cs16-client-legacy/dlls/util.cpp
2015-12-27 14:30:05 +03:00

2405 lines
55 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "stdafx.h"
#include "cbase.h"
#include "saverestore.h"
#include <time.h>
#include "shake.h"
#include "decals.h"
#include "player.h"
#include "weapons.h"
#include "gamerules.h"
#ifndef min
#define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
float UTIL_WeaponTimeBase(void)
{
#ifdef CLIENT_WEAPONS
return 0;
#else
return gpGlobals->time;
#endif
}
static unsigned int glSeed = 0;
unsigned int seed_table[256] =
{
28985, 27138, 26457, 9451, 17764, 10909, 28790, 8716, 6361, 4853, 17798, 21977, 19643, 20662, 10834, 20103,
27067, 28634, 18623, 25849, 8576, 26234, 23887, 18228, 32587, 4836, 3306, 1811, 3035, 24559, 18399, 315,
26766, 907, 24102, 12370, 9674, 2972, 10472, 16492, 22683, 11529, 27968, 30406, 13213, 2319, 23620, 16823,
10013, 23772, 21567, 1251, 19579, 20313, 18241, 30130, 8402, 20807, 27354, 7169, 21211, 17293, 5410, 19223,
10255, 22480, 27388, 9946, 15628, 24389, 17308, 2370, 9530, 31683, 25927, 23567, 11694, 26397, 32602, 15031,
18255, 17582, 1422, 28835, 23607, 12597, 20602, 10138, 5212, 1252, 10074, 23166, 19823, 31667, 5902, 24630,
18948, 14330, 14950, 8939, 23540, 21311, 22428, 22391, 3583, 29004, 30498, 18714, 4278, 2437, 22430, 3439,
28313, 23161, 25396, 13471, 19324, 15287, 2563, 18901, 13103, 16867, 9714, 14322, 15197, 26889, 19372, 26241,
31925, 14640, 11497, 8941, 10056, 6451, 28656, 10737, 13874, 17356, 8281, 25937, 1661, 4850, 7448, 12744,
21826, 5477, 10167, 16705, 26897, 8839, 30947, 27978, 27283, 24685, 32298, 3525, 12398, 28726, 9475, 10208,
617, 13467, 22287, 2376, 6097, 26312, 2974, 9114, 21787, 28010, 4725, 15387, 3274, 10762, 31695, 17320,
18324, 12441, 16801, 27376, 22464, 7500, 5666, 18144, 15314, 31914, 31627, 6495, 5226, 31203, 2331, 4668,
12650, 18275, 351, 7268, 31319, 30119, 7600, 2905, 13826, 11343, 13053, 15583, 30055, 31093, 5067, 761,
9685, 11070, 21369, 27155, 3663, 26542, 20169, 12161, 15411, 30401, 7580, 31784, 8985, 29367, 20989, 14203,
29694, 21167, 10337, 1706, 28578, 887, 3373, 19477, 14382, 675, 7033, 15111, 26138, 12252, 30996, 21409,
25678, 18555, 13256, 23316, 22407, 16727, 991, 9236, 5373, 29402, 6117, 15241, 27715, 19291, 19888, 19847
};
unsigned int U_Random(void)
{
glSeed *= 69069;
glSeed += seed_table[glSeed & 0xFF];
return (++glSeed & 0x0FFFFFFF);
}
void U_Srand(unsigned int seed)
{
glSeed = seed_table[seed & 0xFF];
}
int UTIL_SharedRandomLong(unsigned int seed, int low, int high)
{
U_Srand((int)seed + low + high);
unsigned int range = high - low + 1;
if (!(range - 1))
return low;
int rnum = U_Random();
int offset = rnum % range;
return (low + offset);
}
float UTIL_SharedRandomFloat(unsigned int seed, float low, float high)
{
U_Srand((int)seed + *(int *)&low + *(int *)&high);
U_Random();
U_Random();
unsigned range = (int)(high - low);
if (!range)
return low;
int tensixrand = U_Random() & 65535;
float offset = (float)tensixrand / 65536;
return (low + offset * range);
}
void UTIL_ParametricRocket(entvars_t *pev, Vector vecOrigin, Vector vecAngles, edict_t *owner)
{
pev->startpos = vecOrigin;
TraceResult tr;
UTIL_MakeVectors(vecAngles);
UTIL_TraceLine(pev->startpos, pev->startpos + gpGlobals->v_forward * 8192, ignore_monsters, owner, &tr);
pev->endpos = tr.vecEndPos;
Vector vecTravel = pev->endpos - pev->startpos;
float travelTime = 0;
if (pev->velocity.Length() > 0)
travelTime = vecTravel.Length() / pev->velocity.Length();
pev->starttime = gpGlobals->time;
pev->impacttime = gpGlobals->time + travelTime;
}
int g_groupmask = 0;
int g_groupop = 0;
void UTIL_SetGroupTrace(int groupmask, int op)
{
g_groupmask = groupmask;
g_groupop = op;
ENGINE_SETGROUPMASK(g_groupmask, g_groupop);
}
void UTIL_UnsetGroupTrace(void)
{
g_groupmask = 0;
g_groupop = 0;
ENGINE_SETGROUPMASK(0, 0);
}
UTIL_GroupTrace::UTIL_GroupTrace(int groupmask, int op)
{
m_oldgroupmask = g_groupmask;
m_oldgroupop = g_groupop;
g_groupmask = groupmask;
g_groupop = op;
ENGINE_SETGROUPMASK(g_groupmask, g_groupop);
}
UTIL_GroupTrace::~UTIL_GroupTrace(void)
{
g_groupmask = m_oldgroupmask;
g_groupop = m_oldgroupop;
ENGINE_SETGROUPMASK(g_groupmask, g_groupop);
}
TYPEDESCRIPTION gEntvarsDescription[] =
{
DEFINE_ENTITY_FIELD(classname, FIELD_STRING),
DEFINE_ENTITY_GLOBAL_FIELD(globalname, FIELD_STRING),
DEFINE_ENTITY_FIELD(origin, FIELD_POSITION_VECTOR),
DEFINE_ENTITY_FIELD(oldorigin, FIELD_POSITION_VECTOR),
DEFINE_ENTITY_FIELD(velocity, FIELD_VECTOR),
DEFINE_ENTITY_FIELD(basevelocity, FIELD_VECTOR),
DEFINE_ENTITY_FIELD(movedir, FIELD_VECTOR),
DEFINE_ENTITY_FIELD(angles, FIELD_VECTOR),
DEFINE_ENTITY_FIELD(avelocity, FIELD_VECTOR),
DEFINE_ENTITY_FIELD(punchangle, FIELD_VECTOR),
DEFINE_ENTITY_FIELD(v_angle, FIELD_VECTOR),
DEFINE_ENTITY_FIELD(fixangle, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(idealpitch, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(pitch_speed, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(ideal_yaw, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(yaw_speed, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(modelindex, FIELD_INTEGER),
DEFINE_ENTITY_GLOBAL_FIELD(model, FIELD_MODELNAME),
DEFINE_ENTITY_FIELD(viewmodel, FIELD_MODELNAME),
DEFINE_ENTITY_FIELD(weaponmodel, FIELD_MODELNAME),
DEFINE_ENTITY_FIELD(absmin, FIELD_POSITION_VECTOR),
DEFINE_ENTITY_FIELD(absmax, FIELD_POSITION_VECTOR),
DEFINE_ENTITY_GLOBAL_FIELD(mins, FIELD_VECTOR),
DEFINE_ENTITY_GLOBAL_FIELD(maxs, FIELD_VECTOR),
DEFINE_ENTITY_GLOBAL_FIELD(size, FIELD_VECTOR),
DEFINE_ENTITY_FIELD(ltime, FIELD_TIME),
DEFINE_ENTITY_FIELD(nextthink, FIELD_TIME),
DEFINE_ENTITY_FIELD(solid, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(movetype, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(skin, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(body, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(effects, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(gravity, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(friction, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(light_level, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(frame, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(scale, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(sequence, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(animtime, FIELD_TIME),
DEFINE_ENTITY_FIELD(framerate, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(controller, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(blending, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(rendermode, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(renderamt, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(rendercolor, FIELD_VECTOR),
DEFINE_ENTITY_FIELD(renderfx, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(health, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(frags, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(weapons, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(takedamage, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(deadflag, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(view_ofs, FIELD_VECTOR),
DEFINE_ENTITY_FIELD(button, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(impulse, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(chain, FIELD_EDICT),
DEFINE_ENTITY_FIELD(dmg_inflictor, FIELD_EDICT),
DEFINE_ENTITY_FIELD(enemy, FIELD_EDICT),
DEFINE_ENTITY_FIELD(aiment, FIELD_EDICT),
DEFINE_ENTITY_FIELD(owner, FIELD_EDICT),
DEFINE_ENTITY_FIELD(groundentity, FIELD_EDICT),
DEFINE_ENTITY_FIELD(spawnflags, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(flags, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(colormap, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(team, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(max_health, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(teleport_time, FIELD_TIME),
DEFINE_ENTITY_FIELD(armortype, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(armorvalue, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(waterlevel, FIELD_INTEGER),
DEFINE_ENTITY_FIELD(watertype, FIELD_INTEGER),
DEFINE_ENTITY_GLOBAL_FIELD(target, FIELD_STRING),
DEFINE_ENTITY_GLOBAL_FIELD(targetname, FIELD_STRING),
DEFINE_ENTITY_FIELD(netname, FIELD_STRING),
DEFINE_ENTITY_FIELD(message, FIELD_STRING),
DEFINE_ENTITY_FIELD(dmg_take, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(dmg_save, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(dmg, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(dmgtime, FIELD_TIME),
DEFINE_ENTITY_FIELD(noise, FIELD_SOUNDNAME),
DEFINE_ENTITY_FIELD(noise1, FIELD_SOUNDNAME),
DEFINE_ENTITY_FIELD(noise2, FIELD_SOUNDNAME),
DEFINE_ENTITY_FIELD(noise3, FIELD_SOUNDNAME),
DEFINE_ENTITY_FIELD(speed, FIELD_FLOAT),
DEFINE_ENTITY_FIELD(air_finished, FIELD_TIME),
DEFINE_ENTITY_FIELD(pain_finished, FIELD_TIME),
DEFINE_ENTITY_FIELD(radsuit_finished, FIELD_TIME),
};
#define ENTVARS_COUNT (sizeof(gEntvarsDescription) / sizeof(gEntvarsDescription[0]))
#ifdef _DEBUG
edict_t *DBG_EntOfVars(const entvars_t *pev)
{
if (pev->pContainingEntity != NULL)
return pev->pContainingEntity;
ALERT(at_console, "entvars_t pContainingEntity is NULL, calling into engine");
edict_t *pent = (*g_engfuncs.pfnFindEntityByVars)((entvars_t*)pev);
if (pent == NULL)
ALERT(at_console, "DAMN! Even the engine couldn't FindEntityByVars!");
((entvars_t *)pev)->pContainingEntity = pent;
return pent;
}
#endif
#ifdef _DEBUG
void DBG_AssertFunction(BOOL fExpr, const char *szExpr, const char *szFile, int szLine, const char *szMessage)
{
if (fExpr)
return;
char szOut[512];
if (szMessage != NULL)
sprintf(szOut, "ASSERT FAILED:\n %s \n(%s@%d)\n%s", szExpr, szFile, szLine, szMessage);
else
sprintf(szOut, "ASSERT FAILED:\n %s \n(%s@%d)", szExpr, szFile, szLine);
ALERT(at_console, szOut);
}
#endif
BOOL UTIL_GetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon)
{
return g_pGameRules->GetNextBestWeapon(pPlayer, pCurrentWeapon);
}
float UTIL_AngleMod(float a)
{
if (a < 0)
a = a + 360 * ((int)(a / 360) + 1);
else if (a >= 360)
a = a - 360 * ((int)(a / 360));
return a;
}
float UTIL_AngleDiff(float destAngle, float srcAngle)
{
float delta = destAngle - srcAngle;
if (destAngle > srcAngle)
{
if (delta >= 180)
delta -= 360;
}
else
{
if (delta <= -180)
delta += 360;
}
return delta;
}
Vector UTIL_VecToAngles(const Vector &vec)
{
float rgflVecOut[3];
VEC_TO_ANGLES(vec, rgflVecOut);
return Vector(rgflVecOut);
}
void UTIL_MoveToOrigin(edict_t *pent, const Vector &vecGoal, float flDist, int iMoveType)
{
float rgfl[3];
vecGoal.CopyToArray(rgfl);
MOVE_TO_ORIGIN(pent, rgfl, flDist, iMoveType);
}
int UTIL_EntitiesInBox(CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask)
{
edict_t *pEdict = g_engfuncs.pfnPEntityOfEntIndex(1);
int count = 0;
if (!pEdict)
return count;
for (int i = 1; i < gpGlobals->maxEntities; i++, pEdict++)
{
if (pEdict->free)
continue;
if (flagMask && !(pEdict->v.flags & flagMask))
continue;
if (mins.x > pEdict->v.absmax.x || mins.y > pEdict->v.absmax.y || mins.z > pEdict->v.absmax.z || maxs.x < pEdict->v.absmin.x || maxs.y < pEdict->v.absmin.y || maxs.z < pEdict->v.absmin.z)
continue;
CBaseEntity *pEntity = CBaseEntity::Instance(pEdict);
if (!pEntity)
continue;
pList[count++] = pEntity;
if (count >= listMax)
return count;
}
return count;
}
int UTIL_MonstersInSphere(CBaseEntity **pList, int listMax, const Vector &center, float radius)
{
edict_t *pEdict = g_engfuncs.pfnPEntityOfEntIndex(1);
int count = 0;
float radiusSquared = radius * radius;
if (!pEdict)
return count;
for (int i = 1; i < gpGlobals->maxEntities; i++, pEdict++)
{
if (pEdict->free)
continue;
if (!(pEdict->v.flags & (FL_CLIENT | FL_MONSTER)))
continue;
float delta = center.x - pEdict->v.origin.x;
delta *= delta;
if (delta > radiusSquared)
continue;
float distance = delta;
delta = center.y - pEdict->v.origin.y;
delta *= delta;
distance += delta;
if (distance > radiusSquared)
continue;
delta = center.z - (pEdict->v.absmin.z + pEdict->v.absmax.z) * 0.5;
delta *= delta;
distance += delta;
if (distance > radiusSquared)
continue;
CBaseEntity *pEntity = CBaseEntity::Instance(pEdict);
if (!pEntity)
continue;
pList[count++] = pEntity;
if (count >= listMax)
return count;
}
return count;
}
CBaseEntity *UTIL_FindEntityInSphere(CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius)
{
edict_t *pentEntity = pStartEntity ? pStartEntity->edict() : NULL;
pentEntity = FIND_ENTITY_IN_SPHERE(pentEntity, vecCenter, flRadius);
if (!FNullEnt(pentEntity))
return CBaseEntity::Instance(pentEntity);
return NULL;
}
CBaseEntity *UTIL_FindEntityByString_Old(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue)
{
edict_t *pentEntity = pStartEntity ? pStartEntity->edict() : NULL;
pentEntity = FIND_ENTITY_BY_STRING(pentEntity, szKeyword, szValue);
if (!FNullEnt(pentEntity))
return CBaseEntity::Instance(pentEntity);
return NULL;
}
CBaseEntity *UTIL_FindEntityByString(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue)
{
edict_t *pentEntity = pStartEntity ? pStartEntity->edict() : NULL;
int startEntityIndex = ENTINDEX(pentEntity);
if (*szKeyword != 'c')
{
pentEntity = FIND_ENTITY_BY_STRING(pentEntity, szKeyword, szValue);
}
else
{
int hash = 0;
hash_item_t *item;
int count;
hash = CaseInsensitiveHash(szValue, stringsHashTable.Count());
count = stringsHashTable.Count();
item = &stringsHashTable[hash];
while (item->pev)
{
if (!strcmp(STRING(item->pev->classname), szValue))
break;
hash = (hash + 1) % count;
item = &stringsHashTable[hash];
}
if (!item->pev)
{
item->lastHash = NULL;
return NULL;
}
if (pStartEntity)
{
if (item->lastHash && item->lastHash->pevIndex <= startEntityIndex)
item = item->lastHash;
while (item->pevIndex <= startEntityIndex)
{
if (!item->next)
break;
item = item->next;
if (!(item->pevIndex <= startEntityIndex))
break;
}
if (item->pevIndex == startEntityIndex)
{
stringsHashTable[hash].lastHash = NULL;
return NULL;
}
}
stringsHashTable[hash].lastHash = item;
pentEntity = ENT(item->pev);
}
if (!FNullEnt(pentEntity))
return CBaseEntity::Instance(pentEntity);
return NULL;
}
CBaseEntity *UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, const char *szName)
{
return UTIL_FindEntityByString(pStartEntity, "classname", szName);
}
CBaseEntity *UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, const char *szName)
{
return UTIL_FindEntityByString(pStartEntity, "targetname", szName);
}
CBaseEntity *UTIL_FindEntityGeneric(const char *szWhatever, Vector &vecSrc, float flRadius)
{
CBaseEntity *pEntity = UTIL_FindEntityByTargetname(NULL, szWhatever);
if (pEntity)
return pEntity;
CBaseEntity *pSearch = NULL;
float flMaxDist2 = flRadius * flRadius;
while ((pSearch = UTIL_FindEntityByClassname(pSearch, szWhatever)) != NULL)
{
float flDist2 = (pSearch->pev->origin - vecSrc).Length();
flDist2 = flDist2 * flDist2;
if (flMaxDist2 > flDist2)
{
pEntity = pSearch;
flMaxDist2 = flDist2;
}
}
return pEntity;
}
CBaseEntity *UTIL_PlayerByIndex(int playerIndex)
{
CBaseEntity *pPlayer = NULL;
if (playerIndex > 0 && playerIndex <= gpGlobals->maxClients)
{
edict_t *pPlayerEdict = INDEXENT(playerIndex);
if (pPlayerEdict && !pPlayerEdict->free)
pPlayer = CBaseEntity::Instance(pPlayerEdict);
}
return pPlayer;
}
void UTIL_MakeVectors(const Vector &vecAngles)
{
MAKE_VECTORS(vecAngles);
}
void UTIL_MakeAimVectors(const Vector &vecAngles)
{
float rgflVec[3];
vecAngles.CopyToArray(rgflVec);
rgflVec[0] = -rgflVec[0];
MAKE_VECTORS(rgflVec);
}
#define SWAP(a, b, temp) ((temp)=(a),(a)=(b),(b)=(temp))
void UTIL_MakeInvVectors(const Vector &vec, globalvars_t *pgv)
{
MAKE_VECTORS(vec);
float tmp;
pgv->v_right = pgv->v_right * -1;
SWAP(pgv->v_forward.y, pgv->v_right.x, tmp);
SWAP(pgv->v_forward.z, pgv->v_up.x, tmp);
SWAP(pgv->v_right.z, pgv->v_up.y, tmp);
}
void UTIL_EmitAmbientSound(edict_t *entity, const Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch)
{
float rgfl[3];
vecOrigin.CopyToArray(rgfl);
if (samp && *samp == '!')
{
char name[32];
if (SENTENCEG_Lookup(samp, name) >= 0)
EMIT_AMBIENT_SOUND(entity, rgfl, name, vol, attenuation, fFlags, pitch);
}
else
EMIT_AMBIENT_SOUND(entity, rgfl, samp, vol, attenuation, fFlags, pitch);
}
static unsigned short FixedUnsigned16(float value, float scale)
{
int output = (int)(value * scale);
if (output < 0)
output = 0;
if (output > 0xFFFF)
output = 0xFFFF;
return (unsigned short)output;
}
static short FixedSigned16(float value, float scale)
{
int output = (int)(value * scale);
if (output > 32767)
output = 32767;
if (output < -32768)
output = -32768;
return (short)output;
}
void UTIL_ScreenShake(const Vector &center, float amplitude, float frequency, float duration, float radius)
{
ScreenShake shake;
shake.duration = FixedUnsigned16(duration, 1 << 12);
shake.frequency = FixedUnsigned16(frequency, 1 << 8);
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex(i);
if (!pPlayer || !(pPlayer->pev->flags & FL_ONGROUND))
continue;
float localAmplitude = 0;
if (radius > 0)
{
Vector delta = center - pPlayer->pev->origin;
float distance = delta.Length();
if (distance < radius)
localAmplitude = amplitude;
}
else
localAmplitude = amplitude;
if (localAmplitude)
{
shake.amplitude = FixedUnsigned16(localAmplitude, 1 << 12);
MESSAGE_BEGIN(MSG_ONE, gmsgShake, NULL, pPlayer->edict());
WRITE_SHORT(shake.amplitude);
WRITE_SHORT(shake.duration);
WRITE_SHORT(shake.frequency);
MESSAGE_END();
}
}
}
void UTIL_ScreenShakeAll(const Vector &center, float amplitude, float frequency, float duration)
{
UTIL_ScreenShake(center, amplitude, frequency, duration, 0);
}
void UTIL_ScreenFadeBuild(ScreenFade &fade, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags)
{
fade.duration = FixedUnsigned16(fadeTime, 1 << 12);
fade.holdTime = FixedUnsigned16(fadeHold, 1 << 12);
fade.r = (int)color.x;
fade.g = (int)color.y;
fade.b = (int)color.z;
fade.a = alpha;
fade.fadeFlags = flags;
}
void UTIL_ScreenFadeWrite(const ScreenFade &fade, CBaseEntity *pEntity)
{
if (!pEntity || !pEntity->IsNetClient())
return;
MESSAGE_BEGIN(MSG_ONE, gmsgFade, NULL, pEntity->edict());
WRITE_SHORT(fade.duration);
WRITE_SHORT(fade.holdTime);
WRITE_SHORT(fade.fadeFlags);
WRITE_BYTE(fade.r);
WRITE_BYTE(fade.g);
WRITE_BYTE(fade.b);
WRITE_BYTE(fade.a);
MESSAGE_END();
}
void UTIL_ScreenFadeAll(const Vector &color, float fadeTime, float fadeHold, int alpha, int flags)
{
ScreenFade fade;
UTIL_ScreenFadeBuild(fade, color, fadeTime, fadeHold, alpha, flags);
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex(i);
UTIL_ScreenFadeWrite(fade, pPlayer);
}
}
void UTIL_ScreenFade(CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags)
{
ScreenFade fade;
UTIL_ScreenFadeBuild(fade, color, fadeTime, fadeHold, alpha, flags);
UTIL_ScreenFadeWrite(fade, pEntity);
}
void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage)
{
if (!pEntity || !pEntity->IsNetClient())
return;
MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, NULL, pEntity->edict());
WRITE_BYTE(TE_TEXTMESSAGE);
WRITE_BYTE(textparms.channel & 0xFF);
WRITE_SHORT(FixedSigned16(textparms.x, 1 << 13));
WRITE_SHORT(FixedSigned16(textparms.y, 1 << 13));
WRITE_BYTE(textparms.effect);
WRITE_BYTE(textparms.r1);
WRITE_BYTE(textparms.g1);
WRITE_BYTE(textparms.b1);
WRITE_BYTE(textparms.a1);
WRITE_BYTE(textparms.r2);
WRITE_BYTE(textparms.g2);
WRITE_BYTE(textparms.b2);
WRITE_BYTE(textparms.a2);
WRITE_SHORT(FixedUnsigned16(textparms.fadeinTime, 1 << 8));
WRITE_SHORT(FixedUnsigned16(textparms.fadeoutTime, 1 << 8));
WRITE_SHORT(FixedUnsigned16(textparms.holdTime, 1 << 8));
if (textparms.effect == 2)
WRITE_SHORT(FixedUnsigned16(textparms.fxTime, 1 << 8));
if (strlen(pMessage) >= 512)
{
char tmp[512];
strncpy(tmp, pMessage, 511);
tmp[511] = '\0';
WRITE_STRING(tmp);
}
else
WRITE_STRING(pMessage);
MESSAGE_END();
}
void UTIL_HudMessageAll(const hudtextparms_t &textparms, const char *pMessage)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex(i);
if (pPlayer)
UTIL_HudMessage(pPlayer, textparms, pMessage);
}
}
extern int gmsgTextMsg, gmsgSayText;
void UTIL_ClientPrintAll(int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4)
{
MESSAGE_BEGIN(MSG_ALL, gmsgTextMsg);
WRITE_BYTE(msg_dest);
WRITE_STRING(msg_name);
if (param1)
WRITE_STRING(param1);
if (param2)
WRITE_STRING(param2);
if (param3)
WRITE_STRING(param3);
if (param4)
WRITE_STRING(param4);
MESSAGE_END();
}
void ClientPrint(entvars_t *client, int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4)
{
MESSAGE_BEGIN(MSG_ONE, gmsgTextMsg, NULL, client);
WRITE_BYTE(msg_dest);
WRITE_STRING(msg_name);
if (param1)
WRITE_STRING(param1);
if (param2)
WRITE_STRING(param2);
if (param3)
WRITE_STRING(param3);
if (param4)
WRITE_STRING(param4);
MESSAGE_END();
}
void UTIL_SayText(const char *pText, CBaseEntity *pEntity)
{
if (!pEntity->IsNetClient())
return;
MESSAGE_BEGIN(MSG_ONE, gmsgSayText, NULL, pEntity->edict());
WRITE_BYTE(pEntity->entindex());
WRITE_STRING(pText);
MESSAGE_END();
}
void UTIL_SayTextAll(const char *pText, CBaseEntity *pEntity)
{
MESSAGE_BEGIN(MSG_ALL, gmsgSayText, NULL);
WRITE_BYTE(pEntity->entindex());
WRITE_STRING(pText);
MESSAGE_END();
}
char *UTIL_dtos1(int d)
{
static char buf[8];
sprintf(buf, "%d", d);
return buf;
}
char *UTIL_dtos2(int d)
{
static char buf[8];
sprintf(buf, "%d", d);
return buf;
}
char *UTIL_dtos3(int d)
{
static char buf[8];
sprintf(buf, "%d", d);
return buf;
}
char *UTIL_dtos4(int d)
{
static char buf[8];
sprintf(buf, "%d", d);
return buf;
}
extern int gmsgHudTextArgs;
extern int gmsgHudText;
void UTIL_ShowMessageArgs(const char *pString, CBaseEntity *pPlayer, CUtlVector<char *> *args, bool isHint)
{
if (!pPlayer)
return;
if (!pPlayer->IsNetClient())
return;
if (args)
{
MESSAGE_BEGIN(MSG_ONE, gmsgHudTextArgs, NULL, pPlayer->pev);
WRITE_STRING(pString);
WRITE_BYTE(isHint);
WRITE_BYTE(args->Count());
for (int i = 0; i < args->Count(); i++)
WRITE_STRING((*args)[i]);
MESSAGE_END();
}
else
{
MESSAGE_BEGIN(MSG_ONE, gmsgHudText, NULL, pPlayer->pev);
WRITE_STRING(pString);
WRITE_BYTE(isHint);
MESSAGE_END();
}
}
void UTIL_ShowMessage(const char *pString, CBaseEntity *pEntity)
{
if (!pEntity || !pEntity->IsNetClient())
return;
MESSAGE_BEGIN(MSG_ONE, gmsgHudText, NULL, pEntity->edict());
WRITE_STRING(pString);
MESSAGE_END();
}
void UTIL_ShowMessageAll(const char *pString)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex(i);
if (pPlayer)
UTIL_ShowMessage(pString, pPlayer);
}
}
void UTIL_TraceLine(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr)
{
TRACE_LINE(vecStart, vecEnd, (igmon == ignore_monsters ? TRUE : FALSE) | (ignoreGlass ? 0x100 : 0), pentIgnore, ptr);
}
void UTIL_TraceLine(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr)
{
TRACE_LINE(vecStart, vecEnd, (igmon == ignore_monsters ? TRUE : FALSE), pentIgnore, ptr);
}
void UTIL_TraceHull(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr)
{
TRACE_HULL(vecStart, vecEnd, (igmon == ignore_monsters ? TRUE : FALSE), hullNumber, pentIgnore, ptr);
}
void UTIL_TraceModel(const Vector &vecStart, const Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr)
{
g_engfuncs.pfnTraceModel(vecStart, vecEnd, hullNumber, pentModel, ptr);
}
TraceResult UTIL_GetGlobalTrace(void)
{
TraceResult tr;
tr.fAllSolid = (int)gpGlobals->trace_allsolid;
tr.fStartSolid = (int)gpGlobals->trace_startsolid;
tr.fInOpen = (int)gpGlobals->trace_inopen;
tr.fInWater = (int)gpGlobals->trace_inwater;
tr.flFraction = gpGlobals->trace_fraction;
tr.flPlaneDist = gpGlobals->trace_plane_dist;
tr.pHit = gpGlobals->trace_ent;
tr.vecEndPos = gpGlobals->trace_endpos;
tr.vecPlaneNormal = gpGlobals->trace_plane_normal;
tr.iHitgroup = gpGlobals->trace_hitgroup;
return tr;
}
void UTIL_SetSize(entvars_t *pev, const Vector &vecMin, const Vector &vecMax)
{
SET_SIZE(ENT(pev), vecMin, vecMax);
}
float UTIL_VecToYaw(const Vector &vec)
{
return VEC_TO_YAW(vec);
}
void UTIL_SetOrigin(entvars_t *pev, const Vector &vecOrigin)
{
SET_ORIGIN(ENT(pev), vecOrigin);
}
void UTIL_ParticleEffect(const Vector &vecOrigin, const Vector &vecDirection, ULONG ulColor, ULONG ulCount)
{
PARTICLE_EFFECT(vecOrigin, vecDirection, (float)ulColor, (float)ulCount);
}
float UTIL_Approach(float target, float value, float speed)
{
float delta = target - value;
if (delta > speed)
value += speed;
else if (delta < -speed)
value -= speed;
else
value = target;
return value;
}
float UTIL_ApproachAngle(float target, float value, float speed)
{
target = UTIL_AngleMod(target);
value = UTIL_AngleMod(target);
float delta = target - value;
if (speed < 0)
speed = -speed;
if (delta < -180)
delta += 360;
else if (delta > 180)
delta -= 360;
if (delta > speed)
value += speed;
else if (delta < -speed)
value -= speed;
else
value = target;
return value;
}
float UTIL_AngleDistance(float next, float cur)
{
float delta = next - cur;
if (delta < -180)
delta += 360;
else if (delta > 180)
delta -= 360;
return delta;
}
float UTIL_SplineFraction(float value, float scale)
{
value = scale * value;
float valueSquared = value * value;
return 3 * valueSquared - 2 * valueSquared * value;
}
char *UTIL_VarArgs(char *format, ...)
{
va_list argptr;
static char string[1024];
va_start(argptr, format);
vsprintf(string, format, argptr);
va_end(argptr);
return string;
}
Vector UTIL_GetAimVector(edict_t *pent, float flSpeed)
{
Vector tmp;
GET_AIM_VECTOR(pent, flSpeed, tmp);
return tmp;
}
int UTIL_IsMasterTriggered(string_t sMaster, CBaseEntity *pActivator)
{
if (sMaster)
{
edict_t *pentTarget = FIND_ENTITY_BY_TARGETNAME(NULL, STRING(sMaster));
if (!FNullEnt(pentTarget))
{
CBaseEntity *pMaster = CBaseEntity::Instance(pentTarget);
if (pMaster && (pMaster->ObjectCaps() & FCAP_MASTER))
return pMaster->IsTriggered(pActivator);
}
ALERT(at_console, "Master was null or not a master!\n");
}
return 1;
}
BOOL UTIL_ShouldShowBlood(int color)
{
if (color != DONT_BLEED)
{
if (color == BLOOD_COLOR_RED)
{
if (CVAR_GET_FLOAT("violence_hblood") != 0)
return TRUE;
}
else
{
if (CVAR_GET_FLOAT("violence_ablood") != 0)
return TRUE;
}
}
return FALSE;
}
int UTIL_PointContents(const Vector &vec)
{
return POINT_CONTENTS(vec);
}
void UTIL_BloodStream(const Vector &origin, const Vector &direction, int color, int amount)
{
if (!UTIL_ShouldShowBlood(color))
return;
if (g_Language == LANGUAGE_GERMAN && color == BLOOD_COLOR_RED)
color = 0;
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, origin);
WRITE_BYTE(TE_BLOODSTREAM);
WRITE_COORD(origin.x);
WRITE_COORD(origin.y);
WRITE_COORD(origin.z);
WRITE_COORD(direction.x);
WRITE_COORD(direction.y);
WRITE_COORD(direction.z);
WRITE_BYTE(color);
WRITE_BYTE(min(amount, 255));
MESSAGE_END();
}
void UTIL_BloodDrips(const Vector &origin, const Vector &direction, int color, int amount)
{
if (!UTIL_ShouldShowBlood(color))
return;
if (color == DONT_BLEED || !amount)
return;
if (g_Language == LANGUAGE_GERMAN && color == BLOOD_COLOR_RED)
color = 0;
if (g_pGameRules->IsMultiplayer())
amount *= 2;
if (amount > 255)
amount = 255;
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, origin);
WRITE_BYTE(TE_BLOODSPRITE);
WRITE_COORD(origin.x);
WRITE_COORD(origin.y);
WRITE_COORD(origin.z);
WRITE_SHORT(g_sModelIndexBloodSpray);
WRITE_SHORT(g_sModelIndexBloodDrop);
WRITE_BYTE(color);
WRITE_BYTE(min(max(3, amount / 10), 16));
MESSAGE_END();
}
Vector UTIL_RandomBloodVector(void)
{
Vector direction;
direction.x = RANDOM_FLOAT(-1, 1);
direction.y = RANDOM_FLOAT(-1, 1);
direction.z = RANDOM_FLOAT(0, 1);
return direction;
}
void UTIL_BloodDecalTrace(TraceResult *pTrace, int bloodColor)
{
if (UTIL_ShouldShowBlood(bloodColor))
{
if (bloodColor == BLOOD_COLOR_RED)
UTIL_DecalTrace(pTrace, DECAL_BLOOD1 + RANDOM_LONG(0, 5));
else
UTIL_DecalTrace(pTrace, DECAL_YBLOOD1 + RANDOM_LONG(0, 5));
}
}
void UTIL_DecalTrace(TraceResult *pTrace, int decalNumber)
{
if (decalNumber < 0)
return;
int index = gDecals[decalNumber].index;
if (index < 0)
return;
if (pTrace->flFraction == 1)
return;
short entityIndex;
if (pTrace->pHit)
{
CBaseEntity *pEntity = CBaseEntity::Instance(pTrace->pHit);
if (pEntity && !pEntity->IsBSPModel())
return;
entityIndex = ENTINDEX(pTrace->pHit);
}
else
entityIndex = 0;
int message = TE_DECAL;
if (entityIndex != 0)
{
if (index > 255)
{
message = TE_DECALHIGH;
index -= 256;
}
}
else
{
message = TE_WORLDDECAL;
if (index > 255)
{
message = TE_WORLDDECALHIGH;
index -= 256;
}
}
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
WRITE_BYTE(message);
WRITE_COORD(pTrace->vecEndPos.x);
WRITE_COORD(pTrace->vecEndPos.y);
WRITE_COORD(pTrace->vecEndPos.z);
WRITE_BYTE(index);
if (entityIndex)
WRITE_SHORT(entityIndex);
MESSAGE_END();
}
void UTIL_PlayerDecalTrace(TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom)
{
int index;
if (!bIsCustom)
{
if (decalNumber < 0)
return;
index = gDecals[decalNumber].index;
if (index < 0)
return;
}
else
index = decalNumber;
if (pTrace->flFraction == 1)
return;
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
WRITE_BYTE(TE_PLAYERDECAL);
WRITE_BYTE(playernum);
WRITE_COORD(pTrace->vecEndPos.x);
WRITE_COORD(pTrace->vecEndPos.y);
WRITE_COORD(pTrace->vecEndPos.z);
WRITE_SHORT((short)ENTINDEX(pTrace->pHit));
WRITE_BYTE(index);
MESSAGE_END();
}
void UTIL_GunshotDecalTrace(TraceResult *pTrace, int decalNumber)
{
if (decalNumber < 0)
return;
int index = gDecals[decalNumber].index;
if (index < 0)
return;
if (pTrace->flFraction == 1)
return;
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pTrace->vecEndPos);
WRITE_BYTE(TE_GUNSHOTDECAL);
WRITE_COORD(pTrace->vecEndPos.x);
WRITE_COORD(pTrace->vecEndPos.y);
WRITE_COORD(pTrace->vecEndPos.z);
WRITE_SHORT((short)ENTINDEX(pTrace->pHit));
WRITE_BYTE(index);
MESSAGE_END();
}
void UTIL_Sparks(const Vector &position)
{
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, position);
WRITE_BYTE(TE_SPARKS);
WRITE_COORD(position.x);
WRITE_COORD(position.y);
WRITE_COORD(position.z);
MESSAGE_END();
}
void UTIL_Ricochet(const Vector &position, float scale)
{
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, position);
WRITE_BYTE(TE_ARMOR_RICOCHET);
WRITE_COORD(position.x);
WRITE_COORD(position.y);
WRITE_COORD(position.z);
WRITE_BYTE((int)(scale * 10));
MESSAGE_END();
}
BOOL UTIL_TeamsMatch(const char *pTeamName1, const char *pTeamName2)
{
if (!g_pGameRules->IsTeamplay())
return TRUE;
if (*pTeamName1 != '\0' && *pTeamName2 != '\0')
{
if (!stricmp(pTeamName1, pTeamName2))
return TRUE;
}
return FALSE;
}
void UTIL_StringToVector(float *pVector, const char *pString)
{
char *pstr, *pfront, tempString[128];
strcpy(tempString, pString);
pstr = pfront = tempString;
int j = 0;
for (; j < 3; j++)
{
pVector[j] = atof(pfront);
while (*pstr && *pstr != ' ')
pstr++;
if (!*pstr)
break;
pstr++;
pfront = pstr;
}
if (j < 2)
{
for (j = j + 1;j < 3; j++)
pVector[j] = 0;
}
}
void UTIL_StringToIntArray(int *pVector, int count, const char *pString)
{
char *pstr, *pfront, tempString[128];
strcpy(tempString, pString);
pstr = pfront = tempString;
int j = 0;
for (j = 0; j < count; j++)
{
pVector[j] = atoi(pfront);
while (*pstr && *pstr != ' ')
pstr++;
if (!*pstr)
break;
pstr++;
pfront = pstr;
}
for (j++; j < count; j++)
pVector[j] = 0;
}
Vector UTIL_ClampVectorToBox(const Vector &input, const Vector &clampSize)
{
Vector sourceVector = input;
if (sourceVector.x > clampSize.x)
sourceVector.x -= clampSize.x;
else if (sourceVector.x < -clampSize.x)
sourceVector.x += clampSize.x;
else
sourceVector.x = 0;
if (sourceVector.y > clampSize.y)
sourceVector.y -= clampSize.y;
else if (sourceVector.y < -clampSize.y)
sourceVector.y += clampSize.y;
else
sourceVector.y = 0;
if (sourceVector.z > clampSize.z)
sourceVector.z -= clampSize.z;
else if (sourceVector.z < -clampSize.z)
sourceVector.z += clampSize.z;
else
sourceVector.z = 0;
return sourceVector.Normalize();
}
float UTIL_WaterLevel(const Vector &position, float minz, float maxz)
{
Vector midUp = position;
midUp.z = minz;
if (UTIL_PointContents(midUp) != CONTENTS_WATER)
return minz;
midUp.z = maxz;
if (UTIL_PointContents(midUp) == CONTENTS_WATER)
return maxz;
float diff = maxz - minz;
while (diff > 1)
{
midUp.z = minz + diff / 2;
if (UTIL_PointContents(midUp) == CONTENTS_WATER)
minz = midUp.z;
else
maxz = midUp.z;
diff = maxz - minz;
}
return midUp.z;
}
extern DLL_GLOBAL short g_sModelIndexBubbles;
void UTIL_Bubbles(Vector mins, Vector maxs, int count)
{
Vector mid = (mins + maxs) * 0.5;
float flHeight = UTIL_WaterLevel(mid, mid.z, mid.z + 1024);
flHeight = flHeight - mins.z;
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, mid);
WRITE_BYTE(TE_BUBBLES);
WRITE_COORD(mins.x);
WRITE_COORD(mins.y);
WRITE_COORD(mins.z);
WRITE_COORD(maxs.x);
WRITE_COORD(maxs.y);
WRITE_COORD(maxs.z);
WRITE_COORD(flHeight);
WRITE_SHORT(g_sModelIndexBubbles);
WRITE_BYTE(count);
WRITE_COORD(8);
MESSAGE_END();
}
void UTIL_BubbleTrail(Vector from, Vector to, int count)
{
float flHeight = UTIL_WaterLevel(from, from.z, from.z + 256) - from.z;
if (flHeight < 8)
{
flHeight = UTIL_WaterLevel(to, to.z, to.z + 256) - to.z;
if (flHeight < 8)
return;
flHeight = flHeight + to.z - from.z;
}
if (count > 255)
count = 255;
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
WRITE_BYTE(TE_BUBBLETRAIL);
WRITE_COORD(from.x);
WRITE_COORD(from.y);
WRITE_COORD(from.z);
WRITE_COORD(to.x);
WRITE_COORD(to.y);
WRITE_COORD(to.z);
WRITE_COORD(flHeight);
WRITE_SHORT(g_sModelIndexBubbles);
WRITE_BYTE(count);
WRITE_COORD(8);
MESSAGE_END();
}
void UTIL_Remove(CBaseEntity *pEntity)
{
if (!pEntity)
return;
pEntity->UpdateOnRemove();
pEntity->pev->flags |= FL_KILLME;
pEntity->pev->targetname = 0;
}
BOOL UTIL_IsValidEntity(edict_t *pent)
{
if (!pent || pent->free || (pent->v.flags & FL_KILLME))
return FALSE;
return TRUE;
}
void UTIL_PrecacheOther(const char *szClassname)
{
edict_t *pent = CREATE_NAMED_ENTITY(MAKE_STRING(szClassname));
if (FNullEnt(pent))
{
ALERT(at_console, "NULL Ent in UTIL_PrecacheOther\n");
return;
}
CBaseEntity *pEntity = CBaseEntity::Instance(VARS(pent));
if (pEntity)
pEntity->Precache();
REMOVE_ENTITY(pent);
}
void UTIL_LogPrintf(char *fmt, ...)
{
va_list argptr;
static char string[1024];
memset(string, 0, sizeof(string));
va_start(argptr, fmt);
vsnprintf(string, 1023, fmt, argptr);
va_end(argptr);
ALERT(at_logged, "%s", string);
}
float UTIL_DotPoints(const Vector &vecSrc, const Vector &vecCheck, const Vector &vecDir)
{
Vector2D vec2LOS = (vecCheck - vecSrc).Make2D();
vec2LOS = vec2LOS.Normalize();
return DotProduct(vec2LOS, (vecDir.Make2D()));
}
void UTIL_StripToken(const char *pKey, char *pDest)
{
int i = 0;
while (pKey[i] && pKey[i] != '#')
{
pDest[i] = pKey[i];
i++;
}
pDest[i] = 0;
}
static int gSizes[FIELD_TYPECOUNT] =
{
sizeof(float), // FIELD_FLOAT
sizeof(int), // FIELD_STRING
sizeof(int), // FIELD_ENTITY
sizeof(int), // FIELD_CLASSPTR
sizeof(int), // FIELD_EHANDLE
sizeof(int), // FIELD_entvars_t
sizeof(int), // FIELD_EDICT
sizeof(float) * 3, // FIELD_VECTOR
sizeof(float) * 3, // FIELD_POSITION_VECTOR
sizeof(int *), // FIELD_POINTER
sizeof(int), // FIELD_INTEGER
sizeof(int *), // FIELD_FUNCTION
sizeof(int), // FIELD_BOOLEAN
sizeof(short), // FIELD_SHORT
sizeof(char), // FIELD_CHARACTER
sizeof(float), // FIELD_TIME
sizeof(int), // FIELD_MODELNAME
sizeof(int), // FIELD_SOUNDNAME
};
CSaveRestoreBuffer::CSaveRestoreBuffer(void)
{
m_pdata = NULL;
}
CSaveRestoreBuffer::CSaveRestoreBuffer(SAVERESTOREDATA *pdata)
{
m_pdata = pdata;
}
CSaveRestoreBuffer::~CSaveRestoreBuffer(void)
{
}
int CSaveRestoreBuffer::EntityIndex(CBaseEntity *pEntity)
{
if (!pEntity)
return -1;
return EntityIndex(pEntity->pev);
}
int CSaveRestoreBuffer::EntityIndex(entvars_t *pevLookup)
{
if (!pevLookup)
return -1;
return EntityIndex(ENT(pevLookup));
}
int CSaveRestoreBuffer::EntityIndex(EOFFSET eoLookup)
{
return EntityIndex(ENT(eoLookup));
}
int CSaveRestoreBuffer::EntityIndex(edict_t *pentLookup)
{
if (!m_pdata || !pentLookup)
return -1;
for (int i = 0; i < m_pdata->tableCount; i++)
{
ENTITYTABLE *pTable = m_pdata->pTable + i;
if (pTable->pent == pentLookup)
return i;
}
return -1;
}
edict_t *CSaveRestoreBuffer::EntityFromIndex(int entityIndex)
{
if (!m_pdata || entityIndex < 0)
return NULL;
for (int i = 0; i < m_pdata->tableCount; i++)
{
ENTITYTABLE *pTable = m_pdata->pTable + i;
if (pTable->id == entityIndex)
return pTable->pent;
}
return NULL;
}
int CSaveRestoreBuffer::EntityFlagsSet(int entityIndex, int flags)
{
if (!m_pdata || entityIndex < 0)
return 0;
if (entityIndex > m_pdata->tableCount)
return 0;
m_pdata->pTable[entityIndex].flags |= flags;
return m_pdata->pTable[entityIndex].flags;
}
void CSaveRestoreBuffer::BufferRewind(int size)
{
if (!m_pdata)
return;
if (m_pdata->size < size)
size = m_pdata->size;
m_pdata->pCurrentData -= size;
m_pdata->size -= size;
}
#ifndef _WIN32
extern "C"
{
unsigned _rotr(unsigned val, int shift)
{
register unsigned lobit;
register unsigned num = val;
shift &= 0x1F;
while (shift--)
{
lobit = num & 1;
num >>= 1;
if (lobit)
num |= 0x80000000;
}
return num;
}
}
#endif
unsigned int CSaveRestoreBuffer::HashString(const char *pszToken)
{
unsigned int hash = 0;
while (*pszToken)
hash = _rotr(hash, 4) ^ *pszToken++;
return hash;
}
unsigned short CSaveRestoreBuffer::TokenHash(const char *pszToken)
{
unsigned short hash = (unsigned short)(HashString(pszToken) % (unsigned)m_pdata->tokenCount);
for (int i = 0; i < m_pdata->tokenCount; i++)
{
int index = hash + i;
if (index >= m_pdata->tokenCount)
index -= m_pdata->tokenCount;
if (!m_pdata->pTokens[index] || !strcmp(pszToken, m_pdata->pTokens[index]))
{
m_pdata->pTokens[index] = (char *)pszToken;
return index;
}
}
ALERT(at_error, "CSaveRestoreBuffer :: TokenHash() is COMPLETELY FULL!");
return 0;
}
void CSave::WriteData(const char *pname, int size, const char *pdata)
{
BufferField(pname, size, pdata);
}
void CSave::WriteShort(const char *pname, const short *data, int count)
{
BufferField(pname, sizeof(short) * count, (const char *)data);
}
void CSave::WriteInt(const char *pname, const int *data, int count)
{
BufferField(pname, sizeof(int) * count, (const char *)data);
}
void CSave::WriteFloat(const char *pname, const float *data, int count)
{
BufferField(pname, sizeof(float) * count, (const char *)data);
}
void CSave::WriteTime(const char *pname, const float *data, int count)
{
BufferHeader(pname, sizeof(float) * count);
for (int i = 0; i < count; i++)
{
float tmp = data[0];
if (m_pdata)
tmp -= m_pdata->time;
BufferData((const char *)&tmp, sizeof(float));
data++;
}
}
void CSave::WriteString(const char *pname, const char *pdata)
{
BufferField(pname, strlen(pdata) + 1, pdata);
}
void CSave::WriteString(const char *pname, const int *stringId, int count)
{
int i;
int size = 0;
for (i = 0; i < count; i++)
size += strlen(STRING(stringId[i])) + 1;
BufferHeader(pname, size);
for (i = 0; i < count; i++)
{
const char *pString = STRING(stringId[i]);
BufferData(pString, strlen(pString)+1);
}
}
void CSave::WriteVector(const char *pname, const Vector &value)
{
WriteVector(pname, &value.x, 1);
}
void CSave::WriteVector(const char *pname, const float *value, int count)
{
BufferHeader(pname, sizeof(float) * 3 * count);
BufferData((const char *)value, sizeof(float) * 3 * count);
}
void CSave::WritePositionVector(const char *pname, const Vector &value)
{
if (m_pdata && m_pdata->fUseLandmark)
{
Vector tmp = value - m_pdata->vecLandmarkOffset;
WriteVector(pname, tmp);
}
WriteVector(pname, value);
}
void CSave::WritePositionVector(const char *pname, const float *value, int count)
{
BufferHeader(pname, sizeof(float) * 3 * count);
for (int i = 0; i < count; i++)
{
Vector tmp(value[0], value[1], value[2]);
if (m_pdata && m_pdata->fUseLandmark)
tmp = tmp - m_pdata->vecLandmarkOffset;
BufferData((const char *)&tmp.x, sizeof(float) * 3);
value += 3;
}
}
void CSave::WriteFunction(const char *pname, const int *data, int count)
{
const char *functionName = NAME_FOR_FUNCTION(*data);
if (functionName)
BufferField(pname, strlen(functionName) + 1, functionName);
else
ALERT(at_error, "Invalid function pointer in entity!");
}
void EntvarsKeyvalue(entvars_t *pev, KeyValueData *pkvd)
{
for (int i = 0; i < (int)(ENTVARS_COUNT); i++)
{
TYPEDESCRIPTION *pField = &gEntvarsDescription[i];
if (!stricmp(pField->fieldName, pkvd->szKeyName))
{
switch (pField->fieldType)
{
case FIELD_MODELNAME:
case FIELD_SOUNDNAME:
case FIELD_STRING: (*(int *)((char *)pev + pField->fieldOffset)) = ALLOC_STRING(pkvd->szValue); break;
case FIELD_TIME:
case FIELD_FLOAT: (*(float *)((char *)pev + pField->fieldOffset)) = atof(pkvd->szValue); break;
case FIELD_INTEGER: (*(int *)((char *)pev + pField->fieldOffset)) = atoi(pkvd->szValue); break;
case FIELD_POSITION_VECTOR:
case FIELD_VECTOR: UTIL_StringToVector((float *)((char *)pev + pField->fieldOffset), pkvd->szValue); break;
default:
case FIELD_EVARS:
case FIELD_CLASSPTR:
case FIELD_EDICT:
case FIELD_ENTITY:
case FIELD_POINTER: ALERT(at_error, "Bad field in entity!!\n"); break;
}
pkvd->fHandled = TRUE;
return;
}
}
}
int CSave::WriteEntVars(const char *pname, entvars_t *pev)
{
return WriteFields(pname, pev, gEntvarsDescription, ENTVARS_COUNT);
}
int CSave::WriteFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount)
{
int i;
int emptyCount = 0;
for (i = 0; i < fieldCount; i++)
{
void *pOutputData = ((char *)pBaseData + pFields[i].fieldOffset);
if (DataEmpty((const char *)pOutputData, pFields[i].fieldSize * gSizes[pFields[i].fieldType]))
emptyCount++;
}
int entityArray[MAX_ENTITYARRAY];
int actualCount = fieldCount - emptyCount;
WriteInt(pname, &actualCount, 1);
for (i = 0; i < fieldCount; i++)
{
TYPEDESCRIPTION *pTest = &pFields[i];
void *pOutputData = ((char *)pBaseData + pTest->fieldOffset);
if (DataEmpty((const char *)pOutputData, pTest->fieldSize * gSizes[pTest->fieldType]))
continue;
switch (pTest->fieldType)
{
case FIELD_FLOAT: WriteFloat(pTest->fieldName, (float *)pOutputData, pTest->fieldSize); break;
case FIELD_TIME: WriteTime(pTest->fieldName, (float *)pOutputData, pTest->fieldSize); break;
case FIELD_MODELNAME:
case FIELD_SOUNDNAME:
case FIELD_STRING: WriteString(pTest->fieldName, (int *)pOutputData, pTest->fieldSize); break;
case FIELD_CLASSPTR:
case FIELD_EVARS:
case FIELD_EDICT:
case FIELD_ENTITY:
case FIELD_EHANDLE:
{
if (pTest->fieldSize > MAX_ENTITYARRAY)
ALERT(at_error, "Can't save more than %d entities in an array!!!\n", MAX_ENTITYARRAY);
for (int j = 0; j < pTest->fieldSize; j++)
{
switch (pTest->fieldType)
{
case FIELD_EVARS: entityArray[j] = EntityIndex(((entvars_t **)pOutputData)[j]); break;
case FIELD_CLASSPTR: entityArray[j] = EntityIndex(((CBaseEntity **)pOutputData)[j]); break;
case FIELD_EDICT: entityArray[j] = EntityIndex(((edict_t **)pOutputData)[j]); break;
case FIELD_ENTITY: entityArray[j] = EntityIndex(((EOFFSET *)pOutputData)[j]); break;
case FIELD_EHANDLE: entityArray[j] = EntityIndex((CBaseEntity *)(((EHANDLE *)pOutputData)[j])); break;
default: break;
}
}
WriteInt(pTest->fieldName, entityArray, pTest->fieldSize);
break;
}
case FIELD_POSITION_VECTOR: WritePositionVector(pTest->fieldName, (float *)pOutputData, pTest->fieldSize); break;
case FIELD_VECTOR: WriteVector(pTest->fieldName, (float *)pOutputData, pTest->fieldSize); break;
case FIELD_BOOLEAN:
case FIELD_INTEGER: WriteInt(pTest->fieldName, (int *)pOutputData, pTest->fieldSize); break;
case FIELD_SHORT: WriteData(pTest->fieldName, 2 * pTest->fieldSize, ((char *)pOutputData)); break;
case FIELD_CHARACTER: WriteData(pTest->fieldName, pTest->fieldSize, ((char *)pOutputData)); break;
case FIELD_POINTER: WriteInt(pTest->fieldName, (int *)(char *)pOutputData, pTest->fieldSize); break;
case FIELD_FUNCTION: WriteFunction(pTest->fieldName, (int *)(char *)pOutputData, pTest->fieldSize); break;
default: ALERT(at_error, "Bad field type\n");
}
}
return 1;
}
void CSave::BufferString(char *pdata, int len)
{
char c = 0;
BufferData(pdata, len);
BufferData(&c, 1);
}
int CSave::DataEmpty(const char *pdata, int size)
{
for (int i = 0; i < size; i++)
{
if (pdata[i])
return 0;
}
return 1;
}
void CSave::BufferField(const char *pname, int size, const char *pdata)
{
BufferHeader(pname, size);
BufferData(pdata, size);
}
void CSave::BufferHeader(const char *pname, int size)
{
short hashvalue = TokenHash(pname);
if (size > 1 << (sizeof(short) * 8))
ALERT(at_error, "CSave :: BufferHeader() size parameter exceeds 'short'!");
BufferData((const char *)&size, sizeof(short));
BufferData((const char *)&hashvalue, sizeof(short));
}
void CSave::BufferData(const char *pdata, int size)
{
if (!m_pdata)
return;
if (m_pdata->size + size > m_pdata->bufferSize)
{
ALERT(at_error, "Save/Restore overflow!");
m_pdata->size = m_pdata->bufferSize;
return;
}
memcpy(m_pdata->pCurrentData, pdata, size);
m_pdata->pCurrentData += size;
m_pdata->size += size;
}
int CRestore::ReadField(void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData)
{
float time = 0;
Vector position = Vector(0, 0, 0);
if (m_pdata)
{
time = m_pdata->time;
if (m_pdata->fUseLandmark)
position = m_pdata->vecLandmarkOffset;
}
for (int i = 0; i < fieldCount; i++)
{
int fieldNumber = (i + startField) % fieldCount;
TYPEDESCRIPTION *pTest = &pFields[fieldNumber];
if (!stricmp(pTest->fieldName, pName))
{
if (!m_global || !(pTest->flags & FTYPEDESC_GLOBAL))
{
for (int j = 0; j < pTest->fieldSize; j++)
{
void *pOutputData = ((char *)pBaseData + pTest->fieldOffset + (j * gSizes[pTest->fieldType]));
void *pInputData = (char *)pData + j * gSizes[pTest->fieldType];
switch (pTest->fieldType)
{
case FIELD_TIME:
{
float timeData = *(float *)pInputData;
timeData += time;
*((float *)pOutputData) = timeData;
break;
}
case FIELD_FLOAT: *((float *)pOutputData) = *(float *)pInputData; break;
case FIELD_MODELNAME:
case FIELD_SOUNDNAME:
case FIELD_STRING:
{
char *pString = (char *)pData;
for (int stringCount = 0; stringCount < j; stringCount++)
{
while (*pString)
pString++;
pString++;
}
pInputData = pString;
if (!strlen((char *)pInputData))
*((int *)pOutputData) = 0;
else
{
int string = ALLOC_STRING((char *)pInputData);
*((int *)pOutputData) = string;
if (!FStringNull(string) && m_precache)
{
if (pTest->fieldType == FIELD_MODELNAME)
PRECACHE_MODEL((char *)STRING(string));
else if (pTest->fieldType == FIELD_SOUNDNAME)
PRECACHE_SOUND((char *)STRING(string));
}
}
break;
}
case FIELD_EVARS:
{
int entityIndex = *(int *)pInputData;
edict_t *pent = EntityFromIndex(entityIndex);
if (pent)
*((entvars_t **)pOutputData) = VARS(pent);
else
*((entvars_t **)pOutputData) = NULL;
break;
}
case FIELD_CLASSPTR:
{
int entityIndex = *(int *)pInputData;
edict_t *pent = EntityFromIndex(entityIndex);
if (pent)
*((CBaseEntity **)pOutputData) = CBaseEntity::Instance(pent);
else
*((CBaseEntity **)pOutputData) = NULL;
break;
}
case FIELD_EDICT:
{
int entityIndex = *(int *)pInputData;
edict_t *pent = EntityFromIndex(entityIndex);
*((edict_t **)pOutputData) = pent;
break;
}
case FIELD_EHANDLE:
{
pOutputData = (char *)pOutputData + j * (sizeof(EHANDLE) - gSizes[pTest->fieldType]);
int entityIndex = *(int *)pInputData;
edict_t *pent = EntityFromIndex(entityIndex);
if (pent)
*((EHANDLE *)pOutputData) = CBaseEntity::Instance(pent);
else
*((EHANDLE *)pOutputData) = NULL;
break;
}
case FIELD_ENTITY:
{
int entityIndex = *(int *)pInputData;
edict_t *pent = EntityFromIndex(entityIndex);
if (pent)
*((EOFFSET *)pOutputData) = OFFSET(pent);
else
*((EOFFSET *)pOutputData) = 0;
break;
}
case FIELD_VECTOR:
{
((float *)pOutputData)[0] = ((float *)pInputData)[0];
((float *)pOutputData)[1] = ((float *)pInputData)[1];
((float *)pOutputData)[2] = ((float *)pInputData)[2];
break;
}
case FIELD_POSITION_VECTOR:
{
((float *)pOutputData)[0] = ((float *)pInputData)[0] + position.x;
((float *)pOutputData)[1] = ((float *)pInputData)[1] + position.y;
((float *)pOutputData)[2] = ((float *)pInputData)[2] + position.z;
break;
}
case FIELD_BOOLEAN:
case FIELD_INTEGER: *((int *)pOutputData) = *(int *)pInputData; break;
case FIELD_SHORT: *((short *)pOutputData) = *(short *)pInputData; break;
case FIELD_CHARACTER: *((char *)pOutputData) = *(char *)pInputData; break;
case FIELD_POINTER: *((int *)pOutputData) = *(int *)pInputData; break;
case FIELD_FUNCTION:
{
if (!strlen((char *)pInputData))
*((int *)pOutputData) = 0;
else
*((int *)pOutputData) = FUNCTION_FROM_NAME((char *)pInputData);
break;
}
default: ALERT(at_error, "Bad field type\n");
}
}
}
return fieldNumber;
}
}
return -1;
}
int CRestore::ReadEntVars(const char *pname, entvars_t *pev)
{
return ReadFields(pname, pev, gEntvarsDescription, ENTVARS_COUNT);
}
int CRestore::ReadFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount)
{
unsigned short i = ReadShort();
ASSERT(i == sizeof(int));
unsigned short token = ReadShort();
if (token != TokenHash(pname))
{
BufferRewind(2 * sizeof(short));
return 0;
}
int fileCount = ReadInt();
int lastField = 0;
for (i = 0; i < fieldCount; i++)
{
if (!m_global || !(pFields[i].flags & FTYPEDESC_GLOBAL))
memset(((char *)pBaseData + pFields[i].fieldOffset), 0, pFields[i].fieldSize * gSizes[pFields[i].fieldType]);
}
for (i = 0; i < fileCount; i++)
{
HEADER header;
BufferReadHeader(&header);
lastField = ReadField(pBaseData, pFields, fieldCount, lastField, header.size, m_pdata->pTokens[header.token], header.pData);
lastField++;
}
return 1;
}
void CRestore::BufferReadHeader(HEADER *pheader)
{
ASSERT(pheader != NULL);
pheader->size = ReadShort();
pheader->token = ReadShort();
pheader->pData = BufferPointer();
BufferSkipBytes(pheader->size);
}
short CRestore::ReadShort(void)
{
short tmp = 0;
BufferReadBytes((char *)&tmp, sizeof(short));
return tmp;
}
int CRestore::ReadInt(void)
{
int tmp = 0;
BufferReadBytes((char *)&tmp, sizeof(int));
return tmp;
}
int CRestore::ReadNamedInt(const char *pName)
{
HEADER header;
BufferReadHeader(&header);
return ((int *)header.pData)[0];
}
char *CRestore::ReadNamedString(const char *pName)
{
HEADER header;
BufferReadHeader(&header);
return (char *)header.pData;
}
char *CRestore::BufferPointer(void)
{
if (!m_pdata)
return NULL;
return m_pdata->pCurrentData;
}
void CRestore::BufferReadBytes(char *pOutput, int size)
{
ASSERT(m_pdata != NULL);
if (!m_pdata || Empty())
return;
if ((m_pdata->size + size) > m_pdata->bufferSize)
{
ALERT(at_error, "Restore overflow!");
m_pdata->size = m_pdata->bufferSize;
return;
}
if (pOutput)
memcpy(pOutput, m_pdata->pCurrentData, size);
m_pdata->pCurrentData += size;
m_pdata->size += size;
}
void CRestore::BufferSkipBytes(int bytes)
{
BufferReadBytes(NULL, bytes);
}
int CRestore::BufferSkipZString(void)
{
if (!m_pdata)
return 0;
int maxLen = m_pdata->bufferSize - m_pdata->size;
int len = 0;
char *pszSearch = m_pdata->pCurrentData;
while (*pszSearch++ && len < maxLen)
len++;
len++;
BufferSkipBytes(len);
return len;
}
int CRestore::BufferCheckZString(const char *string)
{
if (!m_pdata)
return 0;
int maxLen = m_pdata->bufferSize - m_pdata->size;
int len = strlen(string);
if (len <= maxLen)
{
if (!strncmp(string, m_pdata->pCurrentData, len))
return 1;
}
return 0;
}
char UTIL_TextureHit(TraceResult *ptr, Vector vecSrc, Vector vecEnd)
{
char chTextureType;
float rgfl1[3], rgfl2[3];
const char *pTextureName;
char szbuffer[64];
CBaseEntity *pEntity = CBaseEntity::Instance(ptr->pHit);
if (pEntity && pEntity->Classify() != CLASS_NONE && pEntity->Classify() != CLASS_MACHINE)
return CHAR_TEX_FLESH;
vecSrc.CopyToArray(rgfl1);
vecEnd.CopyToArray(rgfl2);
if (pEntity)
pTextureName = TRACE_TEXTURE(ENT(pEntity->pev), rgfl1, rgfl2);
else
pTextureName = TRACE_TEXTURE(ENT(0), rgfl1, rgfl2);
if (pTextureName)
{
if (*pTextureName == '-' || *pTextureName == '+')
pTextureName += 2;
if (*pTextureName == '{' || *pTextureName == '!' || *pTextureName == '~' || *pTextureName == ' ')
pTextureName++;
strcpy(szbuffer, pTextureName);
szbuffer[CBTEXTURENAMEMAX - 1] = 0;
chTextureType = TEXTURETYPE_Find(szbuffer);
}
else
chTextureType = 0;
return chTextureType;
}
bool UTIL_IsGame(const char *gameName)
{
char gameDir[4096];
GET_GAME_DIR(gameDir);
if (!gameName)
return false;
return stricmp(gameName, gameDir) == 0;
}
float UTIL_GetPlayerGaitYaw(int playerIndex)
{
CBasePlayer *pPlayer = NULL;
if (playerIndex > 0 && playerIndex <= gpGlobals->maxClients)
{
edict_t *pPlayerEdict = INDEXENT(playerIndex);
if (pPlayerEdict && !pPlayerEdict->free)
{
pPlayer = (CBasePlayer *)CBaseEntity::Instance(pPlayerEdict);
if (pPlayer)
return pPlayer->m_flGaityaw;
}
}
return 0;
}
int UTIL_HumansInGame(bool ignoreSpectators)
{
int iCount = 0;
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity *entity = UTIL_PlayerByIndex(i);
if (!entity)
continue;
if (FNullEnt(entity->pev))
continue;
if (!strcmp(STRING(entity->pev->netname), ""))
continue;
CBasePlayer *player = (CBasePlayer *)entity;
if (player->IsBot())
continue;
if (ignoreSpectators || (!ignoreSpectators && (player->m_iTeam == TEAM_TERRORIST || player->m_iTeam == TEAM_CT) && player->m_iJoiningState == JOINED))
iCount++;
}
return iCount;
}