barrelEnd, pev->angles, edict());
CFuncTank::Fire(barrelEnd, forward, pev);
}
}
else
CFuncTank::Fire(barrelEnd, forward, pev);
}
class CFuncTankMortar : public CFuncTank
{
public:
void KeyValue(KeyValueData *pkvd);
void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
};
LINK_ENTITY_TO_CLASS(func_tankmortar, CFuncTankMortar);
void CFuncTankMortar::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "iMagnitude"))
{
pev->impulse = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CFuncTank::KeyValue(pkvd);
}
void CFuncTankMortar::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker)
{
if (m_fireLast != 0)
{
int bulletCount = (int)((gpGlobals->time - m_fireLast) * m_fireRate);
if (bulletCount > 0)
{
UTIL_MakeAimVectors(pev->angles);
TraceResult tr;
TankTrace(barrelEnd, forward, gTankSpread[m_spread], tr);
ExplosionCreate(tr.vecEndPos, pev->angles, edict(), pev->impulse, TRUE);
CFuncTank::Fire(barrelEnd, forward, pev);
}
}
else
CFuncTank::Fire(barrelEnd, forward, pev);
}
class CFuncTankControls : public CBaseEntity
{
public:
int ObjectCaps(void);
void Spawn(void);
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void Think(void);
public:
int Save(CSave &save);
int Restore(CRestore &restore);
public:
static TYPEDESCRIPTION m_SaveData[];
public:
CFuncTank *m_pTank;
};
LINK_ENTITY_TO_CLASS(func_tankcontrols, CFuncTankControls);
TYPEDESCRIPTION CFuncTankControls::m_SaveData[] =
{
DEFINE_FIELD(CFuncTankControls, m_pTank, FIELD_CLASSPTR),
};
IMPLEMENT_SAVERESTORE(CFuncTankControls, CBaseEntity);
int CFuncTankControls::ObjectCaps(void)
{
return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_IMPULSE_USE;
}
void CFuncTankControls::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (m_pTank)
m_pTank->Use(pActivator, pCaller, useType, value);
ASSERT(m_pTank != NULL);
}
void CFuncTankControls::Think(void)
{
edict_t *pTarget = NULL;
do pTarget = FIND_ENTITY_BY_TARGETNAME(pTarget, STRING(pev->target));
while (!FNullEnt(pTarget) && strncmp(STRING(pTarget->v.classname), "func_tank", 9));
if (FNullEnt(pTarget))
{
ALERT(at_console, "No tank %s\n", STRING(pev->target));
return;
}
m_pTank = (CFuncTank*)Instance(pTarget);
}
void CFuncTankControls::Spawn(void)
{
pev->solid = SOLID_TRIGGER;
pev->movetype = MOVETYPE_NONE;
pev->effects |= EF_NODRAW;
SET_MODEL(ENT(pev), STRING(pev->model));
UTIL_SetSize(pev, pev->mins, pev->maxs);
UTIL_SetOrigin(pev, pev->origin);
pev->nextthink = gpGlobals->time + 0.3;
CBaseEntity::Spawn();
}