cs16-client-legacy/dlls/subs.cpp

402 lines
9.6 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "stdafx.h"
#include "cbase.h"
#include "saverestore.h"
#include "nodes.h"
#include "doors.h"
extern CGraph WorldGraph;
extern BOOL FEntIsVisible(entvars_t *pev, entvars_t *pevTarget);
extern DLL_GLOBAL int g_iSkillLevel;
void CPointEntity::Spawn(void)
{
pev->solid = SOLID_NOT;
}
class CNullEntity : public CBaseEntity
{
public:
void Spawn(void);
};
void CNullEntity::Spawn(void)
{
REMOVE_ENTITY(ENT(pev));
}
LINK_ENTITY_TO_CLASS(info_null, CNullEntity);
class CBaseDMStart : public CPointEntity
{
public:
void KeyValue(KeyValueData *pkvd);
BOOL IsTriggered(CBaseEntity *pEntity);
};
LINK_ENTITY_TO_CLASS(info_vip_start, CBaseDMStart);
LINK_ENTITY_TO_CLASS(info_player_deathmatch, CBaseDMStart);
LINK_ENTITY_TO_CLASS(info_player_start, CPointEntity);
LINK_ENTITY_TO_CLASS(info_landmark, CPointEntity);
LINK_ENTITY_TO_CLASS(info_hostage_rescue, CPointEntity);
LINK_ENTITY_TO_CLASS(info_bomb_target, CPointEntity);
void CBaseDMStart::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "master"))
{
pev->netname = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CPointEntity::KeyValue(pkvd);
}
BOOL CBaseDMStart::IsTriggered(CBaseEntity *pEntity)
{
return UTIL_IsMasterTriggered(pev->netname, pEntity);
}
void CBaseEntity::UpdateOnRemove(void)
{
if (FBitSet(pev->flags, FL_GRAPHED))
{
for (int i = 0; i < WorldGraph.m_cLinks; i++)
{
if (WorldGraph.m_pLinkPool[i].m_pLinkEnt == pev)
WorldGraph.m_pLinkPool[i].m_pLinkEnt = NULL;
}
}
if (pev->globalname)
gGlobalState.EntitySetState(pev->globalname, GLOBAL_DEAD);
}
void CBaseEntity::SUB_Remove(void)
{
UpdateOnRemove();
if (pev->health > 0)
{
pev->health = 0;
ALERT(at_aiconsole, "SUB_Remove called on entity with health > 0\n");
}
REMOVE_ENTITY(ENT(pev));
}
void CBaseEntity::SUB_DoNothing(void)
{
}
TYPEDESCRIPTION CBaseDelay::m_SaveData[] =
{
DEFINE_FIELD(CBaseDelay, m_flDelay, FIELD_FLOAT),
DEFINE_FIELD(CBaseDelay, m_iszKillTarget, FIELD_STRING),
};
IMPLEMENT_SAVERESTORE(CBaseDelay, CBaseEntity);
void CBaseDelay::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "delay"))
{
m_flDelay = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "killtarget"))
{
m_iszKillTarget = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseEntity::KeyValue(pkvd);
}
void CBaseEntity::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value)
{
if (!FStringNull(pev->target))
FireTargets(STRING(pev->target), pActivator, this, useType, value);
}
void FireTargets(const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
edict_t *pentTarget = NULL;
if (!targetName)
return;
ALERT(at_aiconsole, "Firing: (%s)\n", targetName);
while (1)
{
pentTarget = FIND_ENTITY_BY_TARGETNAME(pentTarget, targetName);
if (FNullEnt(pentTarget))
break;
CBaseEntity *pTarget = CBaseEntity::Instance(pentTarget);
if (pTarget && !(pTarget->pev->flags & FL_KILLME))
{
ALERT(at_aiconsole, "Found: %s, firing (%s)\n", STRING(pTarget->pev->classname), targetName);
pTarget->Use(pActivator, pCaller, useType, value);
}
}
}
LINK_ENTITY_TO_CLASS(DelayedUse, CBaseDelay);
void CBaseDelay::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value)
{
if (FStringNull(pev->target) && !m_iszKillTarget)
return;
if (m_flDelay != 0)
{
CBaseDelay *pTemp = GetClassPtr((CBaseDelay *)NULL);
if (pTemp->pev->classname)
RemoveEntityHashValue(pTemp->pev, STRING(pTemp->pev->classname), CLASSNAME);
pTemp->pev->classname = MAKE_STRING("DelayedUse");
AddEntityHashValue(pTemp->pev, STRING(pTemp->pev->classname), CLASSNAME);
pTemp->pev->nextthink = gpGlobals->time + m_flDelay;
pTemp->SetThink(&CBaseDelay::DelayThink);
pTemp->pev->button = (int)useType;
pTemp->m_iszKillTarget = m_iszKillTarget;
pTemp->m_flDelay = 0;
pTemp->pev->target = pev->target;
if (pActivator && pActivator->IsPlayer())
pTemp->pev->owner = pActivator->edict();
else
pTemp->pev->owner = NULL;
return;
}
if (m_iszKillTarget)
{
ALERT(at_aiconsole, "KillTarget: %s\n", STRING(m_iszKillTarget));
edict_t *pentKillTarget = FIND_ENTITY_BY_TARGETNAME(NULL, STRING(m_iszKillTarget));
while (!FNullEnt(pentKillTarget))
{
UTIL_Remove(CBaseEntity::Instance(pentKillTarget));
ALERT(at_aiconsole, "killing %s\n", STRING(pentKillTarget->v.classname));
pentKillTarget = FIND_ENTITY_BY_TARGETNAME(pentKillTarget, STRING(m_iszKillTarget));
}
}
if (!FStringNull(pev->target))
FireTargets(STRING(pev->target), pActivator, this, useType, value);
}
void SetMovedir(entvars_t *pev)
{
if (pev->angles == Vector(0, -1, 0))
{
pev->movedir = Vector(0, 0, 1);
}
else if (pev->angles == Vector(0, -2, 0))
{
pev->movedir = Vector(0, 0, -1);
}
else
{
UTIL_MakeVectors(pev->angles);
pev->movedir = gpGlobals->v_forward;
}
pev->angles = g_vecZero;
}
void CBaseDelay::DelayThink(void)
{
CBaseEntity *pActivator = NULL;
if (pev->owner)
pActivator = CBaseEntity::Instance(pev->owner);
SUB_UseTargets(pActivator, (USE_TYPE)pev->button, 0);
REMOVE_ENTITY(ENT(pev));
}
TYPEDESCRIPTION CBaseToggle::m_SaveData[] =
{
DEFINE_FIELD(CBaseToggle, m_toggle_state, FIELD_INTEGER),
DEFINE_FIELD(CBaseToggle, m_flActivateFinished, FIELD_TIME),
DEFINE_FIELD(CBaseToggle, m_flMoveDistance, FIELD_FLOAT),
DEFINE_FIELD(CBaseToggle, m_flWait, FIELD_FLOAT),
DEFINE_FIELD(CBaseToggle, m_flLip, FIELD_FLOAT),
DEFINE_FIELD(CBaseToggle, m_flTWidth, FIELD_FLOAT),
DEFINE_FIELD(CBaseToggle, m_flTLength, FIELD_FLOAT),
DEFINE_FIELD(CBaseToggle, m_vecPosition1, FIELD_POSITION_VECTOR),
DEFINE_FIELD(CBaseToggle, m_vecPosition2, FIELD_POSITION_VECTOR),
DEFINE_FIELD(CBaseToggle, m_vecAngle1, FIELD_VECTOR),
DEFINE_FIELD(CBaseToggle, m_vecAngle2, FIELD_VECTOR),
DEFINE_FIELD(CBaseToggle, m_cTriggersLeft, FIELD_INTEGER),
DEFINE_FIELD(CBaseToggle, m_flHeight, FIELD_FLOAT),
DEFINE_FIELD(CBaseToggle, m_hActivator, FIELD_EHANDLE),
DEFINE_FIELD(CBaseToggle, m_pfnCallWhenMoveDone, FIELD_FUNCTION),
DEFINE_FIELD(CBaseToggle, m_vecFinalDest, FIELD_POSITION_VECTOR),
DEFINE_FIELD(CBaseToggle, m_vecFinalAngle, FIELD_VECTOR),
DEFINE_FIELD(CBaseToggle, m_sMaster, FIELD_STRING),
DEFINE_FIELD(CBaseToggle, m_bitsDamageInflict, FIELD_INTEGER),
};
IMPLEMENT_SAVERESTORE(CBaseToggle, CBaseAnimating);
void CBaseToggle::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "lip"))
{
m_flLip = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "wait"))
{
m_flWait = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "master"))
{
m_sMaster = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "distance"))
{
m_flMoveDistance = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseDelay::KeyValue(pkvd);
}
void CBaseToggle::LinearMove(Vector vecDest, float flSpeed)
{
m_vecFinalDest = vecDest;
if (vecDest == pev->origin)
{
LinearMoveDone();
return;
}
Vector vecDestDelta = vecDest - pev->origin;
float flTravelTime = vecDestDelta.Length() / flSpeed;
pev->nextthink = pev->ltime + flTravelTime;
SetThink(&CBaseToggle::LinearMoveDone);
pev->velocity = vecDestDelta / flTravelTime;
}
void CBaseToggle::LinearMoveDone(void)
{
UTIL_SetOrigin(pev, m_vecFinalDest);
pev->velocity = g_vecZero;
pev->nextthink = -1;
if (m_pfnCallWhenMoveDone)
(this->*m_pfnCallWhenMoveDone)();
}
BOOL CBaseToggle::IsLockedByMaster(void)
{
if (m_sMaster && !UTIL_IsMasterTriggered(m_sMaster, m_hActivator))
return TRUE;
else
return FALSE;
}
void CBaseToggle::AngularMove(Vector vecDestAngle, float flSpeed)
{
m_vecFinalAngle = vecDestAngle;
if (vecDestAngle == pev->angles)
{
AngularMoveDone();
return;
}
Vector vecDestDelta = vecDestAngle - pev->angles;
float flTravelTime = vecDestDelta.Length() / flSpeed;
pev->nextthink = pev->ltime + flTravelTime;
SetThink(&CBaseToggle::AngularMoveDone);
pev->avelocity = vecDestDelta / flTravelTime;
}
void CBaseToggle::AngularMoveDone(void)
{
pev->angles = m_vecFinalAngle;
pev->avelocity = g_vecZero;
pev->nextthink = -1;
if (m_pfnCallWhenMoveDone)
(this->*m_pfnCallWhenMoveDone)();
}
float CBaseToggle::AxisValue(int flags, const Vector &angles)
{
if (FBitSet(flags, SF_DOOR_ROTATE_Z))
return angles.z;
if (FBitSet(flags, SF_DOOR_ROTATE_X))
return angles.x;
return angles.y;
}
void CBaseToggle::AxisDir(entvars_t *pev)
{
if (FBitSet(pev->spawnflags, SF_DOOR_ROTATE_Z))
pev->movedir = Vector(0, 0, 1);
else if (FBitSet(pev->spawnflags, SF_DOOR_ROTATE_X))
pev->movedir = Vector(1, 0, 0);
else
pev->movedir = Vector(0, 1, 0);
}
float CBaseToggle::AxisDelta(int flags, const Vector &angle1, const Vector &angle2)
{
if (FBitSet(flags, SF_DOOR_ROTATE_Z))
return angle1.z - angle2.z;
if (FBitSet(flags, SF_DOOR_ROTATE_X))
return angle1.x - angle2.x;
return angle1.y - angle2.y;
}
BOOL FEntIsVisible(entvars_t *pev, entvars_t *pevTarget)
{
Vector vecSpot1 = pev->origin + pev->view_ofs;
Vector vecSpot2 = pevTarget->origin + pevTarget->view_ofs;
TraceResult tr;
UTIL_TraceLine(vecSpot1, vecSpot2, ignore_monsters, ENT(pev), &tr);
if (tr.fInOpen && tr.fInWater)
return FALSE;
if (tr.flFraction == 1)
return TRUE;
return FALSE;
}