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hlsdk-xash3d/cl_dll/compile.bat

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@echo off
echo Setting environment for minimal Visual C++ 6
set INCLUDE=%MSVCDir%\VC98\Include
set LIB=%MSVCDir%\VC98\Lib
set PATH=%MSVCDir%\VC98\Bin;%MSVCDir%\Common\MSDev98\Bin\;%PATH%
echo -- Compiler is MSVC6
set XASH3DSRC=..\..\Xash3D_original
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set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/fake_vgui/include
set SOURCES=../dlls/crossbow.cpp ^
../dlls/crowbar.cpp ^
../dlls/egon.cpp ^
../dlls/gauss.cpp ^
../dlls/handgrenade.cpp ^
../dlls/hornetgun.cpp ^
../dlls/mp5.cpp ^
../dlls/python.cpp ^
../dlls/rpg.cpp ^
../dlls/satchel.cpp ^
../dlls/shotgun.cpp ^
../dlls/squeakgrenade.cpp ^
../dlls/tripmine.cpp ^
../dlls/glock.cpp ^
ev_hldm.cpp ^
hl/hl_baseentity.cpp ^
hl/hl_events.cpp ^
hl/hl_objects.cpp ^
hl/hl_weapons.cpp ^
ammo.cpp ^
ammo_secondary.cpp ^
ammohistory.cpp ^
battery.cpp ^
cdll_int.cpp ^
com_weapons.cpp ^
death.cpp ^
demo.cpp ^
entity.cpp ^
ev_common.cpp ^
events.cpp ^
flashlight.cpp ^
GameStudioModelRenderer.cpp ^
geiger.cpp ^
health.cpp ^
hud.cpp ^
hud_msg.cpp ^
hud_redraw.cpp ^
hud_spectator.cpp ^
hud_update.cpp ^
in_camera.cpp ^
input.cpp ^
input_goldsource.cpp ^
input_mouse.cpp ^
input_xash3d.cpp ^
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interpolation.cpp ^
menu.cpp ^
message.cpp ^
parsemsg.cpp ^
../pm_shared/pm_debug.c ^
../pm_shared/pm_math.c ^
../pm_shared/pm_shared.c ^
saytext.cpp ^
status_icons.cpp ^
statusbar.cpp ^
studio_util.cpp ^
StudioModelRenderer.cpp ^
text_message.cpp ^
train.cpp ^
tri.cpp ^
util.cpp ^
view.cpp ^
scoreboard.cpp ^
MOTD.cpp ^
../game_shared/vcs_info.cpp
set DEFINES=/DCLIENT_DLL /DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR /DGOLDSOURCE_SUPPORT /DNDEBUG
set LIBS=user32.lib Winmm.lib
set OUTNAME=client.dll
cl %DEFINES% %LIBS% %SOURCES% %INCLUDES% -o %OUTNAME% /link /dll /out:%OUTNAME% /release
echo -- Compile done. Cleaning...
del *.obj *.exp *.lib *.ilk
echo -- Done.