mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2025-01-05 07:55:40 +01:00
Add spaces between source files in compile.bat
This commit is contained in:
parent
f2f83cd035
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@ -8,68 +8,68 @@ echo -- Compiler is MSVC6
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set XASH3DSRC=..\..\Xash3D_original
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set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/false_vgui/include
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set SOURCES=../dlls/crossbow.cpp^
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../dlls/crowbar.cpp^
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../dlls/egon.cpp^
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../dlls/gauss.cpp^
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../dlls/handgrenade.cpp^
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../dlls/hornetgun.cpp^
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../dlls/mp5.cpp^
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../dlls/python.cpp^
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../dlls/rpg.cpp^
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../dlls/satchel.cpp^
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../dlls/shotgun.cpp^
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../dlls/squeakgrenade.cpp^
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../dlls/tripmine.cpp^
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../dlls/glock.cpp^
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ev_hldm.cpp^
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hl/hl_baseentity.cpp^
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hl/hl_events.cpp^
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hl/hl_objects.cpp^
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hl/hl_weapons.cpp^
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ammo.cpp^
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ammo_secondary.cpp^
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ammohistory.cpp^
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battery.cpp^
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cdll_int.cpp^
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com_weapons.cpp^
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death.cpp^
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demo.cpp^
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entity.cpp^
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ev_common.cpp^
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events.cpp^
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flashlight.cpp^
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GameStudioModelRenderer.cpp^
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geiger.cpp^
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health.cpp^
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hud.cpp^
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hud_msg.cpp^
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hud_redraw.cpp^
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hud_spectator.cpp^
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hud_update.cpp^
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in_camera.cpp^
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input.cpp^
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input_goldsource.cpp^
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input_mouse.cpp^
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input_xash3d.cpp^
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menu.cpp^
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message.cpp^
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overview.cpp^
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parsemsg.cpp^
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../pm_shared/pm_debug.c^
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../pm_shared/pm_math.c^
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../pm_shared/pm_shared.c^
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saytext.cpp^
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status_icons.cpp^
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statusbar.cpp^
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studio_util.cpp^
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StudioModelRenderer.cpp^
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text_message.cpp^
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train.cpp^
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tri.cpp^
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util.cpp^
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view.cpp^
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scoreboard.cpp^
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set SOURCES=../dlls/crossbow.cpp ^
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../dlls/crowbar.cpp ^
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../dlls/egon.cpp ^
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../dlls/gauss.cpp ^
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../dlls/handgrenade.cpp ^
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../dlls/hornetgun.cpp ^
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../dlls/mp5.cpp ^
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../dlls/python.cpp ^
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../dlls/rpg.cpp ^
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../dlls/satchel.cpp ^
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../dlls/shotgun.cpp ^
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../dlls/squeakgrenade.cpp ^
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../dlls/tripmine.cpp ^
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../dlls/glock.cpp ^
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ev_hldm.cpp ^
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hl/hl_baseentity.cpp ^
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hl/hl_events.cpp ^
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hl/hl_objects.cpp ^
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hl/hl_weapons.cpp ^
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ammo.cpp ^
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ammo_secondary.cpp ^
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ammohistory.cpp ^
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battery.cpp ^
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cdll_int.cpp ^
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com_weapons.cpp ^
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death.cpp ^
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demo.cpp ^
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entity.cpp ^
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ev_common.cpp ^
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events.cpp ^
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flashlight.cpp ^
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GameStudioModelRenderer.cpp ^
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geiger.cpp ^
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health.cpp ^
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hud.cpp ^
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hud_msg.cpp ^
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hud_redraw.cpp ^
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hud_spectator.cpp ^
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hud_update.cpp ^
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in_camera.cpp ^
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input.cpp ^
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input_goldsource.cpp ^
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input_mouse.cpp ^
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input_xash3d.cpp ^
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menu.cpp ^
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message.cpp ^
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overview.cpp ^
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parsemsg.cpp ^
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../pm_shared/pm_debug.c ^
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../pm_shared/pm_math.c ^
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../pm_shared/pm_shared.c ^
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saytext.cpp ^
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status_icons.cpp ^
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statusbar.cpp ^
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studio_util.cpp ^
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StudioModelRenderer.cpp ^
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text_message.cpp ^
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train.cpp ^
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tri.cpp ^
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util.cpp ^
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view.cpp ^
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scoreboard.cpp ^
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MOTD.cpp
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set DEFINES=/DCLIENT_DLL /DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR /DGOLDSOURCE_SUPPORT
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set LIBS=user32.lib Winmm.lib
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198
dlls/compile.bat
198
dlls/compile.bat
@ -8,105 +8,105 @@ echo -- Compiler is MSVC6
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set XASH3DSRC=..\..\Xash3D_original
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set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public
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set SOURCES=agrunt.cpp^
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airtank.cpp^
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aflock.cpp^
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animating.cpp^
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animation.cpp^
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apache.cpp^
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barnacle.cpp^
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barney.cpp^
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bigmomma.cpp^
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bloater.cpp^
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bmodels.cpp^
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bullsquid.cpp^
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buttons.cpp^
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cbase.cpp^
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client.cpp^
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combat.cpp^
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controller.cpp^
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crossbow.cpp^
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crowbar.cpp^
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defaultai.cpp^
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doors.cpp^
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effects.cpp^
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egon.cpp^
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explode.cpp^
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flyingmonster.cpp^
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func_break.cpp^
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func_tank.cpp^
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game.cpp^
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gamerules.cpp^
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gargantua.cpp^
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gauss.cpp^
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genericmonster.cpp^
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ggrenade.cpp^
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globals.cpp^
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glock.cpp^
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gman.cpp^
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h_ai.cpp^
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h_battery.cpp^
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h_cine.cpp^
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h_cycler.cpp^
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h_export.cpp^
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handgrenade.cpp^
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hassassin.cpp^
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headcrab.cpp^
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healthkit.cpp^
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hgrunt.cpp^
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hornet.cpp^
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hornetgun.cpp^
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houndeye.cpp^
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ichthyosaur.cpp^
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islave.cpp^
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items.cpp^
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leech.cpp^
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lights.cpp^
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maprules.cpp^
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monstermaker.cpp^
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monsters.cpp^
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monsterstate.cpp^
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mortar.cpp^
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mp5.cpp^
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multiplay_gamerules.cpp^
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nihilanth.cpp^
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nodes.cpp^
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observer.cpp^
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osprey.cpp^
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pathcorner.cpp^
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plane.cpp^
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plats.cpp^
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player.cpp^
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playermonster.cpp^
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python.cpp^
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rat.cpp^
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roach.cpp^
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rpg.cpp^
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satchel.cpp^
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schedule.cpp^
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scientist.cpp^
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scripted.cpp^
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shotgun.cpp^
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singleplay_gamerules.cpp^
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skill.cpp^
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sound.cpp^
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soundent.cpp^
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spectator.cpp^
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squadmonster.cpp^
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squeakgrenade.cpp^
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subs.cpp^
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talkmonster.cpp^
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teamplay_gamerules.cpp^
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tempmonster.cpp^
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tentacle.cpp^
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triggers.cpp^
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tripmine.cpp^
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turret.cpp^
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util.cpp^
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weapons.cpp^
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world.cpp^
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xen.cpp^
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zombie.cpp^
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set SOURCES=agrunt.cpp ^
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airtank.cpp ^
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aflock.cpp ^
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animating.cpp ^
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animation.cpp ^
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apache.cpp ^
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barnacle.cpp ^
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barney.cpp ^
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bigmomma.cpp ^
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bloater.cpp ^
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bmodels.cpp ^
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bullsquid.cpp ^
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buttons.cpp ^
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cbase.cpp ^
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client.cpp ^
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combat.cpp ^
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controller.cpp ^
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crossbow.cpp ^
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crowbar.cpp ^
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defaultai.cpp ^
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doors.cpp ^
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effects.cpp ^
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egon.cpp ^
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explode.cpp ^
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flyingmonster.cpp ^
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func_break.cpp ^
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func_tank.cpp ^
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game.cpp ^
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gamerules.cpp ^
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gargantua.cpp ^
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gauss.cpp ^
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genericmonster.cpp ^
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ggrenade.cpp ^
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globals.cpp ^
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glock.cpp ^
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gman.cpp ^
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h_ai.cpp ^
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h_battery.cpp ^
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h_cine.cpp ^
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h_cycler.cpp ^
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h_export.cpp ^
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handgrenade.cpp ^
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hassassin.cpp ^
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headcrab.cpp ^
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healthkit.cpp ^
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hgrunt.cpp ^
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hornet.cpp ^
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hornetgun.cpp ^
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houndeye.cpp ^
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ichthyosaur.cpp ^
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islave.cpp ^
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items.cpp ^
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leech.cpp ^
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lights.cpp ^
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maprules.cpp ^
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monstermaker.cpp ^
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monsters.cpp ^
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monsterstate.cpp ^
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mortar.cpp ^
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mp5.cpp ^
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multiplay_gamerules.cpp ^
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nihilanth.cpp ^
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nodes.cpp ^
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observer.cpp ^
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osprey.cpp ^
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pathcorner.cpp ^
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plane.cpp ^
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plats.cpp ^
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player.cpp ^
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playermonster.cpp ^
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python.cpp ^
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rat.cpp ^
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roach.cpp ^
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rpg.cpp ^
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satchel.cpp ^
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schedule.cpp ^
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scientist.cpp ^
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scripted.cpp ^
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shotgun.cpp ^
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singleplay_gamerules.cpp ^
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skill.cpp ^
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sound.cpp ^
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soundent.cpp ^
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spectator.cpp ^
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squadmonster.cpp ^
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squeakgrenade.cpp ^
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subs.cpp ^
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talkmonster.cpp ^
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teamplay_gamerules.cpp ^
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tempmonster.cpp ^
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tentacle.cpp ^
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triggers.cpp ^
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tripmine.cpp ^
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turret.cpp ^
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util.cpp ^
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weapons.cpp ^
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world.cpp ^
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xen.cpp ^
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zombie.cpp ^
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../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c
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set DEFINES=/DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR
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set LIBS=user32.lib
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