85 lines
1.9 KiB
C++
85 lines
1.9 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#define MAX_WORLD_SOUNDS 64
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#define bits_SOUND_NONE 0
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#define bits_SOUND_COMBAT (1<<0)
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#define bits_SOUND_WORLD (1<<1)
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#define bits_SOUND_PLAYER (1<< 2)
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#define bits_SOUND_CARCASS (1<< 3)
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#define bits_SOUND_MEAT (1<< 4)
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#define bits_SOUND_DANGER (1<< 5)
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#define bits_SOUND_GARBAGE (1<< 6)
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#define bits_ALL_SOUNDS 0xFFFFFFFF
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#define SOUNDLIST_EMPTY -1
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#define SOUNDLISTTYPE_FREE 1
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#define SOUNDLISTTYPE_ACTIVE 2
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#define SOUND_NEVER_EXPIRE -1
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class CSound
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{
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public:
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void Clear(void);
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void Reset(void);
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public:
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Vector m_vecOrigin;
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int m_iType;
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int m_iVolume;
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float m_flExpireTime;
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int m_iNext;
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int m_iNextAudible;
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public:
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BOOL FIsSound(void);
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BOOL FIsScent(void);
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};
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class CSoundEnt : public CBaseEntity
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{
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public:
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void Precache(void);
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void Spawn(void);
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void Think(void);
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void Initialize(void);
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int ObjectCaps(void) { return FCAP_DONT_SAVE; }
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public:
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static void InsertSound(int iType, const Vector &vecOrigin, int iVolume, float flDuration);
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static void FreeSound(int iSound, int iPrevious);
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static int ActiveList(void);
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static int FreeList(void);
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static CSound *SoundPointerForIndex(int iIndex);
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static int ClientSoundIndex(edict_t *pClient);
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public:
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BOOL IsEmpty(void) { return m_iActiveSound == SOUNDLIST_EMPTY; }
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int ISoundsInList(int iListType);
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int IAllocSound(void);
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public:
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int m_iFreeSound;
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int m_iActiveSound;
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int m_cLastActiveSounds;
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BOOL m_fShowReport;
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private:
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CSound m_SoundPool[MAX_WORLD_SOUNDS];
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}; |