89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
/*
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dll_int.cpp - dll entry point
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "extdll.h"
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#include "basemenu.h"
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#include "utils.h"
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ui_enginefuncs_t g_engfuncs;
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ui_textfuncs_t g_textfuncs;
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ui_globalvars_t *gpGlobals;
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CMenu gMenu;
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static UI_FUNCTIONS gFunctionTable =
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{
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UI_VidInit,
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UI_Init,
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UI_Shutdown,
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UI_UpdateMenu,
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UI_KeyEvent,
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UI_MouseMove,
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UI_SetActiveMenu,
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UI_AddServerToList,
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UI_GetCursorPos,
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UI_SetCursorPos,
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UI_ShowCursor,
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UI_CharEvent,
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UI_MouseInRect,
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UI_IsVisible,
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UI_CreditsActive,
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UI_FinalCredits
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};
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#ifdef _WIN32
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#define EXPORT __declspec(dllexport)
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#else
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#define EXPORT
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#endif
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//=======================================================================
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// GetApi
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//=======================================================================
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extern "C" EXPORT int GetMenuAPI(UI_FUNCTIONS *pFunctionTable, ui_enginefuncs_t* pEngfuncsFromEngine, ui_globalvars_t *pGlobals)
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{
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if( !pFunctionTable || !pEngfuncsFromEngine )
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{
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return FALSE;
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}
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// copy HUD_FUNCTIONS table to engine, copy engfuncs table from engine
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memcpy( pFunctionTable, &gFunctionTable, sizeof( UI_FUNCTIONS ));
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memcpy( &g_engfuncs, pEngfuncsFromEngine, sizeof( ui_enginefuncs_t ));
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memset( &g_textfuncs, 0, sizeof( ui_textfuncs_t ));
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gpGlobals = pGlobals;
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return TRUE;
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}
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extern "C" EXPORT int GiveTextAPI( ui_textfuncs_t* pTextfuncsFromEngine )
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{
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if( !pTextfuncsFromEngine )
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{
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return FALSE;
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}
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// copy HUD_FUNCTIONS table to engine, copy engfuncs table from engine
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memcpy( &g_textfuncs, pTextfuncsFromEngine, sizeof( ui_textfuncs_t ));
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return TRUE;
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}
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extern "C" EXPORT void AddTouchButtonToList( const char *name, const char *texture, const char *command, unsigned char *color, int flags )
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{
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UI_TouchButtons_AddButtonToList( name, texture, command, color, flags );
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}
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