cs16-client-legacy/game_shared/voice_banmgr.h
2016-03-05 22:29:55 +03:00

60 lines
1.2 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VOICE_BANMGR_H
#define VOICE_BANMGR_H
#ifdef _WIN32
#ifndef __MINGW32__
#pragma once
#endif /* not __MINGW32__ */
#endif
// This class manages the (persistent) list of squelched players.
class CVoiceBanMgr
{
public:
CVoiceBanMgr();
~CVoiceBanMgr();
// Init loads the list of squelched players from disk.
bool Init(char const *pGameDir);
void Term();
// Saves the state into voice_squelch.dt.
void SaveState(char const *pGameDir);
bool GetPlayerBan(char const playerID[16]);
void SetPlayerBan(char const playerID[16], bool bSquelch);
// Call your callback for each banned player.
void ForEachBannedPlayer(void (*callback)(char id[16]));
protected:
class BannedPlayer
{
public:
char m_PlayerID[16];
BannedPlayer *m_pPrev, *m_pNext;
};
void Clear();
BannedPlayer* InternalFindPlayerSquelch(char const playerID[16]);
BannedPlayer* AddBannedPlayer(char const playerID[16]);
protected:
BannedPlayer m_PlayerHash[256];
};
#endif // VOICE_BANMGR_H