56 lines
2.9 KiB
C
56 lines
2.9 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef CLIENT_H
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#define CLIENT_H
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extern "C" EXPORT float g_flTimeLimit;
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extern "C" EXPORT int CountTeams(void);
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extern "C" EXPORT int CountTeamPlayers(int iTeam);
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extern void respawn(entvars_t *pev, BOOL fCopyCorpse);
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extern BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]);
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extern void ClientDisconnect(edict_t *pEntity);
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extern void ClientKill(edict_t *pEntity);
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extern void ClientPutInServer(edict_t *pEntity);
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extern void ClientCommand(edict_t *pEntity);
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extern void ClientUserInfoChanged(edict_t *pEntity, char *infobuffer);
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extern void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
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extern void ServerDeactivate(void);
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extern void StartFrame(void);
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extern void PlayerPostThink(edict_t *pEntity);
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extern void PlayerPreThink(edict_t *pEntity);
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extern void ParmsNewLevel(void);
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extern void ParmsChangeLevel(void);
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extern void ClientPrecache(void);
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extern const char *GetGameDescription(void);
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extern void PlayerCustomization(edict_t *pEntity, customization_t *pCust);
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extern void SpectatorConnect(edict_t *pEntity);
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extern void SpectatorDisconnect(edict_t *pEntity);
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extern void SpectatorThink(edict_t *pEntity);
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extern void Sys_Error(const char *error_string);
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extern void SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas);
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extern void UpdateClientData(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
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extern int AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet);
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extern void CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs);
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extern void RegisterEncoders(void);
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extern int GetWeaponData(struct edict_s *player, struct weapon_data_s *info);
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extern void CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed);
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extern void CmdEnd(const edict_t *player);
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extern int ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size);
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extern int GetHullBounds(int hullnumber, float *mins, float *maxs);
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extern void CreateInstancedBaselines(void);
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extern int InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message);
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extern int AllowLagCompensation(void);
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#endif |