45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "stdafx.h"
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#include "cbase.h"
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#include "mapinfo.h"
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LINK_ENTITY_TO_CLASS(info_map_parameters, CMapInfo);
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void CMapInfo::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "buying"))
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{
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m_iBuyingStatus = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "bombradius"))
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{
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m_flBombRadius = atoi(pkvd->szValue);
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if (m_flBombRadius > 2048)
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m_flBombRadius = 2048;
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pkvd->fHandled = TRUE;
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}
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}
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void CMapInfo::Spawn(void)
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{
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pev->movetype = MOVETYPE_NONE;
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pev->solid = SOLID_NOT;
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pev->effects |= EF_NODRAW;
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} |