cs16-client-legacy/dlls/ggrenade.cpp
jeefo 1a42a5169e Fixed MSVC compiler errors
Fixed CS16Nd autobuy & bombdefuse crashes.
2016-01-30 16:50:08 +03:00

1092 lines
30 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "stdafx.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "soundent.h"
#include "decals.h"
#include "player.h"
#include "gamerules.h"
#include "hltv.h"
extern int gmsgBombPickup;
LINK_ENTITY_TO_CLASS(grenade, CGrenade);
#define SF_DETONATE 0x0001
void CGrenade::Explode(Vector vecSrc, Vector vecAim)
{
TraceResult tr;
UTIL_TraceLine(pev->origin, pev->origin + Vector(0, 0, -32), ignore_monsters, ENT(pev), &tr);
Explode(&tr, DMG_BLAST);
}
void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType)
{
pev->model = 0;
pev->solid = SOLID_NOT;
pev->takedamage = DAMAGE_NO;
if (pTrace->flFraction != 1)
pev->origin = pTrace->vecEndPos + (pTrace->vecPlaneNormal * (pev->dmg - 24) * 0.6);
int iContents = UTIL_PointContents(pev->origin);
CSoundEnt::InsertSound(bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3);
entvars_t *pevOwner;
if (pev->owner)
pevOwner = VARS(pev->owner);
else
pevOwner = NULL;
pev->owner = NULL;
RadiusFlash(pev->origin, pev, pevOwner, 4);
if (RANDOM_FLOAT(0, 1) < 0.5)
UTIL_DecalTrace(pTrace, DECAL_SCORCH1);
else
UTIL_DecalTrace(pTrace, DECAL_SCORCH2);
float flRndSound = RANDOM_FLOAT(0, 1);
switch (RANDOM_LONG(0, 1))
{
case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/flashbang-1.wav", 0.55, ATTN_NORM); break;
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/flashbang-2.wav", 0.55, ATTN_NORM); break;
}
pev->effects |= EF_NODRAW;
SetThink(&CGrenade::Smoke);
pev->velocity = g_vecZero;
pev->nextthink = gpGlobals->time + 0.3;
if (iContents != CONTENTS_WATER)
{
int sparkCount = RANDOM_LONG(0, 3);
for (int i = 0; i < sparkCount; i++)
Create("spark_shower", pev->origin, pTrace->vecPlaneNormal, NULL);
}
}
void CGrenade::Explode2(TraceResult *pTrace, int bitsDamageType)
{
pev->model = 0;
pev->solid = SOLID_NOT;
pev->takedamage = DAMAGE_NO;
UTIL_ScreenShake(pTrace->vecEndPos, 25, 150, 1, 3000);
g_pGameRules->m_bTargetBombed = true;
if (g_pGameRules->IsCareer())
{
}
m_bJustBlew = true;
g_pGameRules->CheckWinConditions();
if (pTrace->flFraction != 1)
pev->origin = pTrace->vecEndPos + (pTrace->vecPlaneNormal * (pev->dmg - 24) * 0.6);
int iContents = UTIL_PointContents(pev->origin);
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_SPRITE);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z - 10);
WRITE_SHORT(g_sModelIndexFireball3);
WRITE_BYTE((pev->dmg - 275) * 0.6);
WRITE_BYTE(150);
MESSAGE_END();
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_SPRITE);
WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-512, 512));
WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-512, 512));
WRITE_COORD(pev->origin.z + RANDOM_FLOAT(-10, 10));
WRITE_SHORT(g_sModelIndexFireball2);
WRITE_BYTE((pev->dmg - 275) * 0.6);
WRITE_BYTE(150);
MESSAGE_END();
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_SPRITE);
WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-512, 512));
WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-512, 512));
WRITE_COORD(pev->origin.z + RANDOM_FLOAT(-10, 10));
WRITE_SHORT(g_sModelIndexFireball3);
WRITE_BYTE((pev->dmg - 275) * 0.6);
WRITE_BYTE(150);
MESSAGE_END();
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_SPRITE);
WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-512, 512));
WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-512, 512));
WRITE_COORD(pev->origin.z + RANDOM_FLOAT(-10, 10));
WRITE_SHORT(g_sModelIndexFireball);
WRITE_BYTE((pev->dmg - 275) * 0.6);
WRITE_BYTE(17);
MESSAGE_END();
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/c4_explode1.wav", VOL_NORM, 0.25);
CSoundEnt::InsertSound(bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3);
entvars_t *pevOwner;
if (pev->owner)
pevOwner = VARS(pev->owner);
else
pevOwner = NULL;
pev->owner = NULL;
RadiusDamage(pev, pevOwner, g_pGameRules->m_flBombRadius, CLASS_NONE, bitsDamageType);
if (g_pGameRules->IsCareer())
{
}
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
WRITE_BYTE(9);
WRITE_BYTE(DRC_CMD_EVENT);
WRITE_SHORT(ENTINDEX(edict()));
WRITE_SHORT(0);
WRITE_LONG(15 | DRC_FLAG_FINAL);
MESSAGE_END();
if (RANDOM_FLOAT(0, 1) < 0.5)
UTIL_DecalTrace(pTrace, DECAL_SCORCH1);
else
UTIL_DecalTrace(pTrace, DECAL_SCORCH2);
float flRndSound = RANDOM_FLOAT(0, 1);
switch (RANDOM_LONG(0, 2))
{
case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris1.wav", 0.55, ATTN_NORM); break;
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris2.wav", 0.55, ATTN_NORM); break;
case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris3.wav", 0.55, ATTN_NORM); break;
}
pev->effects |= EF_NODRAW;
SetThink(&CGrenade::Smoke2);
pev->velocity = g_vecZero;
pev->nextthink = gpGlobals->time + 0.85;
if (iContents != CONTENTS_WATER)
{
int sparkCount = RANDOM_LONG(0, 3);
for (int i = 0; i < sparkCount; i++)
Create("spark_shower", pev->origin, pTrace->vecPlaneNormal, NULL);
}
}
void CGrenade::Explode3(TraceResult *pTrace, int bitsDamageType)
{
pev->model = 0;
pev->solid = SOLID_NOT;
pev->takedamage = DAMAGE_NO;
if (pTrace->flFraction != 1)
pev->origin = pTrace->vecEndPos + (pTrace->vecPlaneNormal * (pev->dmg - 24) * 0.6);
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_EXPLOSION);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z + 20);
WRITE_SHORT(g_sModelIndexFireball3);
WRITE_BYTE(25);
WRITE_BYTE(30);
WRITE_BYTE(0);
MESSAGE_END();
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_EXPLOSION);
WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-64, 64));
WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-64, 64));
WRITE_COORD(pev->origin.z + RANDOM_FLOAT(30, 35));
WRITE_SHORT(g_sModelIndexFireball2);
WRITE_BYTE(30);
WRITE_BYTE(30);
WRITE_BYTE(0);
MESSAGE_END();
CSoundEnt::InsertSound(bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3);
entvars_t *pevOwner;
if (pev->owner)
pevOwner = VARS(pev->owner);
else
pevOwner = NULL;
pev->owner = NULL;
RadiusDamage(pev, pevOwner, pev->dmg, CLASS_NONE, bitsDamageType);
if (RANDOM_FLOAT(0, 1) < 0.5)
UTIL_DecalTrace(pTrace, DECAL_SCORCH1);
else
UTIL_DecalTrace(pTrace, DECAL_SCORCH2);
float flRndSound = RANDOM_FLOAT(0, 1);
switch (RANDOM_LONG(0, 2))
{
case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris1.wav", 0.55, ATTN_NORM); break;
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris2.wav", 0.55, ATTN_NORM); break;
case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris3.wav", 0.55, ATTN_NORM); break;
}
pev->effects |= EF_NODRAW;
SetThink(&CGrenade::Smoke3_C);
pev->velocity = g_vecZero;
pev->nextthink = gpGlobals->time + 0.55;
int sparkCount = RANDOM_LONG(0, 3);
for (int i = 0; i < sparkCount; i++)
Create("spark_shower", pev->origin, pTrace->vecPlaneNormal, NULL);
}
void CGrenade::Smoke3_C(void)
{
if (UTIL_PointContents(pev->origin) != CONTENTS_WATER)
{
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_SMOKE);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z - 5);
WRITE_SHORT(g_sModelIndexSmoke);
WRITE_BYTE(35 + RANDOM_FLOAT(0, 10));
WRITE_BYTE(5);
MESSAGE_END();
}
else
UTIL_Bubbles(pev->origin - Vector(64, 64, 64), pev->origin + Vector(64, 64, 64), 100);
UTIL_Remove(this);
}
void CGrenade::Smoke3_B(void)
{
if (UTIL_PointContents(pev->origin) != CONTENTS_WATER)
{
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_SMOKE);
WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-128, 128));
WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-128, 128));
WRITE_COORD(pev->origin.z + RANDOM_FLOAT(-10, 10));
WRITE_SHORT(g_sModelIndexSmoke);
WRITE_BYTE(15 + RANDOM_FLOAT(0, 10));
WRITE_BYTE(10);
MESSAGE_END();
}
else
UTIL_Bubbles(pev->origin - Vector(64, 64, 64), pev->origin + Vector(64, 64, 64), 100);
pev->nextthink = gpGlobals->time + 0.15;
SetThink(&CGrenade::Smoke3_A);
}
void CGrenade::Smoke3_A(void)
{
if (UTIL_PointContents(pev->origin) != CONTENTS_WATER)
{
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_SMOKE);
WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-128, 128));
WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-128, 128));
WRITE_COORD(pev->origin.z + RANDOM_FLOAT(-10, 10));
WRITE_SHORT(g_sModelIndexSmoke);
WRITE_BYTE(15 + RANDOM_FLOAT(0, 10));
WRITE_BYTE(12);
MESSAGE_END();
}
else
UTIL_Bubbles(pev->origin - Vector(64, 64, 64), pev->origin + Vector(64, 64, 64), 100);
UTIL_Remove(this);
}
void CGrenade::Smoke2(void)
{
if (UTIL_PointContents(pev->origin) != CONTENTS_WATER)
{
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_SMOKE);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z);
WRITE_SHORT(g_sModelIndexSmoke);
WRITE_BYTE(150);
WRITE_BYTE(8);
MESSAGE_END();
}
else
UTIL_Bubbles(pev->origin - Vector(64, 64, 64), pev->origin + Vector(64, 64, 64), 100);
UTIL_Remove(this);
}
void CGrenade::Smoke(void)
{
if (UTIL_PointContents(pev->origin) != CONTENTS_WATER)
{
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_SMOKE);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z);
WRITE_SHORT(g_sModelIndexSmoke);
WRITE_BYTE(25);
WRITE_BYTE(6);
MESSAGE_END();
}
else
UTIL_Bubbles(pev->origin - Vector(64, 64, 64), pev->origin + Vector(64, 64, 64), 100);
UTIL_Remove(this);
}
void CGrenade::SG_Smoke(void)
{
Vector vecDir;
float flSmokeInterval[2];
int iMaxSmokePuffs;
if (UTIL_PointContents(pev->origin) != CONTENTS_WATER)
{
UTIL_MakeVectors(pev->angles);
vecDir = gpGlobals->v_forward * RANDOM_FLOAT(3, 8);
iMaxSmokePuffs = (int)(RANDOM_FLOAT(1.5, 3.5) * 100);
flSmokeInterval[0] = vecDir.x * cos((float)m_angle * (180 / M_PI)) - vecDir.y * sin((float)m_angle * (180 / M_PI));
flSmokeInterval[1] = vecDir.x * sin((float)m_angle * (180 / M_PI)) + vecDir.y * cos((float)m_angle * (180 / M_PI));
m_angle = (m_angle + 30) % 360;
PLAYBACK_EVENT_FULL(0, NULL, m_usEvent, 0, pev->origin, m_vSmokeDetonate, flSmokeInterval[0], flSmokeInterval[1], iMaxSmokePuffs, 4, m_bLightSmoke, 6);
}
else
UTIL_Bubbles(pev->origin - Vector(64, 64, 64), pev->origin + Vector(64, 64, 64), 100);
if (m_SGSmoke <= 20)
{
pev->nextthink = gpGlobals->time + 1;
SetThink(&CGrenade::SG_Smoke);
m_SGSmoke++;
}
else
{
pev->effects |= EF_NODRAW;
UTIL_Remove(this);
}
}
void CGrenade::Killed(entvars_t *pevAttacker, int iGib)
{
Detonate();
}
void CGrenade::DetonateUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
SetThink(&CGrenade::Detonate);
pev->nextthink = gpGlobals->time;
}
void CGrenade::PreDetonate(void)
{
CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin, 400, 0.3);
SetThink(&CGrenade::Detonate);
pev->nextthink = gpGlobals->time + 1;
}
void CGrenade::Detonate(void)
{
TraceResult tr;
Vector vecSpot = pev->origin + Vector(0, 0, 8);
UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -40), ignore_monsters, ENT(pev), &tr);
Explode(&tr, DMG_BLAST);
}
void CGrenade::SG_Detonate(void)
{
TraceResult tr;
Vector vecSpot = pev->origin + Vector(0, 0, 8);
UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -40), ignore_monsters, ENT(pev), &tr);
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/sg_explode.wav", VOL_NORM, ATTN_NORM);
edict_t *pentFind = NULL;
while ((pentFind = FIND_ENTITY_BY_STRING(pentFind, "classname", "grenade")) != NULL)
{
if (FNullEnt(pentFind))
break;
CBaseEntity *pEnt = CBaseEntity::Instance(pentFind);
if (pEnt)
{
float fDistance = (pEnt->pev->origin - pev->origin).Length();
if (fDistance != 0 && fDistance <= 250 && gpGlobals->time < pEnt->pev->dmgtime)
m_bLightSmoke = true;
}
}
m_bDetonated = true;
PLAYBACK_EVENT_FULL(0, NULL, m_usEvent, 0, pev->origin, (float *)&g_vecZero, 0, 0, 0, 1, m_bLightSmoke, FALSE);
m_vSmokeDetonate = pev->origin;
pev->velocity = Vector(RANDOM_FLOAT(-175.0, 175.0), RANDOM_FLOAT(-175.0, 175.0), RANDOM_FLOAT(250.0, 350.0));
pev->nextthink = gpGlobals->time + 0.1;
SetThink(&CGrenade::SG_Smoke);
}
void CGrenade::Detonate2(void)
{
TraceResult tr;
Vector vecSpot = pev->origin + Vector(0, 0, 8);
UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -40), ignore_monsters, ENT(pev), &tr);
Explode2(&tr, DMG_BLAST);
}
void CGrenade::Detonate3(void)
{
TraceResult tr;
Vector vecSpot = pev->origin + Vector(0, 0, 8);
UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -40), ignore_monsters, ENT(pev), &tr);
Explode3(&tr, DMG_BLAST);
}
void CGrenade::ExplodeTouch(CBaseEntity *pOther)
{
pev->enemy = pOther->edict();
TraceResult tr;
Vector vecSpot = pev->origin - pev->velocity.Normalize() * 32;
UTIL_TraceLine(vecSpot, vecSpot + pev->velocity.Normalize() * 64, ignore_monsters, ENT(pev), &tr);
Explode(&tr, DMG_BLAST);
}
void CGrenade::DangerSoundThink(void)
{
if (!IsInWorld())
{
UTIL_Remove(this);
return;
}
CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin + pev->velocity * 0.5, pev->velocity.Length(), 0.2);
pev->nextthink = gpGlobals->time + 0.2;
if (pev->waterlevel != 0)
pev->velocity = pev->velocity * 0.5;
}
void CGrenade::BounceTouch(CBaseEntity *pOther)
{
if (pOther->edict() == pev->owner)
return;
if (FClassnameIs(pOther->pev, "func_breakable") && pOther->pev->rendermode)
pev->velocity = pev->velocity * -2;
Vector testVelocity = pev->velocity;
testVelocity.z *= 0.7;
if (!m_fRegisteredSound && testVelocity.Length() <= 60)
{
CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin, pev->dmg * 2.5, 0.3);
m_fRegisteredSound = TRUE;
}
if (pev->flags & FL_ONGROUND)
{
pev->velocity = pev->velocity * 0.8;
pev->sequence = RANDOM_LONG(1, 1);
}
else
{
if (m_iBounceCount < 5)
BounceSound();
if (m_iBounceCount >= 10)
{
pev->groundentity = INDEXENT(0);
pev->flags |= FL_ONGROUND;
pev->velocity = g_vecZero;
}
m_iBounceCount++;
}
pev->framerate = pev->velocity.Length() / 200;
if (pev->framerate > 1)
pev->framerate = 1;
else if (pev->framerate < 0.5)
pev->framerate = 0;
}
void CGrenade::SlideTouch(CBaseEntity *pOther)
{
if (pOther->edict() == pev->owner)
return;
if (pev->flags & FL_ONGROUND)
pev->velocity = pev->velocity * 0.95;
else
BounceSound();
}
void CGrenade::BounceSound(void)
{
if (pev->dmg > 50)
{
EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/he_bounce-1.wav", 0.25, ATTN_NORM);
return;
}
switch (RANDOM_LONG(0, 2))
{
case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit1.wav", 0.25, ATTN_NORM); break;
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit2.wav", 0.25, ATTN_NORM); break;
case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit3.wav", 0.25, ATTN_NORM); break;
}
}
void CGrenade::TumbleThink(void)
{
if (!IsInWorld())
{
UTIL_Remove(this);
return;
}
StudioFrameAdvance();
pev->nextthink = gpGlobals->time + 0.1;
if (pev->dmgtime - 1 < gpGlobals->time)
CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin + pev->velocity * (pev->dmgtime - gpGlobals->time), 400, 0.1);
if (pev->dmgtime <= gpGlobals->time)
{
if (pev->dmg <= 40)
SetThink(&CGrenade::Detonate);
else
SetThink(&CGrenade::Detonate3);
}
if (pev->waterlevel != 0)
{
pev->velocity = pev->velocity * 0.5;
pev->framerate = 0.2;
}
}
void CGrenade::SG_TumbleThink(void)
{
if (!IsInWorld())
{
UTIL_Remove(this);
return;
}
if (pev->flags & FL_ONGROUND)
pev->velocity = pev->velocity * 0.95;
StudioFrameAdvance();
pev->nextthink = gpGlobals->time + 0.1;
if (pev->dmgtime - 1 < gpGlobals->time)
CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin + pev->velocity * (pev->dmgtime - gpGlobals->time), 400, 0.1);
if (pev->dmgtime <= gpGlobals->time)
{
if (pev->flags & FL_ONGROUND)
SetThink(&CGrenade::SG_Detonate);
}
if (pev->waterlevel != 0)
{
pev->velocity = pev->velocity * 0.5;
pev->framerate = 0.2;
}
}
void CGrenade::Spawn(void)
{
m_iBounceCount = 0;
pev->movetype = MOVETYPE_BOUNCE;
if (pev->classname)
RemoveEntityHashValue(pev, STRING(pev->classname), CLASSNAME);
pev->classname = MAKE_STRING("grenade");
AddEntityHashValue(pev, STRING(pev->classname), CLASSNAME);
m_bIsC4 = false;
pev->solid = SOLID_BBOX;
SET_MODEL(ENT(pev), "models/grenade.mdl");
UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
pev->dmg = 30;
m_fRegisteredSound = FALSE;
}
CGrenade *CGrenade::ShootContact(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity)
{
CGrenade *pGrenade = GetClassPtr((CGrenade *)NULL);
pGrenade->Spawn();
pGrenade->pev->gravity = 0.5;
UTIL_SetOrigin(pGrenade->pev, vecStart);
pGrenade->pev->velocity = vecVelocity;
pGrenade->pev->angles = UTIL_VecToAngles(pGrenade->pev->velocity);
pGrenade->pev->owner = ENT(pevOwner);
pGrenade->SetThink(&CGrenade::DangerSoundThink);
pGrenade->pev->nextthink = gpGlobals->time;
pGrenade->pev->avelocity.x = RANDOM_FLOAT(-100, -500);
pGrenade->SetTouch(&CGrenade::ExplodeTouch);
pGrenade->pev->dmg = gSkillData.plrDmgM203Grenade;
pGrenade->m_bJustBlew = true;
return pGrenade;
}
CGrenade *CGrenade::ShootTimed2(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, int iTeam, unsigned short usEvent)
{
CGrenade *pGrenade = GetClassPtr((CGrenade *)NULL);
pGrenade->Spawn();
UTIL_SetOrigin(pGrenade->pev, vecStart);
pGrenade->pev->velocity = vecVelocity;
pGrenade->pev->angles = pevOwner->angles;
pGrenade->pev->owner = ENT(pevOwner);
pGrenade->m_usEvent = usEvent;
pGrenade->SetTouch(&CGrenade::BounceTouch);
pGrenade->pev->dmgtime = gpGlobals->time + time;
pGrenade->SetThink(&CGrenade::TumbleThink);
pGrenade->pev->nextthink = gpGlobals->time + 0.1;
pGrenade->pev->sequence = RANDOM_LONG(3, 6);
pGrenade->pev->framerate = 1;
pGrenade->m_bJustBlew = true;
pGrenade->pev->gravity = 0.55;
pGrenade->pev->friction = 0.7;
pGrenade->m_iTeam = iTeam;
SET_MODEL(ENT(pGrenade->pev), "models/w_hegrenade.mdl");
pGrenade->pev->dmg = 100;
return pGrenade;
}
CGrenade *CGrenade::ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time)
{
CGrenade *pGrenade = GetClassPtr((CGrenade *)NULL);
pGrenade->Spawn();
UTIL_SetOrigin(pGrenade->pev, vecStart);
pGrenade->pev->velocity = vecVelocity;
pGrenade->pev->angles = pevOwner->angles;
pGrenade->pev->owner = ENT(pevOwner);
pGrenade->SetTouch(&CGrenade::BounceTouch);
pGrenade->pev->dmgtime = gpGlobals->time + time;
pGrenade->SetThink(&CGrenade::TumbleThink);
pGrenade->pev->nextthink = gpGlobals->time + 0.1;
if (time < 0.1)
{
pGrenade->pev->nextthink = gpGlobals->time;
pGrenade->pev->velocity = Vector(0, 0, 0);
}
pGrenade->pev->sequence = RANDOM_LONG(3, 6);
pGrenade->pev->framerate = 1;
pGrenade->m_bJustBlew = true;
pGrenade->pev->gravity = 0.5;
pGrenade->pev->friction = 0.8;
SET_MODEL(ENT(pGrenade->pev), "models/w_flashbang.mdl");
pGrenade->pev->dmg = 35;
return pGrenade;
}
void CGrenade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if (!m_bIsC4)
return;
CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)pActivator->pev);
if (pPlayer->m_iTeam != TEAM_CT)
return;
if (m_bStartDefuse)
{
m_fNextDefuse = gpGlobals->time + 0.5;
return;
}
g_engfuncs.pfnSetClientMaxspeed(pPlayer->edict(), 1);
if (g_pGameRules->IsCareer())
{
}
if (pPlayer->m_bHasDefuser == true)
{
UTIL_LogPrintf("\"%s<%i><%s><CT>\" triggered \"Begin_Bomb_Defuse_With_Kit\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()));
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Defusing_Bomb_With_Defuse_Kit");
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "weapons/c4_disarm.wav", VOL_NORM, ATTN_NORM);
pPlayer->m_bIsDefusing = true;
m_pBombDefuser = pCaller;
m_bStartDefuse = true;
m_flDefuseCountDown = gpGlobals->time + 5;
m_fNextDefuse = gpGlobals->time + 0.5;
pPlayer->SetProgressBarTime(5);
}
else
{
UTIL_LogPrintf("\"%s<%i><%s><CT>\" triggered \"Begin_Bomb_Defuse_Without_Kit\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()));
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Defusing_Bomb_Without_Defuse_Kit");
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "weapons/c4_disarm.wav", VOL_NORM, ATTN_NORM);
pPlayer->m_bIsDefusing = true;
m_pBombDefuser = pCaller;
m_bStartDefuse = true;
m_flDefuseCountDown = gpGlobals->time + 10;
m_fNextDefuse = gpGlobals->time + 0.5;
pPlayer->SetProgressBarTime(10);
}
}
CGrenade *CGrenade::ShootSatchelCharge(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity)
{
CGrenade *pGrenade = GetClassPtr((CGrenade *)NULL);
pGrenade->pev->movetype = MOVETYPE_TOSS;
if (pGrenade->pev->classname)
RemoveEntityHashValue(pGrenade->pev, STRING(pGrenade->pev->classname), CLASSNAME);
pGrenade->pev->classname = MAKE_STRING("grenade");
AddEntityHashValue(pGrenade->pev, STRING(pGrenade->pev->classname), CLASSNAME);
pGrenade->pev->solid = SOLID_BBOX;
SET_MODEL(ENT(pGrenade->pev), "models/w_c4.mdl");
UTIL_SetSize(pGrenade->pev, Vector(-3, -6, 0), Vector(3, 6, 8));
pGrenade->pev->dmg = 100;
UTIL_SetOrigin(pGrenade->pev, vecStart);
pGrenade->pev->velocity = g_vecZero;
pGrenade->pev->angles = vecVelocity;
pGrenade->pev->owner = ENT(pevOwner);
pGrenade->SetThink(&CGrenade::C4Think);
pGrenade->SetTouch(&CGrenade::C4Touch);
pGrenade->pev->spawnflags = SF_DETONATE;
pGrenade->pev->nextthink = gpGlobals->time + 0.1;
pGrenade->m_flC4Blow = gpGlobals->time + g_pGameRules->m_iC4Timer;
pGrenade->m_flNextFreqInterval = g_pGameRules->m_iC4Timer / 4.0;
pGrenade->m_flNextFreq = gpGlobals->time;
pGrenade->m_iCurWave = 0;
pGrenade->m_fAttenu = 0;
pGrenade->m_sBeepName = 0;
pGrenade->m_flNextBeep = gpGlobals->time + 0.5;
pGrenade->m_bIsC4 = true;
pGrenade->m_fNextDefuse = 0;
pGrenade->m_bStartDefuse = false;
pGrenade->m_flNextBlink = gpGlobals->time + 2;
pGrenade->pev->friction = 0.9;
pGrenade->m_bJustBlew = false;
CBasePlayer *pPlayer = (CBasePlayer *)CBasePlayer::Instance(pevOwner);
if (pPlayer)
pGrenade->m_pentCurBombTarget = pPlayer->m_pentCurBombTarget;
else
pGrenade->m_pentCurBombTarget = NULL;
return pGrenade;
}
CGrenade *CGrenade::ShootSmokeGrenade(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, unsigned short usEvent)
{
CGrenade *pGrenade = GetClassPtr((CGrenade *)NULL);
pGrenade->Spawn();
UTIL_SetOrigin(pGrenade->pev, vecStart);
pGrenade->pev->velocity = vecVelocity;
pGrenade->pev->angles = pevOwner->angles;
pGrenade->pev->owner = ENT(pevOwner);
pGrenade->m_usEvent = usEvent;
pGrenade->m_bLightSmoke = false;
pGrenade->m_bDetonated = false;
pGrenade->SetTouch(&CGrenade::BounceTouch);
pGrenade->pev->dmgtime = gpGlobals->time + time;
pGrenade->SetThink(&CGrenade::SG_TumbleThink);
pGrenade->pev->nextthink = gpGlobals->time + 0.1;
if (time < 0.1)
{
pGrenade->pev->nextthink = gpGlobals->time;
pGrenade->pev->velocity = Vector(0, 0, 0);
}
pGrenade->pev->sequence = RANDOM_LONG(3, 6);
pGrenade->pev->framerate = 1;
pGrenade->m_bJustBlew = true;
pGrenade->pev->gravity = 0.5;
pGrenade->pev->friction = 0.8;
pGrenade->m_SGSmoke = 0;
SET_MODEL(ENT(pGrenade->pev), "models/w_smokegrenade.mdl");
pGrenade->pev->dmg = 35;
return pGrenade;
}
void CGrenade::C4Think (void)
{
if (!IsInWorld ())
{
UTIL_Remove (this);
return;
}
pev->nextthink = gpGlobals->time + 0.12;
if (gpGlobals->time >= m_flNextFreq)
{
m_flNextFreq = gpGlobals->time + m_flNextFreqInterval;
m_flNextFreqInterval *= 0.9;
switch (m_iCurWave)
{
case 0:
m_sBeepName = "weapons/c4_beep1.wav";
m_fAttenu = 1.5;
break;
case 1:
m_sBeepName = "weapons/c4_beep2.wav";
m_fAttenu = 1.0;
break;
case 2:
m_sBeepName = "weapons/c4_beep3.wav";
m_fAttenu = 0.8;
break;
case 3:
m_sBeepName = "weapons/c4_beep4.wav";
m_fAttenu = 0.5;
break;
case 4:
m_sBeepName = "weapons/c4_beep5.wav";
m_fAttenu = 0.2;
break;
}
++m_iCurWave;
}
if (gpGlobals->time >= m_flNextBeep)
{
m_flNextBeep = gpGlobals->time + 1.4;
EMIT_SOUND (ENT (pev), CHAN_VOICE, m_sBeepName, VOL_NORM, m_fAttenu);
}
if (gpGlobals->time >= m_flNextBlink)
{
m_flNextBlink = gpGlobals->time + 2;
MESSAGE_BEGIN (MSG_PVS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE (TE_GLOWSPRITE);
WRITE_COORD (pev->origin.x);
WRITE_COORD (pev->origin.y);
WRITE_COORD (pev->origin.z + 5);
WRITE_SHORT (g_sModelIndexC4Glow);
WRITE_BYTE (1);
WRITE_BYTE (3);
WRITE_BYTE (255);
MESSAGE_END ();
}
if (gpGlobals->time >= m_flC4Blow)
{
MESSAGE_BEGIN (MSG_ALL, gmsgScenarioIcon);
WRITE_BYTE (0);
MESSAGE_END ();
if (m_pentCurBombTarget)
{
CBaseEntity *pBombTarget = CBaseEntity::Instance (m_pentCurBombTarget);
if (pBombTarget)
{
pBombTarget->Use (CBaseEntity::Instance (pev->owner), this, USE_TOGGLE, 0);
}
}
CBasePlayer *pBombOwner = (CBasePlayer *) CBaseEntity::Instance (pev->owner);
if (pBombOwner)
{
pBombOwner->pev->frags += 3;
}
MESSAGE_BEGIN (MSG_ALL, gmsgBombPickup);
MESSAGE_END ();
g_pGameRules->m_bBombDropped = false;
if (pev->waterlevel != 0)
UTIL_Remove (this);
else
SetThink (&CGrenade::Detonate2);
}
if (m_bStartDefuse)
{
CBasePlayer *pPlayer = (CBasePlayer *) ((CBaseEntity *) m_pBombDefuser);
if (pPlayer != NULL && gpGlobals->time < m_flDefuseCountDown)
{
int iOnGround = ((m_pBombDefuser->pev->flags & FL_ONGROUND) == FL_ONGROUND);
if (gpGlobals->time > m_fNextDefuse || !iOnGround)
{
if (!iOnGround)
{
ClientPrint (m_pBombDefuser->pev, HUD_PRINTCENTER, "#C4_Defuse_Must_Be_On_Ground");
}
pPlayer->ResetMaxSpeed ();
pPlayer->m_bIsDefusing = false;
pPlayer->SetProgressBarTime (0);
m_pBombDefuser = NULL;
m_bStartDefuse = false;
m_flDefuseCountDown = 0;
}
}
else
{
if (pPlayer != NULL && m_pBombDefuser->pev->deadflag == DEAD_NO)
{
Broadcast ("BOMBDEF");
MESSAGE_BEGIN (MSG_SPEC, SVC_DIRECTOR);
WRITE_BYTE (9);
WRITE_BYTE (DRC_CMD_EVENT);
WRITE_SHORT (ENTINDEX (m_pBombDefuser->edict ()));
WRITE_SHORT (0);
WRITE_LONG (15 | DRC_FLAG_FINAL | DRC_FLAG_FACEPLAYER | DRC_FLAG_DRAMATIC);
MESSAGE_END ();
UTIL_LogPrintf ("\"%s<%i><%s><CT>\" triggered \"Defused_The_Bomb\"\n",
STRING (m_pBombDefuser->pev->netname),
GETPLAYERUSERID (m_pBombDefuser->edict ()),
GETPLAYERAUTHID (m_pBombDefuser->edict ()));
UTIL_EmitAmbientSound (ENT (pev), pev->origin, "weapons/c4_beep5.wav", 0, ATTN_NONE, SND_STOP, 0);
EMIT_SOUND (ENT (m_pBombDefuser->pev), CHAN_WEAPON, "weapons/c4_disarmed.wav", VOL_NORM, ATTN_NORM);
UTIL_Remove (this);
m_bJustBlew = true;
pPlayer->ResetMaxSpeed ();
pPlayer->m_bIsDefusing = false;
MESSAGE_BEGIN (MSG_ALL, gmsgScenarioIcon);
WRITE_BYTE (0);
MESSAGE_END ();
g_pGameRules->m_bBombDefused = true;
g_pGameRules->CheckWinConditions ();
m_pBombDefuser->pev->frags += 3;
MESSAGE_BEGIN (MSG_ALL, gmsgBombPickup);
MESSAGE_END ();
g_pGameRules->m_bBombDropped = FALSE;
m_pBombDefuser = NULL;
m_bStartDefuse = false;
}
else
{
if (pPlayer != NULL)
{
pPlayer->ResetMaxSpeed ();
pPlayer->m_bIsDefusing = false;
}
m_bStartDefuse = false;
m_pBombDefuser = NULL;
}
}
}
}
void CGrenade::UseSatchelCharges(entvars_t *pevOwner, SATCHELCODE code)
{
if (!pevOwner)
return;
CBaseEntity *pOwner = CBaseEntity::Instance(pevOwner);
edict_t *pentOwner = pOwner->edict();
edict_t *pentFind = FIND_ENTITY_BY_CLASSNAME(NULL, "grenade");
while (!FNullEnt(pentFind))
{
CBaseEntity *pEnt = Instance(pentFind);
if (pEnt)
{
if (FBitSet(pEnt->pev->spawnflags, SF_DETONATE) && pEnt->pev->owner == pentOwner)
{
if (code == SATCHEL_DETONATE)
pEnt->Use(pOwner, pOwner, USE_ON, 0);
else
pEnt->pev->owner = NULL;
}
}
pentFind = FIND_ENTITY_BY_CLASSNAME(pentFind, "grenade");
}
}
TYPEDESCRIPTION CGrenade::m_SaveData[] =
{
DEFINE_FIELD(CGrenade, m_fAttenu, FIELD_FLOAT),
DEFINE_FIELD(CGrenade, m_flNextFreq, FIELD_TIME),
DEFINE_FIELD(CGrenade, m_flC4Blow, FIELD_TIME),
DEFINE_FIELD(CGrenade, m_flNextFreqInterval, FIELD_TIME),
DEFINE_FIELD(CGrenade, m_flNextBeep, FIELD_TIME),
DEFINE_FIELD(CGrenade, m_flDefuseCountDown, FIELD_TIME),
DEFINE_FIELD(CGrenade, m_flNextBlink, FIELD_TIME),
DEFINE_FIELD(CGrenade, m_pentCurBombTarget, FIELD_EDICT),
DEFINE_FIELD(CGrenade, m_sBeepName, FIELD_POINTER),
DEFINE_FIELD(CGrenade, m_bIsC4, FIELD_BOOLEAN),
DEFINE_FIELD(CGrenade, m_bStartDefuse, FIELD_BOOLEAN),
DEFINE_FIELD(CGrenade, m_SGSmoke, FIELD_INTEGER),
DEFINE_FIELD(CGrenade, m_bJustBlew, FIELD_BOOLEAN),
DEFINE_FIELD(CGrenade, m_bLightSmoke, FIELD_BOOLEAN),
DEFINE_FIELD(CGrenade, m_usEvent, FIELD_INTEGER),
};
IMPLEMENT_SAVERESTORE(CGrenade, CBaseMonster);