cs16-client-legacy/dlls/mortar.cpp

236 lines
5.7 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "stdafx.h"
#include "cbase.h"
#include "saverestore.h"
#include "weapons.h"
#include "decals.h"
#include "soundent.h"
class CFuncMortarField : public CBaseToggle
{
public:
void Spawn(void);
void Precache(void);
void KeyValue(KeyValueData *pkvd);
int ObjectCaps(void) { return CBaseToggle::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
int Save(CSave &save);
int Restore(CRestore &restore);
public:
void EXPORT FieldUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
public:
static TYPEDESCRIPTION m_SaveData[];
public:
int m_iszXController;
int m_iszYController;
float m_flSpread;
//float m_flDelay; //Already exists in CBaseDelay
int m_iCount;
int m_fControl;
};
LINK_ENTITY_TO_CLASS(func_mortar_field, CFuncMortarField);
TYPEDESCRIPTION CFuncMortarField::m_SaveData[] =
{
DEFINE_FIELD(CFuncMortarField, m_iszXController, FIELD_STRING),
DEFINE_FIELD(CFuncMortarField, m_iszYController, FIELD_STRING),
DEFINE_FIELD(CFuncMortarField, m_flSpread, FIELD_FLOAT),
DEFINE_FIELD(CFuncMortarField, m_flDelay, FIELD_FLOAT),
DEFINE_FIELD(CFuncMortarField, m_iCount, FIELD_INTEGER),
DEFINE_FIELD(CFuncMortarField, m_fControl, FIELD_INTEGER),
};
IMPLEMENT_SAVERESTORE(CFuncMortarField, CBaseToggle);
void CFuncMortarField::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "m_iszXController"))
{
m_iszXController = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "m_iszYController"))
{
m_iszYController = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "m_flSpread"))
{
m_flSpread = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "m_fControl"))
{
m_fControl = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "m_iCount"))
{
m_iCount = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
}
void CFuncMortarField::Spawn(void)
{
pev->solid = SOLID_NOT;
SET_MODEL(ENT(pev), STRING(pev->model));
pev->movetype = MOVETYPE_NONE;
SetBits(pev->effects, EF_NODRAW);
SetUse(&CFuncMortarField::FieldUse);
Precache();
}
void CFuncMortarField::Precache(void)
{
PRECACHE_SOUND("weapons/mortar.wav");
PRECACHE_SOUND("weapons/mortarhit.wav");
PRECACHE_MODEL("sprites/lgtning.spr");
}
void CFuncMortarField::FieldUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
Vector vecStart;
vecStart.x = RANDOM_FLOAT(pev->mins.x, pev->maxs.x);
vecStart.y = RANDOM_FLOAT(pev->mins.y, pev->maxs.y);
vecStart.z = pev->maxs.z;
switch (m_fControl)
{
case 0: break;
case 1:
{
if (pActivator != NULL)
{
vecStart.x = pActivator->pev->origin.x;
vecStart.y = pActivator->pev->origin.y;
}
break;
}
case 2:
{
CBaseEntity *pController;
if (!FStringNull(m_iszXController))
{
pController = UTIL_FindEntityByTargetname(NULL, STRING(m_iszXController));
if (pController)
vecStart.x = pev->mins.x + pController->pev->ideal_yaw * (pev->size.x);
}
if (!FStringNull(m_iszYController))
{
pController = UTIL_FindEntityByTargetname(NULL, STRING(m_iszYController));
if (pController)
vecStart.y = pev->mins.y + pController->pev->ideal_yaw * (pev->size.y);
}
break;
}
}
int pitch = RANDOM_LONG(95, 124);
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "weapons/mortar.wav", VOL_NORM, ATTN_NONE, 0, pitch);
float t = 2.5;
for (int i = 0; i < m_iCount; i++)
{
Vector vecSpot = vecStart;
vecSpot.x += RANDOM_FLOAT(-m_flSpread, m_flSpread);
vecSpot.y += RANDOM_FLOAT(-m_flSpread, m_flSpread);
TraceResult tr;
UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -1) * 4096, ignore_monsters, ENT(pev), &tr);
edict_t *pentOwner = NULL;
if (pActivator)
pentOwner = pActivator->edict();
CBaseEntity *pMortar = Create("monster_mortar", tr.vecEndPos, Vector(0, 0, 0), pentOwner);
pMortar->pev->nextthink = gpGlobals->time + t;
t += RANDOM_FLOAT(0.2, 0.5);
if (!i)
CSoundEnt::InsertSound(bits_SOUND_DANGER, tr.vecEndPos, 400, 0.3);
}
}
class CMortar : public CGrenade
{
public:
void Spawn(void);
void Precache(void);
void EXPORT MortarExplode(void);
public:
int m_spriteTexture;
};
LINK_ENTITY_TO_CLASS(monster_mortar, CMortar);
void CMortar::Spawn(void)
{
pev->movetype = MOVETYPE_NONE;
pev->solid = SOLID_NOT;
pev->dmg = 200;
SetThink(&CMortar::MortarExplode);
pev->nextthink = 0;
Precache();
}
void CMortar::Precache(void)
{
m_spriteTexture = PRECACHE_MODEL("sprites/lgtning.spr");
}
void CMortar::MortarExplode(void)
{
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
WRITE_BYTE(TE_BEAMPOINTS);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z + 1024);
WRITE_SHORT(m_spriteTexture);
WRITE_BYTE(0);
WRITE_BYTE(0);
WRITE_BYTE(1);
WRITE_BYTE(40);
WRITE_BYTE(0);
WRITE_BYTE(255);
WRITE_BYTE(160);
WRITE_BYTE(100);
WRITE_BYTE(128);
WRITE_BYTE(0);
MESSAGE_END();
TraceResult tr;
UTIL_TraceLine(pev->origin + Vector(0, 0, 1024), pev->origin - Vector(0, 0, 1024), dont_ignore_monsters, ENT(pev), &tr);
Explode(&tr, DMG_BLAST | DMG_MORTAR);
UTIL_ScreenShake(tr.vecEndPos, 25, 150, 1, 750);
}