cs16-client-legacy/dlls/player.cpp

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175 KiB
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "stdafx.h"
#include "cbase.h"
#include "client.h"
#include "player.h"
#include "trains.h"
#include "vehicle.h"
#include "nodes.h"
#include "weapons.h"
#include "soundent.h"
#include "monsters.h"
#include "shake.h"
#include "decals.h"
#include "gamerules.h"
#include "training_gamerules.h"
#include "game.h"
#include "hltv.h"
#include "pm_shared.h"
#include "studio.h"
#include "hostage.h"
#ifndef min
#define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
extern DLL_GLOBAL BOOL g_fGameOver;
extern DLL_GLOBAL BOOL g_fDrawLines;
extern DLL_GLOBAL int g_iSkillLevel, gDisplayTitle;
int gEvilImpulse101;
char g_szMapBriefingText[512];
BOOL gInitHUD = TRUE;
extern void CopyToBodyQue(entvars_t *pev);
extern void respawn(entvars_t *pev, BOOL fCopyCorpse);
extern Vector VecBModelOrigin(entvars_t *pevBModel);
extern edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer);
extern CGraph WorldGraph;
#define FLASH_DRAIN_TIME 1.2
#define FLASH_CHARGE_TIME 0.2
cvar_t *sv_aim;
TYPEDESCRIPTION CBasePlayer::m_playerSaveData[] =
{
DEFINE_FIELD(CBasePlayer, m_flFlashLightTime, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_iFlashBattery, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_afButtonLast, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_afButtonPressed, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_afButtonReleased, FIELD_INTEGER),
DEFINE_ARRAY(CBasePlayer, m_rgItems, FIELD_INTEGER, MAX_ITEMS),
DEFINE_FIELD(CBasePlayer, m_afPhysicsFlags, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_flTimeStepSound, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_flTimeWeaponIdle, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_flSwimTime, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_flDuckTime, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_flWallJumpTime, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_flSuitUpdate, FIELD_TIME),
DEFINE_ARRAY(CBasePlayer, m_rgSuitPlayList, FIELD_INTEGER, CSUITPLAYLIST),
DEFINE_FIELD(CBasePlayer, m_iSuitPlayNext, FIELD_INTEGER),
DEFINE_ARRAY(CBasePlayer, m_rgiSuitNoRepeat, FIELD_INTEGER, CSUITNOREPEAT),
DEFINE_ARRAY(CBasePlayer, m_rgflSuitNoRepeatTime, FIELD_TIME, CSUITNOREPEAT),
DEFINE_FIELD(CBasePlayer, m_lastDamageAmount, FIELD_INTEGER),
DEFINE_ARRAY(CBasePlayer, m_rgpPlayerItems, FIELD_CLASSPTR, MAX_ITEM_TYPES),
DEFINE_FIELD(CBasePlayer, m_pActiveItem, FIELD_CLASSPTR),
DEFINE_FIELD(CBasePlayer, m_pLastItem, FIELD_CLASSPTR),
DEFINE_ARRAY(CBasePlayer, m_rgAmmo, FIELD_INTEGER, MAX_AMMO_SLOTS),
DEFINE_FIELD(CBasePlayer, m_idrowndmg, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_idrownrestored, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_tSneaking, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_iTrain, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_bitsHUDDamage, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_flFallVelocity, FIELD_FLOAT),
DEFINE_FIELD(CBasePlayer, m_iTargetVolume, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_iWeaponVolume, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_iExtraSoundTypes, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_iWeaponFlash, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_fLongJump, FIELD_BOOLEAN),
DEFINE_FIELD(CBasePlayer, m_fInitHUD, FIELD_BOOLEAN),
DEFINE_FIELD(CBasePlayer, m_tbdPrev, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_pTank, FIELD_EHANDLE),
DEFINE_FIELD(CBasePlayer, m_iHideHUD, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_iFOV, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_flDisplayHistory, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_iJoiningState, FIELD_INTEGER),
};
int giPrecacheGrunt = 0;
int gmsgCurWeapon = 0;
int gmsgGeigerRange = 0;
int gmsgFlashlight = 0;
int gmsgFlashBattery = 0;
int gmsgHealth = 0;
int gmsgDamage = 0;
int gmsgBattery = 0;
int gmsgTrain = 0;
int gmsgLogo = 0;
int gmsgHudText = 0;
int gmsgSayText = 0;
int gmsgTextMsg = 0;
int gmsgWeaponList = 0;
int gmsgResetHUD = 0;
int gmsgInitHUD = 0;
int gmsgViewMode = 0;
int gmsgShowGameTitle = 0;
int gmsgDeathMsg = 0;
int gmsgScoreAttrib = 0;
int gmsgScoreInfo = 0;
int gmsgTeamInfo = 0;
int gmsgTeamScore = 0;
int gmsgGameMode = 0;
int gmsgMOTD = 0;
int gmsgServerName = 0;
int gmsgAmmoPickup = 0;
int gmsgWeapPickup = 0;
int gmsgItemPickup = 0;
int gmsgHideWeapon = 0;
int gmsgSetFOV = 0;
int gmsgShowMenu = 0;
int gmsgShake = 0;
int gmsgFade = 0;
int gmsgAmmoX = 0;
int gmsgSendAudio = 0;
int gmsgRoundTime = 0;
int gmsgMoney = 0;
int gmsgArmorType = 0;
int gmsgBlinkAcct = 0;
int gmsgStatusValue = 0;
int gmsgStatusText = 0;
int gmsgStatusIcon = 0;
int gmsgBarTime = 0;
int gmsgReloadSound = 0;
int gmsgCrosshair = 0;
int gmsgNVGToggle = 0;
int gmsgRadar = 0;
int gmsgSpectator = 0;
int gmsgVGUIMenu = 0;
int gmsgTutorText = 0;
int gmsgTutorLine = 0;
int gmsgTutorState = 0;
int gmsgTutorClose = 0;
int gmsgAllowSpec = 0;
int gmsgBombDrop = 0;
int gmsgBombPickup = 0;
int gmsgSendCorpse = 0;
int gmsgHostagePos = 0;
int gmsgHostageK = 0;
int gmsgHLTV = 0;
int gmsgSpecHealth = 0;
int gmsgForceCam = 0;
int gmsgADStop = 0;
int gmsgReceiveW = 0;
int gmsgCZCareer = 0;
int gmsgCZCareerHUD = 0;
int gmsgShadowIdx = 0;
int gmsgTaskTime = 0;
int gmsgScenarioIcon = 0;
int gmsgBotVoice = 0;
int gmsgBuyClose = 0;
int gmsgSpecHealth2 = 0;
int gmsgBarTime2 = 0;
int gmsgItemStatus = 0;
int gmsgLocation = 0;
int gmsgBotProgress = 0;
int gmsgBrass = 0;
int gmsgFog = 0;
int gmsgShowTimer = 0;
int gmsgHudTextArgs = 0;
void LinkUserMessages(void)
{
if (gmsgCurWeapon)
return;
gmsgCurWeapon = REG_USER_MSG("CurWeapon", 3);
gmsgGeigerRange = REG_USER_MSG("Geiger", 1);
gmsgFlashlight = REG_USER_MSG("Flashlight", 2);
gmsgFlashBattery = REG_USER_MSG("FlashBat", 1);
gmsgHealth = REG_USER_MSG("Health", 1);
gmsgDamage = REG_USER_MSG("Damage", 12);
gmsgBattery = REG_USER_MSG("Battery", 2);
gmsgTrain = REG_USER_MSG("Train", 1);
gmsgHudText = REG_USER_MSG("HudTextPro", -1);
REG_USER_MSG("HudText", -1);
gmsgSayText = REG_USER_MSG("SayText", -1);
gmsgTextMsg = REG_USER_MSG("TextMsg", -1);
gmsgWeaponList = REG_USER_MSG("WeaponList", -1);
gmsgResetHUD = REG_USER_MSG("ResetHUD", 0);
gmsgInitHUD = REG_USER_MSG("InitHUD", 0);
gmsgViewMode = REG_USER_MSG("ViewMode", 0);
gmsgShowGameTitle = REG_USER_MSG("GameTitle", 1);
gmsgDeathMsg = REG_USER_MSG("DeathMsg", -1);
gmsgScoreAttrib = REG_USER_MSG("ScoreAttrib", 2);
gmsgScoreInfo = REG_USER_MSG("ScoreInfo", 9);
gmsgTeamInfo = REG_USER_MSG("TeamInfo", -1);
gmsgTeamScore = REG_USER_MSG("TeamScore", -1);
gmsgGameMode = REG_USER_MSG("GameMode", 1);
gmsgMOTD = REG_USER_MSG("MOTD", -1);
gmsgServerName = REG_USER_MSG("ServerName", -1);
gmsgAmmoPickup = REG_USER_MSG("AmmoPickup", 2);
gmsgWeapPickup = REG_USER_MSG("WeapPickup", 1);
gmsgItemPickup = REG_USER_MSG("ItemPickup", -1);
gmsgHideWeapon = REG_USER_MSG("HideWeapon", 1);
gmsgSetFOV = REG_USER_MSG("SetFOV", 1);
gmsgShowMenu = REG_USER_MSG("ShowMenu", -1);
gmsgShake = REG_USER_MSG("ScreenShake", sizeof(ScreenShake));
gmsgFade = REG_USER_MSG("ScreenFade", sizeof(ScreenFade));
gmsgAmmoX = REG_USER_MSG("AmmoX", 2);
gmsgSendAudio = REG_USER_MSG("SendAudio", -1);
gmsgRoundTime = REG_USER_MSG("RoundTime", 2);
gmsgMoney = REG_USER_MSG("Money", 5);
gmsgArmorType = REG_USER_MSG("ArmorType", 1);
gmsgBlinkAcct = REG_USER_MSG("BlinkAcct", 1);
gmsgStatusValue = REG_USER_MSG("StatusValue", -1);
gmsgStatusText = REG_USER_MSG("StatusText", -1);
gmsgStatusIcon = REG_USER_MSG("StatusIcon", -1);
gmsgBarTime = REG_USER_MSG("BarTime", 2);
gmsgReloadSound = REG_USER_MSG("ReloadSound", 2);
gmsgCrosshair = REG_USER_MSG("Crosshair", 1);
gmsgNVGToggle = REG_USER_MSG("NVGToggle", 1);
gmsgRadar = REG_USER_MSG("Radar", 7);
gmsgSpectator = REG_USER_MSG("Spectator", 2);
gmsgVGUIMenu = REG_USER_MSG("VGUIMenu", -1);
gmsgTutorText = REG_USER_MSG("TutorText", -1);
gmsgTutorLine = REG_USER_MSG("TutorLine", -1);
gmsgTutorState = REG_USER_MSG("TutorState", -1);
gmsgTutorClose = REG_USER_MSG("TutorClose", -1);
gmsgAllowSpec = REG_USER_MSG("AllowSpec", 1);
gmsgBombDrop = REG_USER_MSG("BombDrop", 7);
gmsgBombPickup = REG_USER_MSG("BombPickup", 0);
gmsgSendCorpse = REG_USER_MSG("ClCorpse", -1);
gmsgHostagePos = REG_USER_MSG("HostagePos", 8);
gmsgHostageK = REG_USER_MSG("HostageK", 1);
gmsgHLTV = REG_USER_MSG("HLTV", 2);
gmsgSpecHealth = REG_USER_MSG("SpecHealth", 1);
gmsgForceCam = REG_USER_MSG("ForceCam", 3);
gmsgADStop = REG_USER_MSG("ADStop", 0);
gmsgReceiveW = REG_USER_MSG("ReceiveW", 1);
gmsgCZCareer = REG_USER_MSG("CZCareer", -1);
gmsgCZCareerHUD = REG_USER_MSG("CZCareerHUD", -1);
gmsgShadowIdx = REG_USER_MSG("ShadowIdx", 4);
gmsgTaskTime = REG_USER_MSG("TaskTime", 4);
gmsgScenarioIcon = REG_USER_MSG("Scenario", -1);
gmsgBotVoice = REG_USER_MSG("BotVoice", 2);
gmsgBuyClose = REG_USER_MSG("BuyClose", 0);
gmsgSpecHealth2 = REG_USER_MSG("SpecHealth2", 2);
gmsgBarTime2 = REG_USER_MSG("BarTime2", 4);
gmsgItemStatus = REG_USER_MSG("ItemStatus", 1);
gmsgLocation = REG_USER_MSG("Location", -1);
gmsgBotProgress = REG_USER_MSG("BotProgress", -1);
gmsgBrass = REG_USER_MSG("Brass", -1);
gmsgFog = REG_USER_MSG("Fog", 7);
gmsgShowTimer = REG_USER_MSG("ShowTimer", 0);
gmsgHudTextArgs = REG_USER_MSG("HudTextArgs", -1);
}
void WriteSigonMessages(void)
{
for (int i = 0; i < MAX_WEAPONS; i++)
{
ItemInfo &II = CBasePlayerItem::ItemInfoArray[i];
if (!II.iId)
continue;
const char *pszName;
if (!II.pszName)
pszName = "Empty";
else
pszName = II.pszName;
MESSAGE_BEGIN(MSG_INIT, gmsgWeaponList);
WRITE_STRING(pszName);
WRITE_BYTE(CBasePlayer::GetAmmoIndex(II.pszAmmo1));
WRITE_BYTE(II.iMaxAmmo1);
WRITE_BYTE(CBasePlayer::GetAmmoIndex(II.pszAmmo2));
WRITE_BYTE(II.iMaxAmmo2);
WRITE_BYTE(II.iSlot);
WRITE_BYTE(II.iPosition);
WRITE_BYTE(II.iId);
WRITE_BYTE(II.iFlags);
MESSAGE_END();
}
}
LINK_ENTITY_TO_CLASS(player, CBasePlayer);
void SendItemStatus(CBasePlayer *pPlayer)
{
int itemStatus = 0;
if (pPlayer->m_bHasNightVision)
itemStatus |= ITEMSTATE_HASNIGHTVISION;
if (pPlayer->m_bHasDefuser)
itemStatus |= ITEMSTATE_HASDEFUSER;
MESSAGE_BEGIN(MSG_ONE, gmsgItemStatus, NULL, pPlayer->pev);
WRITE_BYTE(itemStatus);
MESSAGE_END();
}
void CBasePlayer::SetPlayerModel(BOOL HasC4)
{
char *infobuffer;
char *model;
if (m_iTeam == TEAM_CT)
{
switch (m_iModelName)
{
default:
case CLASS_URBAN: model = "urban"; break;
case CLASS_GSG9: model = "gsg9"; break;
case CLASS_SAS: model = "sas"; break;
case CLASS_GIGN: model = "gign"; break;
case CLASS_VIP: model = "vip"; break;
}
}
else if (m_iTeam == TEAM_TERRORIST)
{
switch (m_iModelName)
{
default:
case CLASS_TERROR: model = "terror"; break;
case CLASS_LEET: model = "leet"; break;
case CLASS_ARCTIC: model = "arctic"; break;
case CLASS_GUERILLA: model = "guerilla"; break;
}
}
else
model = "urban";
infobuffer = g_engfuncs.pfnGetInfoKeyBuffer(edict());
if (strcmp(g_engfuncs.pfnInfoKeyValue(infobuffer, "model"), model))
g_engfuncs.pfnSetClientKeyValue(entindex(), infobuffer, "model", model);
}
void CBasePlayer::SmartRadio(void)
{
}
char *BufPrintf(char *buf, int &len, const char *fmt, ...)
{
va_list argptr;
va_start(argptr, fmt);
if (len > 0)
{
_vsnprintf(buf, len, fmt, argptr);
va_end(argptr);
len -= strlen(buf);
return &buf[strlen(buf)];
}
return NULL;
}
char *NumAsString(int val)
{
static char string[4][16];
static int curstring;
int len = 16;
curstring = (curstring + 1) % 4;
BufPrintf(string[curstring], len, "%d", val);
return string[curstring];
}
void CBasePlayer::Radio(const char *msg_id, const char *msg_verbose, int pitch, bool showIcon)
{
if (!IsPlayer())
return;
if (pev->deadflag != DEAD_NO && !IsBot())
return;
CBaseEntity *pEntity = NULL;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")) != NULL)
{
if (FNullEnt(pEntity->edict()))
break;
CBasePlayer *pTarget = GetClassPtr((CBasePlayer *)pEntity->pev);
if (!pTarget->IsPlayer())
{
if (pTarget->pev->iuser1 == OBS_CHASE_LOCKED || pTarget->pev->iuser1 == OBS_CHASE_FREE || pTarget->pev->iuser1 == OBS_IN_EYE)
{
if (!FNullEnt(m_hObserverTarget))
pTarget = (CBasePlayer *)((CBaseEntity *)m_hObserverTarget);
else
pTarget = NULL;
}
}
else
{
if (pTarget->pev->flags == FL_DORMANT)
pTarget = NULL;
}
if (!pTarget)
continue;
if (pTarget->m_iTeam != m_iTeam)
continue;
if (pTarget->m_bIgnoreRadio)
continue;
MESSAGE_BEGIN(MSG_ONE, gmsgSendAudio, NULL, pTarget->pev);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_STRING(msg_id);
WRITE_SHORT(pitch);
MESSAGE_END();
if (msg_verbose)
ClientPrint(pTarget->pev, HUD_PRINTRADIO, NumAsString(ENTINDEX(edict())), "#Game_radio", STRING(pev->netname), msg_verbose);
if (showIcon)
{
MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, NULL, pTarget->pev);
WRITE_BYTE(TE_PLAYERATTACHMENT);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_COORD(35);
WRITE_SHORT(g_sModelIndexRadio);
WRITE_SHORT(15);
MESSAGE_END();
}
}
}
void CBasePlayer::Pain(int nHitGroup, bool bHitKevlar)
{
int iRand = RANDOM_LONG(0, 2);
if (nHitGroup == HITGROUP_HEAD)
{
if (m_iKevlar == 2)
{
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_helmet-1.wav", VOL_NORM, ATTN_NORM);
return;
}
switch (iRand)
{
case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/headshot1.wav", VOL_NORM, ATTN_NORM); break;
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/headshot2.wav", VOL_NORM, ATTN_NORM); break;
default: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/headshot3.wav", VOL_NORM, ATTN_NORM); break;
}
}
else if (nHitGroup == HITGROUP_LEFTLEG || nHitGroup == HITGROUP_RIGHTLEG)
{
if (bHitKevlar)
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_kevlar-1.wav", VOL_NORM, ATTN_NORM);
switch (iRand)
{
case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_flesh-1.wav", VOL_NORM, ATTN_NORM); break;
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_flesh-2.wav", VOL_NORM, ATTN_NORM); break;
default: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_flesh-3.wav", VOL_NORM, ATTN_NORM); break;
}
}
else
{
switch (iRand)
{
case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_flesh-1.wav", VOL_NORM, ATTN_NORM); break;
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_flesh-2.wav", VOL_NORM, ATTN_NORM); break;
default: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_flesh-3.wav", VOL_NORM, ATTN_NORM); break;
}
}
}
Vector VecVelocityForDamage(float flDamage)
{
Vector vec(RANDOM_FLOAT(-100, 100), RANDOM_FLOAT(-100, 100), RANDOM_FLOAT(200, 300));
if (flDamage > -50)
vec = vec * 0.7;
else if (flDamage > -200)
vec = vec * 2;
else
vec = vec * 10;
return vec;
}
int TrainSpeed(int iSpeed, int iMax)
{
int iRet = 0;
float fMax = iMax;
float fSpeed = iSpeed;
if (iSpeed < 0)
iRet = TRAIN_BACK;
else if (iSpeed == 0)
iRet = TRAIN_NEUTRAL;
else if (fSpeed < 0.33)
iRet = TRAIN_SLOW;
else if (fSpeed < 0.66)
iRet = TRAIN_MEDIUM;
else
iRet = TRAIN_FAST;
return iRet;
}
void CBasePlayer::DeathSound(void)
{
switch (RANDOM_LONG(1, 4))
{
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/die1.wav", VOL_NORM, ATTN_NORM); break;
case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/die2.wav", VOL_NORM, ATTN_NORM); break;
case 3: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/die3.wav", VOL_NORM, ATTN_NORM); break;
case 4: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/death6.wav", VOL_NORM, ATTN_NORM); break;
}
}
int CBasePlayer::TakeHealth(float flHealth, int bitsDamageType)
{
return CBaseMonster::TakeHealth(flHealth, bitsDamageType);
}
Vector CBasePlayer::GetGunPosition(void)
{
return pev->origin + pev->view_ofs;
}
bool CBasePlayer::IsHittingShield(const Vector &vecDirection, TraceResult *ptr)
{
if (HasShield() == false)
return false;
if (ptr->iHitgroup == HITGROUP_SHIELD)
return true;
if (m_bShieldDrawn == false)
return false;
UTIL_MakeVectors(pev->angles);
return false;
}
void CBasePlayer::TraceAttack(entvars_t *pevAttacker, float flDamage, const Vector &vecDir, TraceResult *ptr, int bitsDamageType)
{
bool bShouldBleed = true;
bool bShouldSpark = false;
bool bHitShield = IsHittingShield(vecDir, ptr);
CBasePlayer *pAttacker = (CBasePlayer *)CBasePlayer::Instance(pevAttacker);
if (CVAR_GET_FLOAT("mp_friendlyfire") == 0 && m_iTeam == pAttacker->m_iTeam)
bShouldBleed = false;
if (!pev->takedamage)
return;
m_LastHitGroup = ptr->iHitgroup;
if (bHitShield)
{
flDamage = 0;
bShouldBleed = false;
if (RANDOM_LONG(0, 1))
EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/ric_metal-1.wav", 1, ATTN_NORM);
else
EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/ric_metal-2.wav", 1, ATTN_NORM);
UTIL_Sparks(ptr->vecEndPos);
pev->punchangle.x = flDamage * RANDOM_FLOAT(-0.15, 0.15);
pev->punchangle.z = flDamage * RANDOM_FLOAT(-0.15, 0.15);
if (pev->punchangle.x < 4)
pev->punchangle.x = -4;
if (pev->punchangle.z < -5)
pev->punchangle.z = -5;
else if (pev->punchangle.z > 5)
pev->punchangle.z = 5;
}
else
{
switch (ptr->iHitgroup)
{
case HITGROUP_GENERIC: break;
case HITGROUP_HEAD:
{
if (m_iKevlar == 2)
{
bShouldBleed = false;
bShouldSpark = true;
}
flDamage *= 4;
if (bShouldBleed == true)
{
pev->punchangle.x = flDamage * -0.5;
if (pev->punchangle.x < -12)
pev->punchangle.x = -12;
pev->punchangle.z = flDamage * RANDOM_FLOAT(-1, 1);
if (pev->punchangle.z < -9)
pev->punchangle.z = -9;
else if (pev->punchangle.z > 9)
pev->punchangle.z = 9;
}
break;
}
case HITGROUP_CHEST:
{
if (m_iKevlar != 0)
bShouldBleed = false;
flDamage *= 1;
if (bShouldBleed == true)
{
pev->punchangle.x = flDamage * -0.1;
if (pev->punchangle.x < -4)
pev->punchangle.x = -4;
}
break;
}
case HITGROUP_STOMACH:
{
if (m_iKevlar != 0)
bShouldBleed = false;
flDamage *= 1.25;
if (bShouldBleed == true)
{
pev->punchangle.x = flDamage * -0.1;
if (pev->punchangle.x < -4)
pev->punchangle.x = -4;
}
break;
}
case HITGROUP_LEFTARM:
case HITGROUP_RIGHTARM:
{
if (m_iKevlar != 0)
bShouldBleed = false;
flDamage *= 1;
break;
}
case HITGROUP_LEFTLEG:
case HITGROUP_RIGHTLEG:
{
flDamage *= 0.75;
break;
}
}
}
if (bShouldBleed == true)
{
BloodSplat(ptr->vecEndPos, vecDir, ptr->iHitgroup, flDamage * 5);
SpawnBlood(ptr->vecEndPos, BloodColor(), flDamage);
TraceBleed(flDamage, vecDir, ptr, bitsDamageType);
}
else if (ptr->iHitgroup == HITGROUP_HEAD && bShouldSpark == true)
{
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, ptr->vecEndPos);
WRITE_BYTE(TE_STREAK_SPLASH);
WRITE_COORD(ptr->vecEndPos.x);
WRITE_COORD(ptr->vecEndPos.y);
WRITE_COORD(ptr->vecEndPos.z);
WRITE_COORD(ptr->vecPlaneNormal.x);
WRITE_COORD(ptr->vecPlaneNormal.y);
WRITE_COORD(ptr->vecPlaneNormal.z);
WRITE_BYTE(5);
WRITE_SHORT(22);
WRITE_SHORT(25);
WRITE_SHORT(65);
MESSAGE_END();
}
AddMultiDamage(pevAttacker, this, flDamage, bitsDamageType);
}
const char *GetWeaponName(entvars_t *pevInflictor, entvars_t *pKiller)
{
const char *killer_weapon_name = "world";
if (pKiller->flags & FL_CLIENT)
{
int killer_index = ENTINDEX(ENT(pKiller));
if (pevInflictor)
{
if (pevInflictor == pKiller)
{
CBasePlayer *pAttacker = (CBasePlayer *)CBaseEntity::Instance(pKiller);
if (pAttacker)
if (pAttacker->m_pActiveItem)
killer_weapon_name = pAttacker->m_pActiveItem->pszName();
}
else
killer_weapon_name = STRING(pevInflictor->classname);
}
}
else
killer_weapon_name = STRING(pevInflictor->classname);
if (!strncmp(killer_weapon_name, "weapon_", 7))
killer_weapon_name += 7;
else if (!strncmp(killer_weapon_name, "monster_", 8))
killer_weapon_name += 8;
else if (strncmp(killer_weapon_name, "func_", 5))
killer_weapon_name += 5;
return killer_weapon_name;
}
extern char *GetTeam(int team);
void LogAttack(CBasePlayer *pAttacker, CBasePlayer *pVictim, BOOL teamAttack, int healthHit, int armorHit, int newHealth, int newArmor, const char *killer_weapon_name)
{
int detail = logdetail.value;
if (!detail)
return;
if (!pAttacker || !pVictim)
return;
if ((teamAttack && (detail & LOG_TEAMMATEATTACK)) || (!teamAttack && (detail & LOG_ENEMYATTACK)))
UTIL_LogPrintf("\"%s<%i><%s><%s>\" attacked \"%s<%i><%s><%s>\" with \"%s\" (damage \"%d\") (damage_armor \"%d\") (health \"%d\") (armor \"%d\")\n", STRING(pAttacker->pev->netname), GETPLAYERUSERID(pAttacker->edict()), GETPLAYERAUTHID(pAttacker->edict()), GetTeam(pAttacker->m_iTeam), STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()), GETPLAYERAUTHID(pVictim->edict()), GetTeam(pVictim->m_iTeam), killer_weapon_name, healthHit, armorHit, newHealth, newArmor);
}
#define ARMOR_RATIO 0.5
#define ARMOR_BONUS 0.5
int CBasePlayer::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
BOOL teamAttack = FALSE;
int armorHit = 0;
CBasePlayer *pAttack = NULL;
float flShieldRatio = 0;
int fTookDamage;
if (bitsDamageType & (DMG_EXPLOSION | DMG_BLAST | DMG_FALL))
m_LastHitGroup = HITGROUP_GENERIC;
else if (m_LastHitGroup == HITGROUP_SHIELD && (bitsDamageType & DMG_BULLET))
return 0;
float flBonus = ARMOR_BONUS;
float flRatio = ARMOR_RATIO;
if (HasShield())
flShieldRatio = 0.2;
if (m_bIsVIP == true)
flRatio *= 0.5;
if (bitsDamageType & (DMG_EXPLOSION | DMG_BLAST))
{
if (!IsAlive())
return 0;
if (bitsDamageType & DMG_EXPLOSION)
{
CBaseEntity *pInflictor = GetClassPtr((CBaseEntity *)pevInflictor);
if (!strcmp(STRING(pInflictor->pev->classname), "grenade"))
{
CGrenade *pGrenade = GetClassPtr((CGrenade *)pevInflictor);
if (CVAR_GET_FLOAT("mp_friendlyfire") != 0)
{
if (pGrenade->m_iTeam == m_iTeam)
teamAttack = TRUE;
pAttack = (CBasePlayer *)GET_PRIVATE(ENT(pevAttacker));
}
else if (pGrenade->m_iTeam == m_iTeam && &ENT(pev)->v != pevAttacker)
return 0;
}
}
if (!FNullEnt(ENT(pevInflictor)))
m_vBlastVector = pev->origin - pevInflictor->origin;
if (pev->armorvalue && IsArmored(m_LastHitGroup))
{
float flNew = flRatio * flDamage;
float flArmor = (flDamage - flNew) * flBonus;
if (flArmor <= pev->armorvalue)
{
armorHit = pev->armorvalue;
if (flArmor < 0)
flArmor = 1;
pev->armorvalue -= flArmor;
armorHit -= pev->armorvalue;
}
else
{
flNew = flDamage - pev->armorvalue;
armorHit = flArmor;
pev->armorvalue = 0;
}
flDamage = flNew;
if (pev->armorvalue <= 0)
m_iKevlar = 0;
Pain(m_LastHitGroup, true);
}
else
Pain(m_LastHitGroup, false);
m_lastDamageAmount = flDamage;
if (pev->health > flDamage)
{
SetAnimation(PLAYER_FLINCH);
Pain(m_LastHitGroup, false);
}
else
{
if (bitsDamageType & DMG_BLAST)
m_bKilledByBomb = true;
else if (bitsDamageType & DMG_EXPLOSION)
m_bKilledByGrenade = true;
}
LogAttack(pAttack, this, teamAttack, flDamage, armorHit, pev->health - flDamage, pev->armorvalue, GetWeaponName(pevInflictor, pevAttacker));
fTookDamage = CBaseMonster::TakeDamage(pevInflictor, pevAttacker, (int)flDamage, bitsDamageType);
if (fTookDamage > 0)
{
if (g_pGameRules->IsCareer())
{
}
}
{
for (int i = 0; i < CDMG_TIMEBASED; i++)
{
if (bitsDamageType & (DMG_PARALYZE << i))
m_rgbTimeBasedDamage[i] = 0;
}
}
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
WRITE_BYTE(9);
WRITE_BYTE(DRC_CMD_EVENT);
WRITE_SHORT(ENTINDEX(edict()));
WRITE_SHORT(ENTINDEX(ENT(pevInflictor)));
WRITE_LONG(5);
MESSAGE_END();
MESSAGE_BEGIN(MSG_SPEC, gmsgHLTV);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_BYTE((int)(pev->health ? pev->health : 0) | 128);
MESSAGE_END();
for (int i = 1; i < gpGlobals->maxClients; i++)
{
CBasePlayer *temp = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (!temp)
continue;
if (temp->m_hObserverTarget == this)
{
MESSAGE_BEGIN(MSG_ONE, gmsgSpecHealth2, NULL, temp->pev);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_BYTE(pev->health ? pev->health : 0);
MESSAGE_END();
}
}
return fTookDamage;
}
CBaseEntity *pAttacker = CBaseEntity::Instance(pevAttacker);
if (!g_pGameRules->FPlayerCanTakeDamage(this, pAttacker))
{
if (strcmp(STRING(pevInflictor->classname), "grenade"))
return 0;
}
if ((bitsDamageType & DMG_BLAST) && g_pGameRules->IsMultiplayer())
flBonus *= 2;
if (!IsAlive())
return 0;
pAttacker = GetClassPtr((CBaseEntity *)pevAttacker);
if (pAttacker->IsPlayer())
{
pAttack = GetClassPtr((CBasePlayer *)pevAttacker);
if (pAttack != this && pAttack->m_iTeam == m_iTeam)
{
if (!(pAttack->m_flDisplayHistory & DHF_FRIEND_INJURED))
{
pAttack->m_flDisplayHistory |= DHF_FRIEND_INJURED;
pAttack->HintMessage("#Hint_try_not_to_injure_teamAttacks");
}
teamAttack = TRUE;
if (gpGlobals->time > m_flLastAttackedTeammate + 0.6)
{
CBaseEntity *pEntity = NULL;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")) != NULL)
{
if (FNullEnt(pEntity->edict()))
break;
CBasePlayer *temp = GetClassPtr((CBasePlayer *)pEntity->pev);
if (temp->m_iTeam == m_iTeam)
ClientPrint(temp->pev, HUD_PRINTTALK, "#Game_teamAttack_attack", STRING(pev->netname));
}
m_flLastAttackedTeammate = gpGlobals->time;
}
}
if (pAttack->m_iTeam == m_iTeam)
flDamage *= 0.35;
if (pAttack->m_pActiveItem)
{
flRatio += flShieldRatio;
switch (pAttack->m_pActiveItem->m_iId)
{
case WEAPON_AUG:
case WEAPON_M4A1: flRatio *= 1.4; break;
case WEAPON_AWP: flRatio *= 1.95; break;
case WEAPON_G3SG1: flRatio *= 1.65; break;
case WEAPON_SG550: flRatio *= 1.45; break;
case WEAPON_M249: flRatio *= 1.5; break;
case WEAPON_ELITE: flRatio *= 1.05; break;
case WEAPON_DEAGLE: flRatio *= 1.5; break;
case WEAPON_GLOCK18: flRatio *= 1.05; break;
case WEAPON_FIVESEVEN:
case WEAPON_P90: flRatio *= 1.5; break;
case WEAPON_MAC10: flRatio *= 0.95; break;
case WEAPON_P228: flRatio *= 1.25; break;
case WEAPON_SCOUT:
case WEAPON_KNIFE: flRatio *= 1.7; break;
case WEAPON_FAMAS:
case WEAPON_SG552: flRatio *= 1.4; break;
case WEAPON_GALIL:
case WEAPON_AK47: flRatio *= 1.55; break;
}
if (ShouldDoLargeFlinch(m_LastHitGroup, pAttack->m_pActiveItem->m_iId))
{
if (pev->velocity.Length() < 300)
{
m_flVelocityModifier = 0.65;
pev->velocity = pev->velocity + (pev->origin - pAttack->pev->origin).Normalize() * 170;
}
SetAnimation(PLAYER_LARGE_FLINCH);
}
else
{
m_flVelocityModifier = 0.5;
if (m_LastHitGroup == HITGROUP_HEAD)
m_bHighDamage = (flDamage > 60);
else
m_bHighDamage = (flDamage > 20);
SetAnimation(PLAYER_FLINCH);
}
}
}
m_lastDamageAmount = flDamage;
if (pev->armorvalue && !(bitsDamageType & (DMG_DROWN | DMG_FALL)) && IsArmored(m_LastHitGroup))
{
float flNew = flRatio * flDamage;
float flArmor = (flDamage - flNew) * flBonus;
if (flArmor <= pev->armorvalue)
{
armorHit = pev->armorvalue;
if (flArmor < 0)
flArmor = 1;
pev->armorvalue -= flArmor;
armorHit -= pev->armorvalue;
}
else
{
armorHit = flArmor;
flArmor = pev->armorvalue * (1 / flBonus);
pev->armorvalue = 0;
flNew = flDamage - flArmor;
}
flDamage = flNew;
if (pev->armorvalue <= 0)
m_iKevlar = 0;
Pain(m_LastHitGroup, true);
}
else
Pain(m_LastHitGroup, false);
LogAttack(pAttack, this, teamAttack, flDamage, armorHit, pev->health - flDamage, pev->armorvalue, GetWeaponName(pevInflictor, pevAttacker));
fTookDamage = CBaseMonster::TakeDamage(pevInflictor, pevAttacker, (int)flDamage, bitsDamageType);
if (fTookDamage > 0)
{
if (g_pGameRules->IsCareer())
{
}
}
{
for (int i = 0; i < CDMG_TIMEBASED; i++)
{
if (bitsDamageType & (DMG_PARALYZE << i))
m_rgbTimeBasedDamage[i] = 0;
}
}
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
WRITE_BYTE(9);
WRITE_BYTE(DRC_CMD_EVENT);
WRITE_SHORT(ENTINDEX(edict()));
WRITE_SHORT(ENTINDEX(ENT(pevInflictor)));
WRITE_LONG(5);
MESSAGE_END();
MESSAGE_BEGIN(MSG_SPEC, gmsgHLTV);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_BYTE((int)(pev->health ? pev->health : 0) | 128);
MESSAGE_END();
for (int i = 1; i < gpGlobals->maxClients; i++)
{
CBasePlayer *temp = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (!temp)
continue;
if (temp->m_hObserverTarget == this)
{
MESSAGE_BEGIN(MSG_ONE, gmsgSpecHealth, NULL, temp->pev);
WRITE_BYTE(pev->health ? pev->health : 0);
MESSAGE_END();
}
}
m_bitsHUDDamage = -1;
m_bitsDamageType |= bitsDamageType;
return fTookDamage;
}
const char *GetCSModelName(int item_id);
void packPlayerItem(CBasePlayer *pPlayer, CBasePlayerItem *pItem, bool dropAmmo);
void CBasePlayer::PackDeadPlayerItems(void)
{
int iWeaponRules = g_pGameRules->DeadPlayerWeapons(this);
int iAmmoRules = g_pGameRules->DeadPlayerAmmo(this);
if (iWeaponRules != GR_PLR_DROP_GUN_NO)
{
bool bHasShield = false;
if (m_bOwnsShield)
{
if (m_pActiveItem)
{
bHasShield = true;
if (m_pActiveItem->CanHolster())
DropShield(true);
}
else
DropShield(true);
}
int iBestWeight = 0;
CBasePlayerItem *pItem = NULL;
for (int i = 0; i < MAX_ITEM_TYPES; i++)
{
CBasePlayerItem *pPlayerItem = m_rgpPlayerItems[i];
while (pPlayerItem)
{
ItemInfo II;
if (pPlayerItem->iItemSlot() < WPNSLOT_KNIFE && !bHasShield)
{
if (pPlayerItem->GetItemInfo(&II))
{
if (II.iWeight > iBestWeight)
{
iBestWeight = II.iWeight;
pItem = pPlayerItem;
}
}
}
else
{
if (pPlayerItem->iItemSlot() == WPNSLOT_GRENADE)
{
}
}
pPlayerItem = pPlayerItem->m_pNext;
}
}
packPlayerItem(this, pItem, iAmmoRules != GR_PLR_DROP_AMMO_NO);
}
RemoveAllItems(TRUE);
}
void packPlayerItem(CBasePlayer *pPlayer, CBasePlayerItem *pItem, bool packAmmo)
{
if (pItem)
{
const char *modelName = GetCSModelName(pItem->m_iId);
if (modelName)
{
CWeaponBox *pWeaponBox = (CWeaponBox *)CBaseEntity::Create("weaponbox", pPlayer->pev->origin, pPlayer->pev->angles, ENT(pPlayer->pev));
pWeaponBox->pev->angles.x = 0;
pWeaponBox->pev->angles.z = 0;
pWeaponBox->pev->velocity = pPlayer->pev->velocity * 0.75;
pWeaponBox->SetThink(&CWeaponBox::Kill);
pWeaponBox->pev->nextthink = gpGlobals->time + 300;
pWeaponBox->PackWeapon(pItem);
if (packAmmo)
pWeaponBox->PackAmmo(MAKE_STRING(CBasePlayerItem::ItemInfoArray[pItem->m_iId].pszAmmo1), pPlayer->m_rgAmmo[pItem->PrimaryAmmoIndex()]);
SET_MODEL(ENT(pWeaponBox->pev), modelName);
}
}
}
const char *GetCSModelName(int item_id)
{
const char *modelName = NULL;
switch (item_id)
{
case WEAPON_AK47: modelName = "models/w_ak47.mdl"; break;
case WEAPON_GALIL: modelName = "models/w_galil.mdl"; break;
case WEAPON_FAMAS: modelName = "models/w_famas.mdl"; break;
case WEAPON_AWP: modelName = "models/w_awp.mdl"; break;
case WEAPON_DEAGLE: modelName = "models/w_deagle.mdl"; break;
case WEAPON_G3SG1: modelName = "models/w_g3sg1.mdl"; break;
case WEAPON_SG550: modelName = "models/w_sg550.mdl"; break;
case WEAPON_GLOCK18: modelName = "models/w_glock18.mdl"; break;
case WEAPON_M249: modelName = "models/w_m249.mdl"; break;
case WEAPON_M3: modelName = "models/w_m3.mdl"; break;
case WEAPON_M4A1: modelName = "models/w_m4a1.mdl"; break;
case WEAPON_MP5N: modelName = "models/w_mp5.mdl"; break;
case WEAPON_SG552: modelName = "models/w_sg552.mdl"; break;
case WEAPON_AUG: modelName = "models/w_aug.mdl"; break;
case WEAPON_TMP: modelName = "models/w_tmp.mdl"; break;
case WEAPON_USP: modelName = "models/w_usp.mdl"; break;
case WEAPON_ELITE: modelName = "models/w_elite.mdl"; break;
case WEAPON_FIVESEVEN: modelName = "models/w_fiveseven.mdl"; break;
case WEAPON_P90: modelName = "models/w_p90.mdl"; break;
case WEAPON_UMP45: modelName = "models/w_ump45.mdl"; break;
case WEAPON_MAC10: modelName = "models/w_mac10.mdl"; break;
case WEAPON_P228: modelName = "models/w_p228.mdl"; break;
case WEAPON_SCOUT: modelName = "models/w_scout.mdl"; break;
case WEAPON_KNIFE: modelName = "models/w_knife.mdl"; break;
case WEAPON_FLASHBANG: modelName = "models/w_flashbang.mdl"; break;
case WEAPON_HEGRENADE: modelName = "models/w_hegrenade.mdl"; break;
case WEAPON_SMOKEGRENADE: modelName = "models/w_smokegrenade.mdl"; break;
case WEAPON_XM1014: modelName = "models/w_xm1014.mdl"; break;
case WEAPON_C4: modelName = "models/w_backpack.mdl"; break;
case WEAPON_SHIELDGUN: modelName = "models/w_shield.mdl"; break;
default: ALERT(at_console, "CBasePlayer::PackDeadPlayerItems(): Unhandled item- not creating weaponbox\n");
}
return modelName;
}
void CBasePlayer::GiveDefaultItems(void)
{
RemoveAllItems(FALSE);
m_bHasPrimary = false;
if (m_iTeam == TEAM_CT)
{
GiveNamedItem("weapon_knife");
GiveNamedItem("weapon_usp");
if (m_bIsVIP)
GiveAmmo(12, "45acp", _45ACP_MAX_CARRY);
else
GiveAmmo(24, "45acp", _45ACP_MAX_CARRY);
}
else if (m_iTeam == TEAM_TERRORIST)
{
GiveNamedItem("weapon_knife");
GiveNamedItem("weapon_glock18");
GiveAmmo(40, "9mm", _9MM_MAX_CARRY);
}
}
void CBasePlayer::RemoveAllItems(BOOL removeSuit)
{
BOOL bKillProgBar = false;
int i;
if (m_bHasDefuser)
{
m_bHasDefuser = false;
pev->body = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, ENT(pev));
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("defuser");
MESSAGE_END();
SendItemStatus(this);
bKillProgBar = true;
}
if (m_bHasC4)
{
m_bHasC4 = false;
pev->body = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, ENT(pev));
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("c4");
MESSAGE_END();
bKillProgBar = true;
}
RemoveShield();
if (bKillProgBar)
SetProgressBarTime(0);
if (m_pActiveItem)
{
ResetAutoaim();
m_pActiveItem->Holster();
m_pActiveItem = NULL;
}
m_pLastItem = NULL;
for (i = 0; i < MAX_ITEM_TYPES; i++)
{
m_pActiveItem = m_rgpPlayerItems[i];
while (m_pActiveItem)
{
CBasePlayerItem *pPendingItem = m_pActiveItem->m_pNext;
m_pActiveItem->Drop();
m_pActiveItem = pPendingItem;
}
m_rgpPlayerItems[i] = NULL;
}
m_pActiveItem = NULL;
m_bHasPrimary = NULL;
pev->viewmodel = 0;
pev->weaponmodel = 0;
if (removeSuit)
pev->weapons = 0;
else
pev->weapons &= ~WEAPON_ALLWEAPONS;
for (i = 0; i < MAX_AMMO_SLOTS; i++)
m_rgAmmo[i] = 0;
UpdateClientData();
MESSAGE_BEGIN(MSG_ONE, gmsgCurWeapon, NULL, ENT(pev));
WRITE_BYTE(0);
WRITE_BYTE(0);
WRITE_BYTE(0);
MESSAGE_END();
}
void CBasePlayer::SetBombIcon(BOOL bFlash)
{
if (m_bHasC4)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
if (bFlash)
WRITE_BYTE(STATUSICON_FLASH);
else
WRITE_BYTE(STATUSICON_SHOW);
WRITE_STRING("c4");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
}
else
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("c4");
MESSAGE_END();
}
SetScoreboardAttributes();
}
void CBasePlayer::SendFOV(int fov)
{
m_iFOV = m_iClientFOV = pev->fov = fov;
MESSAGE_BEGIN(MSG_ONE, gmsgSetFOV, NULL, pev);
WRITE_BYTE(fov);
MESSAGE_END();
}
void CBasePlayer::SetProgressBarTime(int time)
{
if (time)
{
m_progressStart = gpGlobals->time;
m_progressEnd = time + gpGlobals->time;
}
else
{
m_progressStart = 0;
m_progressEnd = 0;
}
MESSAGE_BEGIN(MSG_ONE, gmsgBarTime, NULL, pev);
WRITE_SHORT(time);
MESSAGE_END();
CBaseEntity *pPlayer = NULL;
int myIndex = entindex();
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
{
if (FNullEnt(pPlayer->edict()))
break;
CBasePlayer *player = GetClassPtr((CBasePlayer *)pPlayer->pev);
if (player->pev->iuser1 == OBS_IN_EYE && player->pev->iuser2 == myIndex)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBarTime, NULL, player->pev);
WRITE_SHORT(time);
MESSAGE_END();
}
}
}
void CBasePlayer::SetProgressBarTime2(int time, float timeElapsed)
{
if (time)
{
m_progressStart = gpGlobals->time - timeElapsed;
m_progressEnd = time + gpGlobals->time - timeElapsed;
}
else
{
time = 0;
m_progressStart = 0;
m_progressEnd = 0;
}
int iTimeElapsed = (time * 100.0 / (m_progressEnd - m_progressStart));
MESSAGE_BEGIN(MSG_ONE, gmsgBarTime2, NULL, pev);
WRITE_SHORT(time);
WRITE_SHORT(iTimeElapsed);
MESSAGE_END();
CBaseEntity *pPlayer = NULL;
int myIndex = entindex();
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
{
if (FNullEnt(pPlayer->edict()))
break;
CBasePlayer *player = GetClassPtr((CBasePlayer *)pPlayer->pev);
if (player->pev->iuser1 == OBS_IN_EYE && player->pev->iuser2 == myIndex)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBarTime2, NULL, player->pev);
WRITE_SHORT(time);
WRITE_SHORT(iTimeElapsed);
MESSAGE_END();
}
}
}
entvars_t *g_pevLastInflictor;
void CBasePlayer::Killed(entvars_t *pevAttacker, int iGib)
{
m_canSwitchObserverModes = false;
if (m_LastHitGroup == HITGROUP_HEAD)
m_bHeadshotKilled = true;
if (g_pGameRules->IsCareer())
{
}
if (!m_bKilledByBomb)
g_pGameRules->PlayerKilled(this, pevAttacker, g_pevLastInflictor);
MESSAGE_BEGIN(MSG_ONE, gmsgNVGToggle, NULL, pev);
WRITE_BYTE(0);
MESSAGE_END();
m_bNightVisionOn = false;
for (int i = 1; i < gpGlobals->maxClients; i++)
{
CBasePlayer *pOther = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (pOther && pOther->IsObservingPlayer(this))
{
MESSAGE_BEGIN(MSG_ONE, gmsgNVGToggle, NULL, pOther->pev);
WRITE_BYTE(0);
MESSAGE_END();
pOther->m_bNightVisionOn = false;
}
}
if (m_pTank)
{
m_pTank->Use(this, this, USE_OFF, 0);
m_pTank = NULL;
}
CSound *pSound = CSoundEnt::SoundPointerForIndex(CSoundEnt::ClientSoundIndex(edict()));
if (pSound)
pSound->Reset();
SetAnimation(PLAYER_DIE);
if (m_pActiveItem && m_pActiveItem->m_pPlayer)
{
switch (m_pActiveItem->m_iId)
{
case WEAPON_HEGRENADE:
{
if ((pev->button & IN_ATTACK) && m_rgAmmo[((CBasePlayerWeapon *)m_pActiveItem)->m_iPrimaryAmmoType])
CGrenade::ShootTimed2(pev, GetGunPosition(), pev->angles, 1.5, m_iTeam, ((CHEGrenade *)m_pActiveItem)->m_usCreateExplosion);
break;
}
case WEAPON_FLASHBANG:
{
if (pev->button & IN_ATTACK && m_rgAmmo[((CBasePlayerWeapon *)m_pActiveItem)->m_iPrimaryAmmoType])
CGrenade::ShootTimed(pev, GetGunPosition(), pev->angles, 1.5);
break;
}
case WEAPON_SMOKEGRENADE:
{
if ((pev->button & IN_ATTACK) && m_rgAmmo[((CBasePlayerWeapon *)m_pActiveItem)->m_iPrimaryAmmoType])
CGrenade::ShootSmokeGrenade(pev, GetGunPosition(), pev->angles, 1.5, ((CSmokeGrenade *)m_pActiveItem)->m_usCreateSmoke);
break;
}
}
}
pev->modelindex = m_modelIndexPlayer;
pev->deadflag = DEAD_DYING;
pev->movetype = MOVETYPE_TOSS;
pev->takedamage = DAMAGE_NO;
pev->gamestate = 1;
m_bShieldDrawn = false;
pev->flags &= ~FL_ONGROUND;
if (!fadetoblack.value)
{
pev->iuser1 = OBS_CHASE_FREE;
pev->iuser2 = ENTINDEX(ENT(pev));
pev->iuser3 = ENTINDEX(ENT(pevAttacker));
m_hObserverTarget = UTIL_PlayerByIndex(pev->iuser3);
}
else
UTIL_ScreenFade(this, Vector(0, 0, 0), 3, 3, 255, FFADE_OUT | FFADE_STAYOUT);
SetScoreboardAttributes();
if (m_iThrowDirection)
{
switch (m_iThrowDirection)
{
case THROW_FORWARD:
{
UTIL_MakeVectors(pev->angles);
pev->velocity = gpGlobals->v_forward * RANDOM_FLOAT(100, 200);
pev->velocity.z = RANDOM_FLOAT(50, 100);
break;
}
case THROW_BACKWARD:
{
UTIL_MakeVectors(pev->angles);
pev->velocity = gpGlobals->v_forward * RANDOM_FLOAT(-100, -200);
pev->velocity.z = RANDOM_FLOAT(50, 100);
break;
}
case THROW_HITVEL:
{
if (FClassnameIs(pevAttacker, "player"))
{
UTIL_MakeVectors(pevAttacker->angles);
pev->velocity = gpGlobals->v_forward * RANDOM_FLOAT(200, 300);
pev->velocity.z = RANDOM_FLOAT(200, 300);
}
break;
}
case THROW_BOMB:
{
pev->velocity = m_vBlastVector * (1 / m_vBlastVector.Length()) * (2300 - m_vBlastVector.Length()) * 0.25;
pev->velocity.z = (2300 - m_vBlastVector.Length()) / 2.75;
break;
}
case THROW_GRENADE:
{
pev->velocity = m_vBlastVector * (1 / m_vBlastVector.Length()) * (500 - m_vBlastVector.Length());
pev->velocity.z = (350 - m_vBlastVector.Length()) * 1.5;
break;
}
case THROW_HITVEL_MINUS_AIRVEL:
{
if (FClassnameIs(pevAttacker, "player"))
{
UTIL_MakeVectors(pevAttacker->angles);
pev->velocity = gpGlobals->v_forward * RANDOM_FLOAT(200, 300);
}
break;
}
}
m_iThrowDirection = THROW_NONE;
}
SetSuitUpdate(NULL, FALSE, 0);
m_iClientHealth = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgHealth, NULL, pev);
WRITE_BYTE(m_iClientHealth);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ONE, gmsgCurWeapon, NULL, pev);
WRITE_BYTE(0);
WRITE_BYTE(0xFF);
WRITE_BYTE(0xFF);
MESSAGE_END();
SendFOV(0);
g_pGameRules->CheckWinConditions();
m_bNotKilled = false;
if (m_bHasC4 == true)
{
DropPlayerItem("weapon_c4");
SetProgressBarTime(0);
}
else if (m_bHasDefuser == true)
{
m_bHasDefuser = false;
pev->body = 0;
GiveNamedItem("item_thighpack");
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("defuser");
MESSAGE_END();
SendItemStatus(this);
SetProgressBarTime(0);
}
m_bIsDefusing = false;
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("buyzone");
MESSAGE_END();
if (m_iMenu >= Menu_Buy)
{
if (m_iMenu <= Menu_BuyItem)
{
CLIENT_COMMAND(ENT(pev), "slot10\n");
}
else if (m_iMenu == Menu_ClientBuy)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBuyClose, NULL, pev);
MESSAGE_END();
}
}
SetThink(&CBasePlayer::PlayerDeathThink);
pev->nextthink = gpGlobals->time + 0.1;
pev->solid = SOLID_NOT;
if (m_bPunishedForTK)
{
m_bPunishedForTK = false;
HintMessage("#Hint_cannot_play_because_tk");
}
if ((pev->health < -9000 && iGib != GIB_NEVER) || iGib == GIB_ALWAYS)
{
pev->solid = SOLID_NOT;
GibMonster();
pev->effects |= EF_NODRAW;
g_pGameRules->CheckWinConditions();
return;
}
DeathSound();
pev->angles.x = 0;
pev->angles.z = 0;
if (!(m_flDisplayHistory & DHF_SPEC_DUCK))
{
HintMessage("#Spec_Duck", TRUE, TRUE);
m_flDisplayHistory |= DHF_SPEC_DUCK;
}
}
BOOL CBasePlayer::IsBombGuy(void)
{
if (!g_pGameRules->IsMultiplayer())
return FALSE;
return m_bHasC4;
}
void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim)
{
int animDesired;
float speed;
char szAnim[64];
int hopSeq, leapSeq;
if (!pev->modelindex)
return;
if ((playerAnim == PLAYER_FLINCH || playerAnim == PLAYER_LARGE_FLINCH) && HasShield() == true)
return;
if (!(playerAnim == PLAYER_FLINCH || playerAnim == PLAYER_LARGE_FLINCH || gpGlobals->time > m_flFlinchTime || pev->health <= 0))
return;
speed = pev->velocity.Length2D();
if (FBitSet(pev->flags, FL_FROZEN))
{
speed = 0;
playerAnim = PLAYER_IDLE;
}
hopSeq = LookupActivity(ACT_HOP);
leapSeq = LookupActivity(ACT_LEAP);
switch (playerAnim)
{
case PLAYER_JUMP:
{
if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER)
m_IdealActivity = m_Activity;
else
m_IdealActivity = ACT_HOP;
break;
}
case PLAYER_SUPERJUMP:
{
if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER)
m_IdealActivity = m_Activity;
else
m_IdealActivity = ACT_LEAP;
break;
}
case PLAYER_DIE:
{
m_IdealActivity = ACT_DIESIMPLE;
DeathSound();
break;
}
case PLAYER_ATTACK1:
{
if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER)
m_IdealActivity = m_Activity;
else
m_IdealActivity = ACT_RANGE_ATTACK1;
break;
}
case PLAYER_ATTACK2:
{
if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER)
m_IdealActivity = m_Activity;
else
m_IdealActivity = ACT_RANGE_ATTACK2;
break;
}
case PLAYER_RELOAD:
{
if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER)
m_IdealActivity = m_Activity;
else
m_IdealActivity = ACT_RELOAD;
break;
}
case PLAYER_IDLE:
case PLAYER_WALK:
{
if (FBitSet(pev->flags, FL_ONGROUND) || (m_Activity != ACT_HOP && m_Activity != ACT_LEAP))
{
if (pev->waterlevel <= 1)
m_IdealActivity = ACT_WALK;
else if (!speed)
m_IdealActivity = ACT_HOVER;
else
m_IdealActivity = ACT_SWIM;
}
else
m_IdealActivity = m_Activity;
break;
}
case PLAYER_HOLDBOMB: m_IdealActivity = ACT_HOLDBOMB; break;
case PLAYER_FLINCH: m_IdealActivity = ACT_FLINCH; break;
case PLAYER_LARGE_FLINCH: m_IdealActivity = ACT_LARGE_FLINCH; break;
}
switch (m_IdealActivity)
{
case ACT_HOP:
case ACT_LEAP:
{
if (m_Activity == m_IdealActivity)
return;
if (m_Activity == ACT_RANGE_ATTACK1)
strcpy(szAnim, "ref_shoot_");
else if (m_Activity == ACT_RANGE_ATTACK2)
strcpy(szAnim, "ref_shoot2_");
else if (m_Activity == ACT_RELOAD)
strcpy(szAnim, "ref_reload_");
else
strcpy(szAnim, "ref_aim_");
strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
animDesired = 0;
if (pev->sequence != animDesired || !m_fSequenceLoops)
pev->frame = 0;
if (!m_fSequenceLoops)
pev->effects |= EF_NOINTERP;
if (m_IdealActivity == ACT_LEAP)
{
pev->gaitsequence = LookupActivity(ACT_LEAP);
m_Activity = m_IdealActivity;
}
else
{
pev->gaitsequence = LookupActivity(ACT_HOP);
m_Activity = m_IdealActivity;
}
break;
}
case ACT_RANGE_ATTACK1:
{
m_flLastFired = gpGlobals->time;
if (FBitSet(pev->flags, FL_DUCKING))
strcpy(szAnim, "crouch_shoot_");
else
strcpy(szAnim, "ref_shoot_");
strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
animDesired = 0;
pev->sequence = animDesired;
pev->frame = 0;
ResetSequenceInfo();
m_Activity = m_IdealActivity;
break;
}
case ACT_RANGE_ATTACK2:
{
m_flLastFired = gpGlobals->time;
if (FBitSet(pev->flags, FL_DUCKING))
strcpy(szAnim, "crouch_shoot2_");
else
strcpy(szAnim, "ref_shoot2_");
strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
animDesired = 0;
pev->sequence = animDesired;
pev->frame = 0;
ResetSequenceInfo();
m_Activity = m_IdealActivity;
break;
}
case ACT_RELOAD:
{
if (FBitSet(pev->flags, FL_DUCKING))
strcpy(szAnim, "crouch_reload_");
else
strcpy(szAnim, "ref_reload_");
strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
animDesired = 0;
if (pev->sequence != animDesired || !m_fSequenceLoops)
pev->frame = 0;
if (!m_fSequenceLoops)
pev->effects |= EF_NOINTERP;
m_Activity = m_IdealActivity;
break;
}
case ACT_HOLDBOMB:
{
if (FBitSet(pev->flags, FL_DUCKING))
strcpy(szAnim, "crouch_aim_");
else
strcpy(szAnim, "ref_aim_");
strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
animDesired = 0;
m_Activity = m_IdealActivity;
break;
}
case ACT_WALK:
{
if ((m_Activity != ACT_RANGE_ATTACK1 || m_fSequenceFinished) && (m_Activity != ACT_RANGE_ATTACK2 || m_fSequenceFinished) && (m_Activity != ACT_FLINCH || m_fSequenceFinished) && (m_Activity != ACT_LARGE_FLINCH || m_fSequenceFinished) && (m_Activity != ACT_RELOAD || m_fSequenceFinished))
{
if (speed <= 135 || gpGlobals->time <= m_flLastFired + 4)
{
if (FBitSet(pev->flags, FL_DUCKING))
strcpy(szAnim, "crouch_aim_");
else
strcpy(szAnim, "ref_aim_");
strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
animDesired = 0;
m_Activity = ACT_WALK;
}
else
{
strcpy(szAnim, "run_");
strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
{
if (FBitSet(pev->flags, FL_DUCKING))
strcpy(szAnim, "crouch_aim_");
else
strcpy(szAnim, "ref_aim_");
strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
animDesired = 0;
m_Activity = ACT_RUN;
pev->gaitsequence = LookupActivity(ACT_RUN);
}
else
{
m_Activity = ACT_RUN;
pev->gaitsequence = animDesired;
}
}
}
else
animDesired = pev->sequence;
if (speed <= 135)
pev->gaitsequence = LookupActivity(ACT_WALK);
else
pev->gaitsequence = LookupActivity(ACT_RUN);
break;
}
case ACT_FLINCH:
case ACT_LARGE_FLINCH:
{
m_Activity = m_IdealActivity;
switch (m_LastHitGroup)
{
case HITGROUP_GENERIC:
{
if (RANDOM_LONG(0, 1))
animDesired = LookupSequence("gut_flinch");
else
animDesired = LookupSequence("head_flinch");
break;
}
case HITGROUP_HEAD:
case HITGROUP_CHEST:
{
animDesired = LookupSequence("head_flinch");
break;
}
default: animDesired = LookupSequence("gut_flinch");
}
if (animDesired == -1)
animDesired = 0;
break;
}
case ACT_DIESIMPLE:
{
if (m_Activity != m_IdealActivity)
{
m_Activity = m_IdealActivity;
m_flDeathThrowTime = 0;
m_iThrowDirection = THROW_NONE;
switch (m_LastHitGroup)
{
case HITGROUP_GENERIC:
{
switch (RANDOM_LONG(0, 8))
{
case 0: animDesired = LookupActivity(ACT_DIE_HEADSHOT); m_iThrowDirection = THROW_BACKWARD; break;
case 1: animDesired = LookupActivity(ACT_DIE_GUTSHOT); break;
case 2: animDesired = LookupActivity(ACT_DIE_BACKSHOT); m_iThrowDirection = THROW_HITVEL; break;
case 3: animDesired = LookupActivity(ACT_DIESIMPLE); break;
case 4: animDesired = LookupActivity(ACT_DIEBACKWARD); m_iThrowDirection = THROW_HITVEL; break;
case 5: animDesired = LookupActivity(ACT_DIEFORWARD); m_iThrowDirection = THROW_FORWARD; break;
case 6: animDesired = LookupActivity(ACT_DIE_CHESTSHOT); break;
case 7: animDesired = LookupActivity(ACT_DIE_GUTSHOT); break;
case 8: animDesired = LookupActivity(ACT_DIE_HEADSHOT); break;
default: animDesired = LookupActivity(ACT_DIESIMPLE); break;
}
break;
}
case HITGROUP_HEAD:
{
int random = RANDOM_LONG(0, 8);
m_bHeadshotKilled = true;
if (m_bHighDamage == true)
random++;
switch (random)
{
case 0: m_iThrowDirection = THROW_NONE; break;
case 1: m_iThrowDirection = THROW_BACKWARD; break;
case 2: m_iThrowDirection = THROW_BACKWARD; break;
case 3: m_iThrowDirection = THROW_FORWARD; break;
case 4: m_iThrowDirection = THROW_FORWARD; break;
case 5: m_iThrowDirection = THROW_HITVEL; break;
case 6: m_iThrowDirection = THROW_HITVEL; break;
case 7: m_iThrowDirection = THROW_NONE; break;
case 8: m_iThrowDirection = THROW_NONE; break;
default: m_iThrowDirection = THROW_NONE; break;
}
animDesired = LookupActivity(ACT_DIE_HEADSHOT);
break;
}
case HITGROUP_CHEST: animDesired = LookupActivity(ACT_DIE_CHESTSHOT); break;
case HITGROUP_STOMACH: animDesired = LookupActivity(ACT_DIE_GUTSHOT); break;
case HITGROUP_LEFTARM: animDesired = LookupSequence("left"); break;
case HITGROUP_RIGHTARM:
{
m_iThrowDirection = RANDOM_LONG(0, 1) ? THROW_HITVEL : THROW_HITVEL_MINUS_AIRVEL;
animDesired = LookupSequence("right");
break;
}
case HITGROUP_LEFTLEG:
case HITGROUP_RIGHTLEG: animDesired = LookupActivity(ACT_DIESIMPLE); break;
}
if (FBitSet(pev->flags, FL_DUCKING))
{
animDesired = LookupSequence("crouch_die");
m_iThrowDirection = THROW_BACKWARD;
}
else
{
if (m_bKilledByBomb == true || m_bKilledByGrenade == true)
{
UTIL_MakeVectors(pev->angles);
if (DotProduct(gpGlobals->v_forward, m_vBlastVector) > 0)
animDesired = LookupSequence("left");
else if (RANDOM_LONG(0, 1))
animDesired = LookupSequence("crouch_die");
else
animDesired = LookupActivity(ACT_DIE_HEADSHOT);
if (m_bKilledByBomb == true)
m_iThrowDirection = THROW_BOMB;
else if (m_bKilledByGrenade == true)
m_iThrowDirection = THROW_GRENADE;
}
}
if (animDesired == -1)
animDesired = 0;
if (pev->sequence != animDesired)
{
pev->gaitsequence = 0;
pev->sequence = animDesired;
pev->frame = 0;
ResetSequenceInfo();
}
}
return;
}
default:
{
if (m_Activity == m_IdealActivity)
return;
m_Activity = m_IdealActivity;
animDesired = LookupActivity(m_IdealActivity);
if (pev->gaitsequence != animDesired)
{
pev->gaitsequence = 0;
pev->sequence = animDesired;
pev->frame = 0;
ResetSequenceInfo();
}
return;
}
}
if (pev->gaitsequence != hopSeq && pev->gaitsequence != leapSeq)
{
if (FBitSet(pev->flags, FL_DUCKING))
{
if (speed)
pev->gaitsequence = LookupActivity(ACT_CROUCH);
else
pev->gaitsequence = LookupActivity(ACT_CROUCHIDLE);
}
else if (speed > 135)
{
if (gpGlobals->time > m_flLastFired + 4)
{
if (m_Activity != ACT_FLINCH && m_Activity != ACT_LARGE_FLINCH)
{
strcpy(szAnim, "run_");
strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
{
if (FBitSet(pev->flags, FL_DUCKING))
strcpy(szAnim, "crouch_aim_");
else
strcpy(szAnim, "ref_aim_");
strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
}
else
pev->gaitsequence = animDesired;
m_Activity = ACT_RUN;
}
}
pev->gaitsequence = LookupActivity(ACT_RUN);
}
else if (speed > 0)
pev->gaitsequence = LookupActivity(ACT_WALK);
else
pev->gaitsequence = LookupActivity(ACT_IDLE);
}
if (pev->sequence == animDesired)
return;
pev->sequence = animDesired;
pev->frame = 0;
ResetSequenceInfo();
}
void CBasePlayer::TabulateAmmo(void)
{
ammo_buckshot = AmmoInventory(GetAmmoIndex("buckshot"));
ammo_9mm = AmmoInventory(GetAmmoIndex("9mm"));
ammo_556nato = AmmoInventory(GetAmmoIndex("556Nato"));
ammo_556natobox = AmmoInventory(GetAmmoIndex("556NatoBox"));
ammo_762nato = AmmoInventory(GetAmmoIndex("762Nato"));
ammo_45acp = AmmoInventory(GetAmmoIndex("45acp"));
ammo_50ae = AmmoInventory(GetAmmoIndex("50AE"));
ammo_338mag = AmmoInventory(GetAmmoIndex("338Magnum"));
ammo_57mm = AmmoInventory(GetAmmoIndex("57mm"));
ammo_357sig = AmmoInventory(GetAmmoIndex("357SIG"));
}
#define AIRTIME 12
void CBasePlayer::WaterMove(void)
{
int air;
if (pev->movetype == MOVETYPE_NOCLIP || pev->movetype == MOVETYPE_NONE)
return;
if (pev->health < 0)
return;
if (pev->waterlevel != 3)
{
if (pev->air_finished < gpGlobals->time)
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/pl_wade1.wav", VOL_NORM, ATTN_NORM);
else if (pev->air_finished < gpGlobals->time + 9)
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/pl_wade2.wav", VOL_NORM, ATTN_NORM);
pev->air_finished = gpGlobals->time + 12;
pev->dmg = 2;
if (m_idrowndmg > m_idrownrestored)
{
m_rgbTimeBasedDamage[itbd_DrownRecover] = 0;
m_bitsDamageType &= ~DMG_DROWN;
m_bitsDamageType |= DMG_DROWNRECOVER;
}
}
else
{
m_rgbTimeBasedDamage[itbd_DrownRecover] = 0;
m_bitsDamageType &= ~DMG_DROWNRECOVER;
if (gpGlobals->time > pev->air_finished)
{
if (gpGlobals->time > pev->pain_finished)
{
pev->dmg += 1;
if (pev->dmg > 5)
pev->dmg = 5;
TakeDamage(VARS(eoNullEntity), VARS(eoNullEntity), pev->dmg, DMG_DROWN);
pev->pain_finished = gpGlobals->time + 1;
m_idrowndmg += pev->dmg;
}
}
else
m_bitsDamageType &= ~DMG_DROWN;
}
if (!pev->waterlevel)
{
if (pev->flags & FL_INWATER)
pev->flags &= ~FL_INWATER;
return;
}
air = (int)(pev->air_finished - gpGlobals->time);
if (!RANDOM_LONG(0, 31) && RANDOM_LONG(0, AIRTIME - 1) >= air)
{
switch (RANDOM_LONG(0, 3))
{
case 0: EMIT_SOUND(ENT(pev), CHAN_BODY, "player/pl_swim1.wav", 0.8, ATTN_NORM); break;
case 1: EMIT_SOUND(ENT(pev), CHAN_BODY, "player/pl_swim2.wav", 0.8, ATTN_NORM); break;
case 2: EMIT_SOUND(ENT(pev), CHAN_BODY, "player/pl_swim3.wav", 0.8, ATTN_NORM); break;
case 3: EMIT_SOUND(ENT(pev), CHAN_BODY, "player/pl_swim4.wav", 0.8, ATTN_NORM); break;
}
}
if (pev->watertype == CONTENT_LAVA)
{
if (pev->dmgtime < gpGlobals->time)
TakeDamage(VARS(eoNullEntity), VARS(eoNullEntity), pev->waterlevel * 10, DMG_BURN);
}
else if (pev->watertype == CONTENT_SLIME)
{
pev->dmgtime = gpGlobals->time + 1;
TakeDamage(VARS(eoNullEntity), VARS(eoNullEntity), pev->waterlevel * 4, DMG_ACID);
}
if (!(pev->flags & FL_INWATER))
{
pev->flags |= FL_INWATER;
pev->dmgtime = 0;
}
}
BOOL CBasePlayer::IsOnLadder(void)
{
return pev->movetype == MOVETYPE_FLY;
}
LINK_ENTITY_TO_CLASS(weapon_shield, CWShield);
void CWShield::Spawn(void)
{
pev->movetype = MOVETYPE_TOSS;
pev->solid = SOLID_TRIGGER;
UTIL_SetSize(pev, g_vecZero, g_vecZero);
SET_MODEL(ENT(pev), "models/w_shield.mdl");
}
void CWShield::Touch(CBaseEntity *pOther)
{
if (!pOther->IsPlayer())
return;
CBasePlayer *pPlayer = (CBasePlayer *)pOther;
if (pPlayer->pev->deadflag == DEAD_NO)
{
if (m_hEntToIgnoreTouchesFrom != 0 && pPlayer == m_hEntToIgnoreTouchesFrom)
{
if (m_flTimeToIgnoreTouches > gpGlobals->time)
return;
m_hEntToIgnoreTouchesFrom = NULL;
}
}
if (pPlayer->m_bHasPrimary)
return;
if (pPlayer->m_rgpPlayerItems[WPNSLOT_SECONDARY] != NULL && pPlayer->m_rgpPlayerItems[WPNSLOT_SECONDARY]->m_iId == WEAPON_ELITE)
return;
if (pPlayer->m_pActiveItem)
{
if (!pPlayer->m_pActiveItem->CanHolster())
return;
}
if (pPlayer->m_bIsVIP != true)
{
pPlayer->GiveShield(true);
EMIT_SOUND(edict(), CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM);
UTIL_Remove(this);
pev->nextthink = gpGlobals->time + 0.1;
}
}
void CWShield::SetCantBePickedUpByUser(CBaseEntity *pEntity, float time)
{
m_hEntToIgnoreTouchesFrom = pEntity;
m_flTimeToIgnoreTouches = gpGlobals->time + time;
}
void CBasePlayer::GiveShield(bool bRetire)
{
m_bOwnsShield = true;
m_bHasPrimary = true;
if (m_pActiveItem)
{
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem;
if (bRetire == true)
{
if (m_rgAmmo[pWeapon->m_iPrimaryAmmoType] > 0)
pWeapon->Holster();
if (!pWeapon->Deploy())
pWeapon->RetireWeapon();
}
}
pev->gamestate = 0;
}
void CBasePlayer::RemoveShield(void)
{
if (HasShield())
{
m_bOwnsShield = false;
m_bHasPrimary = false;
m_bShieldDrawn = false;
pev->gamestate = 1;
UpdateShieldCrosshair(true);
}
}
void CBasePlayer::DropShield(bool bDeploy)
{
if (HasShield() == false)
return;
if (!m_pActiveItem||(m_pActiveItem && !m_pActiveItem->CanHolster()))
return;
if (m_pActiveItem)
{
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem;
if (pWeapon->m_iId == WEAPON_HEGRENADE || pWeapon->m_iId == WEAPON_FLASHBANG || pWeapon->m_iId == WEAPON_SMOKEGRENADE)
{
if (m_rgAmmo[pWeapon->m_iPrimaryAmmoType] <= 0)
g_pGameRules->GetNextBestWeapon(this, pWeapon);
}
}
if (m_pActiveItem&&IsThrowingGrenade())
m_pActiveItem->Holster();
if (IsReloading())
StopReload();
DrawnShiled();
RemoveShield();
if (m_pActiveItem)
{
if (bDeploy == true)
m_pActiveItem->Deploy();
}
UTIL_MakeVectors(pev->angles);
CWShield *pShield = (CWShield *)CBaseEntity::Create("weapon_shield", pev->origin + gpGlobals->v_forward * 10, pev->angles, edict());
pShield->pev->angles.x = 0;
pShield->pev->angles.z = 0;
pShield->pev->velocity = gpGlobals->v_forward * 400;
pShield->SetThink(&CBaseEntity::SUB_Remove);
pShield->pev->nextthink = gpGlobals->time + 300;
pShield->SetCantBePickedUpByUser(this, 2.0);
}
bool CBasePlayer::IsReloading(void)
{
if (m_pActiveItem)
{
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem;
if (pWeapon->m_fInReload)
return true;
}
return false;
}
bool CBasePlayer::IsThrowingGrenade(void)
{
if (m_pActiveItem)
{
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem;
if (pWeapon->m_flStartThrow != 0)
return true;
}
return false;
}
bool CBasePlayer::IsProtectedByShield(void)
{
if (HasShield())
{
if (m_bShieldDrawn != false)
return true;
}
return false;
}
void CBasePlayer::StopReload(void)
{
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem;
pWeapon->m_fInReload = FALSE;
m_flNextAttack = UTIL_WeaponTimeBase();
}
void CBasePlayer::DrawnShiled(void)
{
if (IsProtectedByShield() && m_pActiveItem)
{
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem;
pWeapon->SecondaryAttack();
}
m_bShieldDrawn = false;
}
bool CBasePlayer::HasShield(void)
{
return m_bOwnsShield;
}
void CBasePlayer::AddAccount(int amount, bool bTrackChange)
{
m_iAccount += amount;
if (m_iAccount < 0)
m_iAccount = 0;
else if (m_iAccount > STARTMONEY_MAX)
m_iAccount = STARTMONEY_MAX;
MESSAGE_BEGIN(MSG_ONE, gmsgMoney, NULL, pev);
WRITE_LONG(m_iAccount);
WRITE_BYTE(bTrackChange);
MESSAGE_END();
}
void CBasePlayer::ResetMenu(void)
{
MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pev);
WRITE_SHORT(0);
WRITE_CHAR(0);
WRITE_BYTE(0);
WRITE_STRING("");
MESSAGE_END();
}
void CBasePlayer::SyncRoundTimer(void)
{
float tmRemaining;
if (g_pGameRules->IsMultiplayer())
tmRemaining = g_pGameRules->TimeRemaining();
else
tmRemaining = 0;
if (tmRemaining < 0)
tmRemaining = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgRoundTime, NULL, pev);
WRITE_SHORT(tmRemaining);
MESSAGE_END();
if (g_pGameRules->IsCareer())
{
}
}
void CBasePlayer::RemoveLevelText(void)
{
ResetMenu();
}
#define MENUBUF_LEN 51
void CBasePlayer::MenuPrint(const char *pszText)
{
char szBuffer[MENUBUF_LEN + 1];
while (strlen(pszText) >= MENUBUF_LEN - 1)
{
strncpy(szBuffer, pszText, MENUBUF_LEN - 1);
szBuffer[MENUBUF_LEN - 1] = '\0';
pszText += MENUBUF_LEN - 1;
MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pev);
WRITE_SHORT(0xFFFF);
WRITE_CHAR(-1);
WRITE_BYTE(1);
WRITE_STRING(szBuffer);
MESSAGE_END();
}
MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pev);
WRITE_SHORT(0xFFFF);
WRITE_CHAR(-1);
WRITE_BYTE(0);
WRITE_STRING(pszText);
MESSAGE_END();
}
void CBasePlayer::MakeVIP(void)
{
pev->body = 0;
m_iModelName = MODEL_VIP;
g_engfuncs.pfnSetClientKeyValue(entindex(), g_engfuncs.pfnGetInfoKeyBuffer(edict()), "model", "vip");
UTIL_LogPrintf("\"%s<%i><%s><CT>\" triggered \"Became_VIP\"\n", STRING(pev->netname), GETPLAYERUSERID(edict()), GETPLAYERAUTHID(edict()));
m_iTeam = TEAM_CT;
m_bIsVIP = true;
m_bNotKilled = false;
g_pGameRules->m_pVIP = this;
g_pGameRules->m_iConsecutiveVIP = 1;
}
extern void CheckStartMoney(void);
void CBasePlayer::JoiningThink(void)
{
switch (m_iJoiningState)
{
case JOINED: return;
case SHOWLTEXT:
{
RemoveLevelText();
m_iJoiningState = SHOWTEAMSELECT;
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("defuser");
MESSAGE_END();
m_bHasDefuser = false;
m_bMissionBriefing = false;
m_fLastMovement = gpGlobals->time;
SendItemStatus(this);
break;
}
case READINGLTEXT:
{
if (m_afButtonPressed & (IN_ATTACK | IN_ATTACK2 | IN_JUMP))
{
m_afButtonPressed &= ~(IN_ATTACK | IN_ATTACK2 | IN_JUMP);
RemoveLevelText();
m_iJoiningState = SHOWTEAMSELECT;
}
break;
}
case GETINTOGAME:
{
m_bNotKilled = false;
m_iIgnoreGlobalChat = IGNOREMSG_NONE;
m_iTeamKills = 0;
m_iFOV = 90;
memset(&m_rebuyStruct, 0, sizeof(m_rebuyStruct));
m_bIsInRebuy = false;
m_bJustConnected = false;
ResetMaxSpeed();
m_iJoiningState = JOINED;
if (g_pGameRules->m_bMapHasEscapeZone == true && m_iTeam == TEAM_CT)
{
m_iAccount = 0;
CheckStartMoney();
AddAccount(startmoney.value);
}
if (g_pGameRules->FPlayerCanRespawn(this))
{
Spawn();
g_pGameRules->CheckWinConditions();
if (!g_pGameRules->m_fTeamCount && g_pGameRules->m_bMapHasBombTarget && !g_pGameRules->IsThereABomber() && !g_pGameRules->IsThereABomb())
g_pGameRules->GiveC4();
if (m_iTeam == TEAM_TERRORIST)
g_pGameRules->m_iNumEscapers++;
}
else
{
pev->deadflag = DEAD_RESPAWNABLE;
if (pev->classname)
RemoveEntityHashValue(pev, STRING(pev->classname), CLASSNAME);
pev->classname = MAKE_STRING("player");
AddEntityHashValue(pev, STRING(pev->classname), CLASSNAME);
pev->flags &= FL_PROXY;
pev->flags |= (FL_SPECTATOR | FL_CLIENT);
edict_t *pSpot = (edict_t *)g_pGameRules->GetPlayerSpawnSpot(this);
entvars_t *pevSpot = VARS(pSpot);
StartObserver(pevSpot->origin, pevSpot->angles);
g_pGameRules->CheckWinConditions();
MESSAGE_BEGIN(MSG_ALL, gmsgTeamInfo);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_STRING(GetTeam(m_iTeam));
MESSAGE_END();
MESSAGE_BEGIN(MSG_ALL, gmsgLocation);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_STRING("");
MESSAGE_END();
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_SHORT(pev->frags);
WRITE_SHORT(m_iDeaths);
WRITE_SHORT(0);
WRITE_SHORT(m_iTeam);
MESSAGE_END();
if (!(m_flDisplayHistory & DHF_SPEC_DUCK))
{
HintMessage("#Spec_Duck", TRUE, TRUE);
m_flDisplayHistory |= DHF_SPEC_DUCK;
}
}
return;
}
}
if (m_pIntroCamera && m_fIntroCamTime <= gpGlobals->time)
MoveToNextIntroCamera();
}
void CBasePlayer::Disappear(void)
{
if (m_pTank)
{
m_pTank->Use(this, this, USE_OFF, 0);
m_pTank = NULL;
}
CSound *pSound = CSoundEnt::SoundPointerForIndex(CSoundEnt::ClientSoundIndex(edict()));
if (pSound)
pSound->Reset();
m_fSequenceFinished = TRUE;
pev->modelindex = m_modelIndexPlayer;
pev->view_ofs = Vector(0, 0, -8);
pev->deadflag = DEAD_DYING;
pev->solid = SOLID_NOT;
pev->flags &= FL_ONGROUND;
SetSuitUpdate(NULL, FALSE, 0);
m_iClientHealth = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgHealth, NULL, pev);
WRITE_BYTE(m_iClientHealth);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ONE, gmsgCurWeapon, NULL, pev);
WRITE_BYTE(0);
WRITE_BYTE(0xFF);
WRITE_BYTE(0xFF);
MESSAGE_END();
SendFOV(0);
g_pGameRules->CheckWinConditions();
m_bNotKilled = false;
if (m_bHasC4 == true)
{
DropPlayerItem("weapon_c4");
SetProgressBarTime(0);
}
if (m_bHasDefuser == true)
{
m_bHasDefuser = false;
pev->body = 0;
GiveNamedItem("item_thighpack");
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("defuser");
MESSAGE_END();
SendItemStatus(this);
SetProgressBarTime(0);
}
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("buyzone");
MESSAGE_END();
if (m_iMenu >= Menu_Buy)
{
if (m_iMenu <= Menu_BuyItem)
{
CLIENT_COMMAND(ENT(pev), "slot10\n");
}
else if (m_iMenu == Menu_ClientBuy)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBuyClose, NULL, pev);
MESSAGE_END();
}
}
SetThink(&CBasePlayer::PlayerDeathThink);
pev->nextthink = gpGlobals->time + 0.1;
pev->angles.x = 0;
pev->angles.z = 0;
}
void CBasePlayer::PlayerDeathThink(void)
{
if (m_iJoiningState != JOINED)
return;
if (FBitSet(pev->flags, FL_ONGROUND))
{
float flForward = pev->velocity.Length() - 20;
if (flForward <= 0)
pev->velocity = g_vecZero;
else
pev->velocity = flForward * pev->velocity.Normalize();
}
if (HasWeapons())
PackDeadPlayerItems();
if (pev->modelindex && !m_fSequenceFinished && pev->deadflag == DEAD_DYING)
{
StudioFrameAdvance();
return;
}
if (pev->movetype != MOVETYPE_NONE && FBitSet(pev->flags, FL_ONGROUND))
pev->movetype = MOVETYPE_NONE;
if (pev->deadflag == DEAD_DYING)
{
m_fDeadTime = gpGlobals->time;
pev->deadflag = DEAD_DEAD;
}
StopAnimation();
pev->effects |= EF_NOINTERP;
pev->framerate = 0;
BOOL fAnyButtonDown = (pev->button & ~IN_SCORE);
if (g_pGameRules->IsMultiplayer())
{
if (gpGlobals->time > m_fDeadTime + 3)
{
if (!(m_afPhysicsFlags & PFLAG_OBSERVER))
{
SpawnClientSideCorpse();
if (pev->view_ofs != g_vecZero)
StartObserver(pev->origin, pev->angles);
}
}
}
if (pev->deadflag == DEAD_DEAD && m_iTeam != TEAM_UNASSIGNED && m_iTeam != TEAM_SPECTATOR)
{
if (fAnyButtonDown)
return;
if (g_pGameRules->FPlayerCanRespawn(this))
{
pev->deadflag = DEAD_RESPAWNABLE;
if (g_pGameRules->IsMultiplayer())
g_pGameRules->CheckWinConditions();
}
pev->nextthink = gpGlobals->time + 0.1;
}
else if (pev->deadflag == DEAD_RESPAWNABLE)
{
respawn(pev, FALSE);
pev->button = 0;
pev->nextthink = -1;
}
}
void CBasePlayer::RoundRespawn(void)
{
m_canSwitchObserverModes = true;
if (m_bJustKilledTeammate == true && CVAR_GET_FLOAT("mp_tkpunish") != 0)
{
m_bJustKilledTeammate = false;
CLIENT_COMMAND(ENT(pev), "kill\n");
m_bPunishedForTK = true;
}
if (m_iMenu != Menu_ChooseAppearance)
{
respawn(pev, FALSE);
pev->button = 0;
pev->nextthink = -1;
}
if (m_pActiveItem)
{
if (m_pActiveItem->iItemSlot() == WPNSLOT_GRENADE)
SwitchWeapon(m_pActiveItem);
}
m_lastLocation[0] = 0;
}
void CBasePlayer::StartObserver(const Vector &vecPosition, const Vector &vecViewAngle)
{
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_KILLPLAYERATTACHMENTS);
WRITE_BYTE(ENTINDEX(edict()));
MESSAGE_END();
if (m_pActiveItem)
m_pActiveItem->Holster();
if (m_pTank)
{
m_pTank->Use(this, this, USE_OFF, 0);
m_pTank = NULL;
}
SetSuitUpdate(NULL, FALSE, 0);
MESSAGE_BEGIN(MSG_ONE, gmsgCurWeapon, NULL, pev);
WRITE_BYTE(0);
WRITE_BYTE(0xFF);
WRITE_BYTE(0xFF);
MESSAGE_END();
SendFOV(0);
m_iHideHUD = (HIDEHUD_WEAPONS | HIDEHUD_HEALTH);
m_afPhysicsFlags |= PFLAG_OBSERVER;
pev->effects = EF_NODRAW;
pev->view_ofs = g_vecZero;
pev->angles = pev->v_angle = vecViewAngle;
pev->fixangle = TRUE;
pev->solid = SOLID_NOT;
pev->takedamage = DAMAGE_NO;
pev->movetype = MOVETYPE_NONE;
UTIL_SetOrigin(pev, vecPosition);
m_afPhysicsFlags &= ~PFLAG_DUCKING;
pev->flags &= ~FL_DUCKING;
pev->health = 1;
m_iObserverC4State = 0;
m_bObserverHasDefuser = false;
m_iObserverWeapon = 0;
m_flNextObserverInput = 0;
pev->iuser1 = OBS_NONE;
static int iFirstTime = 1;
if (iFirstTime && g_pGameRules && g_pGameRules->IsCareer() && !IsBot())
{
Observer_SetMode(OBS_CHASE_LOCKED);
CLIENT_COMMAND(edict(), "spec_autodirector_internal 1\n");
iFirstTime = 0;
}
else
Observer_SetMode(m_iObserverLastMode);
ResetMaxSpeed();
MESSAGE_BEGIN(MSG_ALL, gmsgSpectator);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_BYTE(1);
MESSAGE_END();
}
#define PLAYER_SEARCH_RADIUS 64.0
void CBasePlayer::PlayerUse(void)
{
if (!((pev->button | m_afButtonPressed | m_afButtonReleased) & IN_USE))
return;
if (m_afButtonPressed & IN_USE)
{
if (m_pTank)
{
m_pTank->Use(this, this, USE_OFF, 0);
m_pTank = NULL;
return;
}
if (m_afPhysicsFlags & PFLAG_ONTRAIN)
{
m_iTrain = TRAIN_NEW | TRAIN_OFF;
m_afPhysicsFlags &= ~PFLAG_ONTRAIN;
CBaseEntity *pTrain = Instance(pev->groundentity);
if (pTrain && pTrain->Classify() == CLASS_VEHICLE)
((CFuncVehicle *)pTrain)->m_pDriver = NULL;
return;
}
CBaseEntity *pTrain = Instance(pev->groundentity);
if (pTrain && !(pev->button & IN_JUMP) && FBitSet(pev->flags, FL_ONGROUND) && (pTrain->ObjectCaps() & FCAP_DIRECTIONAL_USE) && pTrain->OnControls(pev))
{
m_afPhysicsFlags |= PFLAG_ONTRAIN;
m_iTrain = TrainSpeed(pTrain->pev->speed, pTrain->pev->impulse);
if (pTrain->Classify() == CLASS_VEHICLE)
{
EMIT_SOUND(ENT(pev), CHAN_ITEM, "plats/vehicle_ignition.wav", 0.8, ATTN_NORM);
((CFuncVehicle *)pTrain)->m_pDriver = this;
}
else
EMIT_SOUND(ENT(pev), CHAN_ITEM, "plats/train_use1.wav", 0.8, ATTN_NORM);
return;
}
}
CBaseEntity *pObject = NULL;
CBaseEntity *pClosest = NULL;
float flMaxDot = VIEW_FIELD_NARROW;
UTIL_MakeVectors(pev->v_angle);
while ((pObject = UTIL_FindEntityInSphere(pObject, pev->origin, PLAYER_SEARCH_RADIUS)) != NULL)
{
if (pObject->ObjectCaps() & (FCAP_IMPULSE_USE | FCAP_CONTINUOUS_USE | FCAP_ONOFF_USE))
{
Vector vecLOS = VecBModelOrigin(pObject->pev) - (pev->origin + pev->view_ofs);
vecLOS = UTIL_ClampVectorToBox(vecLOS, pObject->pev->size * 0.5);
float flDot = DotProduct(vecLOS, gpGlobals->v_forward);
if (flDot > flMaxDot)
{
flMaxDot = flDot;
pClosest = pObject;
}
}
}
pObject = pClosest;
if (pObject)
{
int caps = pObject->ObjectCaps();
if (m_afButtonPressed & IN_USE)
EMIT_SOUND(ENT(pev), CHAN_ITEM, "common/wpn_select.wav", 0.4, ATTN_NORM);
if (((pev->button & IN_USE) && (caps & FCAP_CONTINUOUS_USE)) || ((m_afButtonPressed & IN_USE) && (caps & (FCAP_IMPULSE_USE | FCAP_ONOFF_USE))))
{
if (caps & FCAP_CONTINUOUS_USE)
m_afPhysicsFlags |= PFLAG_USING;
pObject->Use(this, this, USE_SET, 1);
return;
}
if ((m_afButtonReleased & IN_USE) && (pObject->ObjectCaps() & FCAP_ONOFF_USE))
pObject->Use(this, this, USE_SET, 0);
}
else if (m_afButtonPressed & IN_USE)
EMIT_SOUND(ENT(pev), CHAN_ITEM, "common/wpn_denyselect.wav", 0.4, ATTN_NORM);
}
void CBasePlayer::HostageUsed(void)
{
if (m_flDisplayHistory & DHF_HOSTAGE_USED)
return;
if (m_iTeam == TEAM_TERRORIST)
HintMessage("#Hint_use_hostage_to_stop_him");
else if (m_iTeam == TEAM_CT)
HintMessage("#Hint_lead_hostage_to_rescue_point");
m_flDisplayHistory |= DHF_HOSTAGE_USED;
}
void CBasePlayer::Jump(void)
{
if (pev->flags & FL_WATERJUMP)
return;
if (pev->waterlevel >= 2)
return;
if (!(m_afButtonPressed & IN_JUMP))
return;
if (!(pev->flags & FL_ONGROUND) || !pev->groundentity)
return;
//UTIL_MakeVectors(pev->angles);
SetAnimation(PLAYER_JUMP);
if (pev->flags & FL_DUCKING || m_afPhysicsFlags & PFLAG_DUCKING)
{
if (m_fLongJump && (pev->button & IN_DUCK) && (gpGlobals->time - m_flDuckTime < 1) && pev->velocity.Length() > 50)
SetAnimation(PLAYER_SUPERJUMP);
}
entvars_t *pevGround = VARS(pev->groundentity);
if (pevGround)
{
if (pevGround->flags & FL_CONVEYOR)
pev->velocity = pev->velocity + pev->basevelocity;
if (FClassnameIs(pevGround, "func_tracktrain") || FClassnameIs(pevGround, "func_train") || FClassnameIs(pevGround, "func_vehicle"))
pev->velocity = pevGround->velocity + pev->velocity;
}
}
void FixPlayerCrouchStuck(edict_t *pPlayer)
{
for (int i = 0; i < 18; i++)
{
TraceResult trace;
UTIL_TraceHull(pPlayer->v.origin, pPlayer->v.origin, dont_ignore_monsters, head_hull, pPlayer, &trace);
if (!trace.fStartSolid)
break;
pPlayer->v.origin.z++;
}
}
void CBasePlayer::Duck(void)
{
if (pev->button & IN_DUCK)
SetAnimation(PLAYER_WALK);
}
int CBasePlayer::Classify(void)
{
return CLASS_PLAYER;
}
void CBasePlayer::AddPoints(int score, BOOL bAllowNegativeScore)
{
if (score < 0 && !bAllowNegativeScore)
{
if (pev->frags < 0)
return;
if (-score > pev->frags)
score = -pev->frags;
}
pev->frags += score;
MESSAGE_BEGIN(MSG_BROADCAST, gmsgScoreInfo);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_SHORT(pev->frags);
WRITE_SHORT(m_iDeaths);
WRITE_SHORT(0);
WRITE_SHORT(m_iTeam);
MESSAGE_END();
}
void CBasePlayer::AddPointsToTeam(int score, BOOL bAllowNegativeScore)
{
int index = entindex();
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pOther = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (pOther && i != index)
{
if (g_pGameRules->PlayerRelationship(this, pOther) == GR_TEAMMATE)
pOther->AddPoints(score, bAllowNegativeScore);
}
}
}
bool CBasePlayer::CanPlayerBuy(bool display)
{
if (!g_pGameRules->IsMultiplayer())
return CHalfLifeTraining::PlayerCanBuy(this);
if (pev->deadflag != DEAD_NO)
return false;
if (!(m_signals.GetState() & SIGNAL_BUY))
return false;
int buyTime = (int)CVAR_GET_FLOAT("mp_buytime") * 60;
if (buyTime < 15)
{
buyTime = 15;
CVAR_SET_FLOAT("mp_buytime", 1 / (60 / 15));
}
if (gpGlobals->time - g_pGameRules->m_fRoundCount > buyTime)
{
if (display == true)
ClientPrint(pev, HUD_PRINTCENTER, "#Cant_buy", UTIL_dtos1(buyTime));
return false;
}
if (m_bIsVIP)
{
if (display == true)
ClientPrint(pev, HUD_PRINTCENTER, "#VIP_cant_buy");
return false;
}
if (g_pGameRules->m_bCTCantBuy == true && m_iTeam == TEAM_CT)
{
if (display == true)
ClientPrint(pev, HUD_PRINTCENTER, "#CT_cant_buy");
return false;
}
if (g_pGameRules->m_bTCantBuy == true && m_iTeam == TEAM_TERRORIST)
{
if (display == true)
ClientPrint(pev, HUD_PRINTCENTER, "#Terrorist_cant_buy");
return false;
}
return true;
}
void CBasePlayer::InitStatusBar(void)
{
m_flStatusBarDisappearDelay = 0;
m_SbarString0[0] = '\0';
}
void CBasePlayer::UpdateStatusBar(void)
{
int newSBarState[SBAR_END];
memset(newSBarState, 0, sizeof(newSBarState));
char sbuf0[SBAR_STRING_SIZE];
strcpy(sbuf0, m_SbarString0);
TraceResult tr;
UTIL_MakeVectors(pev->v_angle + pev->punchangle);
Vector vecSrc = EyePosition();
float range = (pev->flags & FL_SPECTATOR) ? MAX_SPECTATOR_ID_RANGE : MAX_ID_RANGE;
Vector vecEnd = vecSrc + (gpGlobals->v_forward * range);
UTIL_TraceLine(vecSrc, vecEnd, dont_ignore_monsters, edict(), &tr);
if (tr.flFraction != 1)
{
if (!FNullEnt(tr.pHit))
{
CBaseEntity *pEntity = Instance(tr.pHit);
if (gpGlobals->time >= m_blindUntilTime && pEntity->Classify() == CLASS_PLAYER)
{
CBasePlayer *pTarget = (CBasePlayer *)pEntity;
newSBarState[SBAR_ID_TARGETNAME] = ENTINDEX(pTarget->edict());
newSBarState[SBAR_ID_TARGETTYPE] = (pTarget->m_iTeam == m_iTeam) ? SBAR_TARGETTYPE_TEAMMATE : SBAR_TARGETTYPE_ENEMY;
if (m_iTeam == pTarget->m_iTeam || IsObserver())
{
if (playerid.value != PLAYERID_OFF || IsObserver())
strcpy(sbuf0, "1 %c1: %p2\n2 %h: %i3%%");
else
strcpy(sbuf0, " ");
newSBarState[SBAR_ID_TARGETHEALTH] = (pTarget->pev->health / pTarget->pev->max_health) * 100;
if (!(m_flDisplayHistory & DHF_FRIEND_SEEN) && !FBitSet(pev->flags, FL_SPECTATOR))
{
m_flDisplayHistory |= DHF_FRIEND_SEEN;
HintMessage("#Hint_spotted_a_friend");
}
}
else if (!IsObserver())
{
if (playerid.value != PLAYERID_TEAMONLY && playerid.value != PLAYERID_OFF)
strcpy(sbuf0, "1 %c1: %p2");
else
strcpy(sbuf0, " ");
if (!(m_flDisplayHistory & DHF_ENEMY_SEEN))
{
m_flDisplayHistory |= DHF_ENEMY_SEEN;
HintMessage("#Hint_spotted_an_enemy");
}
}
m_flStatusBarDisappearDelay = gpGlobals->time + 2;
}
else if (pEntity->Classify() == CLASS_HUMAN_PASSIVE)
{
if (playerid.value != PLAYERID_OFF || IsObserver())
strcpy(sbuf0, "1 %c1 %h: %i3%%");
else
strcpy(sbuf0, " ");
newSBarState[SBAR_ID_TARGETTYPE] = SBAR_TARGETTYPE_HOSTAGE;
newSBarState[SBAR_ID_TARGETHEALTH] = (pEntity->pev->health / pEntity->pev->max_health) * 100;
if (!(m_flDisplayHistory & DHF_HOSTAGE_SEEN_FAR) && tr.flFraction > 0.1)
{
m_flDisplayHistory |= DHF_HOSTAGE_SEEN_FAR;
if (m_iTeam == TEAM_TERRORIST)
HintMessage("#Hint_prevent_hostage_rescue", TRUE);
else if (m_iTeam == TEAM_CT)
HintMessage("#Hint_rescue_the_hostages", TRUE);
}
else if (m_iTeam == TEAM_CT && !(m_flDisplayHistory & DHF_HOSTAGE_SEEN_NEAR) && tr.flFraction <= 0.1)
{
m_flDisplayHistory |= (DHF_HOSTAGE_SEEN_NEAR | DHF_HOSTAGE_SEEN_FAR);
HintMessage("#Hint_press_use_so_hostage_will_follow");
}
m_flStatusBarDisappearDelay = gpGlobals->time + 2;
}
}
}
else if (m_flStatusBarDisappearDelay > gpGlobals->time)
{
newSBarState[SBAR_ID_TARGETTYPE] = m_izSBarState[SBAR_ID_TARGETTYPE];
newSBarState[SBAR_ID_TARGETNAME] = m_izSBarState[SBAR_ID_TARGETNAME];
newSBarState[SBAR_ID_TARGETHEALTH] = m_izSBarState[SBAR_ID_TARGETHEALTH];
}
BOOL bForceResend = FALSE;
if (strcmp(sbuf0, m_SbarString0))
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusText, NULL, pev);
WRITE_BYTE(0);
WRITE_STRING(sbuf0);
MESSAGE_END();
strcpy(m_SbarString0, sbuf0);
bForceResend = TRUE;
}
for (int i = 1; i < SBAR_END; i++)
{
if (newSBarState[i] != m_izSBarState[i] || bForceResend)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusValue, NULL, pev);
WRITE_BYTE(i);
WRITE_SHORT(newSBarState[i]);
MESSAGE_END();
m_izSBarState[i] = newSBarState[i];
}
}
}
void CBasePlayer::PreThink(void)
{
int buttonsChanged = pev->button ^ m_afButtonLast;
if (pev->button != m_afButtonLast)
m_fLastMovement = gpGlobals->time;
m_afButtonPressed = buttonsChanged & pev->button;
m_afButtonReleased = buttonsChanged & ~pev->button;
m_hintMessageQueue.Update(this);
g_pGameRules->PlayerThink(this);
if (g_fGameOver)
return;
if (m_iJoiningState != JOINED)
JoiningThink();
if (m_bMissionBriefing == true)
{
if (m_afButtonPressed & (IN_ATTACK | IN_ATTACK2))
{
m_afButtonPressed &= ~(IN_ATTACK | IN_ATTACK2);
RemoveLevelText();
m_bMissionBriefing = false;
}
}
UTIL_MakeVectors(pev->v_angle);
ItemPreFrame();
WaterMove();
if (FBitSet(pev->flags, FL_ONGROUND))
{
if (m_flVelocityModifier < 1)
{
m_flVelocityModifier += 0.01;
pev->velocity = pev->velocity * m_flVelocityModifier;
}
if (m_flVelocityModifier > 1)
m_flVelocityModifier = 1;
}
if (m_flIdleCheckTime <= gpGlobals->time || m_flIdleCheckTime == 0)
{
m_flIdleCheckTime = gpGlobals->time + 5;
if (g_pGameRules&&gpGlobals->time - m_fLastMovement > g_pGameRules->m_fMaxIdlePeriod)
{
if (CVAR_GET_FLOAT("mp_autokick") != 0)
{
UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Game_idle_kick\" (auto)\n", STRING(pev->netname), GETPLAYERUSERID(edict()), GETPLAYERAUTHID(edict()), GetTeam(m_iTeam));
UTIL_ClientPrintAll(HUD_PRINTCONSOLE, "#Game_idle_kick", STRING(pev->netname));
SERVER_COMMAND(UTIL_VarArgs("kick %s\n", STRING(pev->netname)));
m_fLastMovement = gpGlobals->time;
}
}
}
if (g_pGameRules && g_pGameRules->FAllowFlashlight())
m_iHideHUD &= ~HIDEHUD_FLASHLIGHT;
else
m_iHideHUD |= HIDEHUD_FLASHLIGHT;
UpdateClientData();
CheckTimeBasedDamage();
CheckSuitUpdate();
if (m_afPhysicsFlags & PFLAG_ONTRAIN)
pev->flags |= FL_ONTRAIN;
else
pev->flags &= ~FL_ONTRAIN;
if (IsObserver() && (m_afPhysicsFlags & PFLAG_OBSERVER))
{
Observer_HandleButtons();
Observer_CheckTarget();
Observer_CheckProperties();
return;
}
if (pev->deadflag >= DEAD_DYING && pev->deadflag != DEAD_RESPAWNABLE)
{
PlayerDeathThink();
return;
}
CBaseEntity *pGroundEntity = Instance(pev->groundentity);
if (pGroundEntity && pGroundEntity->Classify() == CLASS_VEHICLE)
pev->iuser4 = 1;
else
pev->iuser4 = 0;
if (m_afPhysicsFlags & PFLAG_ONTRAIN)
{
CBaseEntity *pTrain = Instance(pev->groundentity);
float vel;
if (!pTrain)
{
TraceResult trainTrace;
UTIL_TraceLine(pev->origin, pev->origin + Vector(0, 0, -38), ignore_monsters, ENT(pev), &trainTrace);
if (trainTrace.flFraction != 1 || trainTrace.pHit)
pTrain = Instance(trainTrace.pHit);
if (!pTrain || !(pTrain->ObjectCaps() & FCAP_DIRECTIONAL_USE) || !pTrain->OnControls(pev))
{
m_iTrain = TRAIN_NEW | TRAIN_OFF;
m_afPhysicsFlags &= ~PFLAG_ONTRAIN;
((CFuncVehicle *)pTrain)->m_pDriver = NULL;
return;
}
}
else if (!FBitSet(pev->flags, FL_ONGROUND) || (pTrain->pev->spawnflags & SF_TRACKTRAIN_NOCONTROL))
{
m_iTrain = TRAIN_NEW | TRAIN_OFF;
m_afPhysicsFlags &= ~PFLAG_ONTRAIN;
((CFuncVehicle *)pTrain)->m_pDriver = NULL;
return;
}
vel = 0;
pev->velocity = g_vecZero;
if (pTrain->Classify() == CLASS_VEHICLE)
{
if (pev->button & IN_FORWARD)
{
vel = 1;
pTrain->Use(this, this, USE_SET, vel);
}
if (pev->button & IN_BACK)
{
vel = -1;
pTrain->Use(this, this, USE_SET, vel);
}
if (pev->button & IN_MOVELEFT)
{
vel = 20;
pTrain->Use(this, this, USE_SET, vel);
}
if (pev->button & IN_MOVERIGHT)
{
vel = 30;
pTrain->Use(this, this, USE_SET, vel);
}
}
else
{
if (m_afButtonPressed & IN_FORWARD)
{
vel = 1;
pTrain->Use(this, this, USE_SET, vel);
}
else if (m_afButtonPressed & IN_BACK)
{
vel = -1;
pTrain->Use(this, this, USE_SET, vel);
}
}
if (vel)
{
m_iTrain = TrainSpeed(pTrain->pev->speed, pTrain->pev->impulse);
m_iTrain |= TRAIN_ACTIVE | TRAIN_NEW;
}
}
else if (m_iTrain & TRAIN_ACTIVE)
m_iTrain = TRAIN_NEW;
if (pev->button & IN_JUMP)
Jump();
if ((pev->button & IN_DUCK) || FBitSet(pev->flags, FL_DUCKING) || (m_afPhysicsFlags & PFLAG_DUCKING))
Duck();
if (!FBitSet(pev->flags, FL_ONGROUND))
m_flFallVelocity = -pev->velocity.z;
m_hEnemy = NULL;
if (m_afPhysicsFlags & PFLAG_ONBARNACLE)
pev->velocity = g_vecZero;
if (!(m_flDisplayHistory & DHF_ROUND_STARTED) && CanPlayerBuy(false) == true)
{
HintMessage("#Hint_press_buy_to_purchase");
m_flDisplayHistory |= DHF_ROUND_STARTED;
}
UpdateLocation(false);
}
void CBasePlayer::CheckTimeBasedDamage(void)
{
BYTE bDuration = 0;
if (!(m_bitsDamageType & DMG_TIMEBASED))
return;
if (fabs(gpGlobals->time - m_tbdPrev) < 2)
return;
m_tbdPrev = gpGlobals->time;
for (int i = 0; i < CDMG_TIMEBASED; i++)
{
if (m_bitsDamageType & (DMG_PARALYZE << i))
{
switch (i)
{
case itbd_Paralyze: bDuration = PARALYZE_DURATION; break;
case itbd_NerveGas: bDuration = NERVEGAS_DURATION; break;
case itbd_Poison:
{
TakeDamage(pev, pev, POISON_DAMAGE, DMG_GENERIC);
bDuration = POISON_DURATION;
break;
}
case itbd_DrownRecover:
{
if (m_idrowndmg > m_idrownrestored)
{
int idif = min(m_idrowndmg - m_idrownrestored, 10);
TakeHealth(idif, DMG_GENERIC);
m_idrownrestored += idif;
}
bDuration = 4;
break;
}
case itbd_Radiation: bDuration = RADIATION_DURATION; break;
case itbd_Acid: bDuration = ACID_DURATION; break;
case itbd_SlowBurn: bDuration = SLOWBURN_DURATION; break;
case itbd_SlowFreeze: bDuration = SLOWFREEZE_DURATION; break;
default: bDuration = 0;
}
if (m_rgbTimeBasedDamage[i])
{
if ((i == itbd_NerveGas && m_rgbTimeBasedDamage[i] < NERVEGAS_DURATION) || (i == itbd_Poison && m_rgbTimeBasedDamage[i] < POISON_DURATION))
{
if (m_rgItems[ITEM_ANTIDOTE])
{
m_rgbTimeBasedDamage[i] = 0;
m_rgItems[ITEM_ANTIDOTE]--;
SetSuitUpdate("!HEV_HEAL4", FALSE, SUIT_REPEAT_OK);
}
}
if (!m_rgbTimeBasedDamage[i] || --m_rgbTimeBasedDamage[i] == 0)
{
m_rgbTimeBasedDamage[i] = 0;
m_bitsDamageType &= ~(DMG_PARALYZE << i);
}
}
else
m_rgbTimeBasedDamage[i] = bDuration;
}
}
}
#define GEIGERDELAY 0.25
void CBasePlayer::UpdateGeigerCounter(void)
{
if (gpGlobals->time < m_flgeigerDelay)
return;
m_flgeigerDelay = gpGlobals->time + GEIGERDELAY;
byte range = (byte)(m_flgeigerRange / 4);
if (range != m_igeigerRangePrev)
{
m_igeigerRangePrev = range;
MESSAGE_BEGIN(MSG_ONE, gmsgGeigerRange, NULL, pev);
WRITE_BYTE(range);
MESSAGE_END();
}
if (!RANDOM_LONG(0, 3))
m_flgeigerRange = 1000;
}
#define SUITUPDATETIME 3.5
#define SUITFIRSTUPDATETIME 0.1
void CBasePlayer::CheckSuitUpdate(void)
{
int isentence = 0;
int isearch = m_iSuitPlayNext;
if (!(pev->weapons & (1 << WEAPON_SUIT)))
return;
UpdateGeigerCounter();
if (g_pGameRules->IsMultiplayer())
return;
if (gpGlobals->time >= m_flSuitUpdate && m_flSuitUpdate > 0)
{
for (int i = 0; i < CSUITPLAYLIST; i++)
{
if (isentence = m_rgSuitPlayList[isearch])
break;
if (++isearch == CSUITPLAYLIST)
isearch = 0;
}
if (isentence)
{
m_rgSuitPlayList[isearch] = 0;
if (isentence > 0)
{
char sentence[CBSENTENCENAME_MAX + 1];
strcpy(sentence, "!");
strcat(sentence, gszallsentencenames[isentence]);
EMIT_SOUND_SUIT(ENT(pev), sentence);
}
else
EMIT_GROUPID_SUIT(ENT(pev), -isentence);
m_flSuitUpdate = gpGlobals->time + SUITUPDATETIME;
}
else
m_flSuitUpdate = 0;
}
}
void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime)
{
}
void CBasePlayer::SetNewPlayerModel(const char *model)
{
SET_MODEL(edict(), model);
m_modelIndexPlayer = pev->modelindex;
}
void CBasePlayer::CheckPowerups(entvars_t *pev)
{
if (pev->health > 0)
pev->modelindex = m_modelIndexPlayer;
}
void CBasePlayer::UpdatePlayerSound(void)
{
int iBodyVolume;
CSound *pSound = CSoundEnt::SoundPointerForIndex(CSoundEnt::ClientSoundIndex(edict()));
if (!pSound)
{
ALERT(at_console, "Client lost reserved sound!\n");
return;
}
pSound->m_iType = bits_SOUND_NONE;
if (FBitSet(pev->flags, FL_ONGROUND))
{
iBodyVolume = pev->velocity.Length();
if (iBodyVolume> 512)
iBodyVolume = 512;
}
else
iBodyVolume = 0;
if (pev->button & IN_JUMP)
iBodyVolume += 100;
if (m_iWeaponVolume > iBodyVolume)
{
m_iTargetVolume = m_iWeaponVolume;
pSound->m_iType |= bits_SOUND_COMBAT;
}
else
m_iTargetVolume = iBodyVolume;
m_iWeaponVolume -= 250 * gpGlobals->frametime;
int iVolume = pSound->m_iVolume;
if (m_iTargetVolume > iVolume)
{
iVolume = m_iTargetVolume;
}
else if (iVolume > m_iTargetVolume)
{
iVolume -= 250 * gpGlobals->frametime;
if (iVolume < m_iTargetVolume)
iVolume = 0;
}
if (m_fNoPlayerSound)
iVolume = 0;
if (gpGlobals->time > m_flStopExtraSoundTime)
m_iExtraSoundTypes = 0;
if (pSound)
{
pSound->m_vecOrigin = pev->origin;
pSound->m_iVolume = iVolume;
pSound->m_iType |= (bits_SOUND_PLAYER | m_iExtraSoundTypes);
}
m_iWeaponFlash -= 256 * gpGlobals->frametime;
if (m_iWeaponFlash < 0)
m_iWeaponFlash = 0;
UTIL_MakeVectors(pev->angles);
gpGlobals->v_forward.z = 0;
}
void CBasePlayer::PostThink(void)
{
if (g_fGameOver)
goto pt_end;
if (!IsAlive())
goto pt_end;
if (m_pTank)
{
if (!m_pTank->OnControls(pev) || pev->weaponmodel)
{
m_pTank->Use(this, this, USE_OFF, 0);
m_pTank = NULL;
}
else
m_pTank->Use(this, this, USE_SET, 2);
}
ItemPostFrame();
if ((pev->flags & FL_ONGROUND) && pev->health > 0 && m_flFallVelocity >= PLAYER_FALL_PUNCH_THRESHHOLD)
{
if (pev->watertype != CONTENT_WATER)
{
if (m_flFallVelocity > PLAYER_MAX_SAFE_FALL_SPEED)
{
float flFallDamage = g_pGameRules->FlPlayerFallDamage(this);
if (flFallDamage > pev->health)
EMIT_SOUND(ENT(pev), CHAN_ITEM, "common/bodysplat.wav", VOL_NORM, ATTN_NORM);
if (flFallDamage > 0)
{
TakeDamage(VARS(eoNullEntity), VARS(eoNullEntity), flFallDamage, DMG_FALL);
pev->punchangle.x = 0;
}
}
}
if (IsAlive())
SetAnimation(PLAYER_WALK);
}
if (pev->flags & FL_ONGROUND)
{
if (m_flFallVelocity > 64 && !g_pGameRules->IsMultiplayer())
CSoundEnt::InsertSound(bits_SOUND_PLAYER, pev->origin, m_flFallVelocity, 0.2);
m_flFallVelocity = 0;
}
if (IsAlive())
{
if (pev->velocity.x || pev->velocity.y)
{
if (/*(pev->velocity.x || pev->velocity.y) &&*/ FBitSet(pev->flags, FL_ONGROUND))//(pev->velocity.x || pev->velocity.y) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>...
SetAnimation(PLAYER_WALK);
else if (pev->waterlevel > 1)
SetAnimation(PLAYER_WALK);
}
else if (pev->gaitsequence != ACT_FLY)
SetAnimation(PLAYER_IDLE);
}
StudioFrameAdvance();
CheckPowerups(pev);
UpdatePlayerSound();
pt_end:
#ifdef CLIENT_WEAPONS
for (int i = 0; i < MAX_ITEM_TYPES; i++)
{
if (!m_rgpPlayerItems[i])
continue;
CBasePlayerItem *pPlayerItem = m_rgpPlayerItems[i];
while (pPlayerItem)
{
CBasePlayerWeapon *gun = (CBasePlayerWeapon *)pPlayerItem->GetWeaponPtr();
if (gun && gun->UseDecrement())
{
gun->m_flNextPrimaryAttack = max(gun->m_flNextPrimaryAttack - gpGlobals->frametime, -1.0);
gun->m_flNextSecondaryAttack = max(gun->m_flNextSecondaryAttack - gpGlobals->frametime, -0.001);
if (gun->m_flTimeWeaponIdle != 1000)
gun->m_flTimeWeaponIdle = max(gun->m_flTimeWeaponIdle - gpGlobals->frametime, -0.001);
}
pPlayerItem = pPlayerItem->m_pNext;
}
}
m_flNextAttack -= gpGlobals->frametime;
if (m_flNextAttack < -0.001)
m_flNextAttack = -0.001;
#endif
m_afButtonLast = pev->button;
m_iGaitsequence = pev->gaitsequence;
StudioProcessGait();
}
BOOL IsSpawnPointValid(CBaseEntity *pPlayer, CBaseEntity *pSpot)
{
CBaseEntity *ent = NULL;
if (!pSpot->IsTriggered(pPlayer))
return FALSE;
while ((ent = UTIL_FindEntityInSphere(ent, pSpot->pev->origin, 64)) != NULL)
{
if (ent->IsPlayer() && ent != pPlayer)
return FALSE;
}
return TRUE;
}
DLL_GLOBAL CBaseEntity *g_pLastSpawn;
DLL_GLOBAL CBaseEntity *g_pLastCTSpawn, *g_pLastTerroristSpawn;
inline int FNullEnt(CBaseEntity *ent) { return (!ent) || FNullEnt(ent->edict()); }
bool SelectSpawnSpot(CBaseEntity *pPlayer, const char *pEntClassName, CBaseEntity *&pSpot)
{
edict_t *player = pPlayer->edict();
pSpot = UTIL_FindEntityByClassname(pSpot, pEntClassName);
if (FNullEnt(pSpot))
pSpot = UTIL_FindEntityByClassname(pSpot, pEntClassName);
CBaseEntity *pFirstSpot = pSpot;
do
{
if (pSpot)
{
if (IsSpawnPointValid(pPlayer, pSpot))
{
if (pSpot->pev->origin == Vector(0, 0, 0))
{
pSpot = UTIL_FindEntityByClassname(pSpot, pEntClassName);
continue;
}
return true;
}
}
pSpot = UTIL_FindEntityByClassname(pSpot, pEntClassName);
}
while (pSpot != pFirstSpot);
if (!FNullEnt(pSpot))
{
CBaseEntity *ent = UTIL_FindEntityInSphere(NULL, pSpot->pev->origin, 64);
while (ent)
{
if (ent->IsPlayer() && ent->edict() != player)
ent->TakeDamage(VARS(INDEXENT(0)), VARS(INDEXENT(0)), 200, DMG_GENERIC);
ent = UTIL_FindEntityInSphere(ent, pSpot->pev->origin, 64);
}
return true;
}
return false;
}
edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer)
{
CBaseEntity *pSpot;
edict_t *player = pPlayer->edict();
if (g_pGameRules->IsCoOp())
{
pSpot = UTIL_FindEntityByClassname(g_pLastSpawn, "info_player_coop");
if (!FNullEnt(pSpot))
goto ReturnSpot;
pSpot = UTIL_FindEntityByClassname(g_pLastSpawn, "info_player_start");
if (!FNullEnt(pSpot))
goto ReturnSpot;
}
else if (g_pGameRules->IsDeathmatch() && ((CBasePlayer *)pPlayer)->m_bIsVIP == true)
{
pSpot = UTIL_FindEntityByClassname(NULL, "info_vip_start");
if (!FNullEnt(pSpot))
goto ReturnSpot;
goto CTSpawn;
}
else if (g_pGameRules->IsDeathmatch() && ((CBasePlayer *)pPlayer)->m_iTeam == TEAM_CT)
{
CTSpawn:
pSpot = g_pLastCTSpawn;
if (SelectSpawnSpot(pPlayer, "info_player_start", pSpot))
goto ReturnSpot;
}
else if (g_pGameRules->IsDeathmatch() && ((CBasePlayer *)pPlayer)->m_iTeam == TEAM_TERRORIST)
{
pSpot = g_pLastTerroristSpawn;
if (SelectSpawnSpot(pPlayer, "info_player_deathmatch", pSpot))
goto ReturnSpot;
}
if (FStringNull(gpGlobals->startspot) || !strlen(STRING(gpGlobals->startspot)))
{
pSpot = UTIL_FindEntityByClassname(NULL, "info_player_deathmatch");
if (!FNullEnt(pSpot))
goto ReturnSpot;
}
else
{
pSpot = UTIL_FindEntityByTargetname(NULL, STRING(gpGlobals->startspot));
if (!FNullEnt(pSpot))
goto ReturnSpot;
}
ReturnSpot:
if (FNullEnt(pSpot))
{
ALERT(at_error, "PutClientInServer: no info_player_start on level");
return INDEXENT(0);
}
if (((CBasePlayer *)pPlayer)->m_iTeam == TEAM_TERRORIST)
g_pLastTerroristSpawn = pSpot;
else
g_pLastCTSpawn = pSpot;
return pSpot->edict();
}
void CBasePlayer::ResetStamina(void)
{
pev->fuser1 = 0;
pev->fuser2 = 0;
pev->fuser3 = 0;
}
extern BOOL g_skipCareerInitialSpawn;
void CBasePlayer::Spawn(void)
{
int i;
m_iGaitsequence = 0;
m_flGaitframe = 0;
m_flGaityaw = 0;
m_prevgaitorigin = Vector(0, 0, 0);
m_flGaitMovement = 0;
m_progressStart = 0;
m_progressEnd = 0;
if (pev->classname)
RemoveEntityHashValue(pev, STRING(pev->classname), CLASSNAME);
pev->classname = MAKE_STRING("player");
AddEntityHashValue(pev, STRING(pev->classname), CLASSNAME);
pev->health = 100;
if (!m_bNotKilled)
{
pev->armorvalue = 0;
m_iKevlar = 0;
}
pev->maxspeed = 1000;
pev->takedamage = DAMAGE_AIM;
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_WALK;
pev->max_health = pev->health;
pev->flags &= FL_PROXY;
pev->flags |= FL_CLIENT;
pev->air_finished = gpGlobals->time + 12;
pev->dmg = 2;
pev->effects = 0;
pev->deadflag = DEAD_NO;
pev->dmg_take = 0;
pev->dmg_save = 0;
m_bitsHUDDamage = -1;
m_bitsDamageType = 0;
m_afPhysicsFlags = 0;
m_fLongJump = FALSE;
m_iClientFOV = -1;
m_pentCurBombTarget = NULL;
if (m_bOwnsShield)
pev->gamestate = 0;
else
pev->gamestate = 1;
ResetStamina();
pev->friction = 1;
pev->gravity = 1;
g_engfuncs.pfnSetPhysicsKeyValue(edict(), "slj", "0");
g_engfuncs.pfnSetPhysicsKeyValue(edict(), "hl", "1");
m_hintMessageQueue.Reset();
m_flVelocityModifier = 1;
m_iLastZoom = 90;
m_flLastTalk = 0;
m_flIdleCheckTime = 0;
m_flRadioTime = 0;
m_iRadioMessages = 60;
m_bHasC4 = false;
m_bKilledByBomb = false;
m_bKilledByGrenade = false;
m_flDisplayHistory &= ~DHM_ROUND_CLEAR;
m_tmHandleSignals = 0;
m_fCamSwitch = FALSE;
m_iChaseTarget = 1;
m_bEscaped = false;
m_tmNextRadarUpdate = gpGlobals->time;
m_vLastOrigin = Vector(0, 0, 0);
m_iCurrentKickVote = 0;
m_flNextVoteTime = 0;
m_bJustKilledTeammate = false;
SET_VIEW(ENT(pev), ENT(pev));
m_hObserverTarget = NULL;
pev->iuser1 = pev->iuser2 = pev->iuser3 = 0;
m_flLastFired = -15;
m_bHeadshotKilled = false;
m_bReceivesNoMoneyNextRound = false;
m_bShieldDrawn = false;
m_blindUntilTime = 0;
m_blindStartTime = 0;
m_blindHoldTime = 0;
m_blindFadeTime = 0;
m_blindAlpha = 0;
m_canSwitchObserverModes = true;
m_lastLocation[0] = 0;
m_bitsDamageType &= ~(DMG_DROWN | DMG_DROWNRECOVER);
m_rgbTimeBasedDamage[itbd_DrownRecover] = 0;
m_idrowndmg = 0;
m_idrownrestored = 0;
if (m_iObserverC4State)
{
m_iObserverC4State = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("c4");
MESSAGE_END();
}
if (m_bObserverHasDefuser)
{
m_bObserverHasDefuser = false;
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("defuser");
MESSAGE_END();
}
if (g_pGameRules->IsFreezePeriod())
m_bCanShoot = false;
else
m_bCanShoot = true;
m_iNumSpawns++;
InitStatusBar();
for (i = 0; i < 20; i++)
m_vRecentPath[i] = Vector(0, 0, 0);
if (m_pActiveItem && !pev->viewmodel)
{
switch (m_pActiveItem->m_iId)
{
case WEAPON_AWP: pev->viewmodel = MAKE_STRING("models/v_awp.mdl"); break;
case WEAPON_G3SG1: pev->viewmodel = MAKE_STRING("models/v_g3sg1.mdl"); break;
case WEAPON_SCOUT: pev->viewmodel = MAKE_STRING("models/v_scout.mdl"); break;
case WEAPON_SG550: pev->viewmodel = MAKE_STRING("models/v_sg550.mdl"); break;
}
}
m_iFOV = 90;
m_flNextDecalTime = 0;
m_flTimeStepSound = 0;
m_iStepLeft = 0;
m_flFieldOfView = 0.5;
m_bloodColor = BLOOD_COLOR_RED;
m_flgeigerDelay = gpGlobals->time + 2;
m_flNextAttack = UTIL_WeaponTimeBase();
StartSneaking();
m_iFlashBattery = 99;
m_flFlashLightTime = 1;
if (m_bHasDefuser == true)
pev->body = 1;
else
pev->body = 0;
if (m_bMissionBriefing == true)
{
RemoveLevelText();
m_bMissionBriefing = false;
}
m_flFallVelocity = 0;
if (!g_skipCareerInitialSpawn)
g_pGameRules->GetPlayerSpawnSpot(this);
if (!pev->modelindex)
{
SET_MODEL(ENT(pev), "models/player.mdl");
m_modelIndexPlayer = pev->modelindex;
}
pev->sequence = LookupActivity(ACT_IDLE);
if (pev->flags & FL_DUCKING)
UTIL_SetSize(pev, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX);
else
UTIL_SetSize(pev, VEC_HULL_MIN, VEC_HULL_MAX);
pev->view_ofs = VEC_VIEW;
Precache();
m_HackedGunPos = Vector(0, 32, 0);
if (m_iPlayerSound == SOUNDLIST_EMPTY)
ALERT(at_console, "Couldn't alloc player sound slot!\n");
m_iHideHUD &= ~(HIDEHUD_WEAPONS | HIDEHUD_HEALTH | HIDEHUD_TIMER | HIDEHUD_MONEY);
m_fNoPlayerSound = FALSE;
m_pLastItem = NULL;
m_fWeapon = FALSE;
m_pClientActiveItem = NULL;
m_iClientBattery = -1;
m_fInitHUD = TRUE;
if (!m_bNotKilled)
{
m_iClientHideHUD = -1;
for (i = 0; i < MAX_AMMO_SLOTS; i++)
m_rgAmmo[i] = 0;
m_bHasPrimary = false;
m_bHasNightVision = false;
SendItemStatus(this);
}
else
{
for (i = 0; i < MAX_AMMO_SLOTS; i++)
m_rgAmmoLast[i] = -1;
}
MESSAGE_BEGIN(MSG_ONE, gmsgNVGToggle, NULL, pev);
WRITE_BYTE(0);
MESSAGE_END();
m_bNightVisionOn = false;
for (i = 1; i < gpGlobals->maxClients; i++)
{
CBasePlayer *pOther = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (pOther && pOther->IsObservingPlayer(this))
{
MESSAGE_BEGIN(MSG_ONE, gmsgNVGToggle, NULL, pOther->pev);
WRITE_BYTE(0);
MESSAGE_END();
pOther->m_bNightVisionOn = false;
}
}
m_lastx = m_lasty = 0;
g_pGameRules->PlayerSpawn(this);
m_bNotKilled = true;
m_bIsDefusing = false;
ResetMaxSpeed();
UTIL_SetOrigin(pev, pev->origin);
if (m_bIsVIP == true)
{
m_iKevlar = 2;
pev->armorvalue = 200;
HintMessage("#Hint_you_are_the_vip");
}
SetScoreboardAttributes();
MESSAGE_BEGIN(MSG_ALL, gmsgTeamInfo);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_STRING(GetTeam(m_iTeam));
MESSAGE_END();
UpdateLocation(true);
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_SHORT(pev->frags);
WRITE_SHORT(m_iDeaths);
WRITE_SHORT(0);
WRITE_SHORT(m_iTeam);
MESSAGE_END();
if (m_bHasChangedName)
{
char *infobuffer = g_engfuncs.pfnGetInfoKeyBuffer(ENT(pev));
char *curname = g_engfuncs.pfnInfoKeyValue(infobuffer, "name");
if (strcmp(m_szNewName, curname))
g_engfuncs.pfnSetClientKeyValue(entindex(), infobuffer, "name", m_szNewName);
m_bHasChangedName = false;
m_szNewName[0] = '\0';
}
UTIL_ScreenFade(this, Vector(0, 0, 0), 0.001, 0, 0, 0);
SyncRoundTimer();
m_allowAutoFollowTime = false;
for (i = 0; i < 8; i++)
m_flLastCommandTime[i] = -1;
sv_aim = CVAR_GET_POINTER("sv_aim");
}
void CBasePlayer::Precache(void)
{
if (WorldGraph.m_fGraphPresent && !WorldGraph.m_fGraphPointersSet)
{
if (!WorldGraph.FSetGraphPointers())
ALERT(at_console, "**Graph pointers were not set!\n");
else
ALERT(at_console, "**Graph Pointers Set!\n");
}
m_flgeigerRange = 1000;
m_igeigerRangePrev = 1000;
m_bitsDamageType = 0;
m_bitsHUDDamage = -1;
m_iClientBattery = -1;
m_iTrain = TRAIN_NEW;
LinkUserMessages();
m_iUpdateTime = 5;
if (gInitHUD)
m_fInitHUD = TRUE;
}
int CBasePlayer::Save(CSave &save)
{
if (!CBaseMonster::Save(save))
return 0;
return save.WriteFields("PLAYER", this, m_playerSaveData, ARRAYSIZE(m_playerSaveData));
}
void CBasePlayer::SetScoreAttrib(CBasePlayer *dest)
{
int state = 0;
if (pev->deadflag != DEAD_NO)
state |= SCORE_STATUS_DEAD;
if (m_bHasC4)
state |= SCORE_STATUS_BOMB;
if (m_bIsVIP)
state |= SCORE_STATUS_VIP;
if (gmsgScoreAttrib)
{
MESSAGE_BEGIN(MSG_ONE, gmsgScoreAttrib, NULL, ENT(dest->pev));
WRITE_BYTE(entindex());
WRITE_BYTE(state);
MESSAGE_END();
}
}
void CBasePlayer::SetScoreboardAttributes(CBasePlayer *pPlayer)
{
if (pPlayer != NULL)
{
SetScoreAttrib(pPlayer);
return;
}
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *player = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (player && !FNullEnt(player->edict()))
SetScoreboardAttributes(player);
}
}
void CBasePlayer::RenewItems(void)
{
}
int CBasePlayer::Restore(CRestore &restore)
{
if (!CBaseMonster::Restore(restore))
return 0;
int status = restore.ReadFields("PLAYER", this, m_playerSaveData, ARRAYSIZE(m_playerSaveData));
SAVERESTOREDATA *pSaveData = (SAVERESTOREDATA *)gpGlobals->pSaveData;
if (!pSaveData->fUseLandmark)
{
ALERT(at_console, "No Landmark:%s\n", pSaveData->szLandmarkName);
edict_t *pentSpawnSpot = EntSelectSpawnPoint(this);
pev->origin = VARS(pentSpawnSpot)->origin + Vector(0, 0, 1);
pev->angles = VARS(pentSpawnSpot)->angles;
}
pev->angles.z = 0;
pev->angles = pev->v_angle;
pev->fixangle = TRUE;
m_bloodColor = BLOOD_COLOR_RED;
m_modelIndexPlayer = pev->modelindex;
if (pev->flags & FL_DUCKING)
UTIL_SetSize(pev, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX);
else
UTIL_SetSize(pev, VEC_HULL_MIN, VEC_HULL_MAX);
m_flDisplayHistory &= ~DHM_CONNECT_CLEAR;
SetScoreboardAttributes();
return status;
}
void CBasePlayer::Restart(void)
{
pev->frags = 0;
m_iDeaths = 0;
m_iAccount = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgMoney, NULL, pev);
WRITE_LONG(m_iAccount);
WRITE_BYTE(0);
MESSAGE_END();
m_bNotKilled = false;
RemoveShield();
CheckStartMoney();
AddAccount(startmoney.value);
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_SHORT(0);
WRITE_SHORT(0);
WRITE_SHORT(0);
WRITE_SHORT(m_iTeam);
MESSAGE_END();
}
void CBasePlayer::SelectNextItem(int iItem)
{
CBasePlayerItem *pItem = m_rgpPlayerItems[iItem];
if (!pItem)
return;
if (pItem == m_pActiveItem)
{
pItem = m_pActiveItem->m_pNext;
if (!pItem)
return;
CBasePlayerItem *pLast = pItem;
while (pLast->m_pNext)
pLast = pLast->m_pNext;
pLast->m_pNext = m_pActiveItem;
m_pActiveItem->m_pNext = NULL;
m_rgpPlayerItems[iItem] = pItem;
}
ResetAutoaim();
if (m_pActiveItem)
m_pActiveItem->Holster();
if (HasShield() != false)
{
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem;
pWeapon->m_iWeaponState &= ~WPNSTATE_SHIELD_DRAWN;
m_bShieldDrawn = false;
}
m_pActiveItem = pItem;
if (m_pActiveItem)
{
UpdateShieldCrosshair(true);
m_pActiveItem->Deploy();
m_pActiveItem->UpdateItemInfo();
ResetMaxSpeed();
}
}
void CBasePlayer::SelectItem(const char *pstr)
{
if (!pstr)
return;
CBasePlayerItem *pItem = NULL;
for (int i = 0; i < MAX_ITEM_TYPES; i++)
{
if (m_rgpPlayerItems[i])
{
pItem = m_rgpPlayerItems[i];
while (pItem)
{
if (FClassnameIs(pItem->pev, pstr))
break;
pItem = pItem->m_pNext;
}
}
if (pItem)
break;
}
if (!pItem)
return;
if (pItem == m_pActiveItem)
return;
ResetAutoaim();
if (m_pActiveItem)
m_pActiveItem->Holster();
m_pLastItem = m_pActiveItem;
m_pActiveItem = pItem;
if (m_pActiveItem)
{
m_bShieldDrawn = false;
UpdateShieldCrosshair(true);
m_pActiveItem->Deploy();
m_pActiveItem->UpdateItemInfo();
ResetMaxSpeed();
}
}
void CBasePlayer::SelectLastItem(void)
{
if (m_pActiveItem && !m_pActiveItem->CanHolster())
return;
if (!m_pLastItem || m_pLastItem == m_pActiveItem)
{
for (int i = 1; i < MAX_ITEMS; i++)
{
CBasePlayerItem *pItem = m_rgpPlayerItems[i];
if (pItem && pItem != m_pActiveItem)
{
m_pLastItem = pItem;
break;
}
}
}
if (!m_pLastItem || m_pLastItem == m_pActiveItem)
return;
ResetAutoaim();
if (m_pActiveItem)
m_pActiveItem->Holster();
if (HasShield())
{
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem;
if (m_pActiveItem)
pWeapon->m_iWeaponState &= ~WPNSTATE_SHIELD_DRAWN;
m_bShieldDrawn = false;
}
CBasePlayerItem *pTemp = m_pActiveItem;
m_pActiveItem = m_pLastItem;
m_pLastItem = pTemp;
m_pActiveItem->Deploy();
m_pActiveItem->UpdateItemInfo();
UpdateShieldCrosshair(true);
ResetMaxSpeed();
}
BOOL CBasePlayer::HasWeapons(void)
{
for (int i = 0; i < MAX_ITEM_TYPES; i++)
{
if (m_rgpPlayerItems[i])
return TRUE;
}
return FALSE;
}
void CBasePlayer::SelectPrevItem(int iItem)
{
}
const char *CBasePlayer::TeamID(void)
{
if (!pev)
return "";
return m_szTeamName;
}
class CSprayCan : public CBaseEntity
{
public:
void Spawn(entvars_t *pevOwner);
void Think(void);
int ObjectCaps(void) { return FCAP_DONT_SAVE; }
};
void CSprayCan::Spawn(entvars_t *pevOwner)
{
pev->origin = pevOwner->origin + Vector(0, 0, 32);
pev->angles = pevOwner->v_angle;
pev->owner = ENT(pevOwner);
pev->frame = 0;
pev->nextthink = gpGlobals->time + 0.1;
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/sprayer.wav", VOL_NORM, ATTN_NORM);
}
void CSprayCan::Think(void)
{
TraceResult tr;
CBasePlayer *pPlayer = (CBasePlayer *)GET_PRIVATE(pev->owner);
int nFrames;
if (pPlayer)
nFrames = pPlayer->GetCustomDecalFrames();
else
nFrames = -1;
int playernum = ENTINDEX(pev->owner);
UTIL_MakeVectors(pev->angles);
UTIL_TraceLine(pev->origin, pev->origin + gpGlobals->v_forward * 128, ignore_monsters, pev->owner, &tr);
if (nFrames == -1)
{
UTIL_DecalTrace(&tr, DECAL_LAMBDA6);
UTIL_Remove(this);
}
else
{
UTIL_PlayerDecalTrace(&tr, playernum, pev->frame, TRUE);
if (pev->frame++ >= (nFrames - 1))
UTIL_Remove(this);
}
pev->nextthink = gpGlobals->time + 0.1;
}
class CBloodSplat : public CBaseEntity
{
public:
void Spawn(entvars_t *pevOwner);
void Spray(void);
};
void CBloodSplat::Spawn(entvars_t *pevOwner)
{
pev->origin = pevOwner->origin + Vector(0, 0, 32);
pev->angles = pevOwner->v_angle;
pev->owner = ENT(pevOwner);
SetThink(&CBloodSplat::Spray);
pev->nextthink = gpGlobals->time + 0.1;
}
void CBloodSplat::Spray(void)
{
if (g_Language != LANGUAGE_GERMAN)
{
TraceResult tr;
UTIL_MakeVectors(pev->angles);
UTIL_TraceLine(pev->origin, pev->origin + gpGlobals->v_forward * 128, ignore_monsters, pev->owner, &tr);
UTIL_BloodDecalTrace(&tr, BLOOD_COLOR_RED);
}
SetThink(&CBaseEntity::SUB_Remove);
pev->nextthink = gpGlobals->time + 0.1;
}
void CBasePlayer::GiveNamedItem(const char *pszName)
{
edict_t *pent = CREATE_NAMED_ENTITY(MAKE_STRING(pszName));
if (FNullEnt(pent))
{
ALERT(at_console, "NULL Ent in GiveNamedItem!");
return;
}
pent->v.origin = pev->origin;
pent->v.spawnflags |= SF_NORESPAWN;
DispatchSpawn(pent);
DispatchTouch(pent, ENT(pev));
}
CBaseEntity *FindEntityForward(CBaseEntity *pEntity)
{
UTIL_MakeVectors(pEntity->pev->v_angle);
TraceResult tr;
Vector vecSrc = pEntity->pev->origin + pEntity->pev->view_ofs;
Vector vecEnd = vecSrc + gpGlobals->v_forward * 8192;
UTIL_TraceLine(vecSrc, vecEnd, dont_ignore_monsters, pEntity->edict(), &tr);
if (tr.flFraction != 1 && !FNullEnt(tr.pHit))
return CBaseEntity::Instance(tr.pHit);
return NULL;
}
BOOL CBasePlayer::FlashlightIsOn(void)
{
return pev->effects & EF_DIMLIGHT;
}
void CBasePlayer::FlashlightTurnOn(void)
{
if (!g_pGameRules->FAllowFlashlight())
return;
if (pev->weapons & (1 << WEAPON_SUIT))
{
EMIT_SOUND(ENT(pev), CHAN_WEAPON, SOUND_FLASHLIGHT_ON, VOL_NORM, ATTN_NORM);
pev->effects |= EF_DIMLIGHT;
MESSAGE_BEGIN(MSG_ONE, gmsgFlashlight, NULL, pev);
WRITE_BYTE(1);
WRITE_BYTE(m_iFlashBattery);
MESSAGE_END();
m_flFlashLightTime = gpGlobals->time + FLASH_DRAIN_TIME;
}
}
void CBasePlayer::FlashlightTurnOff(void)
{
EMIT_SOUND(ENT(pev), CHAN_WEAPON, SOUND_FLASHLIGHT_OFF, VOL_NORM, ATTN_NORM);
pev->effects &= ~EF_DIMLIGHT;
MESSAGE_BEGIN(MSG_ONE, gmsgFlashlight, NULL, pev);
WRITE_BYTE(0);
WRITE_BYTE(m_iFlashBattery);
MESSAGE_END();
m_flFlashLightTime = gpGlobals->time + FLASH_CHARGE_TIME;
}
void CBasePlayer::ForceClientDllUpdate(void)
{
m_fInitHUD = TRUE;
m_iClientHealth = -1;
m_iClientBattery = -1;
m_iTrain |= TRAIN_NEW;
m_fWeapon = FALSE;
UpdateClientData();
HandleSignals();
}
void CBasePlayer::HandleSignals(void)
{
if (g_pGameRules->IsMultiplayer())
{
if (!g_pGameRules->m_bMapHasBuyZone)
{
if (m_iTeam == TEAM_TERRORIST || m_iTeam == TEAM_CT)
{
CBaseEntity *pEntity = NULL;
char *classname = (m_iTeam == TEAM_TERRORIST) ? "info_player_deathmatch" : "info_player_start";
while ((pEntity = UTIL_FindEntityByClassname(pEntity, classname)) != NULL)
{
if ((pEntity->pev->origin - pev->origin).Length() < 200)
m_signals.Signal(SIGNAL_BUY);
}
}
}
if (!g_pGameRules->m_bMapHasBombZone)
{
CBaseEntity *pEntity = NULL;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "info_bomb_target")) != NULL)
{
if ((pEntity->pev->origin - pev->origin).Length() <= 256)
m_signals.Signal(SIGNAL_BOMB);
}
}
if (!g_pGameRules->m_bMapHasRescueZone)
{
CBaseEntity *pEntity = NULL;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "info_hostage_rescue")) != NULL)
{
if ((pEntity->pev->origin - pev->origin).Length() <= 256)
m_signals.Signal(SIGNAL_RESCUE);
}
}
}
int signalSave = m_signals.GetSignal();
int signalChanged = m_signals.GetState() ^ m_signals.GetSignal();
m_signals.Update();
if (signalChanged & SIGNAL_BUY)
{
if (signalSave & SIGNAL_BUY)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_SHOW);
WRITE_STRING("buyzone");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
}
else
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("buyzone");
MESSAGE_END();
if (m_iMenu >= Menu_Buy)
{
if (m_iMenu <= Menu_BuyItem)
{
CLIENT_COMMAND(ENT(pev), "slot10\n");
}
else if (m_iMenu == Menu_ClientBuy)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBuyClose, NULL, pev);
MESSAGE_END();
}
}
}
}
if (signalChanged & SIGNAL_BOMB)
{
if (signalSave & SIGNAL_BOMB)
{
if (m_bHasC4 && !(m_flDisplayHistory & DHF_IN_TARGET_ZONE))
{
m_flDisplayHistory |= DHF_IN_TARGET_ZONE;
HintMessage("#Hint_you_are_in_targetzone");
}
SetBombIcon(TRUE);
}
else
SetBombIcon(FALSE);
}
if (signalChanged & SIGNAL_RESCUE)
{
if (signalSave & SIGNAL_RESCUE)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_SHOW);
WRITE_STRING("rescue");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
if (m_iTeam == TEAM_CT && !(m_flDisplayHistory & DHF_IN_RESCUE_ZONE))
{
m_flDisplayHistory |= DHF_IN_RESCUE_ZONE;
HintMessage("#Hint_hostage_rescue_zone");
}
}
else
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("rescue");
MESSAGE_END();
if (m_iMenu >= Menu_Buy)
{
if (m_iMenu <= Menu_BuyItem)
{
CLIENT_COMMAND(ENT(pev), "slot10\n");
}
else if (m_iMenu == Menu_ClientBuy)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBuyClose, NULL, pev);
MESSAGE_END();
}
}
}
}
if (signalChanged & SIGNAL_ESCAPE)
{
if (signalSave & SIGNAL_ESCAPE)
EnterEscapeZone();
else
LeaveEscapeZone();
}
if (signalChanged & SIGNAL_VIPSAFETY)
{
if (signalSave & SIGNAL_VIPSAFETY)
EnterVIPSafetyZone();
else
LeaveVIPSafetyZone();
}
}
void CBasePlayer::EnterEscapeZone(void)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_SHOW);
WRITE_STRING("escape");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
if (m_iTeam == TEAM_CT && !(m_flDisplayHistory & DHF_IN_ESCAPE_ZONE))
{
m_flDisplayHistory |= DHF_IN_ESCAPE_ZONE;
HintMessage("#Hint_terrorist_escape_zone", TRUE);
}
}
void CBasePlayer::LeaveEscapeZone(void)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("escape");
MESSAGE_END();
if (m_iMenu >= Menu_Buy)
{
if (m_iMenu <= Menu_BuyItem)
{
CLIENT_COMMAND(ENT(pev), "slot10\n");
}
else if (m_iMenu == Menu_ClientBuy)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBuyClose, NULL, pev);
MESSAGE_END();
}
}
}
void CBasePlayer::EnterVIPSafetyZone(void)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_SHOW);
WRITE_STRING("vipsafety");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
if (m_iTeam == TEAM_CT && !(m_flDisplayHistory & DHF_IN_VIPSAFETY_ZONE))
{
m_flDisplayHistory |= DHF_IN_VIPSAFETY_ZONE;
HintMessage("#Hint_ct_vip_zone");
}
else if (m_iTeam == TEAM_TERRORIST && !(m_flDisplayHistory & DHF_IN_VIPSAFETY_ZONE))
{
m_flDisplayHistory |= DHF_IN_VIPSAFETY_ZONE;
HintMessage("#Hint_terrorist_vip_zone");
}
}
void CBasePlayer::LeaveVIPSafetyZone(void)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("vipsafety");
MESSAGE_END();
if (m_iMenu >= Menu_Buy)
{
if (m_iMenu <= Menu_BuyItem)
{
CLIENT_COMMAND(ENT(pev), "slot10\n");
}
else if (m_iMenu == Menu_ClientBuy)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBuyClose, NULL, pev);
MESSAGE_END();
}
}
}
extern float g_flWeaponCheat;
void CBasePlayer::ImpulseCommands(void)
{
PlayerUse();
TraceResult tr;
int iImpulse = pev->impulse;
switch (iImpulse)
{
case 99:
{
int iOn;
if (!gmsgLogo)
{
iOn = 1;
gmsgLogo = REG_USER_MSG("Logo", 1);
}
else
iOn = 0;
ASSERT(gmsgLogo > 0);
MESSAGE_BEGIN(MSG_ONE, gmsgLogo, NULL, pev);
WRITE_BYTE(iOn);
MESSAGE_END();
if (!iOn)
gmsgLogo = 0;
break;
}
case 100:
{
if (FlashlightIsOn())
FlashlightTurnOff();
else
FlashlightTurnOn();
break;
}
case 201:
{
if (gpGlobals->time < m_flNextDecalTime)
break;
UTIL_MakeVectors(pev->v_angle);
UTIL_TraceLine(pev->origin + pev->view_ofs, pev->origin + pev->view_ofs + gpGlobals->v_forward * 128, ignore_monsters, edict(), &tr);
if (tr.flFraction != 1)
{
m_flNextDecalTime = gpGlobals->time + CVAR_GET_FLOAT("decalfrequency");
CSprayCan *pCan = GetClassPtr((CSprayCan *)NULL);
pCan->Spawn(pev);
}
break;
}
default: CheatImpulseCommands(iImpulse);
}
pev->impulse = 0;
}
void CBasePlayer::CheatImpulseCommands(int iImpulse)
{
TraceResult tr;
if (!g_flWeaponCheat)
return;
switch (iImpulse)
{
case 204:
{
UTIL_BloodDrips(pev->origin, Vector(0, 0, 1), BLOOD_COLOR_RED, 2000);
break;
}
case 76:
{
if (giPrecacheGrunt)
{
UTIL_MakeVectors(Vector(0, pev->v_angle.y, 0));
Create("monster_human_grunt", pev->origin + gpGlobals->v_forward * 128, pev->angles);
}
else
{
giPrecacheGrunt = 1;
ALERT(at_console, "You must now restart to use Grunt-o-matic.\n");
}
break;
}
case 101:
{
gEvilImpulse101 = TRUE;
AddAccount(STARTMONEY_MAX);
ALERT(at_console, "Crediting %s with %i\n", STRING(pev->netname),STARTMONEY_MAX);
break;
}
case 102: CGib::SpawnRandomGibs(pev, 1, 1); break;
case 103:
{
CBaseEntity *pEntity = FindEntityForward(this);
if (pEntity)
{
CBaseMonster *pMonster = pEntity->MyMonsterPointer();
if (pMonster)
pMonster->ReportAIState();
}
break;
}
case 104: gGlobalState.DumpGlobals(); break;
case 105:
{
if (m_fNoPlayerSound)
{
ALERT(at_console, "Player is audible\n");
m_fNoPlayerSound = FALSE;
}
else
{
ALERT(at_console, "Player is silent\n");
m_fNoPlayerSound = TRUE;
}
break;
}
case 106:
{
CBaseEntity *pEntity = FindEntityForward(this);
if (pEntity)
{
ALERT(at_console, "Classname: %s", STRING(pEntity->pev->classname));
if (!FStringNull(pEntity->pev->targetname))
ALERT(at_console, " - Targetname: %s\n", STRING(pEntity->pev->targetname));
else
ALERT(at_console, " - TargetName: No Targetname\n");
ALERT(at_console, "Model: %s\n", STRING(pEntity->pev->model));
if (pEntity->pev->globalname)
ALERT(at_console, "Globalname: %s\n", STRING(pEntity->pev->globalname));
}
break;
}
case 107:
{
edict_t *pWorld = g_engfuncs.pfnPEntityOfEntIndex(0);
Vector start = pev->origin + pev->view_ofs;
Vector end = start + gpGlobals->v_forward * 1024;
UTIL_TraceLine(start, end, ignore_monsters, edict(), &tr);
if (tr.pHit)
pWorld = tr.pHit;
const char *pszTextureName = TRACE_TEXTURE(pWorld, start, end);
if (pszTextureName)
ALERT(at_console, "Texture: %s\n", pszTextureName);
break;
}
case 195: Create("node_viewer_fly", pev->origin, pev->angles); break;
case 196: Create("node_viewer_large", pev->origin, pev->angles); break;
case 197: Create("node_viewer_human", pev->origin, pev->angles); break;
case 199:
{
ALERT(at_console, "%d\n", WorldGraph.FindNearestNode(pev->origin, bits_NODE_GROUP_REALM));
WorldGraph.ShowNodeConnections(WorldGraph.FindNearestNode(pev->origin, bits_NODE_GROUP_REALM));
break;
}
case 202:
{
UTIL_MakeVectors(pev->v_angle);
UTIL_TraceLine(pev->origin + pev->view_ofs, pev->origin + pev->view_ofs + gpGlobals->v_forward * 128, ignore_monsters, edict(), &tr);
if (tr.flFraction != 1)
{
CBloodSplat *pBlood = GetClassPtr((CBloodSplat *)NULL);
pBlood->Spawn(pev);
}
break;
}
case 203:
{
CBaseEntity *pEntity = FindEntityForward(this);
if (pEntity && pEntity->pev->takedamage != DAMAGE_NO)
pEntity->SetThink(&CBaseEntity::SUB_Remove);
break;
}
}
}
int CBasePlayer::AddPlayerItem(CBasePlayerItem *pItem)
{
CBasePlayerItem *pInsert = m_rgpPlayerItems[pItem->iItemSlot()];
while (pInsert)
{
if (FClassnameIs(pInsert->pev, STRING(pItem->pev->classname)))
{
if (pItem->AddDuplicate(pInsert))
{
g_pGameRules->PlayerGotWeapon(this, pItem);
pItem->CheckRespawn();
pItem->UpdateItemInfo();
if (m_pActiveItem)
m_pActiveItem->UpdateItemInfo();
pItem->Kill();
}
else if (gEvilImpulse101)
pItem->Kill();
return FALSE;
}
pInsert = pInsert->m_pNext;
}
if (pItem->AddToPlayer(this))
{
g_pGameRules->PlayerGotWeapon(this, pItem);
if (pItem->iItemSlot() == WPNSLOT_PRIMARY)
m_bHasPrimary = true;
pItem->CheckRespawn();
pItem->m_pNext = m_rgpPlayerItems[pItem->iItemSlot()];
m_rgpPlayerItems[pItem->iItemSlot()] = pItem;
if (HasShield() != false)
pev->gamestate = 0;
if (g_pGameRules->FShouldSwitchWeapon(this, pItem))
{
if (m_bShieldDrawn == false)
SwitchWeapon(pItem);
}
return TRUE;
}
else if (gEvilImpulse101)
pItem->Kill();
return FALSE;
}
int CBasePlayer::RemovePlayerItem(CBasePlayerItem *pItem)
{
if (m_pActiveItem == pItem)
{
ResetAutoaim();
pItem->pev->nextthink = 0;
pItem->SetThink(NULL);
m_pActiveItem = NULL;
pev->viewmodel = 0;
pev->weaponmodel = 0;
}
else if (m_pLastItem == pItem)
m_pLastItem = NULL;
CBasePlayerItem *pPrev = m_rgpPlayerItems[pItem->iItemSlot()];
if (pPrev == pItem)
{
m_rgpPlayerItems[pItem->iItemSlot()] = pItem->m_pNext;
return TRUE;
}
while (pPrev && pPrev->m_pNext != pItem)
pPrev = pPrev->m_pNext;
if (pPrev)
{
pPrev->m_pNext = pItem->m_pNext;
return TRUE;
}
return FALSE;
}
int CBasePlayer::GiveAmmo(int iCount, char *szName, int iMax)
{
if (pev->flags & FL_SPECTATOR)
return -1;
if (!szName)
return -1;
if (!g_pGameRules->CanHaveAmmo(this, szName, iMax))
return -1;
int i = GetAmmoIndex(szName);
if (i < 0 || i >= MAX_AMMO_SLOTS)
return -1;
int iAdd = min(iCount, iMax - m_rgAmmo[i]);
if (iAdd < 1)
return i;
m_rgAmmo[i] += iAdd;
if (gmsgAmmoPickup)
{
MESSAGE_BEGIN(MSG_ONE, gmsgAmmoPickup, NULL, pev);
WRITE_BYTE(GetAmmoIndex(szName));
WRITE_BYTE(iAdd);
MESSAGE_END();
}
TabulateAmmo();
return i;
}
void CBasePlayer::ItemPreFrame(void)
{
#ifdef CLIENT_WEAPONS
if (m_flNextAttack > 0)
return;
#else
if (gpGlobals->time < m_flNextAttack)
return;
#endif
if (m_pActiveItem)
m_pActiveItem->ItemPreFrame();
}
void CBasePlayer::ItemPostFrame(void)
{
if (m_pTank != 0)
return;
if (m_pActiveItem)
{
if (HasShield() && IsReloading())
{
if (pev->button & IN_ATTACK2)
m_flNextAttack = UTIL_WeaponTimeBase();
}
}
#ifdef CLIENT_WEAPONS
if (m_flNextAttack > 0)
return;
#else
if (gpGlobals->time < m_flNextAttack)
return;
#endif
ImpulseCommands();
if (m_pActiveItem)
m_pActiveItem->ItemPostFrame();
}
int CBasePlayer::AmmoInventory(int iAmmoIndex)
{
if (iAmmoIndex == -1)
return -1;
return m_rgAmmo[iAmmoIndex];
}
int CBasePlayer::GetAmmoIndex(const char *psz)
{
if (!psz)
return -1;
for (int i = 1; i < MAX_AMMO_SLOTS; i++)
{
if (!CBasePlayerItem::AmmoInfoArray[i].pszName)
continue;
if (!stricmp(psz, CBasePlayerItem::AmmoInfoArray[i].pszName))
return i;
}
return -1;
}
void CBasePlayer::SendAmmoUpdate(void)
{
for (int i = 0; i < MAX_AMMO_SLOTS; i++)
{
if (m_rgAmmo[i] == m_rgAmmoLast[i])
continue;
m_rgAmmoLast[i] = m_rgAmmo[i];
ASSERT(m_rgAmmo[i] >= 0);
ASSERT(m_rgAmmo[i] < 255);
MESSAGE_BEGIN(MSG_ONE, gmsgAmmoX, NULL, pev);
WRITE_BYTE(i);
WRITE_BYTE(max(min(m_rgAmmo[i], 254), 0));
MESSAGE_END();
}
}
void CBasePlayer::SendHostagePos(void)
{
CHostage *pHostage = NULL;
while ((pHostage = (CHostage *)UTIL_FindEntityByClassname(pHostage, "hostage_entity")) != NULL)
{
MESSAGE_BEGIN(MSG_ONE, gmsgHostagePos, NULL, pev);
WRITE_BYTE(1);
WRITE_BYTE(pHostage->m_iHostageIndex);
WRITE_COORD(pHostage->pev->origin.x);
WRITE_COORD(pHostage->pev->origin.y);
WRITE_COORD(pHostage->pev->origin.z);
MESSAGE_END();
}
SendHostageIcons();
}
void CBasePlayer::SendHostageIcons(void)
{
}
void CBasePlayer::SendWeatherInfo(void)
{
if (UTIL_FindEntityByClassname(NULL, "env_rain") || UTIL_FindEntityByClassname(NULL, "func_rain"))
{
MESSAGE_BEGIN(MSG_ONE, gmsgReceiveW, NULL, pev);
WRITE_BYTE(1);
MESSAGE_END();
}
else if (UTIL_FindEntityByClassname(NULL, "env_snow") || UTIL_FindEntityByClassname(NULL, "func_snow"))
{
MESSAGE_BEGIN(MSG_ONE, gmsgReceiveW, NULL, pev);
WRITE_BYTE(2);
MESSAGE_END();
}
}
void CBasePlayer::UpdateClientData(void)
{
if (m_fInitHUD)
{
m_fInitHUD = FALSE;
gInitHUD = FALSE;
m_signals.Update();
MESSAGE_BEGIN(MSG_ONE, gmsgResetHUD, NULL, pev);
MESSAGE_END();
if (!m_fGameHUDInitialized)
{
MESSAGE_BEGIN(MSG_ONE, gmsgInitHUD, NULL, pev);
MESSAGE_END();
CClientFog *pFog = (CClientFog *)UTIL_FindEntityByClassname(NULL, "env_fog");
if (pFog)
{
int r = pFog->pev->rendercolor[0];
int g = pFog->pev->rendercolor[1];
int b = pFog->pev->rendercolor[2];
int density_y = pFog->pev->rendercolor[3];
if (r > 255)
r = 255;
else if (r < 0)
r = 0;
if (g > 255)
g = 255;
else if (g < 0)
g = 0;
if (b > 255)
b = 255;
else if (b < 0)
b = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgFog, NULL, pev);
WRITE_BYTE(r);
WRITE_BYTE(g);
WRITE_BYTE(b);
WRITE_BYTE((int)pFog->m_fDensity << 24);
WRITE_BYTE((int)pFog->m_fDensity << 16);
WRITE_BYTE((int)pFog->m_fDensity << 8);
WRITE_BYTE((int)pFog->m_fDensity);
MESSAGE_END();
}
g_pGameRules->InitHUD(this);
m_fGameHUDInitialized = TRUE;
if (g_pGameRules->IsMultiplayer())
FireTargets("game_playerjoin", this, this, USE_TOGGLE, 0);
m_iObserverLastMode = OBS_CHASE_FREE;
m_iObserverC4State = 0;
m_bObserverHasDefuser = false;
SetObserverAutoDirector(false);
}
FireTargets("game_playerspawn", this, this, USE_TOGGLE, 0);
MESSAGE_BEGIN(MSG_ONE, gmsgMoney, NULL, pev);
WRITE_LONG(m_iAccount);
WRITE_BYTE(0);
MESSAGE_END();
if (m_bHasDefuser == true)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_SHOW);
WRITE_STRING("defuser");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
}
SetBombIcon(FALSE);
SyncRoundTimer();
SendHostagePos();
SendWeatherInfo();
if (g_pGameRules->IsMultiplayer())
{
MESSAGE_BEGIN(MSG_ONE, gmsgTeamScore, NULL, pev);
WRITE_STRING(GetTeam(TEAM_CT));
WRITE_SHORT(g_pGameRules->m_iNumCTWins);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ONE, gmsgTeamScore, NULL, pev);
WRITE_STRING(GetTeam(TEAM_TERRORIST));
WRITE_SHORT(g_pGameRules->m_iNumTerroristWins);
MESSAGE_END();
}
}
if (m_iHideHUD != m_iClientHideHUD)
{
MESSAGE_BEGIN(MSG_ONE, gmsgHideWeapon, NULL, pev);
WRITE_BYTE(m_iHideHUD);
MESSAGE_END();
m_iClientHideHUD = m_iHideHUD;
}
if (m_iFOV != m_iClientFOV)
{
MESSAGE_BEGIN(MSG_ONE, gmsgSetFOV, NULL, pev);
WRITE_BYTE(m_iFOV);
MESSAGE_END();
MESSAGE_BEGIN(MSG_SPEC, gmsgHLTV);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_BYTE(m_iFOV);
MESSAGE_END();
}
if (gDisplayTitle)
{
MESSAGE_BEGIN(MSG_ONE, gmsgShowGameTitle, NULL, pev);
WRITE_BYTE(0);
MESSAGE_END();
gDisplayTitle = FALSE;
}
if (pev->health != m_iClientHealth)
{
int iHelath = max(pev->health, 0);
MESSAGE_BEGIN(MSG_ONE, gmsgHealth, NULL, pev);
WRITE_BYTE(iHelath);
MESSAGE_END();
m_iClientHealth = (int)pev->health;
}
if (pev->armorvalue != m_iClientBattery)
{
m_iClientBattery = (int)pev->armorvalue;
ASSERT(gmsgBattery > 0);
MESSAGE_BEGIN(MSG_ONE, gmsgBattery, NULL, pev);
WRITE_SHORT((int)pev->armorvalue);
MESSAGE_END();
}
if (pev->dmg_take || pev->dmg_save || m_bitsHUDDamage != m_bitsDamageType)
{
Vector damageOrigin = pev->origin;
edict_t *other = pev->dmg_inflictor;
if (other)
{
CBaseEntity *pEntity = CBaseEntity::Instance(other);
if (pEntity)
damageOrigin = pEntity->Center();
}
int visibleDamageBits = m_bitsDamageType & DMG_SHOWNHUD;
MESSAGE_BEGIN(MSG_ONE, gmsgDamage, NULL, pev);
WRITE_BYTE((int)pev->dmg_save);
WRITE_BYTE((int)pev->dmg_take);
WRITE_LONG(visibleDamageBits);
WRITE_COORD(damageOrigin.x);
WRITE_COORD(damageOrigin.y);
WRITE_COORD(damageOrigin.z);
MESSAGE_END();
pev->dmg_take = 0;
pev->dmg_save = 0;
m_bitsHUDDamage = m_bitsDamageType;
m_bitsDamageType &= DMG_TIMEBASED;
}
if (m_flFlashLightTime && m_flFlashLightTime <= gpGlobals->time)
{
if (FlashlightIsOn())
{
if (m_iFlashBattery)
{
m_flFlashLightTime = FLASH_DRAIN_TIME + gpGlobals->time;
m_iFlashBattery--;
if (!m_iFlashBattery)
FlashlightTurnOff();
}
}
else
{
if (m_iFlashBattery < 100)
{
m_flFlashLightTime = FLASH_CHARGE_TIME + gpGlobals->time;
m_iFlashBattery++;
}
else
m_flFlashLightTime = 0;
}
MESSAGE_BEGIN(MSG_ONE, gmsgFlashBattery, NULL, pev);
WRITE_BYTE(m_iFlashBattery);
MESSAGE_END();
}
if (m_iTrain & TRAIN_NEW)
{
ASSERT(gmsgTrain > 0);
MESSAGE_BEGIN(MSG_ONE, gmsgTrain, NULL, pev);
WRITE_BYTE(m_iTrain & 0xF);
MESSAGE_END();
m_iTrain &= ~TRAIN_NEW;
}
SendAmmoUpdate();
for (int i = 0; i < MAX_ITEM_TYPES; i++)
{
if (m_rgpPlayerItems[i])
m_rgpPlayerItems[i]->UpdateClientData(this);
}
m_pClientActiveItem = m_pActiveItem;
m_iClientFOV = m_iFOV;
if (m_flNextSBarUpdateTime < gpGlobals->time)
{
UpdateStatusBar();
m_flNextSBarUpdateTime = gpGlobals->time + 0.2;
}
if (!(m_flDisplayHistory & DHF_AMMO_EXHAUSTED))
{
if (m_pActiveItem && m_pActiveItem->IsWeapon())
{
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem;
if (!(pWeapon->iFlags() & ITEM_FLAG_EXHAUSTIBLE))
{
if (pWeapon->m_iPrimaryAmmoType != -1 && m_rgAmmo[pWeapon->m_iPrimaryAmmoType] == 0 && pWeapon->m_iClip == 0)
{
m_flDisplayHistory |= DHF_AMMO_EXHAUSTED;
HintMessage("#Hint_out_of_ammo");
}
}
}
}
if (gpGlobals->time > m_tmHandleSignals)
{
m_tmHandleSignals = gpGlobals->time + 0.5;
HandleSignals();
}
if (pev->deadflag == DEAD_NO)
{
if (gpGlobals->time > m_tmNextRadarUpdate)
{
m_tmNextRadarUpdate = gpGlobals->time + 1;
if ((pev->origin - m_vLastOrigin).Length() >= 64)
{
for (int k = 1; k <= gpGlobals->maxClients; k++)
{
CBaseEntity *pEntity = UTIL_PlayerByIndex(k);
if (!pEntity || k == ENTINDEX(edict()))
continue;
CBasePlayer *pOther = GetClassPtr((CBasePlayer *)pEntity->pev);
if (pOther->pev->flags == FL_DORMANT)
continue;
if (pOther->pev->deadflag != DEAD_NO)
continue;
if (pOther->m_iTeam == m_iTeam)
{
MESSAGE_BEGIN(MSG_ONE, gmsgRadar, NULL, pOther->pev);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z);
MESSAGE_END();
}
}
}
m_vLastOrigin = pev->origin;
}
}
}
BOOL CBasePlayer::FBecomeProne(void)
{
m_afPhysicsFlags |= PFLAG_ONBARNACLE;
return TRUE;
}
void CBasePlayer::BarnacleVictimBitten(entvars_t *pevBarnacle)
{
TakeDamage(pevBarnacle, pevBarnacle, pev->health + pev->armorvalue, DMG_SLASH | DMG_ALWAYSGIB);
}
void CBasePlayer::BarnacleVictimReleased(void)
{
m_afPhysicsFlags &= ~PFLAG_ONBARNACLE;
}
int CBasePlayer::Illumination(void)
{
int iIllum = CBaseEntity::Illumination() + m_iWeaponFlash;
if (iIllum > 255)
iIllum = 255;
return iIllum;
}
void CBasePlayer::EnableControl(BOOL fControl)
{
if (!fControl)
pev->flags |= FL_FROZEN;
else
pev->flags &= ~FL_FROZEN;
}
void CBasePlayer::ResetMaxSpeed(void)
{
float speed = 240;
if (IsObserver())
speed = 900;
else if (g_pGameRules->IsMultiplayer() && g_pGameRules->IsFreezePeriod())
speed = 1;
else if (m_bIsVIP == true)
speed = 227;
else if (m_pActiveItem)
speed = m_pActiveItem->GetMaxSpeed();
g_engfuncs.pfnSetClientMaxspeed(ENT(pev), speed);
}
bool CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfDead, BOOL bOverrideClientSettings)
{
if (!bDisplayIfDead && !IsAlive())
return false;
if (bOverrideClientSettings || m_bShowHints)
return m_hintMessageQueue.AddMessage(pMessage, 6.0, true, NULL);
return true;
}
#define DOT_1DEGREE 0.9998476951564
#define DOT_2DEGREE 0.9993908270191
#define DOT_3DEGREE 0.9986295347546
#define DOT_4DEGREE 0.9975640502598
#define DOT_5DEGREE 0.9961946980917
#define DOT_6DEGREE 0.9945218953683
#define DOT_7DEGREE 0.9925461516413
#define DOT_8DEGREE 0.9902680687416
#define DOT_9DEGREE 0.9876883405951
#define DOT_10DEGREE 0.9848077530122
#define DOT_15DEGREE 0.9659258262891
#define DOT_20DEGREE 0.9396926207859
#define DOT_25DEGREE 0.9063077870367
Vector CBasePlayer::GetAutoaimVector(float flDelta)
{
if (g_iSkillLevel == SKILL_HARD)
{
UTIL_MakeVectors(pev->v_angle + pev->punchangle);
return gpGlobals->v_forward;
}
Vector vecSrc = GetGunPosition();
m_vecAutoAim = Vector(0, 0, 0);
BOOL m_fOldTargeting = m_fOnTarget;
Vector angles = AutoaimDeflection(vecSrc, 8192, flDelta);
if (!g_pGameRules->AllowAutoTargetCrosshair())
m_fOnTarget = FALSE;
else if (m_fOldTargeting != m_fOnTarget)
m_pActiveItem->UpdateItemInfo();
if (angles.x > 180)
angles.x -= 360;
if (angles.x < 180)
angles.x += 360;
if (angles.y > 180)
angles.y -= 360;
if (angles.y < 180)
angles.y += 360;
if (angles.x > 25)
angles.x = 25;
if (angles.x < -25)
angles.x = -25;
if (angles.y > 12)
angles.y = 12;
if (angles.y < -12)
angles.y = -12;
if (g_iSkillLevel == SKILL_EASY)
m_vecAutoAim = m_vecAutoAim * 0.67 + angles * 0.33;
else
m_vecAutoAim = angles * 0.9;
if (sv_aim && sv_aim->value > 0)
{
if (m_vecAutoAim.x != m_lastx || m_vecAutoAim.y != m_lasty)
{
SET_CROSSHAIRANGLE(ENT(pev), -m_vecAutoAim.x, m_vecAutoAim.y);
m_lastx = m_vecAutoAim.x;
m_lasty = m_vecAutoAim.y;
}
}
UTIL_MakeVectors(pev->v_angle + pev->punchangle + m_vecAutoAim);
return gpGlobals->v_forward;
}
Vector CBasePlayer::AutoaimDeflection(Vector &vecSrc, float flDist, float flDelta)
{
m_fOnTarget = FALSE;
return g_vecZero;
}
void CBasePlayer::ResetAutoaim(void)
{
if (m_vecAutoAim.x || m_vecAutoAim.y)
{
m_vecAutoAim = Vector(0, 0, 0);
SET_CROSSHAIRANGLE(ENT(pev), 0, 0);
}
m_fOnTarget = FALSE;
}
void CBasePlayer::SetCustomDecalFrames(int nFrames)
{
if (nFrames > 0 && nFrames < 8)
m_nCustomSprayFrames = nFrames;
else
m_nCustomSprayFrames = -1;
}
int CBasePlayer::GetCustomDecalFrames(void)
{
return m_nCustomSprayFrames;
}
void CBasePlayer::Blind(float flUntilTime, float flHoldTime, float flFadeTime, int iAlpha)
{
m_blindUntilTime = flUntilTime + gpGlobals->time;
m_blindStartTime = gpGlobals->time;
m_blindHoldTime = flHoldTime;
m_blindFadeTime = flFadeTime;
m_blindAlpha = iAlpha;
}
void CBasePlayer::DropPlayerItem(const char *pszItemName)
{
if (!strlen(pszItemName))
pszItemName = NULL;
if (m_bIsVIP)
{
ClientPrint(pev, HUD_PRINTCENTER, "#Weapon_Cannot_Be_Dropped");
return;
}
if (!pszItemName && HasShield() == true)
DropShield(true);
for (int i = 0; i < MAX_ITEM_TYPES; i++)
{
CBasePlayerItem *pWeapon = m_rgpPlayerItems[i];
while (pWeapon)
{
if (pszItemName)
{
if (!strcmp(pszItemName, STRING(pWeapon->pev->classname)))
break;
}
else if (pWeapon == m_pActiveItem)
break;
pWeapon = pWeapon->m_pNext;
}
if (pWeapon)
{
if (!pWeapon->CanDrop())
{
ClientPrint(pev, HUD_PRINTCENTER, "#Weapon_Cannot_Be_Dropped");
continue;
}
g_pGameRules->GetNextBestWeapon(this, pWeapon);
UTIL_MakeVectors(pev->angles);
pev->weapons &= ~(1 << pWeapon->m_iId);
if (pWeapon->iItemSlot() == WPNSLOT_PRIMARY)
m_bHasPrimary = false;
if (!strcmp(STRING(pWeapon->pev->classname), "weapon_c4"))
{
m_bHasC4 = false;
pev->body = 0;
SetBombIcon(FALSE);
pWeapon->m_pPlayer->SetProgressBarTime(0);
if (!g_pGameRules->m_fTeamCount)
{
UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Dropped_The_Bomb\"\n", STRING(pev->netname), GETPLAYERUSERID(edict()), GETPLAYERAUTHID(edict()));
g_pGameRules->m_bBombDropped = TRUE;
CBaseEntity *pEntity = NULL;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")) != NULL)
{
if (FNullEnt(pEntity->edict()))
break;
if (!pEntity->IsPlayer())
continue;
if (pEntity->pev->flags != FL_DORMANT)
{
CBasePlayer *pOther = GetClassPtr((CBasePlayer *)pEntity->pev);
if (pOther->pev->deadflag == DEAD_NO && pOther->m_iTeam == TEAM_TERRORIST)
{
ClientPrint(pOther->pev, HUD_PRINTCENTER, "#Game_bomb_drop", STRING(pev->netname));
MESSAGE_BEGIN(MSG_ONE, gmsgBombDrop, NULL, pOther->pev);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z);
WRITE_BYTE(0);
MESSAGE_END();
}
}
}
}
}
CWeaponBox *pWeaponBox = (CWeaponBox *)Create("weaponbox", pev->origin + gpGlobals->v_forward * 10, pev->angles, edict());
pWeaponBox->pev->angles.x = 0;
pWeaponBox->pev->angles.z = 0;
pWeaponBox->SetThink(&CWeaponBox::Kill);
pWeaponBox->pev->nextthink = gpGlobals->time + 300;
pWeaponBox->PackWeapon(pWeapon);
pWeaponBox->pev->velocity = gpGlobals->v_forward * 300 + gpGlobals->v_forward * 100;
if (pWeapon->iFlags() & ITEM_FLAG_EXHAUSTIBLE)
{
int iAmmoIndex = GetAmmoIndex(pWeapon->pszAmmo1());
if (iAmmoIndex != -1)
{
pWeaponBox->PackAmmo(MAKE_STRING(pWeapon->pszAmmo1()), m_rgAmmo[iAmmoIndex] > 0);
m_rgAmmo[iAmmoIndex] = 0;
}
}
const char *modelname = GetCSModelName(pWeapon->m_iId);
if (modelname)
SET_MODEL(ENT(pWeaponBox->pev), modelname);
return;
}
}
}
void CBasePlayer::ThrowPrimary(void)
{
ThrowWeapon("weapon_m249");
ThrowWeapon("weapon_g3sg1");
ThrowWeapon("weapon_sg550");
ThrowWeapon("weapon_awp");
ThrowWeapon("weapon_mp5navy");
ThrowWeapon("weapon_tmp");
ThrowWeapon("weapon_p90");
ThrowWeapon("weapon_ump45");
ThrowWeapon("weapon_m4a1");
ThrowWeapon("weapon_m3");
ThrowWeapon("weapon_sg552");
ThrowWeapon("weapon_scout");
ThrowWeapon("weapon_galil");
ThrowWeapon("weapon_famas");
DropShield(true);
}
void CBasePlayer::ThrowWeapon(char *pszWeaponName)
{
for (int i = 0; i < MAX_WEAPON_SLOTS; i++)
{
CBasePlayerItem *pWeapon = m_rgpPlayerItems[i];
if (!pWeapon)
break;
if (!strcmp(pszWeaponName, STRING(pWeapon->pev->classname)))
{
DropPlayerItem(pszWeaponName);
break;
}
pWeapon = pWeapon->m_pNext;
}
}
BOOL CBasePlayer::HasPlayerItem(CBasePlayerItem *pCheckItem)
{
CBasePlayerItem *pItem = m_rgpPlayerItems[pCheckItem->iItemSlot()];
while (pItem)
{
if (FClassnameIs(pItem->pev, STRING(pCheckItem->pev->classname)))
return TRUE;
pItem = pItem->m_pNext;
}
return FALSE;
}
BOOL CBasePlayer::HasNamedPlayerItem(const char *pszItemName)
{
for (int i = 0; i < MAX_ITEM_TYPES; i++)
{
CBasePlayerItem *pItem = m_rgpPlayerItems[i];
while (pItem)
{
if (!strcmp(pszItemName, STRING(pItem->pev->classname)))
return TRUE;
pItem = pItem->m_pNext;
}
}
return FALSE;
}
void CBasePlayer::SwitchTeam(void)
{
char *model;
int oldTeam = m_iTeam;
const char *name;
if (m_iTeam == TEAM_CT)
{
m_iTeam = TEAM_TERRORIST;
switch (m_iModelName)
{
default:
case CLASS_GSG9: m_iModelName = CLASS_TERROR; model = "terror"; break;
case CLASS_URBAN: m_iModelName = CLASS_LEET; model = "leet"; break;
case CLASS_SAS: m_iModelName = CLASS_ARCTIC; model = "arctic"; break;
case CLASS_GIGN: m_iModelName = CLASS_GUERILLA; model = "guerilla"; break;
}
char *infobuffer = g_engfuncs.pfnGetInfoKeyBuffer(edict());
g_engfuncs.pfnSetClientKeyValue(entindex(), infobuffer, "model", model);
}
else if (m_iTeam == TEAM_TERRORIST)
{
m_iTeam = TEAM_CT;
switch (m_iModelName)
{
default:
case CLASS_LEET: m_iModelName = CLASS_URBAN; model = "urban"; break;
case CLASS_TERROR: m_iModelName = CLASS_GSG9; model = "gsg9"; break;
case CLASS_ARCTIC: m_iModelName = CLASS_SAS; model = "sas"; break;
case CLASS_GUERILLA: m_iModelName = CLASS_GIGN; model = "gign"; break;
}
char *infobuffer = g_engfuncs.pfnGetInfoKeyBuffer(edict());
g_engfuncs.pfnSetClientKeyValue(entindex(), infobuffer, "model", model);
}
MESSAGE_BEGIN(MSG_ALL, gmsgTeamInfo);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_STRING(GetTeam(m_iTeam));
MESSAGE_END();
UpdateLocation(true);
if (m_iTeam != TEAM_UNASSIGNED)
SetScoreboardAttributes();
if (pev->netname)
{
name = STRING(pev->netname);
if (!*name)
name = "<unconnected>";
}
else
name = "<unconnected>";
if (m_iTeam == TEAM_TERRORIST)
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "#Game_join_terrorist_auto", name);
else
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "#Game_join_ct_auto", name);
if (m_bHasDefuser)
{
m_bHasDefuser = false;
pev->body = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("defuser");
MESSAGE_END();
SetProgressBarTime(0);
for (int i = 0; i < MAX_ITEM_TYPES; i++)
{
m_pActiveItem = m_rgpPlayerItems[i];
if (!m_pActiveItem)
continue;
if (FClassnameIs(m_pActiveItem->pev, "item_thighpack"))
{
m_pActiveItem->Drop();
m_rgpPlayerItems[i] = NULL;
}
}
}
UTIL_LogPrintf("\"%s<%i><%s><%s>\" joined team \"%s\" (auto)\n", STRING(pev->netname), GETPLAYERUSERID(edict()), GETPLAYERAUTHID(edict()), GetTeam(oldTeam), GetTeam(m_iTeam));
if (IsBot())
{
}
}
void CBasePlayer::UpdateShieldCrosshair(bool bShieldDrawn)
{
if (bShieldDrawn)
m_iHideHUD &= ~HIDEHUD_CROSSHAIR;
else
m_iHideHUD |= HIDEHUD_CROSSHAIR;
}
BOOL CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon)
{
if (!pWeapon->CanDeploy())
return FALSE;
ResetAutoaim();
if (m_pActiveItem)
m_pActiveItem->Holster();
CBasePlayerItem *pTemp = m_pActiveItem;
m_pActiveItem = pWeapon;
m_pLastItem = pTemp;
pWeapon->Deploy();
if (pWeapon->m_pPlayer)
pWeapon->m_pPlayer->ResetMaxSpeed();
if (HasShield() == true)
UpdateShieldCrosshair(true);
return TRUE;
}
void CBasePlayer::MoveToNextIntroCamera(void)
{
m_pIntroCamera = UTIL_FindEntityByClassname(m_pIntroCamera, "trigger_camera");
if (!m_pIntroCamera)
m_pIntroCamera = UTIL_FindEntityByClassname(NULL, "trigger_camera");
CBaseEntity *pTarget = UTIL_FindEntityByTargetname(NULL, STRING(m_pIntroCamera->pev->target));
if (pTarget)
{
Vector vecDir = (pTarget->pev->origin - m_pIntroCamera->pev->origin).Normalize();
Vector vecGoal = UTIL_VecToAngles(vecDir);
vecGoal.x = -vecGoal.x;
UTIL_SetOrigin(pev, m_pIntroCamera->pev->origin);
pev->angles = vecGoal;
pev->v_angle = pev->angles;
pev->velocity = g_vecZero;
pev->punchangle = g_vecZero;
pev->fixangle = TRUE;
pev->view_ofs = g_vecZero;
m_fIntroCamTime = gpGlobals->time + 6;
}
else
m_pIntroCamera = NULL;
}
class CDeadHEV : public CBaseMonster
{
public:
void Spawn(void);
void KeyValue(KeyValueData *pkvd);
int Classify(void) { return CLASS_HUMAN_MILITARY; }
public:
int m_iPose;
static char *m_szPoses[4];
};
char *CDeadHEV::m_szPoses[] = { "deadback", "deadsitting", "deadstomach", "deadtable" };
void CDeadHEV::KeyValue(KeyValueData *pkvd)
{
if (!strcmp(pkvd->szKeyName, "pose"))
{
m_iPose = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseMonster::KeyValue(pkvd);
};
LINK_ENTITY_TO_CLASS(monster_hevsuit_dead, CDeadHEV);
void CDeadHEV::Spawn(void)
{
PRECACHE_MODEL("models/player.mdl");
SET_MODEL(ENT(pev), "models/player.mdl");
pev->effects = 0;
pev->yaw_speed = 8;
pev->sequence = 0;
pev->body = 1;
m_bloodColor = BLOOD_COLOR_RED;
pev->sequence = LookupSequence(m_szPoses[m_iPose]);
if (pev->sequence == -1)
{
ALERT(at_console, "Dead hevsuit with bad pose\n");
pev->sequence = 0;
pev->effects = EF_BRIGHTFIELD;
}
pev->health = 8;
MonsterInitDead();
}
class CStripWeapons : public CPointEntity
{
public:
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
};
LINK_ENTITY_TO_CLASS(player_weaponstrip, CStripWeapons);
void CStripWeapons::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
CBasePlayer *pPlayer = NULL;
if (pActivator && pActivator->IsPlayer())
pPlayer = (CBasePlayer *)pActivator;
else if (!g_pGameRules->IsDeathmatch())
pPlayer = (CBasePlayer *)Instance(INDEXENT(1));
if (pPlayer)
pPlayer->RemoveAllItems(FALSE);
}
class CRevertSaved : public CPointEntity
{
public:
void KeyValue(KeyValueData *pkvd);
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
int Save(CSave &save);
int Restore(CRestore &restore);
public:
void EXPORT MessageThink(void);
void EXPORT LoadThink(void);
public:
inline float Duration(void) { return pev->dmg_take; }
inline float HoldTime(void) { return pev->dmg_save; }
inline float MessageTime(void) { return m_messageTime; }
inline float LoadTime(void) { return m_loadTime; }
inline void SetDuration(float duration) { pev->dmg_take = duration; }
inline void SetHoldTime(float hold) { pev->dmg_save = hold; }
inline void SetMessageTime(float time) { m_messageTime = time; }
inline void SetLoadTime(float time) { m_loadTime = time; }
public:
static TYPEDESCRIPTION m_SaveData[];
public:
float m_messageTime;
float m_loadTime;
};
LINK_ENTITY_TO_CLASS(player_loadsaved, CRevertSaved);
TYPEDESCRIPTION CRevertSaved::m_SaveData[] =
{
DEFINE_FIELD(CRevertSaved, m_messageTime, FIELD_FLOAT),
DEFINE_FIELD(CRevertSaved, m_loadTime, FIELD_FLOAT),
};
IMPLEMENT_SAVERESTORE(CRevertSaved, CPointEntity);
void CRevertSaved::KeyValue(KeyValueData *pkvd)
{
if (!strcmp(pkvd->szKeyName, "duration"))
{
SetDuration(atof(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else if (!strcmp(pkvd->szKeyName, "holdtime"))
{
SetHoldTime(atof(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else if (!strcmp(pkvd->szKeyName, "messagetime"))
{
SetMessageTime(atof(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else if (!strcmp(pkvd->szKeyName, "loadtime"))
{
SetLoadTime(atof(pkvd->szValue));
pkvd->fHandled = TRUE;
}
else
CPointEntity::KeyValue(pkvd);
}
void CRevertSaved::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
UTIL_ScreenFadeAll(pev->rendercolor, Duration(), HoldTime(), (int)pev->renderamt, FFADE_OUT);
pev->nextthink = gpGlobals->time + MessageTime();
SetThink(&CRevertSaved::MessageThink);
}
void CRevertSaved::MessageThink(void)
{
UTIL_ShowMessageAll(STRING(pev->message));
float nextThink = LoadTime() - MessageTime();
if (nextThink > 0)
{
pev->nextthink = gpGlobals->time + nextThink;
SetThink(&CRevertSaved::LoadThink);
}
else
LoadThink();
}
void CRevertSaved::LoadThink(void)
{
if (!gpGlobals->deathmatch)
SERVER_COMMAND("reload\n");
}
class CInfoIntermission : public CPointEntity
{
public:
void Spawn(void);
void Think(void);
};
void CInfoIntermission::Spawn(void)
{
UTIL_SetOrigin(pev, pev->origin);
pev->solid = SOLID_NOT;
pev->effects = EF_NODRAW;
pev->v_angle = g_vecZero;
pev->nextthink = gpGlobals->time + 2;
}
void CInfoIntermission::Think(void)
{
edict_t *pTarget = FIND_ENTITY_BY_TARGETNAME(NULL, STRING(pev->target));
if (!FNullEnt(pTarget))
{
pev->v_angle = UTIL_VecToAngles((pTarget->v.origin - pev->origin).Normalize());
pev->v_angle.x = -pev->v_angle.x;
}
}
LINK_ENTITY_TO_CLASS(info_intermission, CInfoIntermission);
void CBasePlayer::StudioEstimateGait(void)
{
float dt;
vec3_t est_velocity;
dt = gpGlobals->frametime;
if (dt < 0)
dt = 0;
else if (dt > 1)
dt = 1;
if (dt == 0)
{
m_flGaitMovement = 0;
return;
}
est_velocity[0] = pev->origin[0] - m_prevgaitorigin[0];
est_velocity[1] = pev->origin[1] - m_prevgaitorigin[1];
est_velocity[2] = pev->origin[2] - m_prevgaitorigin[2];
m_prevgaitorigin[0] = pev->origin[0];
m_prevgaitorigin[1] = pev->origin[1];
m_prevgaitorigin[2] = pev->origin[2];
m_flGaitMovement = sqrt(est_velocity[0] * est_velocity[0] + est_velocity[1] * est_velocity[1] + est_velocity[2] * est_velocity[2]);
if (dt <= 0 || m_flGaitMovement / dt < 5)
{
m_flGaitMovement = 0;
est_velocity[0] = est_velocity[1] = 0;
}
if (est_velocity[0] == 0 && est_velocity[1] == 0)
{
float flYawDiff = pev->angles[1] - m_flGaityaw;
float flYaw = flYawDiff;
flYawDiff = flYawDiff - (int)(flYawDiff / 360) * 360;
if (flYawDiff > 180)
flYawDiff -= 360;
if (flYawDiff < -180)
flYawDiff += 360;
if (flYaw < -180)
flYaw += 360;
else if (flYaw > 180)
flYaw -= 360;
if (flYaw > -5 && flYaw < 5)
m_flYawModifier = 0.05;
if (flYaw < -90 || flYaw > 90)
m_flYawModifier = 3.5;
if (dt < 0.25)
flYawDiff *= dt * m_flYawModifier;
else
flYawDiff *= dt;
if (fabs(flYawDiff) < 0.1)
flYawDiff = 0;
m_flGaityaw += flYawDiff;
m_flGaityaw -= (int)(m_flGaityaw / 360) * 360;
m_flGaitMovement = 0;
}
else
{
m_flGaityaw = (atan2(est_velocity[1], est_velocity[0]) * 180 / M_PI);
if (m_flGaityaw > 180)
m_flGaityaw = 180;
if (m_flGaityaw < -180)
m_flGaityaw = -180;
}
}
void CBasePlayer::CalculatePitchBlend(void)
{
int iBlend;
float temp;
temp = (int)(pev->angles[0] * 3);
if (temp <= -45)
iBlend = 255;
else if (temp < 45)
iBlend = ((45.0 - temp) / (45.0 + 45)) * 255;
else
iBlend = 0;
pev->blending[1] = iBlend;
m_flPitch = iBlend;
}
void CBasePlayer::CalculateYawBlend(void)
{
float dt;
float flYaw;
float maxyaw;
float blend_yaw;
dt = gpGlobals->frametime;
if (dt < 0)
dt = 0;
else if (dt > 1)
dt = 1;
StudioEstimateGait();
maxyaw = 255.0;
flYaw = pev->angles[1] - m_flGaityaw;
if (flYaw < -180)
flYaw += 360;
else if (flYaw > 180)
flYaw -= 360;
if (m_flGaitMovement != 0)
{
if (flYaw > 120)
{
m_flGaityaw -= 180;
m_flGaitMovement = -m_flGaitMovement;
flYaw -= 180;
}
else if (flYaw < -120)
{
m_flGaityaw += 180;
m_flGaitMovement = -m_flGaitMovement;
flYaw += 180;
}
}
flYaw = (flYaw / 90) * 128.0 + 127.0;
if (flYaw > 255)
flYaw = 255;
else if (flYaw < 0)
flYaw = 0;
blend_yaw = maxyaw - flYaw;
pev->blending[0] = (int)(blend_yaw);
m_flYaw = blend_yaw;
}
void CBasePlayer::StudioProcessGait(void)
{
mstudioseqdesc_t *pseqdesc;
float dt = gpGlobals->frametime;
if (dt < 0)
dt = 0;
else if (dt > 1.0)
dt = 1;
CalculateYawBlend();
CalculatePitchBlend();
void *model = GET_MODEL_PTR(ENT(pev));
if (!model)
return;
studiohdr_t *pstudiohdr = (studiohdr_t *)model;
pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + pev->gaitsequence;
if (pseqdesc->linearmovement[0] > 0)
m_flGaitframe += (m_flGaitMovement / pseqdesc->linearmovement[0]) * pseqdesc->numframes;
else
m_flGaitframe += pseqdesc->fps * dt * pev->framerate;
m_flGaitframe -= (int)(m_flGaitframe / pseqdesc->numframes) * pseqdesc->numframes;
if (m_flGaitframe < 0)
m_flGaitframe += pseqdesc->numframes;
}
float GetPlayerPitch(const edict_t *pEdict)
{
entvars_t *pev = VARS((edict_t *)pEdict);
CBasePlayer *pPlayer = (CBasePlayer *)CBaseEntity::Instance(pev);
if (!pPlayer)
return 0;
return pPlayer->m_flPitch;
}
float GetPlayerYaw(const edict_t *pEdict)
{
entvars_t *pev = VARS((edict_t *)pEdict);
CBasePlayer *pPlayer = (CBasePlayer *)CBaseEntity::Instance(pev);
if (!pPlayer)
return 0;
return pPlayer->m_flYaw;
}
int GetPlayerGaitsequence(const edict_t *pEdict)
{
entvars_t *pev = VARS((edict_t *)pEdict);
CBasePlayer *pPlayer = (CBasePlayer *)CBaseEntity::Instance(pev);
if (!pPlayer)
return 0;
return pPlayer->m_iGaitsequence;
}
BOOL CBasePlayer::IsArmored(int nHitGroup)
{
if (m_iKevlar == 0)
return FALSE;
switch (nHitGroup)
{
case HITGROUP_HEAD:
{
if (m_iKevlar == 2)
return TRUE;
return FALSE;
}
case HITGROUP_GENERIC:
case HITGROUP_CHEST:
case HITGROUP_STOMACH:
case HITGROUP_LEFTARM:
case HITGROUP_RIGHTARM: return TRUE;
}
return FALSE;
}
BOOL CBasePlayer::ShouldDoLargeFlinch(int nHitGroup, int nGunType)
{
if (pev->flags & FL_DUCKING)
return FALSE;
if (nHitGroup != HITGROUP_LEFTLEG && nHitGroup != HITGROUP_RIGHTLEG)
{
switch (nGunType)
{
case WEAPON_SCOUT:
case WEAPON_AUG:
case WEAPON_SG550:
case WEAPON_GALIL:
case WEAPON_FAMAS:
case WEAPON_AWP:
case WEAPON_M3:
case WEAPON_M4A1:
case WEAPON_G3SG1:
case WEAPON_DEAGLE:
case WEAPON_SG552:
case WEAPON_AK47: return TRUE;
}
}
return FALSE;
}
void CBasePlayer::SpawnClientSideCorpse(void)
{
char *infobuffer = GET_INFO_BUFFER(edict());
char *pModel = GET_KEY_VALUE(infobuffer, "model");
MESSAGE_BEGIN(MSG_ALL, gmsgSendCorpse);
WRITE_STRING(pModel);
WRITE_LONG(pev->origin.x * 128);
WRITE_LONG(pev->origin.y * 128);
WRITE_LONG(pev->origin.z * 128);
WRITE_COORD(pev->angles.x);
WRITE_COORD(pev->angles.y);
WRITE_COORD(pev->angles.z);
WRITE_LONG((pev->animtime - gpGlobals->time) * 100);
WRITE_BYTE(pev->sequence);
WRITE_BYTE(pev->body);
WRITE_BYTE(m_iTeam);
WRITE_BYTE(entindex());
MESSAGE_END();
m_canSwitchObserverModes = true;
/*
if (TheTutor)
TheTutor->OnEvent(EVENT_CLIENT_CORPSE_SPAWNED, this, NULL);
*/
}
void CBasePlayer::SetPrefsFromUserinfo(char *infobuffer)
{
const char *pszKeyVal;
pszKeyVal = g_engfuncs.pfnInfoKeyValue(infobuffer, "_cl_autowepswitch");
if (strcmp(pszKeyVal, ""))
m_iAutoWepSwitch = atoi(pszKeyVal);
else
m_iAutoWepSwitch = 1;
pszKeyVal = g_engfuncs.pfnInfoKeyValue(infobuffer, "_vgui_menus");
if (strcmp(pszKeyVal, ""))
m_bVGUIMenus = atoi(pszKeyVal) != 0;
else
m_bVGUIMenus = true;
pszKeyVal = g_engfuncs.pfnInfoKeyValue(infobuffer, "_ah");
if (strcmp(pszKeyVal, ""))
m_bShowHints = atoi(pszKeyVal) != 0;
else
m_bShowHints = true;
}
const char *BotArgs[4];
bool UseBotArgs = false;
void CBasePlayer::ClientCommand(const char *arg0, const char *arg1, const char *arg2, const char *arg3)
{
UseBotArgs = true;
BotArgs[0] = arg0;
BotArgs[1] = arg1;
BotArgs[2] = arg2;
BotArgs[3] = arg3;
::ClientCommand(edict());
UseBotArgs = false;
}
const char *GetBuyStringForWeaponClass(int wpnclass)
{
switch (wpnclass)
{
case WEAPONCLASS_PISTOL: return "deagle elites fn57 usp glock p228 shield";
case WEAPONCLASS_GRENADE: return "hegren";
case WEAPONCLASS_SUBMACHINEGUN: return "p90 ump45 mp5 tmp mac10";
case WEAPONCLASS_SHOTGUN: return "xm1014 m3";
case WEAPONCLASS_MACHINEGUN: return "m249";
case WEAPONCLASS_RIFLE: return "sg552 aug ak47 m4a1 galil famas";
case WEAPONCLASS_SNIPERRIFLE: return "awp sg550 g3sg1 scout";
}
return NULL;
}
void CBasePlayer::ClearAutoBuyData(void)
{
m_autoBuyString[0] = 0;
}
void CBasePlayer::AddAutoBuyData(const char *string)
{
int len = strlen(m_autoBuyString);
if (len < MAX_AUTOBUY_LENGTH - 1)
{
if (len > 0)
m_autoBuyString[len] = ' ';
strncat(m_autoBuyString, string, MAX_AUTOBUY_LENGTH - len-1);//strncat <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0.
}
}
void CBasePlayer::InitRebuyData(const char *string)
{
if (!string)
return;
int len = strlen(string);
if (len <= MAX_REBUY_LENGTH)
{
if (m_rebuyString)
{
delete m_rebuyString;
m_rebuyString = NULL;
}
m_rebuyString = new char[strlen(string) + 1];
strcpy(m_rebuyString, string);
m_rebuyString[strlen(string)] = 0;
}
}
void CBasePlayer::AutoBuy(void)
{
bool boughtPrimary = false, boughtSecondary = false;
if (m_autoBuyString[0])
ParseAutoBuyString(m_autoBuyString, boughtPrimary, boughtSecondary);
}
WeaponAliasInfo weaponAliasInfo[] =
{
{ "p228", WEAPON_P228 },
{ "???", WEAPON_GLOCK },
{ "scout", WEAPON_SCOUT },
{ "hegren", WEAPON_HEGRENADE },
{ "xm1014", WEAPON_XM1014 },
{ "c4", WEAPON_C4 },
{ "mac10", WEAPON_MAC10 },
{ "aug", WEAPON_AUG },
{ "sgren", WEAPON_SMOKEGRENADE },
{ "elites", WEAPON_ELITE },
{ "fn57", WEAPON_FIVESEVEN },
{ "ump45", WEAPON_UMP45 },
{ "sg550", WEAPON_SG550 },
{ "galil", WEAPON_GALIL },
{ "famas", WEAPON_FAMAS },
{ "usp", WEAPON_USP },
{ "glock", WEAPON_GLOCK18 },
{ "awp", WEAPON_AWP },
{ "mp5", WEAPON_MP5N },
{ "m249", WEAPON_M249 },
{ "m3", WEAPON_M3 },
{ "m4a1", WEAPON_M4A1 },
{ "tmp", WEAPON_TMP },
{ "g3sg1", WEAPON_G3SG1 },
{ "flash", WEAPON_FLASHBANG },
{ "deagle", WEAPON_DEAGLE },
{ "sg552", WEAPON_SG552 },
{ "ak47", WEAPON_AK47 },
{ "knife", WEAPON_KNIFE },
{ "p90", WEAPON_P90 },
{ "shield", WEAPON_SHIELDGUN },
{ "none", WEAPON_NONE },
{ "grenade", WEAPON_HEGRENADE },
{ "hegrenade", WEAPON_HEGRENADE },
{ "glock18", WEAPON_GLOCK18 },
{ "elite", WEAPON_ELITE },
{ "fiveseven", WEAPON_FIVESEVEN },
{ "mp5navy", WEAPON_MP5N },
{ NULL, WEAPON_NONE }
};
WeaponBuyAliasInfo weaponBuyAliasInfo[] =
{
{ "galil", WEAPON_GALIL, "#Galil" },
{ "defender", WEAPON_GALIL, "#Galil" },
{ "ak47", WEAPON_AK47, "#AK47" },
{ "cv47", WEAPON_AK47, "#AK47" },
{ "scout", WEAPON_SCOUT, NULL },
{ "sg552", WEAPON_SG552, "#SG552" },
{ "krieg552", WEAPON_SG552, "#SG552" },
{ "awp", WEAPON_AWP, NULL },
{ "magnum", WEAPON_AWP, NULL },
{ "g3sg1", WEAPON_G3SG1, "#G3SG1" },
{ "d3au1", WEAPON_G3SG1, "#G3SG1" },
{ "famas", WEAPON_FAMAS, "#Famas" },
{ "clarion", WEAPON_FAMAS, "#Famas" },
{ "m4a1", WEAPON_M4A1, "#M4A1" },
{ "aug", WEAPON_AUG, "#Aug" },
{ "bullpup", WEAPON_AUG, "#Aug" },
{ "sg550", WEAPON_SG550, "#SG550" },
{ "krieg550", WEAPON_SG550, "#SG550" },
{ "glock", WEAPON_GLOCK18, NULL },
{ "9x19mm", WEAPON_GLOCK18, NULL },
{ "usp", WEAPON_USP, NULL },
{ "km45", WEAPON_USP, NULL },
{ "p228", WEAPON_P228, NULL },
{ "228compact", WEAPON_P228, NULL },
{ "deagle", WEAPON_DEAGLE, NULL },
{ "nighthawk", WEAPON_DEAGLE, NULL },
{ "elites", WEAPON_ELITE, "#Beretta96G" },
{ "fn57", WEAPON_FIVESEVEN, "#FiveSeven" },
{ "fiveseven", WEAPON_FIVESEVEN, "#FiveSeven" },
{ "m3", WEAPON_M3, NULL },
{ "12gauge", WEAPON_M3, NULL },
{ "xm1014", WEAPON_XM1014, NULL },
{ "autoshotgun", WEAPON_XM1014, NULL },
{ "mac10", WEAPON_MAC10, "#Mac10" },
{ "tmp", WEAPON_TMP, "#tmp" },
{ "mp", WEAPON_TMP, "#tmp" },
{ "mp5", WEAPON_MP5N, NULL },
{ "smg", WEAPON_MP5N, NULL },
{ "ump45", WEAPON_UMP45, NULL },
{ "p90", WEAPON_P90, NULL },
{ "c90", WEAPON_P90, NULL },
{ "m249", WEAPON_M249, NULL },
{ NULL, 0 }
};
WeaponClassAliasInfo weaponClassAliasInfo[] =
{
{ "p228", WEAPONCLASS_PISTOL },
{ "???", WEAPONCLASS_PISTOL },
{ "scout", WEAPONCLASS_SNIPERRIFLE },
{ "hegren", WEAPONCLASS_GRENADE },
{ "xm1014", WEAPONCLASS_SHOTGUN },
{ "c4", WEAPONCLASS_GRENADE },
{ "mac10", WEAPONCLASS_SUBMACHINEGUN },
{ "aug", WEAPONCLASS_RIFLE },
{ "sgren", WEAPONCLASS_GRENADE },
{ "elites", WEAPONCLASS_PISTOL },
{ "fn57", WEAPONCLASS_PISTOL },
{ "ump45", WEAPONCLASS_SUBMACHINEGUN },
{ "sg550", WEAPONCLASS_SNIPERRIFLE },
{ "galil", WEAPONCLASS_RIFLE },
{ "famas", WEAPONCLASS_RIFLE },
{ "usp", WEAPONCLASS_PISTOL },
{ "glock", WEAPONCLASS_PISTOL },
{ "awp", WEAPONCLASS_SNIPERRIFLE },
{ "mp5", WEAPONCLASS_SUBMACHINEGUN },
{ "m249", WEAPONCLASS_MACHINEGUN },
{ "m3", WEAPONCLASS_SHOTGUN },
{ "m4a1", WEAPONCLASS_RIFLE },
{ "tmp", WEAPONCLASS_SUBMACHINEGUN },
{ "g3sg1", WEAPONCLASS_SNIPERRIFLE },
{ "flash", WEAPONCLASS_GRENADE },
{ "deagle", WEAPONCLASS_PISTOL },
{ "sg552", WEAPONCLASS_RIFLE },
{ "ak47", WEAPONCLASS_RIFLE },
{ "knife", WEAPONCLASS_KNIFE },
{ "p90", WEAPONCLASS_SUBMACHINEGUN },
{ "shield", WEAPONCLASS_PISTOL },
{ "grenade", WEAPONCLASS_GRENADE },
{ "hegrenade", WEAPONCLASS_GRENADE },
{ "glock18", WEAPONCLASS_PISTOL },
{ "elite", WEAPONCLASS_PISTOL },
{ "fiveseven", WEAPONCLASS_PISTOL },
{ "mp5navy", WEAPONCLASS_SUBMACHINEGUN },
{ "grenade", WEAPONCLASS_GRENADE },
{ "pistol", WEAPONCLASS_PISTOL },
{ "SMG", WEAPONCLASS_SUBMACHINEGUN },
{ "machinegun", WEAPONCLASS_MACHINEGUN },
{ "shotgun", WEAPONCLASS_SHOTGUN },
{ "rifle", WEAPONCLASS_RIFLE },
{ "rifle", WEAPONCLASS_RIFLE },
{ "sniper", WEAPONCLASS_SNIPERRIFLE },
{ "none", WEAPONCLASS_NONE },
{ NULL, 0 }
};
int AliasToWeaponID(const char *alias)
{
if (alias)
{
int i = 0;
while (weaponAliasInfo[i].alias)
{
if (!stricmp(weaponAliasInfo[i].alias, alias))
break;
i++;
}
return weaponAliasInfo[i].id;
}
return WEAPON_NONE;
}
const char *BuyAliasToWeaponID(const char *alias, int &wpnId)
{
if (alias)
{
int i = 0;
while (weaponBuyAliasInfo[i].alias)
{
if (!stricmp(weaponBuyAliasInfo[i].alias, alias))
break;
i++;
}
wpnId = weaponBuyAliasInfo[i].id;
return weaponBuyAliasInfo[i].failName;
}
wpnId = WEAPON_NONE;
return NULL;
}
const char *WeaponIDToAlias(int wpnId)
{
int i = 0;
while (1)
{
if (weaponAliasInfo[i].id == wpnId)
break;
i++;
}
return weaponAliasInfo[i].alias;
}
int AliasToWeaponClass(const char *alias)
{
int i = 0;
while (1)
{
if (!stricmp(weaponClassAliasInfo[i].alias, alias))
break;
i++;
}
return weaponClassAliasInfo[i].id;
}
int WeaponIDToWeaponClass(int wpnId)
{
int i = 0;
while (1)
{
if (weaponAliasInfo[i].id == wpnId)
break;
i++;
}
return AliasToWeaponClass(weaponAliasInfo[i].alias);
}
bool IsPrimaryWeaponClass(int classId)
{
switch (classId)
{
case WEAPONCLASS_PISTOL: return false;
case WEAPONCLASS_GRENADE: return false;
case WEAPONCLASS_SUBMACHINEGUN: return true;
case WEAPONCLASS_SHOTGUN: return true;
case WEAPONCLASS_MACHINEGUN: return true;
case WEAPONCLASS_RIFLE: return true;
case WEAPONCLASS_SNIPERRIFLE: return true;
}
return false;
}
bool IsPrimaryWeaponId(int wpnId)
{
const char *alias = WeaponIDToAlias(wpnId);
if (alias)
{
int classId = AliasToWeaponClass(alias);
return IsPrimaryWeaponClass(classId);
}
return false;
}
bool IsSecondaryWeaponClass(int classId)
{
switch (classId)
{
case WEAPONCLASS_PISTOL: return true;
case WEAPONCLASS_GRENADE: return false;
case WEAPONCLASS_SUBMACHINEGUN: return false;
case WEAPONCLASS_SHOTGUN: return false;
case WEAPONCLASS_MACHINEGUN: return false;
case WEAPONCLASS_RIFLE: return false;
case WEAPONCLASS_SNIPERRIFLE: return false;
}
return false;
}
bool IsSecondaryWeaponId(int wpnId)
{
const char *alias = WeaponIDToAlias(wpnId);
if (alias)
{
int classId = AliasToWeaponClass(alias);
return IsSecondaryWeaponClass(classId);
}
return false;
}
AutoBuyInfoStruct g_autoBuyInfo[] =
{
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_RIFLE), "galil", "weapon_galil" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_RIFLE), "ak47", "weapon_ak47" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_SNIPERRIFLE), "scout", "weapon_scout" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_RIFLE), "sg552", "weapon_sg552" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_SNIPERRIFLE), "awp", "weapon_awp" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_SNIPERRIFLE), "g3sg1", "weapon_g3sg1" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_RIFLE), "famas", "weapon_famas" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_RIFLE), "m4a1", "weapon_m4a1" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_RIFLE), "aug", "weapon_aug" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_SNIPERRIFLE), "sg550", "weapon_sg550" },
{ (AutoBuyClassType)(AUTOBUYCLASS_SECONDARY | AUTOBUYCLASS_PISTOL), "glock", "weapon_glock18" },
{ (AutoBuyClassType)(AUTOBUYCLASS_SECONDARY | AUTOBUYCLASS_PISTOL), "usp", "weapon_usp" },
{ (AutoBuyClassType)(AUTOBUYCLASS_SECONDARY | AUTOBUYCLASS_PISTOL), "p228", "weapon_p228" },
{ (AutoBuyClassType)(AUTOBUYCLASS_SECONDARY | AUTOBUYCLASS_PISTOL), "deagle", "weapon_deagle" },
{ (AutoBuyClassType)(AUTOBUYCLASS_SECONDARY | AUTOBUYCLASS_PISTOL), "elites", "weapon_elite" },
{ (AutoBuyClassType)(AUTOBUYCLASS_SECONDARY | AUTOBUYCLASS_PISTOL), "fn57", "weapon_fiveseven" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_SHOTGUN), "m3", "weapon_m3" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_SHOTGUN), "xm1014", "weapon_xm1014" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_SMG), "mac10", "weapon_mac10" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_SMG), "tmp", "weapon_tmp" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_SMG), "mp5", "weapon_mp5navy" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_SMG), "ump45", "weapon_ump45" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_SMG), "p90", "weapon_p90" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_MACHINEGUN), "m249", "weapon_m249" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_AMMO), "primammo", "primammo" },
{ (AutoBuyClassType)(AUTOBUYCLASS_SECONDARY | AUTOBUYCLASS_AMMO), "secammo", "secammo" },
{ (AutoBuyClassType)(AUTOBUYCLASS_ARMOR), "vest", "item_kevlar" },
{ (AutoBuyClassType)(AUTOBUYCLASS_ARMOR), "vesthelm", "item_assaultsuit" },
{ (AutoBuyClassType)(AUTOBUYCLASS_GRENADE), "flash", "weapon_flashbang" },
{ (AutoBuyClassType)(AUTOBUYCLASS_GRENADE), "hegren", "weapon_hegrenade" },
{ (AutoBuyClassType)(AUTOBUYCLASS_GRENADE), "sgren", "weapon_smokegrenade" },
{ (AutoBuyClassType)(AUTOBUYCLASS_NIGHTVISION), "nvgs", "nvgs" },
{ (AutoBuyClassType)(AUTOBUYCLASS_DEFUSER), "defuser", "defuser" },
{ (AutoBuyClassType)(AUTOBUYCLASS_PRIMARY | AUTOBUYCLASS_SHIELD), "shield", "shield" },
{ (AutoBuyClassType)0, NULL, NULL }
};
WeaponInfoStruct weaponInfo[] =
{
{ WEAPON_P228, 600, 50, 13, 13, 52, AMMO_357SIG, "weapon_p228" },
{ WEAPON_GLOCK, 400, 20, 30, 20, 120, AMMO_9MM, "weapon_glock18" },
{ WEAPON_GLOCK18, 400, 20, 30, 20, 120, AMMO_9MM, "weapon_glock18" },
{ WEAPON_SCOUT, 2750, 80, 30, 10, 90, AMMO_762NATO, "weapon_scout" },
{ WEAPON_XM1014, 3000, 65, 8, 7, 32, AMMO_BUCKSHOT, "weapon_xm1014" },
{ WEAPON_MAC10, 1400, 25, 12, 30, 100, AMMO_45ACP, "weapon_mac10" },
{ WEAPON_AUG, 3500, 60, 30, 30, 90, AMMO_556NATO, "weapon_aug" },
{ WEAPON_ELITE, 800, 20, 30, 30, 120, AMMO_9MM, "weapon_elite" },
{ WEAPON_FIVESEVEN, 750, 50, 50, 20, 100, AMMO_57MM, "weapon_fiveseven" },
{ WEAPON_UMP45, 1700, 25, 12, 25, 100, AMMO_45ACP, "weapon_ump45" },
{ WEAPON_SG550, 4200, 60, 30, 30, 90, AMMO_556NATO, "weapon_sg550" },
{ WEAPON_GALIL, 2000, 60, 30, 35, 90, AMMO_556NATO, "weapon_galil" },
{ WEAPON_FAMAS, 2250, 60, 30, 25, 90, AMMO_556NATO, "weapon_famas" },
{ WEAPON_USP, 500, 25, 12, 12, 100, AMMO_45ACP, "weapon_usp" },
{ WEAPON_AWP, 4750, 125, 10, 10, 30, AMMO_338MAGNUM, "weapon_awp" },
{ WEAPON_MP5N, 1500, 20, 30, 30, 120, AMMO_9MM, "weapon_mp5navy" },
{ WEAPON_M249, 5750, 60, 30, 100, 200, AMMO_556NATOBOX, "weapon_m249" },
{ WEAPON_M3, 1700, 65, 8, 8, 32, AMMO_BUCKSHOT, "weapon_m3" },
{ WEAPON_M4A1, 3100, 60, 30, 30, 90, AMMO_556NATO, "weapon_m4a1" },
{ WEAPON_TMP, 1250, 20, 30, 30, 120, AMMO_9MM, "weapon_tmp" },
{ WEAPON_G3SG1, 5000, 80, 30, 20, 90, AMMO_762NATO, "weapon_g3sg1" },
{ WEAPON_DEAGLE, 650, 40, 7, 7, 35, AMMO_50AE, "weapon_deagle" },
{ WEAPON_SG552, 3500, 60, 30, 30, 90, AMMO_556NATO, "weapon_sg552" },
{ WEAPON_AK47, 2500, 80, 30, 30, 90, AMMO_762NATO, "weapon_ak47" },
{ WEAPON_P90, 2350, 50, 50, 50, 100, AMMO_57MM, "weapon_p90" },
{ WEAPON_SHIELDGUN, 2200, 0, 0, 0, 0, -1, 0 },
{ 0, 0, 0, 0, 0, 0, -1, 0 }
};
WeaponInfoStruct *GetWeaponInfo(int id)
{
int i = 0;
while (1)
{
if (weaponInfo[i].id == id)
break;
i++;
}
return &weaponInfo[i];
}
bool CBasePlayer::ShouldExecuteAutoBuyCommand(const AutoBuyInfoStruct *commandInfo, bool boughtPrimary, bool boughtSecondary)
{
if (!commandInfo)
return false;
if ((boughtPrimary) && ((commandInfo->m_class & AUTOBUYCLASS_PRIMARY) != 0) && ((commandInfo->m_class & AUTOBUYCLASS_AMMO) == 0))
return false;
if ((boughtSecondary) && ((commandInfo->m_class & AUTOBUYCLASS_SECONDARY) != 0) && ((commandInfo->m_class & AUTOBUYCLASS_AMMO) == 0))
return false;
return true;
}
AutoBuyInfoStruct *CBasePlayer::GetAutoBuyCommandInfo(const char *command)
{
int i = 0;
AutoBuyInfoStruct *ret = NULL;
AutoBuyInfoStruct *temp = &(g_autoBuyInfo[i]);
while (ret == NULL)
{
temp = &(g_autoBuyInfo[i]);
++i;
if (stricmp(temp->m_command, command) == 0)
ret = temp;
}
return ret;
}
void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString)
{
char newString[MAX_AUTOBUY_LENGTH];
int newStringPos = 0;
char priorityToken[60];
if ((priorityString == NULL) || (autobuyString == NULL))
return;
const char *priorityChar = priorityString;
while (*priorityChar != NULL)
{
int i = 0;
while ((*priorityChar != 0) && (*priorityChar != ' '))
{
priorityToken[i] = *priorityChar;
++i;
++priorityChar;
}
priorityToken[i] = 0;
while (*priorityChar == ' ')
++priorityChar;
if (priorityToken[0] == '\0')
continue;
char *autoBuyPosition = strstr(autobuyString, priorityToken);
if (autoBuyPosition != NULL)
{
while ((*autoBuyPosition != NULL) && (*autoBuyPosition != ' '))
{
newString[newStringPos] = *autoBuyPosition;
*autoBuyPosition = ' ';
++newStringPos;
++autoBuyPosition;
}
newString[newStringPos++] = ' ';
}
}
char *autobuyPosition = autobuyString;
while (*autobuyPosition != NULL)
{
while (*autobuyPosition == ' ')
++autobuyPosition;
while ((*autobuyPosition != NULL) && (*autobuyPosition != ' '))
{
newString[newStringPos] = *autobuyPosition;
++newStringPos;
++autobuyPosition;
}
newString[newStringPos++] = ' ';
}
newString[newStringPos] = 0;
strcpy(autobuyString, newString);
}
void CBasePlayer::ParseAutoBuyString(const char *string, bool &boughtPrimary, bool &boughtSecondary)
{
char command[32];
const char *c = string;
if (!string || !string[0])
return;
while (*c != NULL)
{
int i = 0;
while ((*c != NULL) && (*c != ' ') && (i < 32))
{
command[i] = *(c);
++c;
++i;
}
if (*c == ' ')
++c;
command[i] = 0;
i = 0;
while (command[i] != 0)
{
if (command[i] == ' ')
{
command[i] = 0;
break;
}
++i;
}
if (command[0]=='\0')
continue;
AutoBuyInfoStruct *commandInfo = GetAutoBuyCommandInfo(command);
if (ShouldExecuteAutoBuyCommand(commandInfo, boughtPrimary, boughtSecondary))
{
ClientCommand(commandInfo->m_command);
PostAutoBuyCommandProcessing(commandInfo, boughtPrimary, boughtSecondary);
}
}
}
void CBasePlayer::PostAutoBuyCommandProcessing(const AutoBuyInfoStruct *commandInfo, bool &boughtPrimary, bool &boughtSecondary)
{
if (!commandInfo)
return;
CBasePlayerWeapon *pPrimary = (CBasePlayerWeapon *)m_rgpPlayerItems[WPNSLOT_PRIMARY];
CBasePlayerWeapon *pSecondary = (CBasePlayerWeapon *)m_rgpPlayerItems[WPNSLOT_SECONDARY];
if ((pPrimary != NULL) && !stricmp(STRING(pPrimary->pev->classname), commandInfo->m_classname))
boughtPrimary = true;
else if ((commandInfo->m_class & AUTOBUYCLASS_SHIELD) && HasShield() != false)
boughtPrimary = true;
else if ((pSecondary != NULL) && !stricmp(STRING(pSecondary->pev->classname), commandInfo->m_classname))
boughtSecondary = true;
}
void CBasePlayer::BuildRebuyStruct(void)
{
if (m_bIsInRebuy)
return;
CBasePlayerWeapon *pPrimary = (CBasePlayerWeapon *)m_rgpPlayerItems[WPNSLOT_PRIMARY];
CBasePlayerWeapon *pSecondary = (CBasePlayerWeapon *)m_rgpPlayerItems[WPNSLOT_SECONDARY];
if (pPrimary != NULL)
{
m_rebuyStruct.m_primaryWeapon = pPrimary->m_iId;
m_rebuyStruct.m_primaryAmmo = m_rgAmmo[pPrimary->m_iPrimaryAmmoType];
}
else
{
m_rebuyStruct.m_primaryAmmo = 0;
if (HasShield())
m_rebuyStruct.m_primaryWeapon = WEAPON_SHIELDGUN;
else
m_rebuyStruct.m_primaryWeapon = 0;
}
if (pSecondary != NULL)
{
m_rebuyStruct.m_secondaryWeapon = pSecondary->m_iId;
m_rebuyStruct.m_secondaryAmmo = m_rgAmmo[pSecondary->m_iPrimaryAmmoType];
}
else
{
m_rebuyStruct.m_secondaryWeapon = 0;
m_rebuyStruct.m_secondaryAmmo = 0;
}
int heGrenade = GetAmmoIndex("HEGrenade");
if (heGrenade != -1)
m_rebuyStruct.m_heGrenade = m_rgAmmo[heGrenade];
else
m_rebuyStruct.m_heGrenade = 0;
int flashbang = GetAmmoIndex("Flashbang");
if (flashbang != -1)
m_rebuyStruct.m_flashbang = m_rgAmmo[flashbang];
else
m_rebuyStruct.m_flashbang = 0;
int smokeGrenade = GetAmmoIndex("SmokeGrenade");
if (smokeGrenade != -1)
m_rebuyStruct.m_smokeGrenade = m_rgAmmo[smokeGrenade];
else
m_rebuyStruct.m_smokeGrenade = 0;
m_rebuyStruct.m_defuser = m_bHasDefuser;
m_rebuyStruct.m_nightVision = m_bHasNightVision;
m_rebuyStruct.m_armor = m_iKevlar;
}
char *MP_COM_GetToken(void);
char *MP_COM_Parse(char *data);
int MP_COM_TokenWaiting(char *buffer);
void CBasePlayer::Rebuy(void)
{
char *string = m_rebuyString;
char *token;
m_bIsInRebuy = true;
while (1)
{
string = MP_COM_Parse(string);
token = MP_COM_GetToken();
if (!string)
break;
if (!stricmp(token, "primaryWeapon"))
RebuyPrimaryWeapon();
else if (!stricmp(token, "primaryAmmo"))
RebuyPrimaryAmmo();
else if (!stricmp(token, "secondaryWeapon"))
RebuySecondaryWeapon();
else if (!stricmp(token, "secondaryAmmo"))
RebuySecondaryAmmo();
else if (!stricmp(token, "hegrenade"))
RebuyHEGrenade();
else if (!stricmp(token, "flashbang"))
RebuyFlashbang();
else if (!stricmp(token, "smokegrenade"))
RebuySmokeGrenade();
else if (!stricmp(token, "defuser"))
RebuyDefuser();
else if (!stricmp(token, "nightvision"))
RebuyNightVision();
else if (!stricmp(token, "armor"))
RebuyArmor();
}
m_bIsInRebuy = false;
}
void CBasePlayer::RebuyPrimaryWeapon(void)
{
CBasePlayerWeapon *pPrimary = (CBasePlayerWeapon *)m_rgpPlayerItems[WPNSLOT_PRIMARY];
if (pPrimary)
return;
if (m_rebuyStruct.m_primaryWeapon)
{
const char *alias = WeaponIDToAlias(m_rebuyStruct.m_primaryWeapon);
if (alias)
ClientCommand(alias);
}
}
void CBasePlayer::RebuyPrimaryAmmo(void)
{
CBasePlayerWeapon *pPrimary = (CBasePlayerWeapon *)m_rgpPlayerItems[WPNSLOT_PRIMARY];
if (!pPrimary)
return;
if (m_rebuyStruct.m_primaryAmmo > m_rgAmmo[pPrimary->m_iPrimaryAmmoType])
ClientCommand("primammo");
}
void CBasePlayer::RebuySecondaryWeapon(void)
{
CBasePlayerWeapon *pSecondary = (CBasePlayerWeapon *)m_rgpPlayerItems[WPNSLOT_SECONDARY];
if (pSecondary)
return;
if (m_rebuyStruct.m_secondaryWeapon)
{
const char *alias = WeaponIDToAlias(m_rebuyStruct.m_secondaryWeapon);
if (alias)
ClientCommand(alias);
}
}
void CBasePlayer::RebuySecondaryAmmo(void)
{
CBasePlayerWeapon *pSecondary = (CBasePlayerWeapon *)m_rgpPlayerItems[WPNSLOT_SECONDARY];
if (!pSecondary)
return;
if (m_rebuyStruct.m_secondaryAmmo > m_rgAmmo[pSecondary->m_iPrimaryAmmoType])
ClientCommand("secammo");
}
void CBasePlayer::RebuyHEGrenade(void)
{
int heGrenade = GetAmmoIndex("HEGrenade");
if(heGrenade<0)
{
#ifdef _DEBUG
UTIL_LogPrintf("%s: %s returned -1\n",__FUNCTION__,GetAmmoIndex);
#endif
return;
}
int numToBuy = max(0, m_rebuyStruct.m_heGrenade - m_rgAmmo[heGrenade]);
for (int i = 0; i < numToBuy; i++)
ClientCommand("hegren");
}
void CBasePlayer::RebuyFlashbang(void)
{
int flashbang = GetAmmoIndex("Flashbang");
if(flashbang<0)
{
#ifdef _DEBUG
UTIL_LogPrintf("%s: %s returned -1\n",__FUNCTION__,GetAmmoIndex);
#endif
return;
}
int numToBuy = max(0, m_rebuyStruct.m_flashbang - m_rgAmmo[flashbang]);
for (int i = 0; i < numToBuy; i++)
ClientCommand("flash");
}
void CBasePlayer::RebuySmokeGrenade(void)
{
int smokeGrenade = GetAmmoIndex("SmokeGrenade");
if(smokeGrenade<0)
{
#ifdef _DEBUG
UTIL_LogPrintf("%s: %s returned -1\n",__FUNCTION__,GetAmmoIndex);
#endif
return;
}
int numToBuy = max(0, m_rebuyStruct.m_smokeGrenade - m_rgAmmo[smokeGrenade]);
for (int i = 0; i < numToBuy; i++)
ClientCommand("sgren");
}
void CBasePlayer::RebuyDefuser(void)
{
if (m_rebuyStruct.m_defuser)
{
if (m_bHasDefuser == false)
ClientCommand("defuser");
}
}
void CBasePlayer::RebuyNightVision(void)
{
if (m_rebuyStruct.m_nightVision)
{
if (m_bHasNightVision == false)
ClientCommand("nvgs");
}
}
void CBasePlayer::RebuyArmor(void)
{
if (m_rebuyStruct.m_armor)
{
if (m_rebuyStruct.m_armor > m_iKevlar)
{
if (m_rebuyStruct.m_armor == 1)
ClientCommand("vest");
else
ClientCommand("vesthelm");
}
}
}
bool CBasePlayer::IsObservingPlayer(CBasePlayer *pTarget)
{
if (!pTarget)
return false;
if (pev->flags == FL_DORMANT)
return false;
if (FNullEnt(pTarget))
return false;
if (pev->iuser1 == OBS_IN_EYE && pev->iuser2 == ENTINDEX(pTarget->edict()))
return true;
return false;
}
void CBasePlayer::SetObserverAutoDirector(bool bState)
{
m_bObserverAutoDirector = bState;
}
BOOL CBasePlayer::CanSwitchObserverModes(void)
{
return m_canSwitchObserverModes;
}
void CBasePlayer::UpdateLocation(bool bForceUpdate)
{
if (!bForceUpdate && m_flLastUpdateTime >= gpGlobals->time + 2)
return;
char *location = "";
if (!location[0])
return;
if (m_lastLocation[0] && !strcmp(location, &m_lastLocation[1]))
return;
m_flLastUpdateTime = gpGlobals->time;
snprintf(m_lastLocation, sizeof(m_lastLocation), "#%s", location);
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pOther = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (pOther->m_iTeam == m_iTeam || pOther->m_iTeam == TEAM_SPECTATOR)
{
MESSAGE_BEGIN(MSG_ONE, gmsgLocation, NULL, pOther->pev);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_STRING(m_lastLocation);
MESSAGE_END();
}
else if (bForceUpdate)
{
MESSAGE_BEGIN(MSG_ONE, gmsgLocation, NULL, pOther->pev);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_STRING("");
MESSAGE_END();
}
}
}