173 lines
5.2 KiB
C++
173 lines
5.2 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef SAVERESTORE_H
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#define SAVERESTORE_H
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class CBaseEntity;
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class CSaveRestoreBuffer
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{
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public:
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CSaveRestoreBuffer(void);
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CSaveRestoreBuffer(SAVERESTOREDATA *pdata);
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virtual ~CSaveRestoreBuffer(void);
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public:
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int EntityIndex(entvars_t *pevLookup);
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int EntityIndex(edict_t *pentLookup);
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int EntityIndex(EOFFSET eoLookup);
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int EntityIndex(CBaseEntity *pEntity);
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int EntityFlags(int entityIndex, int flags) { return EntityFlagsSet(entityIndex, 0); }
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int EntityFlagsSet(int entityIndex, int flags);
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edict_t *EntityFromIndex(int entityIndex);
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unsigned short TokenHash(const char *pszToken);
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protected:
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SAVERESTOREDATA *m_pdata;
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void BufferRewind(int size);
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unsigned int HashString(const char *pszToken);
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private:
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void operator = (CSaveRestoreBuffer &);
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CSaveRestoreBuffer(const CSaveRestoreBuffer &);
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};
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class CSave : public CSaveRestoreBuffer
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{
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public:
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CSave(SAVERESTOREDATA *pdata): CSaveRestoreBuffer(pdata) {};
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public:
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void WriteShort(const char *pname, const short *value, int count);
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void WriteInt(const char *pname, const int *value, int count);
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void WriteFloat(const char *pname, const float *value, int count);
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void WriteTime(const char *pname, const float *value, int count);
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void WriteData(const char *pname, int size, const char *pdata);
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void WriteString(const char *pname, const char *pstring);
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void WriteString(const char *pname, const int *stringId, int count);
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void WriteVector(const char *pname, const Vector &value);
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void WriteVector(const char *pname, const float *value, int count);
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void WritePositionVector(const char *pname, const Vector &value);
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void WritePositionVector(const char *pname, const float *value, int count);
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void WriteFunction(const char *pname, const int *value, int count);
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int WriteEntVars(const char *pname, entvars_t *pev);
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int WriteFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
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private:
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int DataEmpty(const char *pdata, int size);
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void BufferField(const char *pname, int size, const char *pdata);
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void BufferString(char *pdata, int len);
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void BufferData(const char *pdata, int size);
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void BufferHeader(const char *pname, int size);
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};
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typedef struct
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{
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unsigned short size;
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unsigned short token;
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char *pData;
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}
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HEADER;
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class CRestore : public CSaveRestoreBuffer
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{
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public:
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CRestore(SAVERESTOREDATA *pdata): CSaveRestoreBuffer(pdata), m_global(0), m_precache(TRUE) {}
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public:
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int ReadEntVars(const char *pname, entvars_t *pev);
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int ReadFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
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int ReadField(void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData);
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int ReadInt(void);
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short ReadShort(void);
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int ReadNamedInt(const char *pName);
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char *ReadNamedString(const char *pName);
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int Empty(void) { return (!m_pdata) || ((m_pdata->pCurrentData - m_pdata->pBaseData) >= m_pdata->bufferSize); }
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inline void SetGlobalMode(int global) { m_global = global; }
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void PrecacheMode(BOOL mode){ m_precache = mode; }
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private:
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char *BufferPointer(void);
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void BufferReadBytes(char *pOutput, int size);
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void BufferSkipBytes(int bytes);
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int BufferSkipZString(void);
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int BufferCheckZString(const char *string);
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void BufferReadHeader(HEADER *pheader);
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private:
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int m_global;
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BOOL m_precache;
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};
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#define MAX_ENTITYARRAY 64
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#define IMPLEMENT_SAVERESTORE(derivedClass,baseClass) \
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int derivedClass::Save(CSave &save)\
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{\
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if (!baseClass::Save(save))\
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return 0;\
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return save.WriteFields(#derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData));\
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}\
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int derivedClass::Restore(CRestore &restore)\
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{\
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if (!baseClass::Restore(restore))\
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return 0;\
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return restore.ReadFields(#derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData));\
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}
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typedef enum { GLOBAL_OFF = 0, GLOBAL_ON = 1, GLOBAL_DEAD = 2 } GLOBALESTATE;
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typedef struct globalentity_s globalentity_t;
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struct globalentity_s
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{
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char name[64];
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char levelName[32];
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GLOBALESTATE state;
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globalentity_t *pNext;
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};
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class CGlobalState
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{
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public:
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CGlobalState(void);
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public:
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void Reset(void);
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void ClearStates(void);
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void EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state);
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void EntitySetState(string_t globalname, GLOBALESTATE state);
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void EntityUpdate(string_t globalname, string_t mapname);
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const globalentity_t *EntityFromTable(string_t globalname);
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GLOBALESTATE EntityGetState(string_t globalname);
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int EntityInTable(string_t globalname) { return (Find(globalname) != NULL) ? 1 : 0; }
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int Save(CSave &save);
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int Restore(CRestore &restore);
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void DumpGlobals(void);
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public:
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static TYPEDESCRIPTION m_SaveData[];
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private:
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globalentity_t *Find(string_t globalname);
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globalentity_t *m_pList;
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int m_listCount;
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private:
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void operator = (CGlobalState &);
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CGlobalState(const CGlobalState &);
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};
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extern CGlobalState gGlobalState;
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#endif |