44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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class CHalfLifeTraining : public CHalfLifeMultiplay
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{
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public:
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CHalfLifeTraining(void);
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public:
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virtual BOOL IsMultiplayer(void);
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virtual BOOL IsDeathmatch(void);
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virtual void InitHUD(CBasePlayer *pl);
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virtual void PlayerSpawn(CBasePlayer *pPlayer);
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virtual void PlayerThink(CBasePlayer *pPlayer);
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virtual BOOL FPlayerCanRespawn(CBasePlayer *pPlayer);
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virtual edict_t *GetPlayerSpawnSpot(CBasePlayer *pPlayer);
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virtual void PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor);
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virtual int ItemShouldRespawn(CItem *pItem);
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virtual void CheckMapConditions(void);
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virtual void CheckWinConditions(void);
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public:
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static void HostageDied(void);
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static bool PlayerCanBuy(CBasePlayer *pPlayer);
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private:
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float FillAccountTime;
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float ServerRestartTime;
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BOOL fInBuyArea;
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BOOL fVisitedBuyArea;
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BOOL fVGUIMenus;
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}; |