cs16-client-legacy/dlls/soundent.cpp

254 lines
5.3 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "stdafx.h"
#include "cbase.h"
#include "monsters.h"
#include "soundent.h"
LINK_ENTITY_TO_CLASS(soundent, CSoundEnt);
CSoundEnt *pSoundEnt;
void CSound::Clear(void)
{
m_vecOrigin = g_vecZero;
m_iType = 0;
m_iVolume = 0;
m_flExpireTime = 0;
m_iNext = SOUNDLIST_EMPTY;
m_iNextAudible = 0;
}
void CSound::Reset(void)
{
m_vecOrigin = g_vecZero;
m_iType = 0;
m_iVolume = 0;
m_iNext = SOUNDLIST_EMPTY;
}
BOOL CSound::FIsSound(void)
{
if (m_iType & (bits_SOUND_COMBAT | bits_SOUND_WORLD | bits_SOUND_PLAYER | bits_SOUND_DANGER))
return TRUE;
return FALSE;
}
BOOL CSound::FIsScent(void)
{
if (m_iType & (bits_SOUND_CARCASS | bits_SOUND_MEAT | bits_SOUND_GARBAGE))
return TRUE;
return FALSE;
}
void CSoundEnt::Spawn(void)
{
pev->solid = SOLID_NOT;
Initialize();
pev->nextthink = gpGlobals->time + 1;
}
void CSoundEnt::Think(void)
{
pev->nextthink = gpGlobals->time + 0.3;
int iPreviousSound = SOUNDLIST_EMPTY;
int iSound = m_iActiveSound;
while (iSound != SOUNDLIST_EMPTY)
{
if (m_SoundPool[iSound].m_flExpireTime <= gpGlobals->time && m_SoundPool[iSound].m_flExpireTime != SOUND_NEVER_EXPIRE)
{
int iNext = m_SoundPool[iSound].m_iNext;
FreeSound(iSound, iPreviousSound);
iSound = iNext;
}
else
{
iPreviousSound = iSound;
iSound = m_SoundPool[iSound].m_iNext;
}
}
if (m_fShowReport)
{
ALERT(at_aiconsole, "Soundlist: %d / %d (%d)\n", ISoundsInList(SOUNDLISTTYPE_ACTIVE), ISoundsInList(SOUNDLISTTYPE_FREE), ISoundsInList(SOUNDLISTTYPE_ACTIVE) - m_cLastActiveSounds);
m_cLastActiveSounds = ISoundsInList(SOUNDLISTTYPE_ACTIVE);
}
}
void CSoundEnt::Precache(void)
{
}
void CSoundEnt::FreeSound(int iSound, int iPrevious)
{
if (!pSoundEnt)
return;
if (iPrevious != SOUNDLIST_EMPTY)
pSoundEnt->m_SoundPool[iPrevious].m_iNext = pSoundEnt->m_SoundPool[iSound].m_iNext;
else
pSoundEnt->m_iActiveSound = pSoundEnt->m_SoundPool [iSound].m_iNext;
pSoundEnt->m_SoundPool[iSound].m_iNext = pSoundEnt->m_iFreeSound;
pSoundEnt->m_iFreeSound = iSound;
}
int CSoundEnt::IAllocSound(void)
{
if (m_iFreeSound == SOUNDLIST_EMPTY)
{
ALERT(at_console, "Free Sound List is full!\n");
return SOUNDLIST_EMPTY;
}
int iNewSound = m_iFreeSound;
m_iFreeSound = m_SoundPool[m_iFreeSound].m_iNext;
m_SoundPool[iNewSound].m_iNext = m_iActiveSound;
m_iActiveSound = iNewSound;
return iNewSound;
}
void CSoundEnt::InsertSound(int iType, const Vector &vecOrigin, int iVolume, float flDuration)
{
if (!pSoundEnt)
return;
int iThisSound = pSoundEnt->IAllocSound();
if (iThisSound == SOUNDLIST_EMPTY)
{
ALERT(at_console, "Could not AllocSound() for InsertSound() (DLL)\n");
return;
}
pSoundEnt->m_SoundPool[iThisSound].m_vecOrigin = vecOrigin;
pSoundEnt->m_SoundPool[iThisSound].m_iType = iType;
pSoundEnt->m_SoundPool[iThisSound].m_iVolume = iVolume;
pSoundEnt->m_SoundPool[iThisSound].m_flExpireTime = gpGlobals->time + flDuration;
}
void CSoundEnt::Initialize(void)
{
int i = 0;
m_cLastActiveSounds = 0;
m_iFreeSound = 0;
m_iActiveSound = SOUNDLIST_EMPTY;
for (; i < MAX_WORLD_SOUNDS ; i++)
{
m_SoundPool[i].Clear();
m_SoundPool[i].m_iNext = i + 1;
}
m_SoundPool[i - 1].m_iNext = SOUNDLIST_EMPTY;
for (i = 0; i < gpGlobals->maxClients; i++)
{
int iSound = pSoundEnt->IAllocSound();
if (iSound == SOUNDLIST_EMPTY)
{
ALERT(at_console, "Could not AllocSound() for Client Reserve! (DLL)\n");
return;
}
pSoundEnt->m_SoundPool[iSound].m_flExpireTime = SOUND_NEVER_EXPIRE;
}
if (CVAR_GET_FLOAT("displaysoundlist") == 1)
m_fShowReport = TRUE;
else
m_fShowReport = FALSE;
}
int CSoundEnt::ISoundsInList(int iListType)
{
int iThisSound = 0;
if (iListType == SOUNDLISTTYPE_FREE)
iThisSound = m_iFreeSound;
else if (iListType == SOUNDLISTTYPE_ACTIVE)
iThisSound = m_iActiveSound;
else
ALERT(at_console, "Unknown Sound List Type!\n");
if (iThisSound == SOUNDLIST_EMPTY)
return 0;
int i = 0;
while (iThisSound != SOUNDLIST_EMPTY)
{
i++;
iThisSound = m_SoundPool[iThisSound].m_iNext;
}
return i;
}
int CSoundEnt::ActiveList(void)
{
if (!pSoundEnt)
return SOUNDLIST_EMPTY;
return pSoundEnt->m_iActiveSound;
}
int CSoundEnt::FreeList(void)
{
if (!pSoundEnt)
return SOUNDLIST_EMPTY;
return pSoundEnt->m_iFreeSound;
}
CSound *CSoundEnt::SoundPointerForIndex(int iIndex)
{
if (!pSoundEnt)
return NULL;
if (iIndex > (MAX_WORLD_SOUNDS - 1))
{
ALERT(at_console, "SoundPointerForIndex() - Index too large!\n");
return NULL;
}
if (iIndex < 0)
{
ALERT(at_console, "SoundPointerForIndex() - Index < 0!\n");
return NULL;
}
return &pSoundEnt->m_SoundPool[iIndex];
}
int CSoundEnt::ClientSoundIndex(edict_t *pClient)
{
int iReturn = ENTINDEX(pClient) - 1;
#ifdef _DEBUG
if (iReturn < 0 || iReturn > gpGlobals->maxClients)
ALERT(at_console, "** ClientSoundIndex returning a bogus value! **\n");
#endif
return iReturn;
}