cs16-client-legacy/dlls/mpstubb.cpp

187 lines
5.4 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "stdafx.h"
#include "cbase.h"
#include "monsters.h"
#include "soundent.h"
#include "nodes.h"
#include "talkmonster.h"
float CTalkMonster::g_talkWaitTime = 0;
CGraph WorldGraph;
void CGraph::InitGraph(void) {}
int CGraph::FLoadGraph(char *szMapName) { return FALSE; }
int CGraph::AllocNodes(void) { return FALSE; }
int CGraph::CheckNODFile(char *szMapName) { return FALSE; }
int CGraph::FSetGraphPointers(void) { return 0; }
void CGraph::ShowNodeConnections(int iNode) {}
int CGraph::FindNearestNode(const Vector &vecOrigin, int afNodeTypes) { return 0; }
void CBaseMonster::ReportAIState(void) {}
float CBaseMonster::ChangeYaw(int speed) { return 0; }
void CBaseMonster::MakeIdealYaw(Vector vecTarget) {}
void CBaseMonster::CorpseFallThink(void)
{
if (pev->flags & FL_ONGROUND)
{
SetThink(NULL);
SetSequenceBox();
UTIL_SetOrigin(pev, pev->origin);
}
else
pev->nextthink = gpGlobals->time + 0.1;
}
void CBaseMonster::MonsterInitDead(void)
{
InitBoneControllers();
pev->solid = SOLID_BBOX;
pev->movetype = MOVETYPE_TOSS;
pev->frame = 0;
ResetSequenceInfo();
pev->framerate = 0;
pev->max_health = pev->health;
pev->deadflag = DEAD_DEAD;
UTIL_SetSize(pev, g_vecZero, g_vecZero);
UTIL_SetOrigin(pev, pev->origin);
BecomeDead();
SetThink(&CBaseEntity::SUB_Remove);
pev->nextthink = gpGlobals->time + 0.5;
}
BOOL CBaseMonster::ShouldFadeOnDeath(void)
{
return FALSE;
}
BOOL CBaseMonster::FCheckAITrigger(void)
{
return FALSE;
}
void CBaseMonster::KeyValue(KeyValueData *pkvd)
{
CBaseToggle::KeyValue(pkvd);
}
int CBaseMonster::IRelationship(CBaseEntity *pTarget)
{
static int iEnemy[14][14] =
{
{ R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO },
{ R_NO, R_NO, R_DL, R_DL, R_NO, R_DL, R_DL, R_DL, R_DL, R_DL, R_NO, R_DL, R_DL, R_DL },
{ R_NO, R_DL, R_NO, R_NO, R_DL, R_DL, R_DL, R_DL, R_DL, R_DL, R_NO, R_NO, R_DL, R_DL },
{ R_NO, R_NO, R_AL, R_AL, R_HT, R_FR, R_NO, R_HT, R_DL, R_FR, R_NO, R_AL, R_NO, R_NO },
{ R_NO, R_NO, R_HT, R_DL, R_NO, R_HT, R_DL, R_DL, R_DL, R_DL, R_NO, R_HT, R_NO, R_NO },
{ R_NO, R_DL, R_HT, R_DL, R_HT, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_DL, R_NO, R_NO },
{ R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO },
{ R_NO, R_DL, R_DL, R_DL, R_DL, R_NO, R_NO, R_NO, R_NO, R_NO, R_NO, R_DL, R_NO, R_NO },
{ R_NO, R_NO, R_DL, R_DL, R_DL, R_NO, R_NO, R_NO, R_NO, R_FR, R_NO, R_DL, R_NO, R_NO },
{ R_NO, R_NO, R_DL, R_DL, R_DL, R_NO, R_NO, R_NO, R_HT, R_DL, R_NO, R_DL, R_NO, R_NO },
{ R_FR, R_FR, R_FR, R_FR, R_FR, R_NO, R_FR, R_FR, R_FR, R_FR, R_NO, R_FR, R_NO, R_NO },
{ R_NO, R_DL, R_AL, R_AL, R_DL, R_DL, R_DL, R_DL, R_DL, R_DL, R_NO, R_NO, R_NO, R_NO },
{ R_NO, R_NO, R_DL, R_DL, R_DL, R_DL, R_DL, R_DL, R_DL, R_DL, R_NO, R_DL, R_NO, R_DL },
{ R_NO, R_NO, R_DL, R_DL, R_DL, R_AL, R_NO, R_DL, R_DL, R_NO, R_NO, R_DL, R_DL, R_NO }
};
return iEnemy[Classify()][pTarget->Classify()];
}
void CBaseMonster::Look(int iDistance)
{
int iSighted = 0;
ClearConditions(bits_COND_SEE_HATE | bits_COND_SEE_DISLIKE | bits_COND_SEE_ENEMY | bits_COND_SEE_FEAR | bits_COND_SEE_NEMESIS | bits_COND_SEE_CLIENT);
m_pLink = NULL;
CBaseEntity *pSightEnt = NULL;
CBaseEntity *pList[100];
Vector delta = Vector(iDistance, iDistance, iDistance);
int count = UTIL_EntitiesInBox(pList, 100, pev->origin - delta, pev->origin + delta, FL_CLIENT | FL_MONSTER);
for (int i = 0; i < count; i++)
{
pSightEnt = pList[i];
if (pSightEnt != this && pSightEnt->pev->health > 0)
{
if (IRelationship(pSightEnt) != R_NO && FInViewCone(pSightEnt) && !FBitSet(pSightEnt->pev->flags, FL_NOTARGET) && FVisible(pSightEnt))
{
if (pSightEnt->IsPlayer())
iSighted |= bits_COND_SEE_CLIENT;
pSightEnt->m_pLink = m_pLink;
m_pLink = pSightEnt;
if (pSightEnt == m_hEnemy)
iSighted |= bits_COND_SEE_ENEMY;
switch (IRelationship(pSightEnt))
{
case R_NM: iSighted |= bits_COND_SEE_NEMESIS; break;
case R_HT: iSighted |= bits_COND_SEE_HATE; break;
case R_DL: iSighted |= bits_COND_SEE_DISLIKE; break;
case R_FR: iSighted |= bits_COND_SEE_FEAR; break;
case R_AL: break;
}
}
}
}
SetConditions(iSighted);
}
CBaseEntity *CBaseMonster::BestVisibleEnemy(void)
{
int iNearest = 8192;
CBaseEntity *pNextEnt = m_pLink;
CBaseEntity *pReturn = NULL;
int iBestRelationship = R_NO;
while (pNextEnt)
{
if (pNextEnt->IsAlive())
{
if (IRelationship(pNextEnt) > iBestRelationship)
{
iBestRelationship = IRelationship(pNextEnt);
iNearest = (int)((pNextEnt->pev->origin - pev->origin).Length());
pReturn = pNextEnt;
}
else if (IRelationship(pNextEnt) == iBestRelationship)
{
int iDist = (int)((pNextEnt->pev->origin - pev->origin).Length());
if (iDist <= iNearest)
{
iNearest = iDist;
iBestRelationship = IRelationship(pNextEnt);
pReturn = pNextEnt;
}
}
}
pNextEnt = pNextEnt->m_pLink;
}
return pReturn;
}