cs16-client-legacy/mainui/menu_touch.cpp

169 lines
4.7 KiB
C++

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "extdll.h"
#include "basemenu.h"
#include "utils.h"
#include "menu_btnsbmp_table.h"
#define ART_BANNER "gfx/shell/head_touch"
#define ID_BACKGROUND 0
#define ID_BANNER 1
#define ID_TOUCHOPTIONS 2
#define ID_TOUCHBUTTONS 3
#define ID_DONE 4
typedef struct
{
menuFramework_s menu;
menuBitmap_s background;
menuBitmap_s banner;
menuPicButton_s touchOptions;
menuPicButton_s touchButtons;
menuPicButton_s done;
} uiTouch_t;
static uiTouch_t uiTouch;
/*
=================
UI_Touch_Callback
=================
*/
static void UI_Touch_Callback( void *self, int event )
{
menuCommon_s *item = (menuCommon_s *)self;
if( event != QM_ACTIVATED )
return;
switch( item->id )
{
case ID_TOUCHOPTIONS:
UI_TouchOptions_Menu();
break;
case ID_TOUCHBUTTONS:
UI_TouchButtons_Menu();
break;
case ID_DONE:
UI_PopMenu();
break;
}
}
/*
=================
UI_Touch_Init
=================
*/
static void UI_Touch_Init( void )
{
memset( &uiTouch, 0, sizeof( uiTouch_t ));
uiTouch.menu.vidInitFunc = UI_Touch_Init;
uiTouch.background.generic.id = ID_BACKGROUND;
uiTouch.background.generic.type = QMTYPE_BITMAP;
uiTouch.background.generic.flags = QMF_INACTIVE;
uiTouch.background.generic.x = 0;
uiTouch.background.generic.y = 0;
uiTouch.background.generic.width = uiStatic.width;
uiTouch.background.generic.height = 768;
uiTouch.background.pic = ART_BACKGROUND;
uiTouch.banner.generic.id = ID_BANNER;
uiTouch.banner.generic.type = QMTYPE_BITMAP;
uiTouch.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE;
uiTouch.banner.generic.x = UI_BANNER_POSX;
uiTouch.banner.generic.y = UI_BANNER_POSY;
uiTouch.banner.generic.width = UI_BANNER_WIDTH;
uiTouch.banner.generic.height = UI_BANNER_HEIGHT;
uiTouch.banner.pic = ART_BANNER;
uiTouch.touchOptions.generic.id = ID_TOUCHOPTIONS;
uiTouch.touchOptions.generic.type = QMTYPE_BM_BUTTON;
uiTouch.touchOptions.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY | QMF_ACT_ONRELEASE;
uiTouch.touchOptions.generic.name = "Touch options";
uiTouch.touchOptions.generic.statusText = "Touch sensitivity and profile options";
uiTouch.touchOptions.generic.x = 72;
uiTouch.touchOptions.generic.y = 230;
uiTouch.touchOptions.generic.callback = UI_Touch_Callback;
uiTouch.touchOptions.pic = PIC_Load("gfx/shell/btn_touch_options");
//UI_UtilSetupPicButton( &uiTouch.touchOptions, PC_TOUCH_OPT );
uiTouch.touchButtons.generic.id = ID_TOUCHBUTTONS;
uiTouch.touchButtons.generic.type = QMTYPE_BM_BUTTON;
uiTouch.touchButtons.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY | QMF_ACT_ONRELEASE;
uiTouch.touchButtons.generic.name = "Touch Buttons";
uiTouch.touchButtons.generic.statusText = "Add, remove, edit touch buttons";
uiTouch.touchButtons.generic.x = 72;
uiTouch.touchButtons.generic.y = 280;
uiTouch.touchButtons.generic.callback = UI_Touch_Callback;
uiTouch.touchButtons.pic = PIC_Load("gfx/shell/btn_touch_buttons");
//UI_UtilSetupPicButton( &uiTouch.touchButtons, PC_TOUCH_BUTTONS );
uiTouch.done.generic.id = ID_DONE;
uiTouch.done.generic.type = QMTYPE_BM_BUTTON;
uiTouch.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
uiTouch.done.generic.name = "Done";
uiTouch.done.generic.statusText = "Go back to the previous menu";
uiTouch.done.generic.x = 72;
uiTouch.done.generic.y = 330;
uiTouch.done.generic.callback = UI_Touch_Callback;
UI_UtilSetupPicButton( &uiTouch.done, PC_DONE );
UI_AddItem( &uiTouch.menu, (void *)&uiTouch.background );
UI_AddItem( &uiTouch.menu, (void *)&uiTouch.banner );
UI_AddItem( &uiTouch.menu, (void *)&uiTouch.touchOptions );
UI_AddItem( &uiTouch.menu, (void *)&uiTouch.touchButtons );
UI_AddItem( &uiTouch.menu, (void *)&uiTouch.done );
}
/*
=================
UI_Touch_Precache
=================
*/
void UI_Touch_Precache( void )
{
PIC_Load( ART_BACKGROUND );
PIC_Load( ART_BANNER );
}
/*
=================
UI_Touch_Menu
=================
*/
void UI_Touch_Menu( void )
{
UI_Touch_Precache();
UI_Touch_Init();
UI_PushMenu( &uiTouch.menu );
}