Add spaces between source files in compile.bat

This commit is contained in:
Roman Chistokhodov 2019-05-02 02:54:23 +03:00 committed by Alibek Omarov
parent f2f83cd035
commit 76b7df393a
2 changed files with 161 additions and 161 deletions

View File

@ -8,68 +8,68 @@ echo -- Compiler is MSVC6
set XASH3DSRC=..\..\Xash3D_original set XASH3DSRC=..\..\Xash3D_original
set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/false_vgui/include set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/false_vgui/include
set SOURCES=../dlls/crossbow.cpp^ set SOURCES=../dlls/crossbow.cpp ^
../dlls/crowbar.cpp^ ../dlls/crowbar.cpp ^
../dlls/egon.cpp^ ../dlls/egon.cpp ^
../dlls/gauss.cpp^ ../dlls/gauss.cpp ^
../dlls/handgrenade.cpp^ ../dlls/handgrenade.cpp ^
../dlls/hornetgun.cpp^ ../dlls/hornetgun.cpp ^
../dlls/mp5.cpp^ ../dlls/mp5.cpp ^
../dlls/python.cpp^ ../dlls/python.cpp ^
../dlls/rpg.cpp^ ../dlls/rpg.cpp ^
../dlls/satchel.cpp^ ../dlls/satchel.cpp ^
../dlls/shotgun.cpp^ ../dlls/shotgun.cpp ^
../dlls/squeakgrenade.cpp^ ../dlls/squeakgrenade.cpp ^
../dlls/tripmine.cpp^ ../dlls/tripmine.cpp ^
../dlls/glock.cpp^ ../dlls/glock.cpp ^
ev_hldm.cpp^ ev_hldm.cpp ^
hl/hl_baseentity.cpp^ hl/hl_baseentity.cpp ^
hl/hl_events.cpp^ hl/hl_events.cpp ^
hl/hl_objects.cpp^ hl/hl_objects.cpp ^
hl/hl_weapons.cpp^ hl/hl_weapons.cpp ^
ammo.cpp^ ammo.cpp ^
ammo_secondary.cpp^ ammo_secondary.cpp ^
ammohistory.cpp^ ammohistory.cpp ^
battery.cpp^ battery.cpp ^
cdll_int.cpp^ cdll_int.cpp ^
com_weapons.cpp^ com_weapons.cpp ^
death.cpp^ death.cpp ^
demo.cpp^ demo.cpp ^
entity.cpp^ entity.cpp ^
ev_common.cpp^ ev_common.cpp ^
events.cpp^ events.cpp ^
flashlight.cpp^ flashlight.cpp ^
GameStudioModelRenderer.cpp^ GameStudioModelRenderer.cpp ^
geiger.cpp^ geiger.cpp ^
health.cpp^ health.cpp ^
hud.cpp^ hud.cpp ^
hud_msg.cpp^ hud_msg.cpp ^
hud_redraw.cpp^ hud_redraw.cpp ^
hud_spectator.cpp^ hud_spectator.cpp ^
hud_update.cpp^ hud_update.cpp ^
in_camera.cpp^ in_camera.cpp ^
input.cpp^ input.cpp ^
input_goldsource.cpp^ input_goldsource.cpp ^
input_mouse.cpp^ input_mouse.cpp ^
input_xash3d.cpp^ input_xash3d.cpp ^
menu.cpp^ menu.cpp ^
message.cpp^ message.cpp ^
overview.cpp^ overview.cpp ^
parsemsg.cpp^ parsemsg.cpp ^
../pm_shared/pm_debug.c^ ../pm_shared/pm_debug.c ^
../pm_shared/pm_math.c^ ../pm_shared/pm_math.c ^
../pm_shared/pm_shared.c^ ../pm_shared/pm_shared.c ^
saytext.cpp^ saytext.cpp ^
status_icons.cpp^ status_icons.cpp ^
statusbar.cpp^ statusbar.cpp ^
studio_util.cpp^ studio_util.cpp ^
StudioModelRenderer.cpp^ StudioModelRenderer.cpp ^
text_message.cpp^ text_message.cpp ^
train.cpp^ train.cpp ^
tri.cpp^ tri.cpp ^
util.cpp^ util.cpp ^
view.cpp^ view.cpp ^
scoreboard.cpp^ scoreboard.cpp ^
MOTD.cpp MOTD.cpp
set DEFINES=/DCLIENT_DLL /DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR /DGOLDSOURCE_SUPPORT set DEFINES=/DCLIENT_DLL /DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR /DGOLDSOURCE_SUPPORT
set LIBS=user32.lib Winmm.lib set LIBS=user32.lib Winmm.lib

View File

@ -8,105 +8,105 @@ echo -- Compiler is MSVC6
set XASH3DSRC=..\..\Xash3D_original set XASH3DSRC=..\..\Xash3D_original
set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public
set SOURCES=agrunt.cpp^ set SOURCES=agrunt.cpp ^
airtank.cpp^ airtank.cpp ^
aflock.cpp^ aflock.cpp ^
animating.cpp^ animating.cpp ^
animation.cpp^ animation.cpp ^
apache.cpp^ apache.cpp ^
barnacle.cpp^ barnacle.cpp ^
barney.cpp^ barney.cpp ^
bigmomma.cpp^ bigmomma.cpp ^
bloater.cpp^ bloater.cpp ^
bmodels.cpp^ bmodels.cpp ^
bullsquid.cpp^ bullsquid.cpp ^
buttons.cpp^ buttons.cpp ^
cbase.cpp^ cbase.cpp ^
client.cpp^ client.cpp ^
combat.cpp^ combat.cpp ^
controller.cpp^ controller.cpp ^
crossbow.cpp^ crossbow.cpp ^
crowbar.cpp^ crowbar.cpp ^
defaultai.cpp^ defaultai.cpp ^
doors.cpp^ doors.cpp ^
effects.cpp^ effects.cpp ^
egon.cpp^ egon.cpp ^
explode.cpp^ explode.cpp ^
flyingmonster.cpp^ flyingmonster.cpp ^
func_break.cpp^ func_break.cpp ^
func_tank.cpp^ func_tank.cpp ^
game.cpp^ game.cpp ^
gamerules.cpp^ gamerules.cpp ^
gargantua.cpp^ gargantua.cpp ^
gauss.cpp^ gauss.cpp ^
genericmonster.cpp^ genericmonster.cpp ^
ggrenade.cpp^ ggrenade.cpp ^
globals.cpp^ globals.cpp ^
glock.cpp^ glock.cpp ^
gman.cpp^ gman.cpp ^
h_ai.cpp^ h_ai.cpp ^
h_battery.cpp^ h_battery.cpp ^
h_cine.cpp^ h_cine.cpp ^
h_cycler.cpp^ h_cycler.cpp ^
h_export.cpp^ h_export.cpp ^
handgrenade.cpp^ handgrenade.cpp ^
hassassin.cpp^ hassassin.cpp ^
headcrab.cpp^ headcrab.cpp ^
healthkit.cpp^ healthkit.cpp ^
hgrunt.cpp^ hgrunt.cpp ^
hornet.cpp^ hornet.cpp ^
hornetgun.cpp^ hornetgun.cpp ^
houndeye.cpp^ houndeye.cpp ^
ichthyosaur.cpp^ ichthyosaur.cpp ^
islave.cpp^ islave.cpp ^
items.cpp^ items.cpp ^
leech.cpp^ leech.cpp ^
lights.cpp^ lights.cpp ^
maprules.cpp^ maprules.cpp ^
monstermaker.cpp^ monstermaker.cpp ^
monsters.cpp^ monsters.cpp ^
monsterstate.cpp^ monsterstate.cpp ^
mortar.cpp^ mortar.cpp ^
mp5.cpp^ mp5.cpp ^
multiplay_gamerules.cpp^ multiplay_gamerules.cpp ^
nihilanth.cpp^ nihilanth.cpp ^
nodes.cpp^ nodes.cpp ^
observer.cpp^ observer.cpp ^
osprey.cpp^ osprey.cpp ^
pathcorner.cpp^ pathcorner.cpp ^
plane.cpp^ plane.cpp ^
plats.cpp^ plats.cpp ^
player.cpp^ player.cpp ^
playermonster.cpp^ playermonster.cpp ^
python.cpp^ python.cpp ^
rat.cpp^ rat.cpp ^
roach.cpp^ roach.cpp ^
rpg.cpp^ rpg.cpp ^
satchel.cpp^ satchel.cpp ^
schedule.cpp^ schedule.cpp ^
scientist.cpp^ scientist.cpp ^
scripted.cpp^ scripted.cpp ^
shotgun.cpp^ shotgun.cpp ^
singleplay_gamerules.cpp^ singleplay_gamerules.cpp ^
skill.cpp^ skill.cpp ^
sound.cpp^ sound.cpp ^
soundent.cpp^ soundent.cpp ^
spectator.cpp^ spectator.cpp ^
squadmonster.cpp^ squadmonster.cpp ^
squeakgrenade.cpp^ squeakgrenade.cpp ^
subs.cpp^ subs.cpp ^
talkmonster.cpp^ talkmonster.cpp ^
teamplay_gamerules.cpp^ teamplay_gamerules.cpp ^
tempmonster.cpp^ tempmonster.cpp ^
tentacle.cpp^ tentacle.cpp ^
triggers.cpp^ triggers.cpp ^
tripmine.cpp^ tripmine.cpp ^
turret.cpp^ turret.cpp ^
util.cpp^ util.cpp ^
weapons.cpp^ weapons.cpp ^
world.cpp^ world.cpp ^
xen.cpp^ xen.cpp ^
zombie.cpp^ zombie.cpp ^
../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c ../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c
set DEFINES=/DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR set DEFINES=/DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR
set LIBS=user32.lib set LIBS=user32.lib