Add spaces between source files in compile.bat

This commit is contained in:
Roman Chistokhodov 2019-05-02 02:54:23 +03:00 committed by Alibek Omarov
parent f2f83cd035
commit 76b7df393a
2 changed files with 161 additions and 161 deletions

View File

@ -8,68 +8,68 @@ echo -- Compiler is MSVC6
set XASH3DSRC=..\..\Xash3D_original
set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/false_vgui/include
set SOURCES=../dlls/crossbow.cpp^
../dlls/crowbar.cpp^
../dlls/egon.cpp^
../dlls/gauss.cpp^
../dlls/handgrenade.cpp^
../dlls/hornetgun.cpp^
../dlls/mp5.cpp^
../dlls/python.cpp^
../dlls/rpg.cpp^
../dlls/satchel.cpp^
../dlls/shotgun.cpp^
../dlls/squeakgrenade.cpp^
../dlls/tripmine.cpp^
../dlls/glock.cpp^
ev_hldm.cpp^
hl/hl_baseentity.cpp^
hl/hl_events.cpp^
hl/hl_objects.cpp^
hl/hl_weapons.cpp^
ammo.cpp^
ammo_secondary.cpp^
ammohistory.cpp^
battery.cpp^
cdll_int.cpp^
com_weapons.cpp^
death.cpp^
demo.cpp^
entity.cpp^
ev_common.cpp^
events.cpp^
flashlight.cpp^
GameStudioModelRenderer.cpp^
geiger.cpp^
health.cpp^
hud.cpp^
hud_msg.cpp^
hud_redraw.cpp^
hud_spectator.cpp^
hud_update.cpp^
in_camera.cpp^
input.cpp^
input_goldsource.cpp^
input_mouse.cpp^
input_xash3d.cpp^
menu.cpp^
message.cpp^
overview.cpp^
parsemsg.cpp^
../pm_shared/pm_debug.c^
../pm_shared/pm_math.c^
../pm_shared/pm_shared.c^
saytext.cpp^
status_icons.cpp^
statusbar.cpp^
studio_util.cpp^
StudioModelRenderer.cpp^
text_message.cpp^
train.cpp^
tri.cpp^
util.cpp^
view.cpp^
scoreboard.cpp^
set SOURCES=../dlls/crossbow.cpp ^
../dlls/crowbar.cpp ^
../dlls/egon.cpp ^
../dlls/gauss.cpp ^
../dlls/handgrenade.cpp ^
../dlls/hornetgun.cpp ^
../dlls/mp5.cpp ^
../dlls/python.cpp ^
../dlls/rpg.cpp ^
../dlls/satchel.cpp ^
../dlls/shotgun.cpp ^
../dlls/squeakgrenade.cpp ^
../dlls/tripmine.cpp ^
../dlls/glock.cpp ^
ev_hldm.cpp ^
hl/hl_baseentity.cpp ^
hl/hl_events.cpp ^
hl/hl_objects.cpp ^
hl/hl_weapons.cpp ^
ammo.cpp ^
ammo_secondary.cpp ^
ammohistory.cpp ^
battery.cpp ^
cdll_int.cpp ^
com_weapons.cpp ^
death.cpp ^
demo.cpp ^
entity.cpp ^
ev_common.cpp ^
events.cpp ^
flashlight.cpp ^
GameStudioModelRenderer.cpp ^
geiger.cpp ^
health.cpp ^
hud.cpp ^
hud_msg.cpp ^
hud_redraw.cpp ^
hud_spectator.cpp ^
hud_update.cpp ^
in_camera.cpp ^
input.cpp ^
input_goldsource.cpp ^
input_mouse.cpp ^
input_xash3d.cpp ^
menu.cpp ^
message.cpp ^
overview.cpp ^
parsemsg.cpp ^
../pm_shared/pm_debug.c ^
../pm_shared/pm_math.c ^
../pm_shared/pm_shared.c ^
saytext.cpp ^
status_icons.cpp ^
statusbar.cpp ^
studio_util.cpp ^
StudioModelRenderer.cpp ^
text_message.cpp ^
train.cpp ^
tri.cpp ^
util.cpp ^
view.cpp ^
scoreboard.cpp ^
MOTD.cpp
set DEFINES=/DCLIENT_DLL /DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR /DGOLDSOURCE_SUPPORT
set LIBS=user32.lib Winmm.lib

View File

@ -8,105 +8,105 @@ echo -- Compiler is MSVC6
set XASH3DSRC=..\..\Xash3D_original
set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public
set SOURCES=agrunt.cpp^
airtank.cpp^
aflock.cpp^
animating.cpp^
animation.cpp^
apache.cpp^
barnacle.cpp^
barney.cpp^
bigmomma.cpp^
bloater.cpp^
bmodels.cpp^
bullsquid.cpp^
buttons.cpp^
cbase.cpp^
client.cpp^
combat.cpp^
controller.cpp^
crossbow.cpp^
crowbar.cpp^
defaultai.cpp^
doors.cpp^
effects.cpp^
egon.cpp^
explode.cpp^
flyingmonster.cpp^
func_break.cpp^
func_tank.cpp^
game.cpp^
gamerules.cpp^
gargantua.cpp^
gauss.cpp^
genericmonster.cpp^
ggrenade.cpp^
globals.cpp^
glock.cpp^
gman.cpp^
h_ai.cpp^
h_battery.cpp^
h_cine.cpp^
h_cycler.cpp^
h_export.cpp^
handgrenade.cpp^
hassassin.cpp^
headcrab.cpp^
healthkit.cpp^
hgrunt.cpp^
hornet.cpp^
hornetgun.cpp^
houndeye.cpp^
ichthyosaur.cpp^
islave.cpp^
items.cpp^
leech.cpp^
lights.cpp^
maprules.cpp^
monstermaker.cpp^
monsters.cpp^
monsterstate.cpp^
mortar.cpp^
mp5.cpp^
multiplay_gamerules.cpp^
nihilanth.cpp^
nodes.cpp^
observer.cpp^
osprey.cpp^
pathcorner.cpp^
plane.cpp^
plats.cpp^
player.cpp^
playermonster.cpp^
python.cpp^
rat.cpp^
roach.cpp^
rpg.cpp^
satchel.cpp^
schedule.cpp^
scientist.cpp^
scripted.cpp^
shotgun.cpp^
singleplay_gamerules.cpp^
skill.cpp^
sound.cpp^
soundent.cpp^
spectator.cpp^
squadmonster.cpp^
squeakgrenade.cpp^
subs.cpp^
talkmonster.cpp^
teamplay_gamerules.cpp^
tempmonster.cpp^
tentacle.cpp^
triggers.cpp^
tripmine.cpp^
turret.cpp^
util.cpp^
weapons.cpp^
world.cpp^
xen.cpp^
zombie.cpp^
set SOURCES=agrunt.cpp ^
airtank.cpp ^
aflock.cpp ^
animating.cpp ^
animation.cpp ^
apache.cpp ^
barnacle.cpp ^
barney.cpp ^
bigmomma.cpp ^
bloater.cpp ^
bmodels.cpp ^
bullsquid.cpp ^
buttons.cpp ^
cbase.cpp ^
client.cpp ^
combat.cpp ^
controller.cpp ^
crossbow.cpp ^
crowbar.cpp ^
defaultai.cpp ^
doors.cpp ^
effects.cpp ^
egon.cpp ^
explode.cpp ^
flyingmonster.cpp ^
func_break.cpp ^
func_tank.cpp ^
game.cpp ^
gamerules.cpp ^
gargantua.cpp ^
gauss.cpp ^
genericmonster.cpp ^
ggrenade.cpp ^
globals.cpp ^
glock.cpp ^
gman.cpp ^
h_ai.cpp ^
h_battery.cpp ^
h_cine.cpp ^
h_cycler.cpp ^
h_export.cpp ^
handgrenade.cpp ^
hassassin.cpp ^
headcrab.cpp ^
healthkit.cpp ^
hgrunt.cpp ^
hornet.cpp ^
hornetgun.cpp ^
houndeye.cpp ^
ichthyosaur.cpp ^
islave.cpp ^
items.cpp ^
leech.cpp ^
lights.cpp ^
maprules.cpp ^
monstermaker.cpp ^
monsters.cpp ^
monsterstate.cpp ^
mortar.cpp ^
mp5.cpp ^
multiplay_gamerules.cpp ^
nihilanth.cpp ^
nodes.cpp ^
observer.cpp ^
osprey.cpp ^
pathcorner.cpp ^
plane.cpp ^
plats.cpp ^
player.cpp ^
playermonster.cpp ^
python.cpp ^
rat.cpp ^
roach.cpp ^
rpg.cpp ^
satchel.cpp ^
schedule.cpp ^
scientist.cpp ^
scripted.cpp ^
shotgun.cpp ^
singleplay_gamerules.cpp ^
skill.cpp ^
sound.cpp ^
soundent.cpp ^
spectator.cpp ^
squadmonster.cpp ^
squeakgrenade.cpp ^
subs.cpp ^
talkmonster.cpp ^
teamplay_gamerules.cpp ^
tempmonster.cpp ^
tentacle.cpp ^
triggers.cpp ^
tripmine.cpp ^
turret.cpp ^
util.cpp ^
weapons.cpp ^
world.cpp ^
xen.cpp ^
zombie.cpp ^
../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c
set DEFINES=/DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR
set LIBS=user32.lib