29 lines
884 B
C
29 lines
884 B
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef PM_DEBUG_H
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#define PM_DEBUG_H
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#ifdef _WIN32
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#ifndef __MINGW32__
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#pragma once
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#endif /* not __MINGW32__ */
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#endif
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void PM_ViewEntity(void);
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void PM_DrawBBox(vec3_t mins, vec3_t maxs, vec3_t origin, int pcolor, float life);
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void PM_ParticleLine(vec3_t start, vec3_t end, int pcolor, float life, float vert);
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void PM_ShowClipBox(void);
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#endif // PMOVEDBG_H
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