cs16-client-legacy/dlls/items.cpp

412 lines
8.5 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "stdafx.h"
#include "cbase.h"
#include "weapons.h"
#include "player.h"
#include "skill.h"
#include "items.h"
#include "gamerules.h"
#ifndef min
#define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
extern int gmsgItemPickup;
extern int gmsgArmorType;
extern int gmsgStatusIcon;
class CWorldItem : public CBaseEntity
{
public:
void Spawn(void);
void KeyValue(KeyValueData *pkvd);
public:
int m_iType;
};
LINK_ENTITY_TO_CLASS(world_items, CWorldItem);
void CWorldItem::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "type"))
{
m_iType = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseEntity::KeyValue(pkvd);
}
void CWorldItem::Spawn(void)
{
CBaseEntity *pEntity = NULL;
switch (m_iType)
{
case 44: pEntity = CBaseEntity::Create("item_battery", pev->origin, pev->angles); break;
case 42: pEntity = CBaseEntity::Create("item_antidote", pev->origin, pev->angles); break;
case 43: pEntity = CBaseEntity::Create("item_security", pev->origin, pev->angles); break;
case 45: pEntity = CBaseEntity::Create("item_suit", pev->origin, pev->angles); break;
}
if (pEntity)
{
pEntity->pev->target = pev->target;
pEntity->pev->targetname = pev->targetname;
pEntity->pev->spawnflags = pev->spawnflags;
}
REMOVE_ENTITY(edict());
}
void CItem::Spawn(void)
{
pev->movetype = MOVETYPE_TOSS;
pev->solid = SOLID_TRIGGER;
UTIL_SetOrigin(pev, pev->origin);
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
SetTouch(&CItem::ItemTouch);
if (DROP_TO_FLOOR(ENT(pev)) == 0)
{
UTIL_Remove(this);
return;
}
}
extern int gEvilImpulse101;
void CItem::ItemTouch(CBaseEntity *pOther)
{
if (!pOther->IsPlayer())
return;
CBasePlayer *pPlayer = (CBasePlayer *)pOther;
if (!g_pGameRules->CanHaveItem(pPlayer, this))
return;
if (MyTouch(pPlayer))
{
SUB_UseTargets(pOther, USE_TOGGLE, 0);
SetTouch(NULL);
g_pGameRules->PlayerGotItem(pPlayer, this);
if (g_pGameRules->ItemShouldRespawn(this) == GR_ITEM_RESPAWN_YES)
Respawn();
else
UTIL_Remove(this);
}
else if (gEvilImpulse101)
UTIL_Remove(this);
}
CBaseEntity *CItem::Respawn(void)
{
SetTouch(NULL);
pev->effects |= EF_NODRAW;
UTIL_SetOrigin(pev, g_pGameRules->VecItemRespawnSpot(this));
SetThink(&CItem::Materialize);
pev->nextthink = g_pGameRules->FlItemRespawnTime(this);
return this;
}
void CItem::Materialize(void)
{
if (pev->effects & EF_NODRAW)
{
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "items/suitchargeok1.wav", VOL_NORM, ATTN_NORM, 0, 150);
pev->effects &= ~EF_NODRAW;
pev->effects |= EF_MUZZLEFLASH;
}
SetTouch(&CItem::ItemTouch);
}
#define SF_SUIT_SHORTLOGON 0x0001
class CItemSuit : public CItem
{
void Spawn(void)
{
Precache();
SET_MODEL(ENT(pev), "models/w_kevlar.mdl");
CItem::Spawn();
}
void Precache(void)
{
PRECACHE_MODEL("models/w_kevlar.mdl");
PRECACHE_SOUND("items/tr_kevlar.wav");
}
BOOL MyTouch(CBasePlayer *pPlayer)
{
if (pPlayer->pev->weapons & (1 << WEAPON_SUIT))
return FALSE;
EMIT_SOUND(pPlayer->edict(), CHAN_VOICE, "items/tr_kevlar.wav", VOL_NORM, ATTN_NORM);
pPlayer->pev->weapons |= (1 << WEAPON_SUIT);
pPlayer->m_iHideHUD &= ~HIDEHUD_HEALTH;
return TRUE;
}
};
LINK_ENTITY_TO_CLASS(item_suit, CItemSuit);
class CItemBattery : public CItem
{
void Spawn(void)
{
Precache();
SET_MODEL(ENT(pev), "models/w_battery.mdl");
CItem::Spawn();
}
void Precache(void)
{
PRECACHE_MODEL("models/w_battery.mdl");
PRECACHE_SOUND("items/gunpickup2.wav");
}
BOOL MyTouch(CBasePlayer *pPlayer)
{
if (pPlayer->pev->armorvalue < MAX_NORMAL_BATTERY && (pPlayer->pev->weapons & (1 << WEAPON_SUIT)))
{
pPlayer->pev->armorvalue += gSkillData.batteryCapacity;
pPlayer->pev->armorvalue = min(pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY);
EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM);
MESSAGE_BEGIN(MSG_ONE, gmsgItemPickup, NULL, pPlayer->pev);
WRITE_STRING(STRING(pev->classname));
MESSAGE_END();
int pct = (int)((float)(pPlayer->pev->armorvalue * 100) * (1.0 / MAX_NORMAL_BATTERY) + 0.5);
pct = (pct / 5);
if (pct > 0)
pct--;
char szcharge[64];
sprintf(szcharge, "!HEV_%1dP", pct);
pPlayer->SetSuitUpdate(szcharge, FALSE, SUIT_NEXT_IN_30SEC);
return TRUE;
}
return FALSE;
}
};
LINK_ENTITY_TO_CLASS(item_battery, CItemBattery);
class CItemAntidote : public CItem
{
void Spawn(void)
{
Precache();
SET_MODEL(ENT(pev), "models/w_antidote.mdl");
CItem::Spawn();
}
void Precache(void)
{
PRECACHE_MODEL("models/w_antidote.mdl");
}
BOOL MyTouch(CBasePlayer *pPlayer)
{
pPlayer->SetSuitUpdate("!HEV_DET4", FALSE, SUIT_NEXT_IN_1MIN);
pPlayer->m_rgItems[ITEM_ANTIDOTE] += 1;
return TRUE;
}
};
LINK_ENTITY_TO_CLASS(item_antidote, CItemAntidote);
class CItemSecurity : public CItem
{
void Spawn(void)
{
Precache();
SET_MODEL(ENT(pev), "models/w_security.mdl");
CItem::Spawn();
}
void Precache(void)
{
PRECACHE_MODEL("models/w_security.mdl");
}
BOOL MyTouch(CBasePlayer *pPlayer)
{
pPlayer->m_rgItems[ITEM_SECURITY] += 1;
return TRUE;
}
};
LINK_ENTITY_TO_CLASS(item_security, CItemSecurity);
class CItemLongJump : public CItem
{
void Spawn(void)
{
Precache();
SET_MODEL(ENT(pev), "models/w_longjump.mdl");
CItem::Spawn();
}
void Precache(void)
{
PRECACHE_MODEL("models/w_longjump.mdl");
}
BOOL MyTouch(CBasePlayer *pPlayer)
{
if (pPlayer->m_fLongJump)
return FALSE;
if (pPlayer->pev->weapons & (1 << WEAPON_SUIT))
{
pPlayer->m_fLongJump = TRUE;
g_engfuncs.pfnSetPhysicsKeyValue(pPlayer->edict(), "slj", "1");
MESSAGE_BEGIN(MSG_ONE, gmsgItemPickup, NULL, pPlayer->pev);
WRITE_STRING(STRING(pev->classname));
MESSAGE_END();
EMIT_SOUND_SUIT(pPlayer->edict(), "!HEV_A1");
return TRUE;
}
return FALSE;
}
};
LINK_ENTITY_TO_CLASS(item_longjump, CItemLongJump);
class CItemKevlar : public CItem
{
void Spawn(void)
{
Precache();
SET_MODEL(ENT(pev), "models/w_kevlar.mdl");
CItem::Spawn();
}
void Precache(void)
{
PRECACHE_MODEL("models/w_kevlar.mdl");
}
BOOL MyTouch(CBasePlayer *pPlayer)
{
if (pPlayer->m_iKevlar == 0)
pPlayer->m_iKevlar = 1;
pPlayer->pev->armorvalue = 100;
EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM);
MESSAGE_BEGIN(MSG_ONE, gmsgItemPickup, NULL, pPlayer->pev);
WRITE_STRING(STRING(pev->classname));
MESSAGE_END();
MESSAGE_BEGIN(MSG_ONE, gmsgArmorType, NULL, pPlayer->pev);
WRITE_BYTE(0);
MESSAGE_END();
return TRUE;
}
};
LINK_ENTITY_TO_CLASS(item_kevlar, CItemKevlar);
class CItemAssaultSuit : public CItem
{
void Spawn(void)
{
Precache();
SET_MODEL(ENT(pev), "models/w_assault.mdl");
CItem::Spawn();
}
void Precache(void)
{
PRECACHE_MODEL("models/w_assault.mdl");
}
BOOL MyTouch(CBasePlayer *pPlayer)
{
pPlayer->m_iKevlar = 2;
pPlayer->pev->armorvalue = 100;
EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM);
MESSAGE_BEGIN(MSG_ONE, gmsgItemPickup, NULL, pPlayer->pev);
WRITE_STRING(STRING(pev->classname));
MESSAGE_END();
MESSAGE_BEGIN(MSG_ONE, gmsgArmorType, NULL, pPlayer->pev);
WRITE_BYTE(1);
MESSAGE_END();
return TRUE;
}
};
LINK_ENTITY_TO_CLASS(item_assaultsuit, CItemAssaultSuit);
class CItemThighPack : public CItem
{
void Spawn(void)
{
Precache();
SET_MODEL(ENT(pev), "models/w_thighpack.mdl");
CItem::Spawn();
}
void Precache(void)
{
PRECACHE_MODEL("models/w_thighpack.mdl");
}
BOOL MyTouch(CBasePlayer *pPlayer)
{
if (pPlayer->m_iTeam != TEAM_CT)
return FALSE;
if (pPlayer->m_bHasDefuser)
return FALSE;
pPlayer->m_bHasDefuser = true;
pPlayer->pev->body = 1;
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Got_defuser");
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pPlayer->pev);
WRITE_BYTE(STATUSICON_SHOW);
WRITE_STRING("defuser");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
EMIT_SOUND(pPlayer->edict(), CHAN_VOICE, "items/kevlar.wav", VOL_NORM, ATTN_NORM);
return TRUE;
}
};
LINK_ENTITY_TO_CLASS(item_thighpack, CItemThighPack);