cs16-client-legacy/dlls/nodes.h

46 lines
1.1 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef NODES_H
#define NODES_H
#define bits_NODE_GROUP_REALM 1
class CLink
{
public:
entvars_t *m_pLinkEnt;
};
class CGraph
{
public:
BOOL m_fGraphPresent;
BOOL m_fGraphPointersSet;
int m_cLinks;
CLink *m_pLinkPool;
public:
void InitGraph(void);
int AllocNodes(void);
int CheckNODFile(char *szMapName);
int FLoadGraph(char *szMapName);
int FSetGraphPointers(void);
void ShowNodeConnections(int iNode);
int FindNearestNode(const Vector &vecOrigin, CBaseEntity *pEntity);
int FindNearestNode(const Vector &vecOrigin, int afNodeTypes);
};
extern CGraph WorldGraph;
#endif