204 lines
4.7 KiB
C++
204 lines
4.7 KiB
C++
#include "stdio.h"
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#include "stdlib.h"
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#include "math.h"
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#include "hud.h"
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#include "cl_util.h"
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#include "parsemsg.h"
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#include <string.h>
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DECLARE_MESSAGE( m_Timer, RoundTime )
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DECLARE_MESSAGE( m_Timer, ShowTimer )
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int CHudTimer::Init()
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{
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HOOK_MESSAGE( RoundTime );
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HOOK_MESSAGE( ShowTimer );
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m_iFlags = 0;
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m_bPanicColorChange = false;
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gHUD.AddHudElem(this);
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return 1;
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}
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int CHudTimer::VidInit()
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{
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m_HUD_timer = gHUD.GetSpriteIndex( "stopwatch" );
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return 1;
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}
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int CHudTimer::Draw( float fTime )
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{
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if ( ( gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH ) )
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return 1;
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if (!(gHUD.m_iWeaponBits & (1<<(WEAPON_SUIT)) ))
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return 1;
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int r, g, b;
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// time must be positive
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int minutes = max( 0, (int)( m_iTime + m_fStartTime - gHUD.m_flTime ) / 60);
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int seconds = max( 0, (int)( m_iTime + m_fStartTime - gHUD.m_flTime ) - (minutes * 60));
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if( minutes * 60 + seconds > 20 )
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{
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UnpackRGB(r,g,b, RGB_YELLOWISH );
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}
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else
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{
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m_flPanicTime += gHUD.m_flTimeDelta;
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if( m_flPanicTime > ((float)seconds / 40.0f))
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{
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m_flPanicTime = 0;
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m_bPanicColorChange = !m_bPanicColorChange;
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}
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UnpackRGB( r, g, b, m_bPanicColorChange ? RGB_YELLOWISH : RGB_REDISH );
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}
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ScaleColors( r, g, b, MIN_ALPHA );
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int iWatchWidth = gHUD.GetSpriteRect(m_HUD_timer).right - gHUD.GetSpriteRect(m_HUD_timer).left;
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int x = ScreenWidth/2;
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int y = ScreenHeight - 1.5 * gHUD.m_iFontHeight ;
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SPR_Set(gHUD.GetSprite(m_HUD_timer), r, g, b);
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SPR_DrawAdditive(0, x, y, &gHUD.GetSpriteRect(m_HUD_timer));
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x = gHUD.DrawHudNumber2( x + iWatchWidth / 4, y, false, 2, minutes, r, g, b );
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// draw :
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FillRGBA(x + iWatchWidth / 4, y + gHUD.m_iFontHeight / 4, 2, 2, r, g, b, 100);
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FillRGBA(x + iWatchWidth / 4, y + gHUD.m_iFontHeight - gHUD.m_iFontHeight / 4, 2, 2, r, g, b, 100);
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gHUD.DrawHudNumber2( x + iWatchWidth / 2, y, true, 2, seconds, r, g, b );
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return 1;
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}
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int CHudTimer::MsgFunc_RoundTime(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ( pbuf, iSize );
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m_iTime = READ_SHORT();
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m_fStartTime = gHUD.m_flTime;
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m_iFlags = HUD_ACTIVE;
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return 1;
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}
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int CHudTimer::MsgFunc_ShowTimer(const char *pszName, int iSize, void *pbuf)
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{
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m_iFlags = HUD_ACTIVE;
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return 1;
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}
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#define UPDATE_BOTPROGRESS 0
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#define CREATE_BOTPROGRESS 1
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#define REMOVE_BOTPROGRESS 2
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DECLARE_MESSAGE( m_ProgressBar, BarTime )
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DECLARE_MESSAGE( m_ProgressBar, BarTime2 )
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DECLARE_MESSAGE( m_ProgressBar, BotProgress )
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int CHudProgressBar::Init()
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{
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HOOK_MESSAGE( BarTime );
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HOOK_MESSAGE( BarTime2 );
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HOOK_MESSAGE( BotProgress );
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m_iFlags = 0;
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gHUD.AddHudElem(this);
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return 1;
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}
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int CHudProgressBar::VidInit()
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{
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return 1;
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}
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int CHudProgressBar::Draw( float flTime )
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{
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// allow only 0.0..1.0
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if( (m_fPercent < 0.0f) || (m_fPercent > 1.0f) )
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{
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m_iFlags = 0;
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m_fPercent = 0.0f;
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return 1;
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}
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if( m_szHeader[0] )
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{
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int r, g, b;
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UnpackRGB( r, g, b, RGB_YELLOWISH );
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gHUD.DrawHudString( ScreenWidth / 4, ScreenHeight / 2, ScreenWidth, m_szHeader, r, g, b );
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gHUD.DrawDarkRectangle( ScreenWidth/ 4, ScreenHeight / 2 + 20, ScreenWidth/2, ScreenHeight/30 );
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FillRGBA( ScreenWidth/4+2, ScreenHeight/2 +22, m_fPercent * (ScreenWidth/2-4), ScreenHeight/30-4, 255, 140, 0, 255 );
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return 1;
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}
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// prevent SIGFPE
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if( m_iDuration != 0.0f )
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{
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m_fPercent = ((flTime - m_fStartTime) / m_iDuration);
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}
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else
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{
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m_fPercent = 0.0f;
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m_iFlags = 0;
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return 1;
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}
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gHUD.DrawDarkRectangle( ScreenWidth/4, ScreenHeight*2/3, ScreenWidth/2, 10 );
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FillRGBA( ScreenWidth/4+2, ScreenHeight*2/3+2, m_fPercent * (ScreenWidth/2-4), 6, 255, 140, 0, 255 );
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return 1;
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}
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int CHudProgressBar::MsgFunc_BarTime(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ( pbuf, iSize );
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m_iDuration = READ_SHORT();
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m_fPercent = 0.0f;
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m_fStartTime = gHUD.m_flTime;
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m_iFlags = HUD_ACTIVE;
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return 1;
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}
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int CHudProgressBar::MsgFunc_BarTime2(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ( pbuf, iSize );
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m_iDuration = READ_SHORT();
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m_fPercent = (float)READ_SHORT() / 100.0f;
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m_fStartTime = gHUD.m_flTime;
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m_iFlags = HUD_ACTIVE;
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return 1;
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}
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int CHudProgressBar::MsgFunc_BotProgress(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ( pbuf, iSize );
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m_iDuration = 0.0f; // don't update our progress bar
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m_iFlags = HUD_ACTIVE;
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int flag = READ_BYTE();
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switch( flag )
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{
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case UPDATE_BOTPROGRESS:
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m_fPercent = (float)READ_BYTE() / 100.0f;
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break;
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case CREATE_BOTPROGRESS:
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READ_BYTE();
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strncpy(m_szHeader, READ_STRING(), sizeof(m_szHeader));
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break;
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case REMOVE_BOTPROGRESS:
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m_fPercent = 0.0f;
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m_szHeader[0] = '\0';
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m_iFlags = 0;
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break;
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}
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return 1;
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}
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