762 lines
17 KiB
C++
762 lines
17 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "stdafx.h"
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#include "cbase.h"
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#include "doors.h"
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extern DLL_GLOBAL Vector g_vecAttackDir;
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#define SF_BRUSH_ACCDCC 16
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#define SF_BRUSH_HURT 32
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#define SF_ROTATING_NOT_SOLID 64
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#define noiseStart noise1
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#define noiseStop noise2
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#define noiseRunning noise3
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#define SF_PENDULUM_SWING 2
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Vector VecBModelOrigin(entvars_t *pevBModel)
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{
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return pevBModel->absmin + (pevBModel->size * 0.5);
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}
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class CFuncWall : public CBaseEntity
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{
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public:
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void Spawn(void);
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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int ObjectCaps(void) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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};
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LINK_ENTITY_TO_CLASS(func_wall, CFuncWall);
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void CFuncWall::Spawn(void)
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{
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pev->angles = g_vecZero;
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pev->movetype = MOVETYPE_PUSH;
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pev->solid = SOLID_BSP;
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SET_MODEL(ENT(pev), STRING(pev->model));
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pev->flags |= FL_WORLDBRUSH;
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}
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void CFuncWall::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (ShouldToggle(useType, (int)(pev->frame)))
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pev->frame = 1 - pev->frame;
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}
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#define SF_WALL_START_OFF 0x0001
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class CFuncWallToggle : public CFuncWall
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{
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public:
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void Spawn(void);
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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public:
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void TurnOff(void);
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void TurnOn(void);
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BOOL IsOn(void);
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};
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LINK_ENTITY_TO_CLASS(func_wall_toggle, CFuncWallToggle);
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void CFuncWallToggle::Spawn(void)
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{
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CFuncWall::Spawn();
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if (pev->spawnflags & SF_WALL_START_OFF)
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TurnOff();
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}
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void CFuncWallToggle::TurnOff(void)
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{
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pev->solid = SOLID_NOT;
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pev->effects |= EF_NODRAW;
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UTIL_SetOrigin(pev, pev->origin);
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}
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void CFuncWallToggle::TurnOn(void)
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{
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pev->solid = SOLID_BSP;
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pev->effects &= ~EF_NODRAW;
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UTIL_SetOrigin(pev, pev->origin);
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}
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BOOL CFuncWallToggle::IsOn(void)
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{
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if (pev->solid == SOLID_NOT)
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return FALSE;
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return TRUE;
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}
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void CFuncWallToggle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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int status = IsOn();
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if (ShouldToggle(useType, status))
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{
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if (status)
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TurnOff();
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else
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TurnOn();
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}
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}
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#define SF_CONVEYOR_VISUAL 0x0001
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#define SF_CONVEYOR_NOTSOLID 0x0002
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class CFuncConveyor : public CFuncWall
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{
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public:
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void Spawn(void);
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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void UpdateSpeed(float speed);
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};
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LINK_ENTITY_TO_CLASS(func_conveyor, CFuncConveyor);
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void CFuncConveyor::Spawn(void)
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{
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SetMovedir(pev);
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CFuncWall::Spawn();
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if (!(pev->spawnflags & SF_CONVEYOR_VISUAL))
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SetBits(pev->flags, FL_CONVEYOR);
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if (pev->spawnflags & SF_CONVEYOR_NOTSOLID)
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{
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pev->solid = SOLID_NOT;
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pev->skin = 0;
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}
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if (!pev->speed)
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pev->speed = 100;
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UpdateSpeed(pev->speed);
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}
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void CFuncConveyor::UpdateSpeed(float speed)
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{
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int speedCode = (int)(fabs(speed) * 16.0);
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if (speed < 0)
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pev->rendercolor.x = 1;
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else
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pev->rendercolor.x = 0;
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pev->rendercolor.y = (speedCode >> 8);
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pev->rendercolor.z = (speedCode & 0xFF);
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}
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void CFuncConveyor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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pev->speed = -pev->speed;
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UpdateSpeed(pev->speed);
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}
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class CFuncIllusionary : public CBaseToggle
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{
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public:
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void Spawn(void);
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void KeyValue(KeyValueData *pkvd);
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int ObjectCaps(void){ return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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public:
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void EXPORT SloshTouch(CBaseEntity *pOther);
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};
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LINK_ENTITY_TO_CLASS(func_illusionary, CFuncIllusionary);
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void CFuncIllusionary::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "skin"))
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{
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pev->skin = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CBaseToggle::KeyValue(pkvd);
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}
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void CFuncIllusionary::Spawn(void)
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{
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pev->angles = g_vecZero;
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pev->movetype = MOVETYPE_NONE;
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pev->solid = SOLID_NOT;
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SET_MODEL(ENT(pev), STRING(pev->model));
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}
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class CFuncMonsterClip : public CFuncWall
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{
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public:
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void Spawn(void);
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) {}
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};
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LINK_ENTITY_TO_CLASS(func_monsterclip, CFuncMonsterClip);
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void CFuncMonsterClip::Spawn(void)
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{
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CFuncWall::Spawn();
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if (CVAR_GET_FLOAT("showtriggers") == 0)
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pev->effects = EF_NODRAW;
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pev->flags |= FL_MONSTERCLIP;
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}
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class CFuncRotating : public CBaseEntity
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{
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public:
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void Spawn(void);
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void Precache(void);
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void KeyValue(KeyValueData *pkvd);
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void RampPitchVol(int fUp);
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void Blocked(CBaseEntity *pOther);
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int ObjectCaps(void) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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int Save(CSave &save);
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int Restore(CRestore &restore);
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public:
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void EXPORT SpinUp(void);
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void EXPORT SpinDown(void);
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void EXPORT HurtTouch(CBaseEntity *pOther);
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void EXPORT RotatingUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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void EXPORT Rotate(void);
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public:
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static TYPEDESCRIPTION m_SaveData[];
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public:
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float m_flFanFriction;
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float m_flAttenuation;
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float m_flVolume;
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float m_pitch;
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int m_sounds;
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};
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TYPEDESCRIPTION CFuncRotating::m_SaveData[] =
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{
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DEFINE_FIELD(CFuncRotating, m_flFanFriction, FIELD_FLOAT),
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DEFINE_FIELD(CFuncRotating, m_flAttenuation, FIELD_FLOAT),
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DEFINE_FIELD(CFuncRotating, m_flVolume, FIELD_FLOAT),
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DEFINE_FIELD(CFuncRotating, m_pitch, FIELD_FLOAT),
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DEFINE_FIELD(CFuncRotating, m_sounds, FIELD_INTEGER)
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};
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IMPLEMENT_SAVERESTORE(CFuncRotating, CBaseEntity);
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LINK_ENTITY_TO_CLASS(func_rotating, CFuncRotating);
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void CFuncRotating::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "fanfriction"))
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{
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m_flFanFriction = atof(pkvd->szValue) / 100;
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "Volume"))
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{
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m_flVolume = atof(pkvd->szValue) / 10;
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if (m_flVolume > 1)
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m_flVolume = 1;
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if (m_flVolume < 0)
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m_flVolume = 0;
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "spawnorigin"))
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{
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Vector tmp;
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UTIL_StringToVector((float *)tmp, pkvd->szValue);
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if (tmp != g_vecZero)
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pev->origin = tmp;
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}
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else if (FStrEq(pkvd->szKeyName, "sounds"))
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{
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m_sounds = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CBaseEntity::KeyValue(pkvd);
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}
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void CFuncRotating::Spawn(void)
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{
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m_pitch = PITCH_NORM - 1;
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if (m_flVolume == 0.0)
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m_flVolume = 1;
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m_flAttenuation = ATTN_NORM;
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if (FBitSet(pev->spawnflags, SF_BRUSH_ROTATE_SMALLRADIUS))
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m_flAttenuation = ATTN_IDLE;
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else if (FBitSet(pev->spawnflags, SF_BRUSH_ROTATE_MEDIUMRADIUS))
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m_flAttenuation = ATTN_STATIC;
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else if (FBitSet(pev->spawnflags, SF_BRUSH_ROTATE_LARGERADIUS))
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m_flAttenuation = ATTN_NORM;
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if (m_flFanFriction == 0)
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m_flFanFriction = 1;
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if (FBitSet(pev->spawnflags, SF_BRUSH_ROTATE_Z_AXIS))
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pev->movedir = Vector(0, 0, 1);
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else if (FBitSet(pev->spawnflags, SF_BRUSH_ROTATE_X_AXIS))
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pev->movedir = Vector(1, 0, 0);
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else
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pev->movedir = Vector(0, 1, 0);
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if (FBitSet(pev->spawnflags, SF_BRUSH_ROTATE_BACKWARDS))
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pev->movedir = pev->movedir * -1;
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if (FBitSet(pev->spawnflags, SF_ROTATING_NOT_SOLID))
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{
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pev->solid = SOLID_NOT;
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pev->skin = CONTENTS_EMPTY;
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pev->movetype = MOVETYPE_PUSH;
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}
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else
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{
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pev->solid = SOLID_BSP;
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pev->movetype = MOVETYPE_PUSH;
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}
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UTIL_SetOrigin(pev, pev->origin);
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SET_MODEL(ENT(pev), STRING(pev->model));
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SetUse(&CFuncRotating::RotatingUse);
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if (pev->speed <= 0)
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pev->speed = 0;
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if (FBitSet(pev->spawnflags, SF_BRUSH_ROTATE_INSTANT))
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{
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SetThink(&CBaseEntity::SUB_CallUseToggle);
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pev->nextthink = pev->ltime + 1.5;
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}
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if (FBitSet(pev->spawnflags, SF_BRUSH_HURT))
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SetTouch(&CFuncRotating::HurtTouch);
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Precache();
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}
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void CFuncRotating::Precache(void)
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{
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char *szSoundFile = (char *)STRING(pev->message);
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if (!FStringNull(pev->message) && szSoundFile[0] != '\0')
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{
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PRECACHE_SOUND(szSoundFile);
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pev->noiseRunning = ALLOC_STRING(szSoundFile);
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}
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else
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{
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switch (m_sounds)
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{
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case 1:
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{
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PRECACHE_SOUND("fans/fan1.wav");
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pev->noiseRunning = ALLOC_STRING("fans/fan1.wav");
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break;
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}
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case 2:
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{
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PRECACHE_SOUND("fans/fan2.wav");
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pev->noiseRunning = ALLOC_STRING("fans/fan2.wav");
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break;
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}
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case 3:
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{
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PRECACHE_SOUND("fans/fan3.wav");
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pev->noiseRunning = ALLOC_STRING("fans/fan3.wav");
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break;
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}
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case 4:
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{
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PRECACHE_SOUND("fans/fan4.wav");
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pev->noiseRunning = ALLOC_STRING("fans/fan4.wav");
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break;
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}
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case 5:
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{
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PRECACHE_SOUND("fans/fan5.wav");
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pev->noiseRunning = ALLOC_STRING("fans/fan5.wav");
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break;
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}
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case 0:
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default:
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{
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if (!FStringNull(pev->message) && szSoundFile[0]!='\0')
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{
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PRECACHE_SOUND(szSoundFile);
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pev->noiseRunning = ALLOC_STRING(szSoundFile);
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break;
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}
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else
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{
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pev->noiseRunning = ALLOC_STRING("common/null.wav");
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break;
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}
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}
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}
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}
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if (pev->avelocity != g_vecZero)
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{
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SetThink(&CFuncRotating::SpinUp);
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pev->nextthink = pev->ltime + 1.5;
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}
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}
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void CFuncRotating::HurtTouch(CBaseEntity *pOther)
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{
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entvars_t *pevOther = pOther->pev;
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if (!pevOther->takedamage)
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return;
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pev->dmg = pev->avelocity.Length() / 10;
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pOther->TakeDamage(pev, pev, pev->dmg, DMG_CRUSH);
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pevOther->velocity = (pevOther->origin - VecBModelOrigin(pev)).Normalize() * pev->dmg;
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}
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#define FANPITCHMIN 30
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#define FANPITCHMAX 100
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void CFuncRotating::RampPitchVol(int fUp)
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{
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Vector vecAVel = pev->avelocity;
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vec_t vecCur = abs(vecAVel.x != 0 ? (int)vecAVel.x : (int)(vecAVel.y != 0 ? vecAVel.y : vecAVel.z));
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vec_t vecFinal = (pev->movedir.x != 0 ? pev->movedir.x : (pev->movedir.y != 0 ? pev->movedir.y : pev->movedir.z));
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vecFinal *= pev->speed;
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vecFinal = abs((int)vecFinal);
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float fpct = vecCur / vecFinal;
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float fvol = m_flVolume * fpct;
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float fpitch = FANPITCHMIN + (FANPITCHMAX - FANPITCHMIN) * fpct;
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int pitch = (int)fpitch;
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if (pitch == PITCH_NORM)
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pitch = PITCH_NORM - 1;
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EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noiseRunning), fvol, m_flAttenuation, SND_CHANGE_PITCH | SND_CHANGE_VOL, pitch);
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}
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void CFuncRotating::SpinUp(void)
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{
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pev->nextthink = pev->ltime + 0.1;
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pev->avelocity = pev->avelocity + (pev->movedir * (pev->speed * m_flFanFriction));
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Vector vecAVel = pev->avelocity;
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if (fabs((int)vecAVel.x) >= fabs((int)pev->movedir.x * pev->speed) && abs((int)vecAVel.y) >= fabs((int)pev->movedir.y * pev->speed) && abs((int)vecAVel.z) >= fabs((int)pev->movedir.z * pev->speed))
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{
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pev->avelocity = pev->movedir * pev->speed;
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EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noiseRunning), m_flVolume, m_flAttenuation, SND_CHANGE_PITCH | SND_CHANGE_VOL, FANPITCHMAX);
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SetThink(&CFuncRotating::Rotate);
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Rotate();
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}
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else
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RampPitchVol(TRUE);
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}
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void CFuncRotating::SpinDown(void)
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{
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pev->nextthink = pev->ltime + 0.1;
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pev->avelocity = pev->avelocity - (pev->movedir *(pev->speed * m_flFanFriction));
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Vector vecAVel = pev->avelocity;
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vec_t vecdir = (pev->movedir.x != 0) ? vecdir = pev->movedir.x : (pev->movedir.y != 0) ? vecdir = pev->movedir.y : vecdir = pev->movedir.z;
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if (((vecdir > 0) && (vecAVel.x <= 0 && vecAVel.y <= 0 && vecAVel.z <= 0)) || ((vecdir < 0) && (vecAVel.x >= 0 && vecAVel.y >= 0 && vecAVel.z >= 0)))
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{
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pev->avelocity = g_vecZero;
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EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noiseRunning), 0, 0, SND_STOP, (int)m_pitch);
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SetThink(&CFuncRotating::Rotate);
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Rotate();
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}
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else
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RampPitchVol(FALSE);
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}
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void CFuncRotating::Rotate(void)
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{
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pev->nextthink = pev->ltime + 10;
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}
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void CFuncRotating::RotatingUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if (FBitSet(pev->spawnflags, SF_BRUSH_ACCDCC))
|
|
{
|
|
if (pev->avelocity != g_vecZero)
|
|
{
|
|
SetThink(&CFuncRotating::SpinDown);
|
|
pev->nextthink = pev->ltime + 0.1;
|
|
}
|
|
else
|
|
{
|
|
SetThink(&CFuncRotating::SpinUp);
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noiseRunning), 0.01, m_flAttenuation, 0, FANPITCHMIN);
|
|
pev->nextthink = pev->ltime + 0.1;
|
|
}
|
|
}
|
|
else if (!FBitSet(pev->spawnflags, SF_BRUSH_ACCDCC))
|
|
{
|
|
if (pev->avelocity != g_vecZero)
|
|
{
|
|
SetThink(&CFuncRotating::SpinDown);
|
|
pev->nextthink = pev->ltime + 0.1;
|
|
}
|
|
else
|
|
{
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noiseRunning), m_flVolume, m_flAttenuation, 0, FANPITCHMAX);
|
|
pev->avelocity = pev->movedir * pev->speed;
|
|
SetThink(&CFuncRotating::Rotate);
|
|
Rotate();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CFuncRotating::Blocked(CBaseEntity *pOther)
|
|
{
|
|
pOther->TakeDamage(pev, pev, pev->dmg, DMG_CRUSH);
|
|
}
|
|
|
|
class CPendulum : public CBaseEntity
|
|
{
|
|
public:
|
|
void Spawn(void);
|
|
void KeyValue(KeyValueData *pkvd);
|
|
void Touch(CBaseEntity *pOther);
|
|
int ObjectCaps(void) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
int Save(CSave &save);
|
|
int Restore(CRestore &restore);
|
|
void Blocked(CBaseEntity *pOther);
|
|
|
|
public:
|
|
void EXPORT Swing(void);
|
|
void EXPORT PendulumUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
void EXPORT Stop(void);
|
|
void EXPORT RopeTouch(CBaseEntity *pOther);
|
|
|
|
public:
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
public:
|
|
float m_accel;
|
|
float m_distance;
|
|
float m_time;
|
|
float m_damp;
|
|
float m_maxSpeed;
|
|
float m_dampSpeed;
|
|
vec3_t m_center;
|
|
vec3_t m_start;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(func_pendulum, CPendulum);
|
|
|
|
TYPEDESCRIPTION CPendulum::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD(CPendulum, m_accel, FIELD_FLOAT),
|
|
DEFINE_FIELD(CPendulum, m_distance, FIELD_FLOAT),
|
|
DEFINE_FIELD(CPendulum, m_time, FIELD_TIME),
|
|
DEFINE_FIELD(CPendulum, m_damp, FIELD_FLOAT),
|
|
DEFINE_FIELD(CPendulum, m_maxSpeed, FIELD_FLOAT),
|
|
DEFINE_FIELD(CPendulum, m_dampSpeed, FIELD_FLOAT),
|
|
DEFINE_FIELD(CPendulum, m_center, FIELD_VECTOR),
|
|
DEFINE_FIELD(CPendulum, m_start, FIELD_VECTOR),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CPendulum, CBaseEntity);
|
|
|
|
void CPendulum::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "distance"))
|
|
{
|
|
m_distance = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "damp"))
|
|
{
|
|
m_damp = atof(pkvd->szValue) * 0.001;
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseEntity::KeyValue(pkvd);
|
|
}
|
|
|
|
void CPendulum::Spawn(void)
|
|
{
|
|
CBaseToggle::AxisDir(pev);
|
|
|
|
if (FBitSet(pev->spawnflags, SF_DOOR_PASSABLE))
|
|
pev->solid = SOLID_NOT;
|
|
else
|
|
pev->solid = SOLID_BSP;
|
|
|
|
pev->movetype = MOVETYPE_PUSH;
|
|
UTIL_SetOrigin(pev, pev->origin);
|
|
SET_MODEL(ENT(pev), STRING(pev->model));
|
|
|
|
if (m_distance == 0)
|
|
return;
|
|
|
|
if (pev->speed == 0)
|
|
pev->speed = 100;
|
|
|
|
m_accel = (pev->speed * pev->speed) / (2 * fabs(m_distance));
|
|
m_maxSpeed = pev->speed;
|
|
m_start = pev->angles;
|
|
m_center = pev->angles + (m_distance * 0.5) * pev->movedir;
|
|
|
|
if (FBitSet(pev->spawnflags, SF_BRUSH_ROTATE_INSTANT))
|
|
{
|
|
SetThink(&CBaseEntity::SUB_CallUseToggle);
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
}
|
|
|
|
pev->speed = 0;
|
|
SetUse(&CPendulum::PendulumUse);
|
|
|
|
if (FBitSet(pev->spawnflags, SF_PENDULUM_SWING))
|
|
SetTouch(&CPendulum::RopeTouch);
|
|
}
|
|
|
|
void CPendulum::PendulumUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if (pev->speed)
|
|
{
|
|
if (FBitSet(pev->spawnflags, SF_PENDULUM_AUTO_RETURN))
|
|
{
|
|
float delta = CBaseToggle::AxisDelta(pev->spawnflags, pev->angles, m_start);
|
|
pev->avelocity = m_maxSpeed * pev->movedir;
|
|
pev->nextthink = pev->ltime + (delta / m_maxSpeed);
|
|
SetThink(&CPendulum::Stop);
|
|
}
|
|
else
|
|
{
|
|
pev->speed = 0;
|
|
SetThink(NULL);
|
|
pev->avelocity = g_vecZero;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pev->nextthink = pev->ltime + 0.1;
|
|
m_time = gpGlobals->time;
|
|
SetThink(&CPendulum::Swing);
|
|
m_dampSpeed = m_maxSpeed;
|
|
}
|
|
}
|
|
|
|
void CPendulum::Stop(void)
|
|
{
|
|
pev->angles = m_start;
|
|
pev->speed = 0;
|
|
SetThink(NULL);
|
|
pev->avelocity = g_vecZero;
|
|
}
|
|
|
|
void CPendulum::Blocked(CBaseEntity *pOther)
|
|
{
|
|
m_time = gpGlobals->time;
|
|
}
|
|
|
|
void CPendulum::Swing(void)
|
|
{
|
|
float delta = CBaseToggle::AxisDelta(pev->spawnflags, pev->angles, m_center);
|
|
float dt = gpGlobals->time - m_time;
|
|
m_time = gpGlobals->time;
|
|
|
|
if (delta > 0 && m_accel > 0)
|
|
pev->speed -= m_accel * dt;
|
|
else
|
|
pev->speed += m_accel * dt;
|
|
|
|
if (pev->speed > m_maxSpeed)
|
|
pev->speed = m_maxSpeed;
|
|
else if (pev->speed < -m_maxSpeed)
|
|
pev->speed = -m_maxSpeed;
|
|
|
|
pev->avelocity = pev->speed * pev->movedir;
|
|
pev->nextthink = pev->ltime + 0.1;
|
|
|
|
if (m_damp)
|
|
{
|
|
m_dampSpeed -= m_damp * m_dampSpeed * dt;
|
|
|
|
if (m_dampSpeed < 30)
|
|
{
|
|
pev->angles = m_center;
|
|
pev->speed = 0;
|
|
SetThink(NULL);
|
|
pev->avelocity = g_vecZero;
|
|
}
|
|
else if (pev->speed > m_dampSpeed)
|
|
pev->speed = m_dampSpeed;
|
|
else if (pev->speed < -m_dampSpeed)
|
|
pev->speed = -m_dampSpeed;
|
|
}
|
|
}
|
|
|
|
void CPendulum::Touch(CBaseEntity *pOther)
|
|
{
|
|
entvars_t *pevOther = pOther->pev;
|
|
|
|
if (pev->dmg <= 0)
|
|
return;
|
|
|
|
if (!pevOther->takedamage)
|
|
return;
|
|
|
|
float damage = pev->dmg * pev->speed * 0.01;
|
|
|
|
if (damage < 0)
|
|
damage = -damage;
|
|
|
|
pOther->TakeDamage(pev, pev, damage, DMG_CRUSH);
|
|
pevOther->velocity = (pevOther->origin - VecBModelOrigin(pev)).Normalize() * damage;
|
|
}
|
|
|
|
void CPendulum::RopeTouch(CBaseEntity *pOther)
|
|
{
|
|
entvars_t *pevOther = pOther->pev;
|
|
|
|
if (!pOther->IsPlayer())
|
|
{
|
|
ALERT(at_console, "Not a client\n");
|
|
return;
|
|
}
|
|
|
|
if (ENT(pevOther) == pev->enemy)
|
|
return;
|
|
|
|
pev->enemy = pOther->edict();
|
|
pevOther->velocity = g_vecZero;
|
|
pevOther->movetype = MOVETYPE_NONE;
|
|
} |