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Use named constants instead of some magical constants in hgrunt code
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@ -278,7 +278,7 @@ void CHGrunt::GibMonster( void )
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Vector vecGunPos;
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Vector vecGunAngles;
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if( GetBodygroup( 2 ) != 2 )
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if( GetBodygroup( GUN_GROUP ) != GUN_NONE )
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{
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// throw a gun if the grunt has one
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GetAttachment( 0, vecGunPos, vecGunAngles );
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@ -604,7 +604,7 @@ void CHGrunt::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir
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if( ptr->iHitgroup == 11 )
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{
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// make sure we're wearing one
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if( GetBodygroup( 1 ) == HEAD_GRUNT && ( bitsDamageType & (DMG_BULLET | DMG_SLASH | DMG_BLAST | DMG_CLUB ) ) )
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if( GetBodygroup( HEAD_GROUP ) == HEAD_GRUNT && ( bitsDamageType & (DMG_BULLET | DMG_SLASH | DMG_BLAST | DMG_CLUB ) ) )
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{
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// absorb damage
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flDamage -= 20;
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