hlsdk-xash3d/dlls/CMakeLists.txt

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CMake
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#
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# Copyright (c) 2015 Pavlo Lavrenenko
#
# Edited by Roy for HL:Invasion
#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
cmake_minimum_required(VERSION 2.8.12)
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project (SVDLL)
set (SVDLL_LIBRARY server)
if(NOT MSVC)
add_compile_options(-fno-exceptions) # GCC/Clang flag
add_compile_options(-Wno-invalid-offsetof) # GCC/Clang flag
add_compile_options(-fvisibility=hidden) # GCC/Clang flag
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add_definitions(-D_LINUX) # It seems enough for all non-Win32 systems
add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf )
else()
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
endif()
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if (DISABLE_MINIAUDIO)
add_definitions(-DDISABLE_MINIAUDIO)
endif()
set (SVDLL_SOURCES
aflock.cpp
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agrunt.cpp
airtank.cpp
animating.cpp
animation.cpp
apache.cpp
barnacle.cpp
barney.cpp
bigmomma.cpp
bloater.cpp
bmodels.cpp
briquet.cpp
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bullsquid.cpp
buttons.cpp
cbase.cpp
client.cpp
combat.cpp
controller.cpp
crowbar.cpp
defaultai.cpp
diablo.cpp
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doors.cpp
effects.cpp
explode.cpp
fgrenade.cpp
flybee.cpp
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flyingmonster.cpp
fog.cpp
fsniper.cpp
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func_break.cpp
func_tank.cpp
func_vgui.cpp
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game.cpp
gamerules.cpp
gargantua.cpp
gauss.cpp
genericmonster.cpp
ggrenade.cpp
globals.cpp
gman.cpp
h_ai.cpp
h_battery.cpp
h_cine.cpp
h_cycler.cpp
h_export.cpp
handgrenade.cpp
hassassin.cpp
headcrab.cpp
healthkit.cpp
hgrunt.cpp
glock.cpp
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hornet.cpp
houndeye.cpp
ichthyosaur.cpp
irgun.cpp
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islave.cpp
items.cpp
leech.cpp
lflammes.cpp
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lights.cpp
luciole.cpp
m16.cpp
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maprules.cpp
miroir.cpp
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monstermaker.cpp
monsters.cpp
monsters.h
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monsterstate.cpp
mortar.cpp
mp5.cpp
multiplay_gamerules.cpp
music.cpp
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nihilanth.cpp
nodes.cpp
osprey.cpp
pathcorner.cpp
plane.cpp
plats.cpp
player.cpp
../pm_shared/pm_debug.c
../pm_shared/pm_math.c
../pm_shared/pm_shared.c
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python.cpp
radiomsg.cpp
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rat.cpp
roach.cpp
rpg.cpp
rpggrunt.cpp
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satchel.cpp
schedule.cpp
scientist.cpp
scripted.cpp
shotgun.cpp
singleplay_gamerules.cpp
skill.cpp
sniper.cpp
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sound.cpp
soundent.cpp
spectator.cpp
squadmonster.cpp
squeakgrenade.cpp
subs.cpp
supergun.cpp
t_sub.cpp
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talkmonster.cpp
tank.cpp
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teamplay_gamerules.cpp
tempmonster.cpp
tentacle.cpp
triggers.cpp
tripmine.cpp
turret.cpp
util.cpp
util.h
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weapons.cpp
world.cpp
xen.cpp
zombie.cpp
)
include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public)
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if(MSVC)
set(SVDLL_SOURCES
${SVDLL_SOURCES}
hl.def)
endif()
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if(USE_VOICEMGR)
set(SVDLL_SOURCES
${SVDLL_SOURCES}
../game_shared/voice_gamemgr.cpp)
else()
add_definitions(-DNO_VOICEGAMEMGR)
endif()
add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES})
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set_target_properties (${SVDLL_LIBRARY} PROPERTIES
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POSITION_INDEPENDENT_CODE 1)
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if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Android")
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set(SVDLL_NAME "${SERVER_LIBRARY_NAME}")
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set_target_properties(${SVDLL_LIBRARY} PROPERTIES
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OUTPUT_NAME ${SVDLL_NAME}
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PREFIX "")
endif()
if(MSVC)
set_property(TARGET ${SVDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
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install( TARGETS ${SVDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)