Remove annoying EF_BRIGHTFIELD on blocked monsters

This commit is contained in:
mittorn 2016-05-02 21:08:52 +00:00
parent 342d297ba2
commit 0559268c43
1 changed files with 2 additions and 0 deletions

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@ -2091,7 +2091,9 @@ void CBaseMonster :: StartMonster ( void )
if (!WALK_MOVE ( ENT(pev), 0, 0, WALKMOVE_NORMAL ) )
{
ALERT(at_error, "Monster %s stuck in wall--level design error\n", STRING(pev->classname));
#ifdef _DEBUG
pev->effects = EF_BRIGHTFIELD;
#endif
}
}
else