cs16-client-legacy/dlls/h_cycler.cpp

449 lines
9.8 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "stdafx.h"
#include "cbase.h"
#include "monsters.h"
#include "animation.h"
#include "weapons.h"
#include "player.h"
#define TEMP_FOR_SCREEN_SHOTS
#ifdef TEMP_FOR_SCREEN_SHOTS
class CCycler : public CBaseMonster
{
public:
void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax);
int ObjectCaps(void) { return (CBaseEntity::ObjectCaps() | FCAP_IMPULSE_USE); }
int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
void Spawn(void);
void Think(void);
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
BOOL IsAlive(void) { return FALSE; }
int Save(CSave &save);
int Restore(CRestore &restore);
public:
static TYPEDESCRIPTION m_SaveData[];
public:
int m_animate;
};
TYPEDESCRIPTION CCycler::m_SaveData[] =
{
DEFINE_FIELD(CCycler, m_animate, FIELD_INTEGER),
};
IMPLEMENT_SAVERESTORE(CCycler, CBaseMonster);
class CGenericCycler : public CCycler
{
public:
void Spawn(void) { GenericCyclerSpawn((char *)STRING(pev->model), Vector(-16, -16, 0), Vector(16, 16, 72)); }
};
LINK_ENTITY_TO_CLASS(cycler, CGenericCycler);
class CCyclerProbe : public CCycler
{
public:
void Spawn(void);
};
LINK_ENTITY_TO_CLASS(cycler_prdroid, CCyclerProbe);
void CCyclerProbe::Spawn(void)
{
pev->origin = pev->origin + Vector(0, 0, 16);
GenericCyclerSpawn("models/prdroid.mdl", Vector(-16, -16, -16), Vector(16, 16, 16));
}
void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax)
{
if (!szModel || !*szModel)
{
ALERT(at_error, "cycler at %.0f %.0f %0.f missing modelname", pev->origin.x, pev->origin.y, pev->origin.z);
REMOVE_ENTITY(ENT(pev));
return;
}
if (pev->classname)
RemoveEntityHashValue(pev, STRING(pev->classname), CLASSNAME);
pev->classname = MAKE_STRING("cycler");
AddEntityHashValue(pev, STRING(pev->classname), CLASSNAME);
PRECACHE_MODEL(szModel);
SET_MODEL(ENT(pev), szModel);
CCycler::Spawn();
UTIL_SetSize(pev, vecMin, vecMax);
}
void CCycler::Spawn(void)
{
InitBoneControllers();
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_NONE;
pev->takedamage = DAMAGE_YES;
pev->effects = 0;
pev->health = 80000;
pev->yaw_speed = 5;
pev->ideal_yaw = pev->angles.y;
ChangeYaw(360);
m_flFrameRate = 75;
m_flGroundSpeed = 0;
pev->nextthink += 1;
ResetSequenceInfo();
if (pev->sequence != 0 || pev->frame != 0)
{
m_animate = 0;
pev->framerate = 0;
}
else
m_animate = 1;
}
void CCycler::Think(void)
{
pev->nextthink = gpGlobals->time + 0.1;
if (m_animate)
StudioFrameAdvance();
if (m_fSequenceFinished && !m_fSequenceLoops)
{
pev->animtime = gpGlobals->time;
pev->framerate = 1;
m_fSequenceFinished = FALSE;
m_flLastEventCheck = gpGlobals->time;
pev->frame = 0;
if (!m_animate)
pev->framerate = 0;
}
}
void CCycler::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
m_animate = !m_animate;
if (m_animate)
pev->framerate = 1;
else
pev->framerate = 0;
}
int CCycler::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
if (m_animate)
{
pev->sequence++;
ResetSequenceInfo();
if (m_flFrameRate == 0)
{
pev->sequence = 0;
ResetSequenceInfo();
}
pev->frame = 0;
}
else
{
pev->framerate = 1.0;
StudioFrameAdvance(0.1);
pev->framerate = 0;
ALERT(at_console, "sequence: %d, frame %.0f\n", pev->sequence, pev->frame);
}
return 0;
}
#endif
class CCyclerSprite : public CBaseEntity
{
public:
void Spawn(void);
void Restart(void);
void Think(void);
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
int ObjectCaps(void) { return (CBaseEntity::ObjectCaps() | FCAP_DONT_SAVE | FCAP_IMPULSE_USE); }
int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
void Animate(float frames);
int Save(CSave &save);
int Restore(CRestore &restore);
public:
inline int ShouldAnimate(void) { return m_animate && m_maxFrame > 1.0; }
public:
static TYPEDESCRIPTION m_SaveData[];
int m_animate;
float m_lastTime;
float m_maxFrame;
int m_renderfx;
int m_rendermode;
float m_renderamt;
vec3_t m_rendercolor;
};
LINK_ENTITY_TO_CLASS(cycler_sprite, CCyclerSprite);
TYPEDESCRIPTION CCyclerSprite::m_SaveData[] =
{
DEFINE_FIELD(CCyclerSprite, m_animate, FIELD_INTEGER),
DEFINE_FIELD(CCyclerSprite, m_lastTime, FIELD_TIME),
DEFINE_FIELD(CCyclerSprite, m_maxFrame, FIELD_FLOAT),
};
IMPLEMENT_SAVERESTORE(CCyclerSprite, CBaseEntity);
void CCyclerSprite::Spawn(void)
{
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_NONE;
pev->takedamage = DAMAGE_YES;
pev->effects = 0;
pev->frame = 0;
pev->nextthink = gpGlobals->time + 0.1;
m_animate = 1;
m_lastTime = gpGlobals->time;
PRECACHE_MODEL((char *)STRING(pev->model));
SET_MODEL(ENT(pev), STRING(pev->model));
m_maxFrame = (float)MODEL_FRAMES(pev->modelindex) - 1;
m_renderfx = pev->renderfx;
m_rendermode = pev->rendermode;
m_renderamt = pev->renderamt;
m_rendercolor[0] = pev->rendercolor[0];
m_rendercolor[1] = pev->rendercolor[1];
m_rendercolor[2] = pev->rendercolor[2];
}
void CCyclerSprite::Restart(void)
{
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_NONE;
pev->takedamage = DAMAGE_YES;
pev->effects = 0;
pev->frame = 0;
pev->nextthink = gpGlobals->time + 0.1;
m_animate = 1;
m_lastTime = gpGlobals->time;
pev->renderfx = m_renderfx;
pev->rendermode = m_rendermode;
pev->renderamt = m_renderamt;
pev->rendercolor[0] = m_rendercolor[0];
pev->rendercolor[1] = m_rendercolor[1];
pev->rendercolor[2] = m_rendercolor[2];
}
void CCyclerSprite::Think(void)
{
if (ShouldAnimate())
Animate(pev->framerate * (gpGlobals->time - m_lastTime));
pev->nextthink = gpGlobals->time + 0.1;
m_lastTime = gpGlobals->time;
}
void CCyclerSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
m_animate = !m_animate;
ALERT(at_console, "Sprite: %s\n", STRING(pev->model));
}
int CCyclerSprite::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
if (m_maxFrame > 1)
Animate(1);
return 1;
}
void CCyclerSprite::Animate(float frames)
{
pev->frame += frames;
if (m_maxFrame > 0)
pev->frame = fmod(pev->frame, m_maxFrame);
}
class CWeaponCycler : public CBasePlayerWeapon
{
public:
void Spawn(void);
int iItemSlot(void) { return 1; }
int GetItemInfo(ItemInfo *p) { return 0; }
void PrimaryAttack(void);
void SecondaryAttack(void);
BOOL Deploy(void);
void Holster(int skiplocal = 0);
public:
int m_iszModel;
int m_iModel;
};
LINK_ENTITY_TO_CLASS(cycler_weapon, CWeaponCycler);
void CWeaponCycler::Spawn(void)
{
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_NONE;
PRECACHE_MODEL((char *)STRING(pev->model));
SET_MODEL(ENT(pev), STRING(pev->model));
m_iszModel = pev->model;
m_iModel = pev->modelindex;
UTIL_SetOrigin(pev, pev->origin);
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
SetTouch(&CBasePlayerItem::DefaultTouch);
}
BOOL CWeaponCycler::Deploy(void)
{
m_pPlayer->pev->viewmodel = m_iszModel;
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1;
SendWeaponAnim(0);
m_iClip = 0;
return TRUE;
}
void CWeaponCycler::Holster(int skiplocal)
{
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5;
}
void CWeaponCycler::PrimaryAttack(void)
{
SendWeaponAnim(pev->sequence);
m_flNextPrimaryAttack = gpGlobals->time + 0.3;
}
void CWeaponCycler::SecondaryAttack(void)
{
pev->sequence = (pev->sequence + 1) % 8;
pev->modelindex = m_iModel;
void *pmodel = GET_MODEL_PTR(ENT(pev));
float flFrameRate, flGroundSpeed;
GetSequenceInfo(pmodel, pev, &flFrameRate, &flGroundSpeed);
pev->modelindex = 0;
if (flFrameRate == 0)
pev->sequence = 0;
SendWeaponAnim(pev->sequence);
m_flNextSecondaryAttack = gpGlobals->time + 0.3;
}
class CWreckage : public CBaseMonster
{
int Save(CSave &save);
int Restore(CRestore &restore);
void Spawn(void);
void Precache(void);
void Think(void);
public:
static TYPEDESCRIPTION m_SaveData[];
public:
int m_flStartTime;
};
TYPEDESCRIPTION CWreckage::m_SaveData[] =
{
DEFINE_FIELD(CWreckage, m_flStartTime, FIELD_TIME),
};
IMPLEMENT_SAVERESTORE(CWreckage, CBaseMonster);
LINK_ENTITY_TO_CLASS(cycler_wreckage, CWreckage);
void CWreckage::Spawn(void)
{
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
pev->takedamage = 0;
pev->effects = 0;
pev->frame = 0;
pev->nextthink = gpGlobals->time + 0.1;
if (pev->model)
{
PRECACHE_MODEL((char *)STRING(pev->model));
SET_MODEL(ENT(pev), STRING(pev->model));
}
m_flStartTime = (int)(gpGlobals->time);
}
void CWreckage::Precache(void)
{
if (pev->model)
PRECACHE_MODEL((char *)STRING(pev->model));
}
void CWreckage::Think(void)
{
StudioFrameAdvance();
pev->nextthink = gpGlobals->time + 0.2;
if (pev->dmgtime)
{
if (pev->dmgtime < gpGlobals->time)
{
UTIL_Remove(this);
return;
}
else
{
if (RANDOM_FLOAT(0, pev->dmgtime - m_flStartTime) > pev->dmgtime - gpGlobals->time)
return;
}
}
Vector VecSrc;
VecSrc.x = RANDOM_FLOAT(pev->absmin.x, pev->absmax.x);
VecSrc.y = RANDOM_FLOAT(pev->absmin.y, pev->absmax.y);
VecSrc.z = RANDOM_FLOAT(pev->absmin.z, pev->absmax.z);
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, VecSrc);
WRITE_BYTE(TE_SMOKE);
WRITE_COORD(VecSrc.x);
WRITE_COORD(VecSrc.y);
WRITE_COORD(VecSrc.z);
WRITE_SHORT(g_sModelIndexSmoke);
WRITE_BYTE(RANDOM_LONG(0, 49) + 50);
WRITE_BYTE(RANDOM_LONG(0, 3) + 8);
MESSAGE_END();
}