944 lines
23 KiB
C++
944 lines
23 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "stdafx.h"
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#include "cbase.h"
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#include "effects.h"
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#include "weapons.h"
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#include "explode.h"
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#include "player.h"
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#define SF_TANK_ACTIVE 0x0001
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#define SF_TANK_PLAYER 0x0002
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#define SF_TANK_HUMANS 0x0004
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#define SF_TANK_ALIENS 0x0008
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#define SF_TANK_LINEOFSIGHT 0x0010
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#define SF_TANK_CANCONTROL 0x0020
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#define SF_TANK_SOUNDON 0x8000
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enum TANKBULLET
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{
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TANK_BULLET_NONE = 0,
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TANK_BULLET_9MM = 1,
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TANK_BULLET_MP5 = 2,
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TANK_BULLET_12MM = 3,
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};
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class CFuncTank : public CBaseEntity
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{
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public:
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virtual void Spawn(void);
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virtual void Precache(void);
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virtual void KeyValue(KeyValueData *pkvd);
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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virtual void Think(void);
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virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
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virtual Vector UpdateTargetPosition(CBaseEntity *pTarget) { return pTarget->BodyTarget(pev->origin); }
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virtual int ObjectCaps(void) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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public:
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void TrackTarget(void);
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void StartRotSound(void);
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void StopRotSound(void);
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BOOL InRange(float range);
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edict_t *FindTarget(edict_t *pPlayer);
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void TankTrace(const Vector &vecStart, const Vector &vecForward, const Vector &vecSpread, TraceResult &tr);
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Vector BarrelPosition(void)
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{
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Vector forward, right, up;
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UTIL_MakeVectorsPrivate(pev->angles, forward, right, up);
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return pev->origin + (forward * m_barrelPos.x) + (right * m_barrelPos.y) + (up * m_barrelPos.z);
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}
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void AdjustAnglesForBarrel(Vector &angles, float distance);
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BOOL OnControls(entvars_t *pevTest);
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BOOL StartControl(CBasePlayer *pController);
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void StopControl(void);
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void ControllerPostFrame(void);
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public:
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inline BOOL IsActive(void) { return (pev->spawnflags & SF_TANK_ACTIVE)?TRUE:FALSE; }
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inline void TankActivate(void) { pev->spawnflags |= SF_TANK_ACTIVE; pev->nextthink = pev->ltime + 0.1; m_fireLast = 0; }
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inline void TankDeactivate(void) { pev->spawnflags &= ~SF_TANK_ACTIVE; m_fireLast = 0; StopRotSound(); }
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inline BOOL CanFire(void) { return (gpGlobals->time - m_lastSightTime) < m_persist; }
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public:
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static TYPEDESCRIPTION m_SaveData[];
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protected:
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CBasePlayer *m_pController;
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float m_flNextAttack;
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Vector m_vecControllerUsePos;
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float m_yawCenter;
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float m_yawRate;
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float m_yawRange;
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float m_yawTolerance;
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float m_pitchCenter;
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float m_pitchRate;
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float m_pitchRange;
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float m_pitchTolerance;
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float m_fireLast;
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float m_fireRate;
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float m_lastSightTime;
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float m_persist;
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float m_minRange;
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float m_maxRange;
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Vector m_barrelPos;
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float m_spriteScale;
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int m_iszSpriteSmoke;
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int m_iszSpriteFlash;
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TANKBULLET m_bulletType;
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int m_iBulletDamage;
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Vector m_sightOrigin;
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int m_spread;
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int m_iszMaster;
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};
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TYPEDESCRIPTION CFuncTank::m_SaveData[] =
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{
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DEFINE_FIELD(CFuncTank, m_yawCenter, FIELD_FLOAT),
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DEFINE_FIELD(CFuncTank, m_yawRate, FIELD_FLOAT),
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DEFINE_FIELD(CFuncTank, m_yawRange, FIELD_FLOAT),
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DEFINE_FIELD(CFuncTank, m_yawTolerance, FIELD_FLOAT),
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DEFINE_FIELD(CFuncTank, m_pitchCenter, FIELD_FLOAT),
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DEFINE_FIELD(CFuncTank, m_pitchRate, FIELD_FLOAT),
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DEFINE_FIELD(CFuncTank, m_pitchRange, FIELD_FLOAT),
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DEFINE_FIELD(CFuncTank, m_pitchTolerance, FIELD_FLOAT),
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DEFINE_FIELD(CFuncTank, m_fireLast, FIELD_TIME),
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DEFINE_FIELD(CFuncTank, m_fireRate, FIELD_FLOAT),
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DEFINE_FIELD(CFuncTank, m_lastSightTime, FIELD_TIME),
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DEFINE_FIELD(CFuncTank, m_persist, FIELD_FLOAT),
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DEFINE_FIELD(CFuncTank, m_minRange, FIELD_FLOAT),
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DEFINE_FIELD(CFuncTank, m_maxRange, FIELD_FLOAT),
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DEFINE_FIELD(CFuncTank, m_barrelPos, FIELD_VECTOR),
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DEFINE_FIELD(CFuncTank, m_spriteScale, FIELD_FLOAT),
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DEFINE_FIELD(CFuncTank, m_iszSpriteSmoke, FIELD_STRING),
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DEFINE_FIELD(CFuncTank, m_iszSpriteFlash, FIELD_STRING),
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DEFINE_FIELD(CFuncTank, m_bulletType, FIELD_INTEGER),
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DEFINE_FIELD(CFuncTank, m_sightOrigin, FIELD_VECTOR),
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DEFINE_FIELD(CFuncTank, m_spread, FIELD_INTEGER),
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DEFINE_FIELD(CFuncTank, m_pController, FIELD_CLASSPTR),
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DEFINE_FIELD(CFuncTank, m_vecControllerUsePos, FIELD_VECTOR),
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DEFINE_FIELD(CFuncTank, m_flNextAttack, FIELD_TIME),
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DEFINE_FIELD(CFuncTank, m_iBulletDamage, FIELD_INTEGER),
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DEFINE_FIELD(CFuncTank, m_iszMaster, FIELD_STRING),
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};
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IMPLEMENT_SAVERESTORE(CFuncTank, CBaseEntity);
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static Vector gTankSpread[] =
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{
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Vector(0, 0, 0),
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Vector(0.025, 0.025, 0.025),
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Vector(0.05, 0.05, 0.05),
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Vector(0.1, 0.1, 0.1),
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Vector(0.25, 0.25, 0.25),
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};
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#define MAX_FIRING_SPREADS ARRAYSIZE(gTankSpread)
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void CFuncTank::Spawn(void)
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{
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Precache();
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pev->movetype = MOVETYPE_PUSH;
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pev->solid = SOLID_BSP;
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SET_MODEL(ENT(pev), STRING(pev->model));
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m_yawCenter = pev->angles.y;
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m_pitchCenter = pev->angles.x;
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if (IsActive())
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pev->nextthink = pev->ltime + 1;
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m_sightOrigin = BarrelPosition();
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if (m_fireRate <= 0)
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m_fireRate = 1;
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if (m_spread > (int)(MAX_FIRING_SPREADS))
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m_spread = 0;
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pev->oldorigin = pev->origin;
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}
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void CFuncTank::Precache(void)
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{
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if (m_iszSpriteSmoke)
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PRECACHE_MODEL((char *)STRING(m_iszSpriteSmoke));
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if (m_iszSpriteFlash)
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PRECACHE_MODEL((char *)STRING(m_iszSpriteFlash));
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if (pev->noise)
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PRECACHE_SOUND((char *)STRING(pev->noise));
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}
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void CFuncTank::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "yawrate"))
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{
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m_yawRate = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "yawrange"))
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{
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m_yawRange = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "yawtolerance"))
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{
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m_yawTolerance = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "pitchrange"))
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{
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m_pitchRange = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "pitchrate"))
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{
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m_pitchRate = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "pitchtolerance"))
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{
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m_pitchTolerance = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "firerate"))
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{
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m_fireRate = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "barrel"))
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{
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m_barrelPos.x = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "barrely"))
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{
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m_barrelPos.y = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "barrelz"))
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{
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m_barrelPos.z = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "spritescale"))
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{
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m_spriteScale = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "spritesmoke"))
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{
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m_iszSpriteSmoke = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "spriteflash"))
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{
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m_iszSpriteFlash = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "rotatesound"))
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{
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pev->noise = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "persistence"))
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{
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m_persist = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "bullet"))
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{
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m_bulletType = (TANKBULLET)atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "bullet_damage"))
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{
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m_iBulletDamage = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "firespread"))
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{
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m_spread = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "minRange"))
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{
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m_minRange = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "maxRange"))
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{
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m_maxRange = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "master"))
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{
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m_iszMaster = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CBaseEntity::KeyValue(pkvd);
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}
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BOOL CFuncTank::OnControls(entvars_t *pevTest)
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{
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if (!(pev->spawnflags & SF_TANK_CANCONTROL))
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return FALSE;
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Vector offset = pevTest->origin - pev->origin;
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if ((m_vecControllerUsePos - pevTest->origin).Length() < 30)
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return TRUE;
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return FALSE;
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}
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BOOL CFuncTank::StartControl(CBasePlayer *pController)
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{
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if (m_pController != NULL)
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return FALSE;
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if (m_iszMaster && !UTIL_IsMasterTriggered(m_iszMaster, pController))
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return FALSE;
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ALERT(at_console, "using TANK!\n");
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m_pController = pController;
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if (m_pController->m_pActiveItem)
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{
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m_pController->m_pActiveItem->Holster();
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m_pController->pev->weaponmodel = 0;
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}
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m_pController->m_iHideHUD |= HIDEHUD_WEAPONS;
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m_vecControllerUsePos = m_pController->pev->origin;
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pev->nextthink = pev->ltime + 0.1;
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return TRUE;
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}
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void CFuncTank::StopControl(void)
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{
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if (!m_pController)
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return;
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if (m_pController->m_pActiveItem)
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m_pController->m_pActiveItem->Deploy();
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ALERT(at_console, "stopped using TANK\n");
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m_pController->m_iHideHUD &= ~HIDEHUD_WEAPONS;
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pev->nextthink = 0;
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m_pController = NULL;
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if (IsActive())
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pev->nextthink = pev->ltime + 1;
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}
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void CFuncTank::ControllerPostFrame(void)
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{
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ASSERT(m_pController != NULL);
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if (gpGlobals->time < m_flNextAttack)
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return;
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if (m_pController&&m_pController->pev->button & IN_ATTACK)
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{
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Vector vecForward;
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UTIL_MakeVectorsPrivate(pev->angles, vecForward, NULL, NULL);
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m_fireLast = gpGlobals->time - (1 / m_fireRate) - 0.01;
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Fire(BarrelPosition(), vecForward, m_pController->pev);
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if (m_pController && m_pController->IsPlayer())
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((CBasePlayer *)m_pController)->m_iWeaponVolume = LOUD_GUN_VOLUME;
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m_flNextAttack = gpGlobals->time + (1 / m_fireRate);
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}
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}
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void CFuncTank::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (pev->spawnflags & SF_TANK_CANCONTROL)
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{
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if (pActivator->Classify() != CLASS_PLAYER)
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return;
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if (value == 2 && useType == USE_SET)
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{
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ControllerPostFrame();
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}
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else if (!m_pController && useType != USE_OFF)
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{
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((CBasePlayer *)pActivator)->m_pTank = this;
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StartControl((CBasePlayer *)pActivator);
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}
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else
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StopControl();
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}
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else
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{
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if (!ShouldToggle(useType, IsActive()))
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return;
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if (IsActive())
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TankDeactivate();
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else
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TankActivate();
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}
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}
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edict_t *CFuncTank::FindTarget(edict_t *pPlayer)
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{
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return pPlayer;
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}
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BOOL CFuncTank::InRange(float range)
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{
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if (range < m_minRange)
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return FALSE;
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if (m_maxRange > 0 && range > m_maxRange)
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return FALSE;
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return TRUE;
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}
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void CFuncTank::Think(void)
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{
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pev->avelocity = g_vecZero;
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TrackTarget();
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if (fabs(pev->avelocity.x) > 1 || fabs(pev->avelocity.y) > 1)
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StartRotSound();
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else
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StopRotSound();
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}
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void CFuncTank::TrackTarget(void)
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{
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TraceResult tr;
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edict_t *pPlayer = FIND_CLIENT_IN_PVS(edict());
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BOOL updateTime = FALSE, lineOfSight;
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Vector angles, direction, targetPosition, barrelEnd;
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edict_t *pTarget = NULL;
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if (m_pController)
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{
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angles = m_pController->pev->v_angle;
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angles[0] = 0 - angles[0];
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pev->nextthink = pev->ltime + 0.05;
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}
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else
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{
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if (IsActive())
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pev->nextthink = pev->ltime + 0.1;
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else
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return;
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if (FNullEnt(pPlayer))
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{
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if (IsActive())
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pev->nextthink = pev->ltime + 2;
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return;
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}
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pTarget = FindTarget(pPlayer);
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if (!pTarget)
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return;
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barrelEnd = BarrelPosition();
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targetPosition = pTarget->v.origin + pTarget->v.view_ofs;
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float range = (targetPosition - barrelEnd).Length();
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if (!InRange(range))
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return;
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UTIL_TraceLine(barrelEnd, targetPosition, dont_ignore_monsters, edict(), &tr);
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lineOfSight = FALSE;
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if (tr.flFraction == 1 || tr.pHit == pTarget)
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{
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lineOfSight = TRUE;
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CBaseEntity *pInstance = CBaseEntity::Instance(pTarget);
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if (InRange(range) && pInstance && pInstance->IsAlive())
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{
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updateTime = TRUE;
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m_sightOrigin = UpdateTargetPosition(pInstance);
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}
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}
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direction = m_sightOrigin - pev->origin;
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angles = UTIL_VecToAngles(direction);
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AdjustAnglesForBarrel(angles, direction.Length());
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}
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angles.x = -angles.x;
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angles.y = m_yawCenter + UTIL_AngleDistance(angles.y, m_yawCenter);
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angles.x = m_pitchCenter + UTIL_AngleDistance(angles.x, m_pitchCenter);
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|
|
if (angles.y > m_yawCenter + m_yawRange)
|
|
{
|
|
angles.y = m_yawCenter + m_yawRange;
|
|
updateTime = FALSE;
|
|
}
|
|
else if (angles.y < (m_yawCenter - m_yawRange))
|
|
{
|
|
angles.y = (m_yawCenter - m_yawRange);
|
|
updateTime = FALSE;
|
|
}
|
|
|
|
if (updateTime)
|
|
m_lastSightTime = gpGlobals->time;
|
|
|
|
float distY = UTIL_AngleDistance(angles.y, pev->angles.y);
|
|
pev->avelocity.y = distY * 10;
|
|
|
|
if (pev->avelocity.y > m_yawRate)
|
|
pev->avelocity.y = m_yawRate;
|
|
|
|
else if (pev->avelocity.y < -m_yawRate)
|
|
pev->avelocity.y = -m_yawRate;
|
|
|
|
if (angles.x > m_pitchCenter + m_pitchRange)
|
|
angles.x = m_pitchCenter + m_pitchRange;
|
|
else if (angles.x < m_pitchCenter - m_pitchRange)
|
|
angles.x = m_pitchCenter - m_pitchRange;
|
|
|
|
float distX = UTIL_AngleDistance(angles.x, pev->angles.x);
|
|
pev->avelocity.x = distX * 10;
|
|
|
|
if (pev->avelocity.x > m_pitchRate)
|
|
pev->avelocity.x = m_pitchRate;
|
|
else if (pev->avelocity.x < -m_pitchRate)
|
|
pev->avelocity.x = -m_pitchRate;
|
|
|
|
if (m_pController)
|
|
return;
|
|
|
|
if (CanFire() && ((fabs(distX) < m_pitchTolerance && fabs(distY) < m_yawTolerance) || (pev->spawnflags & SF_TANK_LINEOFSIGHT)))
|
|
{
|
|
BOOL fire = FALSE;
|
|
Vector forward;
|
|
UTIL_MakeVectorsPrivate(pev->angles, forward, NULL, NULL);
|
|
|
|
if (pev->spawnflags & SF_TANK_LINEOFSIGHT)
|
|
{
|
|
float length = direction.Length();
|
|
UTIL_TraceLine(barrelEnd, barrelEnd + forward * length, dont_ignore_monsters, edict(), &tr);
|
|
|
|
if (tr.pHit == pTarget)
|
|
fire = TRUE;
|
|
}
|
|
else
|
|
fire = TRUE;
|
|
|
|
if (fire)
|
|
Fire(BarrelPosition(), forward, pev);
|
|
else
|
|
m_fireLast = 0;
|
|
}
|
|
else
|
|
m_fireLast = 0;
|
|
}
|
|
|
|
void CFuncTank::AdjustAnglesForBarrel(Vector &angles, float distance)
|
|
{
|
|
float r2, d2;
|
|
|
|
if (m_barrelPos.y != 0 || m_barrelPos.z != 0)
|
|
{
|
|
distance -= m_barrelPos.z;
|
|
d2 = distance * distance;
|
|
|
|
if (m_barrelPos.y)
|
|
{
|
|
r2 = m_barrelPos.y * m_barrelPos.y;
|
|
angles.y += (180.0 / M_PI) * atan2(m_barrelPos.y, sqrt(d2 - r2));
|
|
}
|
|
|
|
if (m_barrelPos.z)
|
|
{
|
|
r2 = m_barrelPos.z * m_barrelPos.z;
|
|
angles.x += (180.0 / M_PI) * atan2(-m_barrelPos.z, sqrt(d2 - r2));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CFuncTank::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker)
|
|
{
|
|
if (m_fireLast != 0)
|
|
{
|
|
if (m_iszSpriteSmoke)
|
|
{
|
|
CSprite *pSprite = CSprite::SpriteCreate(STRING(m_iszSpriteSmoke), barrelEnd, TRUE);
|
|
pSprite->AnimateAndDie(RANDOM_FLOAT(15, 20));
|
|
pSprite->SetTransparency(kRenderTransAlpha, (int)pev->rendercolor.x, (int)pev->rendercolor.y, (int)pev->rendercolor.z, 255, kRenderFxNone);
|
|
pSprite->pev->velocity.z = RANDOM_FLOAT(40, 80);
|
|
pSprite->SetScale(m_spriteScale);
|
|
}
|
|
|
|
if (m_iszSpriteFlash)
|
|
{
|
|
CSprite *pSprite = CSprite::SpriteCreate(STRING(m_iszSpriteFlash), barrelEnd, TRUE);
|
|
pSprite->AnimateAndDie(60);
|
|
pSprite->SetTransparency(kRenderTransAdd, 255, 255, 255, 255, kRenderFxNoDissipation);
|
|
pSprite->SetScale(m_spriteScale);
|
|
pSprite->pev->nextthink += 0.1;
|
|
}
|
|
|
|
SUB_UseTargets(this, USE_TOGGLE, 0);
|
|
}
|
|
|
|
m_fireLast = gpGlobals->time;
|
|
}
|
|
|
|
void CFuncTank::TankTrace(const Vector &vecStart, const Vector &vecForward, const Vector &vecSpread, TraceResult &tr)
|
|
{
|
|
float x, y, z;
|
|
|
|
do
|
|
{
|
|
x = RANDOM_FLOAT(-0.5, 0.5) + RANDOM_FLOAT(-0.5, 0.5);
|
|
y = RANDOM_FLOAT(-0.5, 0.5) + RANDOM_FLOAT(-0.5, 0.5);
|
|
z = x * x + y * y;
|
|
}
|
|
while (z > 1);
|
|
|
|
Vector vecDir = vecForward + x * vecSpread.x * gpGlobals->v_right + y * vecSpread.y * gpGlobals->v_up;
|
|
Vector vecEnd = vecStart + vecDir * 4096;
|
|
UTIL_TraceLine(vecStart, vecEnd, dont_ignore_monsters, edict(), &tr);
|
|
}
|
|
|
|
void CFuncTank::StartRotSound(void)
|
|
{
|
|
if (!pev->noise || (pev->spawnflags & SF_TANK_SOUNDON))
|
|
return;
|
|
|
|
pev->spawnflags |= SF_TANK_SOUNDON;
|
|
EMIT_SOUND(edict(), CHAN_STATIC, (char *)STRING(pev->noise), 0.85, ATTN_NORM);
|
|
}
|
|
|
|
void CFuncTank::StopRotSound(void)
|
|
{
|
|
if (pev->spawnflags & SF_TANK_SOUNDON)
|
|
STOP_SOUND(edict(), CHAN_STATIC, (char *)STRING(pev->noise));
|
|
|
|
pev->spawnflags &= ~SF_TANK_SOUNDON;
|
|
}
|
|
|
|
class CFuncTankGun : public CFuncTank
|
|
{
|
|
public:
|
|
void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(func_tank, CFuncTankGun);
|
|
|
|
void CFuncTankGun::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker)
|
|
{
|
|
if (m_fireLast != 0)
|
|
{
|
|
UTIL_MakeAimVectors(pev->angles);
|
|
|
|
int bulletCount = (int)((gpGlobals->time - m_fireLast) * m_fireRate);
|
|
|
|
if (bulletCount > 0)
|
|
{
|
|
for (int i = 0; i < bulletCount; i++)
|
|
{
|
|
switch (m_bulletType)
|
|
{
|
|
case TANK_BULLET_9MM: FireBullets(1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_9MM, 1, m_iBulletDamage, pevAttacker); break;
|
|
case TANK_BULLET_MP5: FireBullets(1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_MP5, 1, m_iBulletDamage, pevAttacker); break;
|
|
case TANK_BULLET_12MM: FireBullets(1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_12MM, 1, m_iBulletDamage, pevAttacker); break;
|
|
|
|
default:
|
|
case TANK_BULLET_NONE: break;
|
|
}
|
|
}
|
|
|
|
CFuncTank::Fire(barrelEnd, forward, pevAttacker);
|
|
}
|
|
}
|
|
else
|
|
CFuncTank::Fire(barrelEnd, forward, pevAttacker);
|
|
}
|
|
|
|
class CFuncTankLaser : public CFuncTank
|
|
{
|
|
public:
|
|
void Activate(void);
|
|
void KeyValue(KeyValueData *pkvd);
|
|
void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
|
|
void Think(void);
|
|
CLaser *GetLaser(void);
|
|
int Save(CSave &save);
|
|
int Restore(CRestore &restore);
|
|
|
|
public:
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
private:
|
|
CLaser *m_pLaser;
|
|
float m_laserTime;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(func_tanklaser, CFuncTankLaser);
|
|
|
|
TYPEDESCRIPTION CFuncTankLaser::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD(CFuncTankLaser, m_pLaser, FIELD_CLASSPTR),
|
|
DEFINE_FIELD(CFuncTankLaser, m_laserTime, FIELD_TIME),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CFuncTankLaser, CFuncTank);
|
|
|
|
void CFuncTankLaser::Activate(void)
|
|
{
|
|
if (!GetLaser())
|
|
{
|
|
UTIL_Remove(this);
|
|
ALERT(at_error, "Laser tank with no env_laser!\n");
|
|
}
|
|
else
|
|
m_pLaser->TurnOff();
|
|
}
|
|
|
|
void CFuncTankLaser::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "laserentity"))
|
|
{
|
|
pev->message = ALLOC_STRING(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CFuncTank::KeyValue(pkvd);
|
|
}
|
|
|
|
CLaser *CFuncTankLaser::GetLaser(void)
|
|
{
|
|
if (m_pLaser)
|
|
return m_pLaser;
|
|
|
|
edict_t *pentLaser = FIND_ENTITY_BY_TARGETNAME(NULL, STRING(pev->message));
|
|
|
|
while (!FNullEnt(pentLaser))
|
|
{
|
|
if (FClassnameIs(pentLaser, "env_laser"))
|
|
{
|
|
m_pLaser = (CLaser *)CBaseEntity::Instance(pentLaser);
|
|
break;
|
|
}
|
|
else
|
|
pentLaser = FIND_ENTITY_BY_TARGETNAME(pentLaser, STRING(pev->message));
|
|
}
|
|
|
|
return m_pLaser;
|
|
}
|
|
|
|
void CFuncTankLaser::Think(void)
|
|
{
|
|
if (m_pLaser && (gpGlobals->time > m_laserTime))
|
|
m_pLaser->TurnOff();
|
|
|
|
CFuncTank::Think();
|
|
}
|
|
|
|
void CFuncTankLaser::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker)
|
|
{
|
|
if (m_fireLast != 0 && GetLaser())
|
|
{
|
|
UTIL_MakeAimVectors(pev->angles);
|
|
|
|
int bulletCount = (int)((gpGlobals->time - m_fireLast) * m_fireRate);
|
|
|
|
if (bulletCount)
|
|
{
|
|
for (int i = 0; i < bulletCount; i++)
|
|
{
|
|
m_pLaser->pev->origin = barrelEnd;
|
|
|
|
TraceResult tr;
|
|
TankTrace(barrelEnd, forward, gTankSpread[m_spread], tr);
|
|
|
|
m_laserTime = gpGlobals->time;
|
|
m_pLaser->TurnOn();
|
|
m_pLaser->pev->dmgtime = gpGlobals->time - 1;
|
|
m_pLaser->FireAtPoint(tr);
|
|
m_pLaser->pev->nextthink = 0;
|
|
}
|
|
|
|
CFuncTank::Fire(barrelEnd, forward, pev);
|
|
}
|
|
}
|
|
else
|
|
CFuncTank::Fire(barrelEnd, forward, pev);
|
|
}
|
|
|
|
class CFuncTankRocket : public CFuncTank
|
|
{
|
|
public:
|
|
void Precache(void);
|
|
void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(func_tankrocket, CFuncTankRocket);
|
|
|
|
void CFuncTankRocket::Precache(void)
|
|
{
|
|
UTIL_PrecacheOther("rpg_rocket");
|
|
CFuncTank::Precache();
|
|
}
|
|
|
|
void CFuncTankRocket::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker)
|
|
{
|
|
if (m_fireLast != 0)
|
|
{
|
|
int bulletCount = (int)((gpGlobals->time - m_fireLast) * m_fireRate);
|
|
|
|
if (bulletCount > 0)
|
|
{
|
|
for (int i = 0; i < bulletCount; i++)
|
|
CBaseEntity::Create("rpg_rocket", barrelEnd, pev->angles, edict());
|
|
|
|
CFuncTank::Fire(barrelEnd, forward, pev);
|
|
}
|
|
}
|
|
else
|
|
CFuncTank::Fire(barrelEnd, forward, pev);
|
|
}
|
|
|
|
class CFuncTankMortar : public CFuncTank
|
|
{
|
|
public:
|
|
void KeyValue(KeyValueData *pkvd);
|
|
void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker);
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(func_tankmortar, CFuncTankMortar);
|
|
|
|
void CFuncTankMortar::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "iMagnitude"))
|
|
{
|
|
pev->impulse = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CFuncTank::KeyValue(pkvd);
|
|
}
|
|
|
|
void CFuncTankMortar::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker)
|
|
{
|
|
if (m_fireLast != 0)
|
|
{
|
|
int bulletCount = (int)((gpGlobals->time - m_fireLast) * m_fireRate);
|
|
|
|
if (bulletCount > 0)
|
|
{
|
|
UTIL_MakeAimVectors(pev->angles);
|
|
|
|
TraceResult tr;
|
|
TankTrace(barrelEnd, forward, gTankSpread[m_spread], tr);
|
|
ExplosionCreate(tr.vecEndPos, pev->angles, edict(), pev->impulse, TRUE);
|
|
CFuncTank::Fire(barrelEnd, forward, pev);
|
|
}
|
|
}
|
|
else
|
|
CFuncTank::Fire(barrelEnd, forward, pev);
|
|
}
|
|
|
|
class CFuncTankControls : public CBaseEntity
|
|
{
|
|
public:
|
|
int ObjectCaps(void);
|
|
void Spawn(void);
|
|
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
void Think(void);
|
|
|
|
public:
|
|
int Save(CSave &save);
|
|
int Restore(CRestore &restore);
|
|
|
|
public:
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
public:
|
|
CFuncTank *m_pTank;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(func_tankcontrols, CFuncTankControls);
|
|
|
|
TYPEDESCRIPTION CFuncTankControls::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD(CFuncTankControls, m_pTank, FIELD_CLASSPTR),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CFuncTankControls, CBaseEntity);
|
|
|
|
int CFuncTankControls::ObjectCaps(void)
|
|
{
|
|
return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_IMPULSE_USE;
|
|
}
|
|
|
|
void CFuncTankControls::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if (m_pTank)
|
|
m_pTank->Use(pActivator, pCaller, useType, value);
|
|
|
|
ASSERT(m_pTank != NULL);
|
|
}
|
|
|
|
void CFuncTankControls::Think(void)
|
|
{
|
|
edict_t *pTarget = NULL;
|
|
|
|
do pTarget = FIND_ENTITY_BY_TARGETNAME(pTarget, STRING(pev->target));
|
|
while (!FNullEnt(pTarget) && strncmp(STRING(pTarget->v.classname), "func_tank", 9));
|
|
|
|
if (FNullEnt(pTarget))
|
|
{
|
|
ALERT(at_console, "No tank %s\n", STRING(pev->target));
|
|
return;
|
|
}
|
|
|
|
m_pTank = (CFuncTank*)Instance(pTarget);
|
|
}
|
|
|
|
void CFuncTankControls::Spawn(void)
|
|
{
|
|
pev->solid = SOLID_TRIGGER;
|
|
pev->movetype = MOVETYPE_NONE;
|
|
pev->effects |= EF_NODRAW;
|
|
|
|
SET_MODEL(ENT(pev), STRING(pev->model));
|
|
UTIL_SetSize(pev, pev->mins, pev->maxs);
|
|
UTIL_SetOrigin(pev, pev->origin);
|
|
|
|
pev->nextthink = gpGlobals->time + 0.3;
|
|
CBaseEntity::Spawn();
|
|
} |