30 lines
815 B
C++
30 lines
815 B
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef ITEMS_H
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#define ITEMS_H
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class CItem : public CBaseEntity
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{
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public:
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virtual void Spawn(void);
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virtual CBaseEntity *Respawn(void);
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virtual BOOL MyTouch(CBasePlayer *pPlayer) { return FALSE; }
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public:
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void EXPORT ItemTouch(CBaseEntity *pOther);
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void EXPORT Materialize(void);
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};
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#endif |