cs16-client-legacy/mainui/menu_multiplayer.cpp

345 lines
12 KiB
C++

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "extdll.h"
#include "basemenu.h"
#include "utils.h"
#include "menu_btnsbmp_table.h"
#include "keydefs.h"
#define ART_BANNER "gfx/shell/head_multi"
#define ID_BACKGROUND 0
#define ID_BANNER 1
#define ID_INTERNETGAMES 2
#define ID_SPECTATEGAMES 3
#define ID_LANGAME 4
#define ID_CUSTOMIZE 5
#define ID_CONTROLS 6
#define ID_DONE 7
#define ID_MSGBOX 8
#define ID_MSGTEXT 9
#define ID_YES 130
#define ID_NO 131
typedef struct
{
menuFramework_s menu;
menuBitmap_s background;
menuBitmap_s banner;
menuPicButton_s internetGames;
menuPicButton_s spectateGames;
menuPicButton_s LANGame;
menuPicButton_s Customize; // playersetup
menuPicButton_s Controls;
menuPicButton_s done;
// prompt dialog
menuAction_s msgBox;
menuAction_s promptMessage;
menuAction_s promptMessage2;
menuAction_s promptMessage3;
menuPicButton_s yes;
menuPicButton_s no;
} uiMultiPlayer_t;
static uiMultiPlayer_t uiMultiPlayer;
/*
=================
UI_MsgBox_Ownerdraw
=================
*/
static void UI_MsgBox_Ownerdraw( void *self )
{
menuCommon_s *item = (menuCommon_s *)self;
UI_FillRect( item->x, item->y, item->width, item->height, uiPromptBgColor );
}
static void UI_PredictDialog( void )
{
// toggle main menu between active\inactive
// show\hide remove dialog
uiMultiPlayer.internetGames.generic.flags ^= QMF_INACTIVE;
uiMultiPlayer.spectateGames.generic.flags ^= QMF_INACTIVE;
uiMultiPlayer.LANGame.generic.flags ^= QMF_INACTIVE;
uiMultiPlayer.Customize.generic.flags ^= QMF_INACTIVE;
uiMultiPlayer.Controls.generic.flags ^= QMF_INACTIVE;
uiMultiPlayer.done.generic.flags ^= QMF_INACTIVE;
uiMultiPlayer.msgBox.generic.flags ^= QMF_HIDDEN;
uiMultiPlayer.promptMessage.generic.flags ^= QMF_HIDDEN;
uiMultiPlayer.promptMessage2.generic.flags ^= QMF_HIDDEN;
uiMultiPlayer.promptMessage3.generic.flags ^= QMF_HIDDEN;
uiMultiPlayer.no.generic.flags ^= QMF_HIDDEN;
uiMultiPlayer.yes.generic.flags ^= QMF_HIDDEN;
}
/*
=================
UI_Multiplayer_KeyFunc
=================
*/
static const char *UI_Multiplayer_KeyFunc( int key, int down )
{
if( down && key == K_ESCAPE && !( uiMultiPlayer.promptMessage.generic.flags & QMF_HIDDEN ))
{
UI_PredictDialog();
return uiSoundNull;
}
return UI_DefaultKey( &uiMultiPlayer.menu, key, down );
}
/*
=================
UI_MultiPlayer_Callback
=================
*/
static void UI_MultiPlayer_Callback( void *self, int event )
{
menuCommon_s *item = (menuCommon_s *)self;
if( event != QM_ACTIVATED )
return;
switch( item->id )
{
case ID_INTERNETGAMES:
UI_InternetGames_Menu();
break;
case ID_SPECTATEGAMES:
// UNDONE: not implemented
break;
case ID_LANGAME:
UI_LanGame_Menu();
break;
case ID_CUSTOMIZE:
UI_PlayerSetup_Menu();
break;
case ID_CONTROLS:
UI_Controls_Menu();
break;
case ID_DONE:
UI_PopMenu();
break;
case ID_YES:
CVAR_SET_FLOAT( "cl_predict", 1 );
case ID_NO:
CVAR_SET_FLOAT( "menu_mp_firsttime", 0 );
UI_PredictDialog();
break;
}
}
/*
=================
UI_MultiPlayer_Init
=================
*/
static void UI_MultiPlayer_Init( void )
{
memset( &uiMultiPlayer, 0, sizeof( uiMultiPlayer_t ));
uiMultiPlayer.menu.keyFunc = UI_Multiplayer_KeyFunc;
uiMultiPlayer.menu.vidInitFunc = UI_MultiPlayer_Init;
uiMultiPlayer.background.generic.id = ID_BACKGROUND;
uiMultiPlayer.background.generic.type = QMTYPE_BITMAP;
uiMultiPlayer.background.generic.flags = QMF_INACTIVE;
uiMultiPlayer.background.generic.x = 0;
uiMultiPlayer.background.generic.y = 0;
uiMultiPlayer.background.generic.width = uiStatic.width;
uiMultiPlayer.background.generic.height = 768;
uiMultiPlayer.background.pic = ART_BACKGROUND;
uiMultiPlayer.banner.generic.id = ID_BANNER;
uiMultiPlayer.banner.generic.type = QMTYPE_BITMAP;
uiMultiPlayer.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE;
uiMultiPlayer.banner.generic.x = UI_BANNER_POSX;
uiMultiPlayer.banner.generic.y = UI_BANNER_POSY;
uiMultiPlayer.banner.generic.width = UI_BANNER_WIDTH;
uiMultiPlayer.banner.generic.height = UI_BANNER_HEIGHT;
uiMultiPlayer.banner.pic = ART_BANNER;
uiMultiPlayer.internetGames.generic.id = ID_INTERNETGAMES;
uiMultiPlayer.internetGames.generic.type = QMTYPE_BM_BUTTON;
uiMultiPlayer.internetGames.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
uiMultiPlayer.internetGames.generic.x = 72;
uiMultiPlayer.internetGames.generic.y = 230;
uiMultiPlayer.internetGames.generic.name = "Internet games";
uiMultiPlayer.internetGames.generic.statusText = "View list of a game internet servers and join the one of your choise";
uiMultiPlayer.internetGames.generic.callback = UI_MultiPlayer_Callback;
UI_UtilSetupPicButton( &uiMultiPlayer.internetGames, PC_INET_GAME );
uiMultiPlayer.spectateGames.generic.id = ID_SPECTATEGAMES;
uiMultiPlayer.spectateGames.generic.type = QMTYPE_BM_BUTTON;
uiMultiPlayer.spectateGames.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY|QMF_GRAYED;
uiMultiPlayer.spectateGames.generic.x = 72;
uiMultiPlayer.spectateGames.generic.y = 280;
uiMultiPlayer.spectateGames.generic.name = "Spectate games";
uiMultiPlayer.spectateGames.generic.statusText = "Spectate internet games";
uiMultiPlayer.spectateGames.generic.callback = UI_MultiPlayer_Callback;
UI_UtilSetupPicButton( &uiMultiPlayer.spectateGames, PC_SPECTATE_GAMES );
uiMultiPlayer.LANGame.generic.id = ID_LANGAME;
uiMultiPlayer.LANGame.generic.type = QMTYPE_BM_BUTTON;
uiMultiPlayer.LANGame.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
uiMultiPlayer.LANGame.generic.x = 72;
uiMultiPlayer.LANGame.generic.y = 330;
uiMultiPlayer.LANGame.generic.name = "LAN game";
uiMultiPlayer.LANGame.generic.statusText = "Set up the game on the local area network";
uiMultiPlayer.LANGame.generic.callback = UI_MultiPlayer_Callback;
UI_UtilSetupPicButton( &uiMultiPlayer.LANGame, PC_LAN_GAME );
uiMultiPlayer.Customize.generic.id = ID_CUSTOMIZE;
uiMultiPlayer.Customize.generic.type = QMTYPE_BM_BUTTON;
uiMultiPlayer.Customize.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
uiMultiPlayer.Customize.generic.x = 72;
uiMultiPlayer.Customize.generic.y = 380;
uiMultiPlayer.Customize.generic.name = "Customize";
uiMultiPlayer.Customize.generic.statusText = "Choose your player name, and select visual options for your character";
uiMultiPlayer.Customize.generic.callback = UI_MultiPlayer_Callback;
UI_UtilSetupPicButton( &uiMultiPlayer.Customize, PC_CUSTOMIZE );
uiMultiPlayer.Controls.generic.id = ID_CONTROLS;
uiMultiPlayer.Controls.generic.type = QMTYPE_BM_BUTTON;
uiMultiPlayer.Controls.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
uiMultiPlayer.Controls.generic.x = 72;
uiMultiPlayer.Controls.generic.y = 430;
uiMultiPlayer.Controls.generic.name = "Controls";
uiMultiPlayer.Controls.generic.statusText = "Change keyboard and mouse settings";
uiMultiPlayer.Controls.generic.callback = UI_MultiPlayer_Callback;
UI_UtilSetupPicButton( &uiMultiPlayer.Controls, PC_CONTROLS );
uiMultiPlayer.done.generic.id = ID_DONE;
uiMultiPlayer.done.generic.type = QMTYPE_BM_BUTTON;
uiMultiPlayer.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
uiMultiPlayer.done.generic.x = 72;
uiMultiPlayer.done.generic.y = 480;
uiMultiPlayer.done.generic.name = "Done";
uiMultiPlayer.done.generic.statusText = "Go back to the Main Menu";
uiMultiPlayer.done.generic.callback = UI_MultiPlayer_Callback;
UI_UtilSetupPicButton( &uiMultiPlayer.done, PC_DONE );
uiMultiPlayer.msgBox.generic.id = ID_MSGBOX;
uiMultiPlayer.msgBox.generic.type = QMTYPE_ACTION;
uiMultiPlayer.msgBox.generic.flags = QMF_INACTIVE|QMF_HIDDEN;
uiMultiPlayer.msgBox.generic.ownerdraw = UI_MsgBox_Ownerdraw; // just a fill rectangle
uiMultiPlayer.msgBox.generic.x = DLG_X + 192;
uiMultiPlayer.msgBox.generic.y = 256;
uiMultiPlayer.msgBox.generic.width = 640;
uiMultiPlayer.msgBox.generic.height = 256;
uiMultiPlayer.promptMessage.generic.id = ID_MSGBOX;
uiMultiPlayer.promptMessage.generic.type = QMTYPE_ACTION;
uiMultiPlayer.promptMessage.generic.flags = QMF_INACTIVE|QMF_DROPSHADOW|QMF_HIDDEN;
uiMultiPlayer.promptMessage.generic.name = "It is recomended to enable\nclient movement prediction";
uiMultiPlayer.promptMessage.generic.x = DLG_X + 270;
uiMultiPlayer.promptMessage.generic.y = 280;
uiMultiPlayer.promptMessage2.generic.id = ID_MSGBOX;
uiMultiPlayer.promptMessage2.generic.type = QMTYPE_ACTION;
uiMultiPlayer.promptMessage2.generic.flags = QMF_INACTIVE|QMF_DROPSHADOW|QMF_HIDDEN;
uiMultiPlayer.promptMessage2.generic.name = " Or enable it later in\n^5(Multiplayer/Customize)";
uiMultiPlayer.promptMessage2.generic.x = DLG_X + 310;
uiMultiPlayer.promptMessage2.generic.y = 340;
uiMultiPlayer.promptMessage3.generic.id = ID_MSGBOX;
uiMultiPlayer.promptMessage3.generic.type = QMTYPE_ACTION;
uiMultiPlayer.promptMessage3.generic.flags = QMF_INACTIVE|QMF_DROPSHADOW|QMF_HIDDEN;
uiMultiPlayer.promptMessage3.generic.name = "Press OK to enable it now";
uiMultiPlayer.promptMessage3.generic.x = DLG_X + 290;
uiMultiPlayer.promptMessage3.generic.y = 400;
uiMultiPlayer.yes.generic.id = ID_YES;
uiMultiPlayer.yes.generic.type = QMTYPE_BM_BUTTON;
uiMultiPlayer.yes.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_HIDDEN;
uiMultiPlayer.yes.generic.name = "Ok";
uiMultiPlayer.yes.generic.x = DLG_X + 380;
uiMultiPlayer.yes.generic.y = 460;
uiMultiPlayer.yes.generic.callback = UI_MultiPlayer_Callback;
UI_UtilSetupPicButton( &uiMultiPlayer.yes, PC_OK );
uiMultiPlayer.no.generic.id = ID_NO;
uiMultiPlayer.no.generic.type = QMTYPE_BM_BUTTON;
uiMultiPlayer.no.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_HIDDEN;
uiMultiPlayer.no.generic.name = "Cancel";
uiMultiPlayer.no.generic.x = DLG_X + 530;
uiMultiPlayer.no.generic.y = 460;
uiMultiPlayer.no.generic.callback = UI_MultiPlayer_Callback;
UI_UtilSetupPicButton( &uiMultiPlayer.no, PC_CANCEL );
UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.background );
UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.banner );
UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.internetGames );
UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.spectateGames );
UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.LANGame );
UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.Customize );
UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.Controls );
UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.done );
UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.msgBox );
UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.promptMessage );
UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.promptMessage2 );
UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.promptMessage3 );
UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.no );
UI_AddItem( &uiMultiPlayer.menu, (void *)&uiMultiPlayer.yes );
}
/*
=================
UI_MultiPlayer_Precache
=================
*/
void UI_MultiPlayer_Precache( void )
{
PIC_Load( ART_BACKGROUND );
PIC_Load( ART_BANNER );
}
/*
=================
UI_MultiPlayer_Menu
=================
*/
void UI_MultiPlayer_Menu( void )
{
if ( gMenu.m_gameinfo.gamemode == GAME_SINGLEPLAYER_ONLY )
return;
UI_MultiPlayer_Precache();
UI_MultiPlayer_Init();
UI_PushMenu( &uiMultiPlayer.menu );
}