48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include <tier1/UtlVector.h>
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class CHintMessage
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{
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public:
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CHintMessage(const char *hintString, bool isHint, CUtlVector<const char *> *args, float duration);
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~CHintMessage(void);
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public:
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float GetDuration(void) const { return m_duration; }
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void Send(CBaseEntity *client);
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bool IsEquivalent(const char *hintString, CUtlVector<const char *> *args) const;
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private:
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const char *m_hintString;
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CUtlVector<char *> m_args;
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float m_duration;
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bool m_isHint;
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};
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class CHintMessageQueue
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{
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public:
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void Reset(void);
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void Update(CBaseEntity *player);
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bool AddMessage(const char *message, float duration, bool isHint, CUtlVector<const char *> *args);
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bool IsEmpty(void) { return m_messages.Count() == 0; }
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private:
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float m_tmMessageEnd;
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CUtlVector<CHintMessage *> m_messages;
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};
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