254 lines
5.3 KiB
C++
254 lines
5.3 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "stdafx.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "soundent.h"
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LINK_ENTITY_TO_CLASS(soundent, CSoundEnt);
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CSoundEnt *pSoundEnt;
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void CSound::Clear(void)
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{
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m_vecOrigin = g_vecZero;
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m_iType = 0;
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m_iVolume = 0;
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m_flExpireTime = 0;
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m_iNext = SOUNDLIST_EMPTY;
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m_iNextAudible = 0;
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}
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void CSound::Reset(void)
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{
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m_vecOrigin = g_vecZero;
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m_iType = 0;
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m_iVolume = 0;
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m_iNext = SOUNDLIST_EMPTY;
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}
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BOOL CSound::FIsSound(void)
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{
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if (m_iType & (bits_SOUND_COMBAT | bits_SOUND_WORLD | bits_SOUND_PLAYER | bits_SOUND_DANGER))
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return TRUE;
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return FALSE;
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}
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BOOL CSound::FIsScent(void)
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{
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if (m_iType & (bits_SOUND_CARCASS | bits_SOUND_MEAT | bits_SOUND_GARBAGE))
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return TRUE;
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return FALSE;
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}
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void CSoundEnt::Spawn(void)
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{
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pev->solid = SOLID_NOT;
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Initialize();
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pev->nextthink = gpGlobals->time + 1;
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}
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void CSoundEnt::Think(void)
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{
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pev->nextthink = gpGlobals->time + 0.3;
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int iPreviousSound = SOUNDLIST_EMPTY;
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int iSound = m_iActiveSound;
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while (iSound != SOUNDLIST_EMPTY)
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{
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if (m_SoundPool[iSound].m_flExpireTime <= gpGlobals->time && m_SoundPool[iSound].m_flExpireTime != SOUND_NEVER_EXPIRE)
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{
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int iNext = m_SoundPool[iSound].m_iNext;
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FreeSound(iSound, iPreviousSound);
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iSound = iNext;
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}
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else
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{
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iPreviousSound = iSound;
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iSound = m_SoundPool[iSound].m_iNext;
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}
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}
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if (m_fShowReport)
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{
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ALERT(at_aiconsole, "Soundlist: %d / %d (%d)\n", ISoundsInList(SOUNDLISTTYPE_ACTIVE), ISoundsInList(SOUNDLISTTYPE_FREE), ISoundsInList(SOUNDLISTTYPE_ACTIVE) - m_cLastActiveSounds);
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m_cLastActiveSounds = ISoundsInList(SOUNDLISTTYPE_ACTIVE);
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}
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}
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void CSoundEnt::Precache(void)
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{
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}
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void CSoundEnt::FreeSound(int iSound, int iPrevious)
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{
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if (!pSoundEnt)
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return;
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if (iPrevious != SOUNDLIST_EMPTY)
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pSoundEnt->m_SoundPool[iPrevious].m_iNext = pSoundEnt->m_SoundPool[iSound].m_iNext;
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else
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pSoundEnt->m_iActiveSound = pSoundEnt->m_SoundPool [iSound].m_iNext;
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pSoundEnt->m_SoundPool[iSound].m_iNext = pSoundEnt->m_iFreeSound;
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pSoundEnt->m_iFreeSound = iSound;
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}
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int CSoundEnt::IAllocSound(void)
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{
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if (m_iFreeSound == SOUNDLIST_EMPTY)
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{
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ALERT(at_console, "Free Sound List is full!\n");
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return SOUNDLIST_EMPTY;
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}
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int iNewSound = m_iFreeSound;
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m_iFreeSound = m_SoundPool[m_iFreeSound].m_iNext;
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m_SoundPool[iNewSound].m_iNext = m_iActiveSound;
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m_iActiveSound = iNewSound;
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return iNewSound;
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}
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void CSoundEnt::InsertSound(int iType, const Vector &vecOrigin, int iVolume, float flDuration)
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{
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if (!pSoundEnt)
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return;
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int iThisSound = pSoundEnt->IAllocSound();
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if (iThisSound == SOUNDLIST_EMPTY)
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{
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ALERT(at_console, "Could not AllocSound() for InsertSound() (DLL)\n");
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return;
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}
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pSoundEnt->m_SoundPool[iThisSound].m_vecOrigin = vecOrigin;
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pSoundEnt->m_SoundPool[iThisSound].m_iType = iType;
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pSoundEnt->m_SoundPool[iThisSound].m_iVolume = iVolume;
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pSoundEnt->m_SoundPool[iThisSound].m_flExpireTime = gpGlobals->time + flDuration;
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}
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void CSoundEnt::Initialize(void)
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{
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int i = 0;
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m_cLastActiveSounds = 0;
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m_iFreeSound = 0;
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m_iActiveSound = SOUNDLIST_EMPTY;
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for (; i < MAX_WORLD_SOUNDS ; i++)
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{
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m_SoundPool[i].Clear();
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m_SoundPool[i].m_iNext = i + 1;
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}
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m_SoundPool[i - 1].m_iNext = SOUNDLIST_EMPTY;
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for (i = 0; i < gpGlobals->maxClients; i++)
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{
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int iSound = pSoundEnt->IAllocSound();
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if (iSound == SOUNDLIST_EMPTY)
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{
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ALERT(at_console, "Could not AllocSound() for Client Reserve! (DLL)\n");
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return;
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}
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pSoundEnt->m_SoundPool[iSound].m_flExpireTime = SOUND_NEVER_EXPIRE;
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}
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if (CVAR_GET_FLOAT("displaysoundlist") == 1)
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m_fShowReport = TRUE;
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else
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m_fShowReport = FALSE;
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}
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int CSoundEnt::ISoundsInList(int iListType)
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{
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int iThisSound = 0;
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if (iListType == SOUNDLISTTYPE_FREE)
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iThisSound = m_iFreeSound;
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else if (iListType == SOUNDLISTTYPE_ACTIVE)
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iThisSound = m_iActiveSound;
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else
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ALERT(at_console, "Unknown Sound List Type!\n");
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if (iThisSound == SOUNDLIST_EMPTY)
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return 0;
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int i = 0;
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while (iThisSound != SOUNDLIST_EMPTY)
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{
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i++;
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iThisSound = m_SoundPool[iThisSound].m_iNext;
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}
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return i;
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}
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int CSoundEnt::ActiveList(void)
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{
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if (!pSoundEnt)
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return SOUNDLIST_EMPTY;
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return pSoundEnt->m_iActiveSound;
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}
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int CSoundEnt::FreeList(void)
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{
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if (!pSoundEnt)
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return SOUNDLIST_EMPTY;
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return pSoundEnt->m_iFreeSound;
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}
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CSound *CSoundEnt::SoundPointerForIndex(int iIndex)
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{
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if (!pSoundEnt)
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return NULL;
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if (iIndex > (MAX_WORLD_SOUNDS - 1))
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{
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ALERT(at_console, "SoundPointerForIndex() - Index too large!\n");
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return NULL;
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}
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if (iIndex < 0)
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{
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ALERT(at_console, "SoundPointerForIndex() - Index < 0!\n");
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return NULL;
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}
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return &pSoundEnt->m_SoundPool[iIndex];
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}
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int CSoundEnt::ClientSoundIndex(edict_t *pClient)
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{
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int iReturn = ENTINDEX(pClient) - 1;
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#ifdef _DEBUG
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if (iReturn < 0 || iReturn > gpGlobals->maxClients)
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ALERT(at_console, "** ClientSoundIndex returning a bogus value! **\n");
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#endif
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return iReturn;
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} |