46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef NODES_H
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#define NODES_H
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#define bits_NODE_GROUP_REALM 1
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class CLink
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{
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public:
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entvars_t *m_pLinkEnt;
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};
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class CGraph
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{
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public:
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BOOL m_fGraphPresent;
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BOOL m_fGraphPointersSet;
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int m_cLinks;
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CLink *m_pLinkPool;
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public:
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void InitGraph(void);
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int AllocNodes(void);
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int CheckNODFile(char *szMapName);
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int FLoadGraph(char *szMapName);
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int FSetGraphPointers(void);
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void ShowNodeConnections(int iNode);
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int FindNearestNode(const Vector &vecOrigin, CBaseEntity *pEntity);
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int FindNearestNode(const Vector &vecOrigin, int afNodeTypes);
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};
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extern CGraph WorldGraph;
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#endif |